The system prevents the usage of several client side exploits and hacks.
The problems will only happen with people using low bandwith internet connections.. but c'mon.. we are on the 21 st century.. low bandwith connections are a thing from the past.
Just to put it out there.. Anyone ever think that, that extra 10gb of data could have just been future content, graphics, ect. ?
It's already been proven that theres no server side rendering system or anything like that going on. If there was then SWTORs bandwidth usage would be alot higher then it is now. As it stands right now SWTOR uses slightly less bandwidth then World of Warcraft does.
I have my thoughts as to what the extra SWTOR process handles and I think its more based around how they handle extra non targetable npcs in the game. As we know from a previous interview the game can scale up or down the number of extra prop npc's seen in the cities and areas based upon how good or bad your preformance is ingame. I imagine this second process is crunching information in the background to tell the first process to scale up and down the load as needed. It's just a hunch though. I imagine it also does some other wizadary with the client to keep things in order.
I take this blatant fear mongering to be an insulting, below the belt, slap in the face.
[Mod Edit] Basicly Stephen Reid shoot whole thing down already with dual texture post. Also anyone with even little understanding of programming could easily explain why this is pure fear mongering. Again, basic problem with all game devs in PC world is huge amount of possible HW configurations not to mention all crap that people have in there computers like anti-virus. Then you might have bigger problems like how you done the pipelining of graphics engine, which gets worse in MMO scene because you need to cut those pesky cheaters by coding graphics rendering with network code. Why because if you don't happens what happened with games like Mortal Online or Darkfall. And keep mind Mortal Online is based on Epics version of Hero Engine which they call Atlas. Usually the easiest answer is the correct one. But this has all the good stuff written in it, I mean EA and DRM perfect bullshit to sell on masses that have no clue how games let alone MMO games work.
I personally don't have any problems running this game, but then again I actually know this computer stuff. I don't "optimize" my Windows to gain extra fps(you might get 1 fps more but breaks pretty much everything else), I don't use beta drivers because they give more fps(which they might but causes tons of bugs and instability), I don't install some hack AV or security stuff that some "dude" recommended in Internet(because that "dude" is most likely is some teen with less knowledge of computers than opposite sex genitals).
just making a 32 bit game work on a 64 bit computer is an achievement!everything is 64 bit but the game and the browser,mse is 64 bit etc etc etc and you ask the computer to run a game in 32 bit even tho the program is made to run in 32 64 k various issue can arise !this is why a lot have been asking the mmo industry to shift to 64 bit but they wont cause it would mean being too far from consolle industry.so console first then computer!so 8 years ago when computer went 64 bit we could have stayed to 32 bit xp and it would have been perfect!
Why is it an "achievement"? You're not a programmer so you don't seem to understand that 64bit was DESIGNED to be backwards compatible to 32bit programs. It's actually as easy as installing windows7 64bit and you're done. NOTHING needs to be done from a developer's standpoint unless they try to use depricated code from BEFORE 64bit started to be used in OS's, and I'm talking pre-windows XP btw. The ONLY thing that will NOT run on a 64bit system are programs from the 8 & 16bit days, ie: Windows 95.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Oh, btw it wouldn't be the first time EA developers outright lied about something so easily discovered by their own community. I don't trust Mr.Reid WHATSOEVER. There is ABSOLUTELY zero excuse for the amount of data being transmitted to and FROM their servers for SWTOR.
Also, there is ABSOLUTELY zero excuse for them limiting the player's choice for texture quality. It appears that either their engine is COMPLETELY subpar in terms of rendering scalability, or they simply want EVERYONE to see the same thing all the time. Obviously, the latter seems less likely.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Oh, btw it wouldn't be the first time EA developers outright lied about something so easily discovered by their own community. I don't trust Mr.Reid WHATSOEVER. There is ABSOLUTELY zero excuse for the amount of data being transmitted to and FROM their servers for SWTOR.
Also, there is ABSOLUTELY zero excuse for them limiting the player's choice for texture quality. It appears that either their engine is COMPLETELY subpar in terms of rendering scalability, or they simply want EVERYONE to see the same thing all the time. Obviously, the latter seems less likely.
Well, I don't work for EA or Bioware or any other software and/or game-company but:
Are you absolutely sure of what you claim ?
Got any written proof ? Got any other proof ?
Do you have any indication Mr.Reid lied about anything ? Any proof he lied about this ?
Can you indicate, clearly show in a way that everybody can reproduce the evidence, that this "data being transmitted" is excesive and/or, without doubt, serves other "purposes" then one that could be expected from a normal running client/server application which constitutes the core of an online game?
If not, I suggest you all stop this slander.
Rated M for Mature - May contain content inappropriate for children
Perhaps artwork and other stuff is compressed more in the newer client. That would explain the smaller client size and the increased load times.
And suddenly reduces the entire client for more than 35%? These kind of decisions are made much earlier in the development phase and are most always already set in stone the moment the game goes in Closed Beta and players get access to it.
The OP on the official forums isn't stating his discovery as a fact. But it is an intruiging disovery that would make sense, seeing the problems the game has at the moment.
It is also too much of a coincidence that the HighRes textures were suddenly dissabled with the release of the new client, with no explanation whatsoever. Them even going as far as to try covering it up with patch 1.1, by removing medium settings and make the current medium the new high setting.
The fact of the matter is, that a lot of strange issues are happening, including the whole issue around ability delays, and that Bioware is dancing around them and moving in shady mysterious ways handling these issues.
So we will see with what Official Statement they are coming up with today!
We do not have enough information yet to know some things for sure but I am starting to belive they made a really bad choice of engine, or they modified said engine to the point where they can't/won't keep it updated...
The delays
The lower resolution textures
The fact that there are few customization methods ( size and they are all humanoid )
Bascially everything bioware has said regarding the textures ( the problem with them ) can then be applied to the other things listed here.... and I do not like what conclusion i come to because of that... I liked what they said in beta regarding the high resolution textures in beta.... "we found some issues working on them will have back to u soon" and soon meant by release..
Seemed like no big deal, what i didnt like to hear was the information about "many characters on screen" etc...
However now its months out... hopefullly it just means it is not high on priority... and not that it is such a large issue it will take a long time. scary
Originally posted by Ekaros Love the reply btw. "- The game client uses two processes that talk to each other. They do not communicate outside of your PC."
Hmm so no wonder it's slow game, they must exactly simulate all the players on each computer game runs as there isn't any communication by client ;D
It depends on what those processes are doing. It may be more efficient to have two separate processes running that occasionally talk to each other than to have two threads constantly checking in with each other.
I can not remember winning or losing a single debate on the internet.
Comments
im with bioware in this.
The system prevents the usage of several client side exploits and hacks.
The problems will only happen with people using low bandwith internet connections.. but c'mon.. we are on the 21 st century.. low bandwith connections are a thing from the past.
This has all been debunked.
Just to put it out there.. Anyone ever think that, that extra 10gb of data could have just been future content, graphics, ect. ?
It's already been proven that theres no server side rendering system or anything like that going on. If there was then SWTORs bandwidth usage would be alot higher then it is now. As it stands right now SWTOR uses slightly less bandwidth then World of Warcraft does.
I have my thoughts as to what the extra SWTOR process handles and I think its more based around how they handle extra non targetable npcs in the game. As we know from a previous interview the game can scale up or down the number of extra prop npc's seen in the cities and areas based upon how good or bad your preformance is ingame. I imagine this second process is crunching information in the background to tell the first process to scale up and down the load as needed. It's just a hunch though. I imagine it also does some other wizadary with the client to keep things in order.
Sounds like something that paranoid Lucas "hack job guy" would want.
Why is it an "achievement"? You're not a programmer so you don't seem to understand that 64bit was DESIGNED to be backwards compatible to 32bit programs. It's actually as easy as installing windows7 64bit and you're done. NOTHING needs to be done from a developer's standpoint unless they try to use depricated code from BEFORE 64bit started to be used in OS's, and I'm talking pre-windows XP btw. The ONLY thing that will NOT run on a 64bit system are programs from the 8 & 16bit days, ie: Windows 95.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Oh, btw it wouldn't be the first time EA developers outright lied about something so easily discovered by their own community. I don't trust Mr.Reid WHATSOEVER. There is ABSOLUTELY zero excuse for the amount of data being transmitted to and FROM their servers for SWTOR.
Also, there is ABSOLUTELY zero excuse for them limiting the player's choice for texture quality. It appears that either their engine is COMPLETELY subpar in terms of rendering scalability, or they simply want EVERYONE to see the same thing all the time. Obviously, the latter seems less likely.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Well, I don't work for EA or Bioware or any other software and/or game-company but:
Are you absolutely sure of what you claim ?
Got any written proof ? Got any other proof ?
Do you have any indication Mr.Reid lied about anything ? Any proof he lied about this ?
Can you indicate, clearly show in a way that everybody can reproduce the evidence, that this "data being transmitted" is excesive and/or, without doubt, serves other "purposes" then one that could be expected from a normal running client/server application which constitutes the core of an online game?
If not, I suggest you all stop this slander.
Rated M for Mature - May contain content inappropriate for children
Is it possible that some key data but not the whole package is remote rendered?
Sounds like it was being made for consoles and just released a bodged PC version. See this all the time with ports.
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We do not have enough information yet to know some things for sure but I am starting to belive they made a really bad choice of engine, or they modified said engine to the point where they can't/won't keep it updated...
The delays
The lower resolution textures
The fact that there are few customization methods ( size and they are all humanoid )
Bascially everything bioware has said regarding the textures ( the problem with them ) can then be applied to the other things listed here.... and I do not like what conclusion i come to because of that... I liked what they said in beta regarding the high resolution textures in beta.... "we found some issues working on them will have back to u soon" and soon meant by release..
Seemed like no big deal, what i didnt like to hear was the information about "many characters on screen" etc...
However now its months out... hopefullly it just means it is not high on priority... and not that it is such a large issue it will take a long time. scary
Love the reply btw.
"- The game client uses two processes that talk to each other. They do not communicate outside of your PC."
Hmm so no wonder it's slow game, they must exactly simulate all the players on each computer game runs as there isn't any communication by client ;D
LOL
PC gaming since 1991 and NEVER seen two game clients before.
It depends on what those processes are doing. It may be more efficient to have two separate processes running that occasionally talk to each other than to have two threads constantly checking in with each other.
I can not remember winning or losing a single debate on the internet.
any tested if hyper threading and core parking disabled made huge gain versus and non ht with core parking disabled
i2500k core parking disable vs a i2600k ht on core parking disabled?