I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The current High setting does nothing. It is the same as the Medium setting! They removed the HighRes textures from gameplay, hardcoded it in the client to reduce the texture quality by 50% ! Which they call Atlasing.
In the old client in Closed Beta, the High Setting actually did render the HighRes textures during gameplay. But then they made some kind changes to the client (probably the remote rendering crap) and they suddenly removed both AA and HighRes textures from gameplay.
That's why they tried to stealth change the graphic settings in patch 1.1, removing the Medium setting and make it the new High Setting.... hoping people wouldn't notice and them getting away with it.
Well... that little stunt of theirs didn't work and a Forum exodus ensued. And rightfully so!
I have no idea to the truth in any claims from either side here. The only things I know is that I love the game, despite being themepark and on rails, that I think the game look alright not great but alright . However those who obviously care this much about graphics and resolution should clearly unsub and come back when higher resolution textures are in.
Those who are claiming false advertising however, well I think you will find you will have a hard time proving that in court.
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
I think it's pretty clear from even the responses so far that the currently players don't really have an issue. It's the haters who have talked smack on the game for their entire post history that are having issues with this non-issue.
never a truer comment posted.
personally I have no issue at all with the GFX, but some people are obsessed by Shinies and stuff like that, in RL they are called bankers and are as equally despised as Trolls
I am sorry but this is simply not true. I am a current player, and I am now seriously considering whether or not it is time to put the game down.
Why?
Because throught development and beta we were told the game would look like this:
And yes, that is a screenshot taken directly from the game, on the current "high" setting.
This is a joke in all honesty, we were promised something which has not been delivered. I don't mind if it takes them a while to fix it, hell I know that games can have bugs and I'm willing to wait on a solution. But to outright call it a "bug" and then just sweep it under the rug and call it nothing; that is a disservice to the customers who payed for a polished product.
That is not what we are getting.
And btw; no, most of the forum goers over on the official forums are far from ok with this choice:
Lmao. What a blatantly false lie. I play the game on high settings and it looks nothing at all like that second screenshot. If you're going to lie, at least make it believable.
Also, LOL @ this whole "debacle", if you can even call it that. I'm too busy waiting 2 hours and 20 mins to hurry and log back in on my last off night before work. So I chose to come read the forums... Big mistake. But very LOL worthy.
Oh yeah... come here and post a close up screenshot of your character with HighRes textures? in Actual gameplay (not cutscenes!) and prove him wrong?
I already posted a picture of my Jedi Guardian here yesterday, which is on the highest possible setting, taking at a resolution of 2560x1440 (as I have a 27inch IPS screen), with all possible tweaks in both NVIDIA panel and ini settings file.
Textures on ALL player armor are blurred, muddy and lacking detail. Simply because they HARD CODED it into the client (texture atlasing) to reduce the quality of the textures. Some clever people have reverse enginered the responsible dll and posted it on the forums in the remote renderer topic (that topic has now been locked) .
No matter how you tweak and play with NVidia tools, you cannot get that kind of quality of the official screenshots and older beta footage from beta testers anymore! As AGAIN, they HARD CODED it into the client, which you cannot override.
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
The entire game is a pile of shit IMO so I will say what I want about it.
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
The entire game is a pile of shit IMO so I will say what I want about it.
if you want to show everyone how much of a fool you are go right ahead, its pretty amusing to watch someone try and claim a game looks like its from a time period you werent even alive for, which is obvious since you have no clue what a game from 2000 looks like.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
The entire game is a pile of shit IMO so I will say what I want about it.
And I think it's a fun game, to each their own. This thread is about the resolutions though, but I have to ask, apart from the missing high texture stuff what is it you don't like about the game? I have several things I don't like about it but the fun outweighs those concerns to me. And frankly, it was no secret this game would play more or less exactly the way it plays. For example it was never ever going to be a sandbox, they told us that from the very start.
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
The entire game is a pile of shit IMO so I will say what I want about it.
if you want to show everyone how much of a fool you are go right ahead, its pretty amusing to watch someone try and claim a game looks like its from a time period you werent even alive for, which is obvious since you have no clue what a game from 2000 looks like.
Hey everyone I guess we are taking everything said as fact because some people are not smart enough to realize when someone says that swtor graphics are are from 2000 he is saying they are shitty for a game released in 2012
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
The entire game is a pile of shit IMO so I will say what I want about it.
if you want to show everyone how much of a fool you are go right ahead, its pretty amusing to watch someone try and claim a game looks like its from a time period you werent even alive for, which is obvious since you have no clue what a game from 2000 looks like.
Hey everyone I guess we are taking everything said as fact because some people are not smart enough to realize when someone says that swtor graphics are are from 2000 he is saying they are shitty for a game released in 2012
You can make up excuses all you want, you made yourself look stupid, next time dont make outrageous untrue claims and people wont call you out on your BS.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
The entire game is a pile of shit IMO so I will say what I want about it.
And I think it's a fun game, to each their own. This thread is about the resolutions though, but I have to ask, apart from the missing high texture stuff what is it you don't like about the game? I have several things I don't like about it but the fun outweighs those concerns to me. And frankly, it was no secret this game would play more or less exactly the way it plays. For example it was never ever going to be a sandbox, they told us that from the very start.
I myself actually enjoyed the game. But I am also a graphics junky and so invested heavily over the years keeping my PC updated. Always build my own PC (I work in IT even).
Ofcourse everyone knew the game would not look like Skyrim, Age of Conan or LOTRO.
But with all the official footage and Beta footage by players... the game actually looked pretty decent, based on the HighRes textures available during gameplay.
I bought and PAID for this game, based on what was advertised and showed to us.
What makes me (and many other people) rightfully angry, is that they made a SIGNIFICANT design decision to reduce texture quality during gameplay and kept it a careful secret till after launch, giving the impression of sudden missing highres textures since end of beta that it was a bug, just like the removal of AA at the same time.
And now they even try to cover it up, bagatalise it, lie to us and insult our inteligence with that Statement they posted yesterday. (which they now slowly and carefully try come back from with his second statement)
That is what pisses off me and many others. They thought we are all stupid and take all what they say for truth. That we wouldn't notice the underhand shady "stealth" change in graphic settings currently on PTS and think they could get away with it.
I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.
The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
The entire game is a pile of shit IMO so I will say what I want about it.
And I think it's a fun game, to each their own. This thread is about the resolutions though, but I have to ask, apart from the missing high texture stuff what is it you don't like about the game? I have several things I don't like about it but the fun outweighs those concerns to me. And frankly, it was no secret this game would play more or less exactly the way it plays. For example it was never ever going to be a sandbox, they told us that from the very start.
Sith warrior story was terrible, and questing up to 50 is not fun enough to do again just to see another story.
The first flash points are fun the first time with the story after that its a spacebar party, and the rest of the flashpoints lack anything close to the fun the first ones are.
The pvp is really bad, chain CCs a stupid resolve bar that doesn't work half the time, and extremly overpowered classes that can kill a fully geared pvp tank in one stun.
Operations same as flashpoints fun to begin with then get boring fast.
Terrible crafting, biochem is the only one that is worth anything.
The entire game is a pile of shit IMO so I will say what I want about it.
If you sat around your toilet discussing it's contents in detail... would seem like a waste of time right? You know cause most people flush it and move on, never looking back. Weird that you just can't let this pile of shit go and instead spend your waking moments thinking about it and discussing it online.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
EA/Bioware would not have made this move if they weren't seriously worried about the performance of the game engine and/or client. Why risk upsetting a large number of your players unless it's absolutely necessary ?
It's clear that they don't believe that the engine and/or client can handle "too many" characters on-screen at the same time all rendered in high-res textures. As to what number "too many" actually entails, nobody but EA/BW knows, and they're not telling, but judging by their actions, that number is not very high.
All games offer different gfx quality settings to the players. Each player has the option of setting their gfx according to the ability of their own machine. Why is TOR different in this respect ?
EA/Bioware are actually saying that currently the game will perform poorly using high-res textures, regardless of the ability of your PC !
THAT's the reason why they have hard-coded the gfx limits into the game client, and have removed the choice from the players' control.
And yes, that is a screenshot taken directly from the game, on the current "high" setting.
This is a joke in all honesty, we were promised something which has not been delivered. I don't mind if it takes them a while to fix it, hell I know that games can have bugs and I'm willing to wait on a solution. But to outright call it a "bug" and then just sweep it under the rug and call it nothing; that is a disservice to the customers who payed for a polished product.
That is not what we are getting.
And btw; no, most of the forum goers over on the official forums are far from ok with this choice:
Lmao. What a blatantly false lie. I play the game on high settings and it looks nothing at all like that second screenshot. If you're going to lie, at least make it believable.
Also, LOL @ this whole "debacle", if you can even call it that. I'm too busy waiting 2 hours and 20 mins to hurry and log back in on my last off night before work. So I chose to come read the forums... Big mistake. But very LOL worthy.
So you pull the "it's a lie card"?
Not surprising from a fanboy honestly, which is sad really because I would have loved to see you post proof to the contrary, but you won't of course.
I'm sorry to see that you are completely ok with getting less quality for the same amount of money; but as they say, a fool and his money are quickly parted. I'm not a huge graphic junky, infact I am enjoying ToR right now with the textures as they are, but I can completely understand why people feel cheated and pissed that the graphics shown in EVERY SINGLE PEICE OF PROMOTIONAL FOOTAGE is currently not available in game.
Just because you enjoy a game does not mean you can't expect more of the developer; considering I am actually quite a fan of Bioware thanks to their previous work I expected much better of them than this rather silly and tossed together "fix" to a problem that has never been a problem when you include a settings slider.
low blow, disgusted, misleading....... a bit OTT there? MMO's are liable to change -period- and in this case to insure performance quality.
Fine by me.
Yes because it would be totally difficult to code the graphics settings to default to the low res textures and allow high-end PC owners to slide it up to the high res textures, right?
This is a PC game. Hiding the high resolution textures just makes zero sense. Zero.
EA/Bioware would not have made this move if they weren't seriously worried about the performance of the game engine and/or client. Why risk upsetting a large number of your players unless it's absolutely necessary ?
It's clear that they don't believe that the engine and/or client can handle "too many" characters on-screen at the same time all rendered in high-res textures. As to what number "too many" actually entails, nobody but EA/BW knows, and they're not telling, but judging by their actions, that number is not very high.
All games offer different gfx quality settings to the players. Each player has the option of setting their gfx according to the ability of their own machine. Why is TOR different in this respect ?
EA/Bioware are actually saying that currently the game will perform poorly using high-res textures, regardless of the ability of your PC !
THAT's the reason why they have hard-coded the gfx limits into the game client, and have removed the choice from the players' control.
No, it's just a shoddy lazy cheap ass move on their part. A horrible design decision they tried to keep a secret untill after launch. Which thankfully is seriously back firing at them right now!
Every single other MMO out there offers HighRes textures, and if they are worried about client PC performance, they created a seperate HighRes client download with a Warning DISCLAMER! WoW and LOTRO I am looking at you (as example)! So people download it at their own risk.
It's about giving people a CHOICE and not making the choice for them! You would think, after the NGE debacle, that companies would learn from these huge mistakes!
Especially since the highres textures were available in the old client and were working perfectly fine for most! In fact, a lot of beta testers reported that the old client (WITH the HighRes textures) performed better than the new one.
Wow, that's quite the almost mea culpa by EA/Bioware. It also explains the serious lack of armor skin varieties and why they turned off the color match system. It's also further proof of what was blatantly obvious to some of us right from the very start: The TOR game engine is completely insufficient for the needs of a modern MMORPG!
I love how the ability to chose from three settings for graphics quality instead of two was a "bug". What he really meant to say was "our bad for not removing a feature we intended to offer when we couldn't actually make it work".
The game has been seriously hamstrung by a poor choice of game engine, which was in turn dictated by EA's insistance that the game be finished with just four years of development time. They didn't have time to build an MMO capable engine from scratch, found bare pickings among engines they could license and afford under their development budget and just threw together the mess that is TOR. That's how it appears to me, anyway, but what do I know?
They had the potential for a $Billion title and threw it away with bad corporate decision making?
I think the DRM conspiracy theory is correct. This is just stupid on so many levels. Its like that commercial for capital one with the late night tv show host "who would'nt want more cash back?". Why would you sabotage your own game unless your hands have been tied down to do so? whats next an MMO with 8-bit nes graphics?
The entire game is a pile of shit IMO so I will say what I want about it.
If you sat around your toilet discussing it's contents in detail... would seem like a waste of time right? You know cause most people flush it and move on, never looking back. Weird that you just can't let this pile of shit go and instead spend your waking moments thinking about it and discussing it online.
Yay I got a respone from the mmorpg offical swtor fanboy.
If he is official fanboy what does that make you officially?
*chuckles*
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
The entire game is a pile of shit IMO so I will say what I want about it.
If you sat around your toilet discussing it's contents in detail... would seem like a waste of time right? You know cause most people flush it and move on, never looking back. Weird that you just can't let this pile of shit go and instead spend your waking moments thinking about it and discussing it online.
Yay I got a respone from the mmorpg offical swtor fanboy.
I am the official fanboy(fanboi) of common sense.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
The entire game is a pile of shit IMO so I will say what I want about it.
If you sat around your toilet discussing it's contents in detail... would seem like a waste of time right? You know cause most people flush it and move on, never looking back. Weird that you just can't let this pile of shit go and instead spend your waking moments thinking about it and discussing it online.
Yay I got a respone from the mmorpg offical swtor fanboy.
I am the official fanboy(fanboi) of common sense.
I will put your common sense up there with the people that designed swtor then.
I don't think it will really go over that poorly with the player-base. I've heard a lot of complaints about TOR, and I agree with most of them, but very few people are choosing to play or not play the game based on the textures, which we knew all along were crap. I mean, the art-design in this game is so "cartoony" and simplistic that it took this long for people to even notice the difference in fidelity between cutscenes and actual gameplay, so I'm not sure it's going to be that big of a facter in the long run.
Most people who quit because of limitations forced by the sub-par game engine will never know or appreciate the cause for their dissatisfaction.
The cartoonish graphics? Probably forced by the poor engine. (You know a game engine is in trouble when it looks like WoW, but runs like Skyrim). The lack of armor variety? Game Engine. Lack of Dye System? Game Engine. Lack of quality zone design? Game Engine. Every Zone is essentially a maze broken up with not only terrain features, but actual big metal walls that make no sense in the environment? Game Engine. Lack of UI customization? Game Engine. Lack of Character customization and character races that aren't just slight variations on the Human character models? Game Engine. Etc...
It's clear EA learned nothing from Earth and Beyond and Warhammer Online, both of which were hampered by poor game engines. (In some ways the Warhammer Online Engine is superior to the one TOR uses, but it also severly limited armor and character looks, while also having one of the shortest non-fogged view distances of any major MMO ever).
The engine is the foundation on which the game is built and dictates what can and can not be built upon it. This game doesn't have a foundation capable of supporting a AAA MMORPG in 2012 and is certainly not worthy of a big budget, Star Wars MMO!
Wow, that's quite the almost mea culpa by EA/Bioware. It also explains the serious lack of armor skin varieties and why they turned off the color match system. It's also further proof of what was blatantly obvious to some of us right from the very start: The TOR game engine is completely insufficient for the needs of a modern MMORPG!
I love how the ability to chose from three settings for graphics quality instead of two was a "bug". What he really meant to say was "our bad for not removing a feature we intended to offer when we couldn't actually make it work".
The game has been seriously hamstrung by a poor choice of game engine, which was in turn dictated by EA's insistance that the game be finished with just four years of development time. They didn't have time to build an MMO capable engine from scratch, found bare pickings among engines they could license and afford under their development budget and just threw together the mess that is TOR. That's how it appears to me, anyway, but what do I know?
They had the potential for a $Billion title and threw it away with bad corporate decision making?
I certainly wouldn't call TOR a "mess", but clearly the current limits of the engine are going to have a marked effect on any graphical elements in the game.
But it's all about the story experience, remember ?
If the major focus of the design is on the delivery of the story, and VO's are considered an essential part of that, then the huge chunk of budget spent on VO's will mean some corners have to be cut, i.e. using a cheaper game engine.
Actually, the lack of gfx abilities may not be a bad thing in the long run. It will mean the team can focus on building "behind-the-scenes" systems that will add great depth to the gameplay, just as in EVE. But, as in EVE, you will never "see" those things reflected on your character or in the on-screen game world.
Developing a game where every single NPC speaks audibly and the content is full of video sequences was bound to mean compromise in other area's
It makes you wonder how future expansions will be developed... seems to me like they would need to spend huge amounts of time just making new voice overs and new video sequences, compromising on mechanics, functions and game-play features.
Comments
The current High setting does nothing. It is the same as the Medium setting! They removed the HighRes textures from gameplay, hardcoded it in the client to reduce the texture quality by 50% ! Which they call Atlasing.
In the old client in Closed Beta, the High Setting actually did render the HighRes textures during gameplay. But then they made some kind changes to the client (probably the remote rendering crap) and they suddenly removed both AA and HighRes textures from gameplay.
That's why they tried to stealth change the graphic settings in patch 1.1, removing the Medium setting and make it the new High Setting.... hoping people wouldn't notice and them getting away with it.
Well... that little stunt of theirs didn't work and a Forum exodus ensued. And rightfully so!
I have no idea to the truth in any claims from either side here. The only things I know is that I love the game, despite being themepark and on rails, that I think the game look alright not great but alright . However those who obviously care this much about graphics and resolution should clearly unsub and come back when higher resolution textures are in.
Those who are claiming false advertising however, well I think you will find you will have a hard time proving that in court.
ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.
I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.
And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Oh yeah... come here and post a close up screenshot of your character with HighRes textures? in Actual gameplay (not cutscenes!) and prove him wrong?
I already posted a picture of my Jedi Guardian here yesterday, which is on the highest possible setting, taking at a resolution of 2560x1440 (as I have a 27inch IPS screen), with all possible tweaks in both NVIDIA panel and ini settings file.
Textures on ALL player armor are blurred, muddy and lacking detail. Simply because they HARD CODED it into the client (texture atlasing) to reduce the quality of the textures. Some clever people have reverse enginered the responsible dll and posted it on the forums in the remote renderer topic (that topic has now been locked) .
No matter how you tweak and play with NVidia tools, you cannot get that kind of quality of the official screenshots and older beta footage from beta testers anymore! As AGAIN, they HARD CODED it into the client, which you cannot override.
The entire game is a pile of shit IMO so I will say what I want about it.
if you want to show everyone how much of a fool you are go right ahead, its pretty amusing to watch someone try and claim a game looks like its from a time period you werent even alive for, which is obvious since you have no clue what a game from 2000 looks like.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
And I think it's a fun game, to each their own. This thread is about the resolutions though, but I have to ask, apart from the missing high texture stuff what is it you don't like about the game? I have several things I don't like about it but the fun outweighs those concerns to me. And frankly, it was no secret this game would play more or less exactly the way it plays. For example it was never ever going to be a sandbox, they told us that from the very start.
Hey everyone I guess we are taking everything said as fact because some people are not smart enough to realize when someone says that swtor graphics are are from 2000 he is saying they are shitty for a game released in 2012
You can make up excuses all you want, you made yourself look stupid, next time dont make outrageous untrue claims and people wont call you out on your BS.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
I myself actually enjoyed the game. But I am also a graphics junky and so invested heavily over the years keeping my PC updated. Always build my own PC (I work in IT even).
Ofcourse everyone knew the game would not look like Skyrim, Age of Conan or LOTRO.
But with all the official footage and Beta footage by players... the game actually looked pretty decent, based on the HighRes textures available during gameplay.
I bought and PAID for this game, based on what was advertised and showed to us.
What makes me (and many other people) rightfully angry, is that they made a SIGNIFICANT design decision to reduce texture quality during gameplay and kept it a careful secret till after launch, giving the impression of sudden missing highres textures since end of beta that it was a bug, just like the removal of AA at the same time.
And now they even try to cover it up, bagatalise it, lie to us and insult our inteligence with that Statement they posted yesterday. (which they now slowly and carefully try come back from with his second statement)
That is what pisses off me and many others. They thought we are all stupid and take all what they say for truth. That we wouldn't notice the underhand shady "stealth" change in graphic settings currently on PTS and think they could get away with it.
That is what this is about. Nothing more.
Sith warrior story was terrible, and questing up to 50 is not fun enough to do again just to see another story.
The first flash points are fun the first time with the story after that its a spacebar party, and the rest of the flashpoints lack anything close to the fun the first ones are.
The pvp is really bad, chain CCs a stupid resolve bar that doesn't work half the time, and extremly overpowered classes that can kill a fully geared pvp tank in one stun.
Operations same as flashpoints fun to begin with then get boring fast.
Terrible crafting, biochem is the only one that is worth anything.
We need Boris Vorontsov on the case the guys a genius.
If you sat around your toilet discussing it's contents in detail... would seem like a waste of time right? You know cause most people flush it and move on, never looking back. Weird that you just can't let this pile of shit go and instead spend your waking moments thinking about it and discussing it online.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
EA/Bioware would not have made this move if they weren't seriously worried about the performance of the game engine and/or client. Why risk upsetting a large number of your players unless it's absolutely necessary ?
It's clear that they don't believe that the engine and/or client can handle "too many" characters on-screen at the same time all rendered in high-res textures. As to what number "too many" actually entails, nobody but EA/BW knows, and they're not telling, but judging by their actions, that number is not very high.
All games offer different gfx quality settings to the players. Each player has the option of setting their gfx according to the ability of their own machine. Why is TOR different in this respect ?
EA/Bioware are actually saying that currently the game will perform poorly using high-res textures, regardless of the ability of your PC !
THAT's the reason why they have hard-coded the gfx limits into the game client, and have removed the choice from the players' control.
So you pull the "it's a lie card"?
Not surprising from a fanboy honestly, which is sad really because I would have loved to see you post proof to the contrary, but you won't of course.
Here are more "lies" then I guess:
CURRENT Medium res model vs high res: http://i.imgur.com/3JUxV.gif
CURRENT Jedi robes, Med vs High: http://img12.imageshack.us/img12/3646/swtorhightextures1.png
CURRENT Sith robes and BH armor, Med vs High: http://img51.imageshack.us/img51/5493/hirez.jpg
I'm sorry to see that you are completely ok with getting less quality for the same amount of money; but as they say, a fool and his money are quickly parted. I'm not a huge graphic junky, infact I am enjoying ToR right now with the textures as they are, but I can completely understand why people feel cheated and pissed that the graphics shown in EVERY SINGLE PEICE OF PROMOTIONAL FOOTAGE is currently not available in game.
Just because you enjoy a game does not mean you can't expect more of the developer; considering I am actually quite a fan of Bioware thanks to their previous work I expected much better of them than this rather silly and tossed together "fix" to a problem that has never been a problem when you include a settings slider.
Yes because it would be totally difficult to code the graphics settings to default to the low res textures and allow high-end PC owners to slide it up to the high res textures, right?
This is a PC game. Hiding the high resolution textures just makes zero sense. Zero.
No, it's just a shoddy lazy cheap ass move on their part. A horrible design decision they tried to keep a secret untill after launch. Which thankfully is seriously back firing at them right now!
Every single other MMO out there offers HighRes textures, and if they are worried about client PC performance, they created a seperate HighRes client download with a Warning DISCLAMER! WoW and LOTRO I am looking at you (as example)! So people download it at their own risk.
It's about giving people a CHOICE and not making the choice for them! You would think, after the NGE debacle, that companies would learn from these huge mistakes!
Especially since the highres textures were available in the old client and were working perfectly fine for most! In fact, a lot of beta testers reported that the old client (WITH the HighRes textures) performed better than the new one.
Wow, that's quite the almost mea culpa by EA/Bioware. It also explains the serious lack of armor skin varieties and why they turned off the color match system. It's also further proof of what was blatantly obvious to some of us right from the very start: The TOR game engine is completely insufficient for the needs of a modern MMORPG!
I love how the ability to chose from three settings for graphics quality instead of two was a "bug". What he really meant to say was "our bad for not removing a feature we intended to offer when we couldn't actually make it work".
The game has been seriously hamstrung by a poor choice of game engine, which was in turn dictated by EA's insistance that the game be finished with just four years of development time. They didn't have time to build an MMO capable engine from scratch, found bare pickings among engines they could license and afford under their development budget and just threw together the mess that is TOR. That's how it appears to me, anyway, but what do I know?
They had the potential for a $Billion title and threw it away with bad corporate decision making?
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I think the DRM conspiracy theory is correct. This is just stupid on so many levels. Its like that commercial for capital one with the late night tv show host "who would'nt want more cash back?". Why would you sabotage your own game unless your hands have been tied down to do so? whats next an MMO with 8-bit nes graphics?
If he is official fanboy what does that make you officially?
*chuckles*
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
I am the official fanboy(fanboi) of common sense.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
I will put your common sense up there with the people that designed swtor then.
Most people who quit because of limitations forced by the sub-par game engine will never know or appreciate the cause for their dissatisfaction.
The cartoonish graphics? Probably forced by the poor engine. (You know a game engine is in trouble when it looks like WoW, but runs like Skyrim). The lack of armor variety? Game Engine. Lack of Dye System? Game Engine. Lack of quality zone design? Game Engine. Every Zone is essentially a maze broken up with not only terrain features, but actual big metal walls that make no sense in the environment? Game Engine. Lack of UI customization? Game Engine. Lack of Character customization and character races that aren't just slight variations on the Human character models? Game Engine. Etc...
It's clear EA learned nothing from Earth and Beyond and Warhammer Online, both of which were hampered by poor game engines. (In some ways the Warhammer Online Engine is superior to the one TOR uses, but it also severly limited armor and character looks, while also having one of the shortest non-fogged view distances of any major MMO ever).
The engine is the foundation on which the game is built and dictates what can and can not be built upon it. This game doesn't have a foundation capable of supporting a AAA MMORPG in 2012 and is certainly not worthy of a big budget, Star Wars MMO!
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I certainly wouldn't call TOR a "mess", but clearly the current limits of the engine are going to have a marked effect on any graphical elements in the game.
But it's all about the story experience, remember ?
If the major focus of the design is on the delivery of the story, and VO's are considered an essential part of that, then the huge chunk of budget spent on VO's will mean some corners have to be cut, i.e. using a cheaper game engine.
Actually, the lack of gfx abilities may not be a bad thing in the long run. It will mean the team can focus on building "behind-the-scenes" systems that will add great depth to the gameplay, just as in EVE. But, as in EVE, you will never "see" those things reflected on your character or in the on-screen game world.
Developing a game where every single NPC speaks audibly and the content is full of video sequences was bound to mean compromise in other area's
It makes you wonder how future expansions will be developed... seems to me like they would need to spend huge amounts of time just making new voice overs and new video sequences, compromising on mechanics, functions and game-play features.