I am looking at getting back into another MMO and have made a shortlist. Eve and Fallen Earth, both of which i've already played alot 1 year+ ago.
If i can get over the visuals, then it would always be EvE, but the game makes you feel so isolated and lonely, how many times do you actually have a battle? Or see another ship? Not near as often as people make out, most of the time is travelling or sat in a station. It then becomes a job, which is a common complaint.
I think EvE is the most refined and professional MMO ever developed and i want a game so complex, that i need to do a masters course to play it. But the key word here is 'play' not 'work' and the line between these two words is very blurred in EvE and you can't exactly have a look around in the meantime.
So that's my gripe, if we all lived in space and all we saw was space, we would go completely mental soon enough. Need visual stimulus, especially in a game. So annoying, as i love everything else and as a designer, the UI is something i would strive to replicate, exactly.
@Vegetto agree, looks like fanbois invasion destroyed common sense. Oh well it's mmorpg.com
Not hating EVE at all but tbh Rift was out in 2011 did nearly everything right and EVE released long ago and created a lot of controversy with their leaks and didn't do anything special in 2011 so RIFT should be considered the best mmo of 2011 imo.
And Rift just made it with 0.5% before SWTOR as the most innovative mmo. Seriously RIFT had many more core mmo functionalities and new cool ones like invasions and rifts invading a zone and killing npcs and fighting one another.
And I don't understand why mmorpg.com said they can't put SWTOR as best game for 2011 because it released on 20th of december but still put it in Most innovative category.
This poll is a failure.
I felt a bit angry when I read this post.
The poll isn't a failure - why on earth would I want to vote for a WoW clone with a limited future?
Eve is a thoroughly unique game. It's good - the devs and the players care passonately about it. It will also transform dramatically with the integration of DUST.
Also, Eve has so much more untapped potential. In contrast, how can you develop Rift further? I can't see a brighter future for this game.
Eve's strength is the player made material: the huge PvP - it dosen't rely on theme-park rides that get old quick.
At the end of the day, real people rock our world - not AI - it's not good enough yet.
the reason eve wins on this site is simple, eve told its player base that it was on the poll on this site, and its playerbase swarmed here to support it. i play eve, but im not gonna browse the internet looking for different polls to support it. eve is great and only gets better with time. and the expansion from 2011 deserves recognition, it was huge and glorious.
You don't need to watch the screen whilst mining all the time, most miners are semi-afk. You don't need to watch the screen whilst trading all the time, most traders are semi-afk. You don't need to watch the screen whilst travelling all the time, most people travelling between hubs are semi-afk. Most of the time i speak in chat, everyone is semi-afk. If anyone doesn't alt-tab during an evening in EvE, i want to know wtf they are doing thats so balls-to-the-wall exciting. I'll be resubbing next week, but this is reality, this is fact, unless you are gate camping (semi-afk as you will be called back over vent), you don't really need to look at the screen, unless (as any vet will tell you) you are in a battle which constitutes approximately (again vet percentages, not mine) 5% of your total playtime.
Again, i'll be resubbing, but i won't lie to people.
You don't need to watch the screen whilst mining all the time, most miners are semi-afk.
You don't need to watch the screen whilst trading all the time, most traders are semi-afk.
You don't need to watch the screen whilst travelling all the time, most people travelling between hubs are semi-afk.
Most of the time i speak in chat, everyone is semi-afk.
If anyone doesn't alt-tab during an evening in EvE, i want to know wtf they are doing thats so balls-to-the-wall exciting. I'll be resubbing next week, but this is reality, this is fact, unless you are gate camping (semi-afk as you will be called back over vent), you don't really need to look at the screen, unless (as any vet will tell you) you are in a battle which constitutes approximately (again vet percentages, not mine) 5% of your total playtime.
Again, i'll be resubbing, but i won't lie to people.
and all of the above is false if you play in null-sec... where EvE is properly played
I am looking at getting back into another MMO and have made a shortlist. Eve and Fallen Earth, both of which i've already played alot 1 year+ ago.
If i can get over the visuals, then it would always be EvE, but the game makes you feel so isolated and lonely, how many times do you actually have a battle? Or see another ship? Not near as often as people make out, most of the time is travelling or sat in a station. It then becomes a job, which is a common complaint.
I think EvE is the most refined and professional MMO ever developed and i want a game so complex, that i need to do a masters course to play it. But the key word here is 'play' not 'work' and the line between these two words is very blurred in EvE and you can't exactly have a look around in the meantime.
So that's my gripe, if we all lived in space and all we saw was space, we would go completely mental soon enough. Need visual stimulus, especially in a game. So annoying, as i love everything else and as a designer, the UI is something i would strive to replicate, exactly.
you need to be in an active corp
you end up watching chat/in teamspeak working out what you are supposed to be doign and listening to orders
playing solo in eve is an empty experience, NPC corps are just for chat, player run corps get exciting, interacting with the corpies, helping htem, getting help, etc opens up so many avenues of stuff to be done
Originally posted by alanthecelt Originally posted by Vegetto I am looking at getting back into another MMO and have made a shortlist. Eve and Fallen Earth, both of which i've already played alot 1 year+ ago.
If i can get over the visuals, then it would always be EvE, but the game makes you feel so isolated and lonely, how many times do you actually have a battle? Or see another ship? Not near as often as people make out, most of the time is travelling or sat in a station. It then becomes a job, which is a common complaint.
I think EvE is the most refined and professional MMO ever developed and i want a game so complex, that i need to do a masters course to play it. But the key word here is 'play' not 'work' and the line between these two words is very blurred in EvE and you can't exactly have a look around in the meantime.
So that's my gripe, if we all lived in space and all we saw was space, we would go completely mental soon enough. Need visual stimulus, especially in a game. So annoying, as i love everything else and as a designer, the UI is something i would strive to replicate, exactly.
you need to be in an active corp you end up watching chat/in teamspeak working out what you are supposed to be doign and listening to orders playing solo in eve is an empty experience, NPC corps are just for chat, player run corps get exciting, interacting with the corpies, helping htem, getting help, etc opens up so many avenues of stuff to be done
Also @ Sgel above, i did dabble in a host of things. I started with a mining corp, i then tried a low sec corp, i then tried a low sec pirate corp and then a null sec corp.
The issue was as follows:
- The mining corp had people who were the most fun to be around and best sense of humour, but the gameplay was only good if you were totally pissed, but then again mining, listening to music, sinking beers and chatting rubbish was fun...but no long term goals there.
- The low sec corp was the typical "we intend to grow and move into 0.0, blah blah". No leadership, no group mentality or social activity, each to their own, worthless.
- Pirate corp - As i tend to have (until recently) more money than time, i had ISK to blow on rather expensive HAC ships and we would cruise around in small groups looking for prey. The issue with this is two-fold: a) There would rarely be any prey around, especially that was worth blowing up and b) If there was a nice little fight to be had, you can bet that another 5 BS's would appear in seconds. Waste of time.
- 0.0 Corp - The issue with this is, most 0.0 corps have VERY HIGH expectations of new recruits. they have a) minimum SP requirements of 30 million+ (think i have around 20 mill, makes me a risk apparently). b) they will have VERY STRICT requirements on what ships you can fly, depending on what they want at that time and worst of all c) Expect you to do what they say, when they want and, no word of a lie, commit your entire playtime to the corp as they see fit. - Failing that, you go into a smaller 0.0 corp who is growing and spend your days a) sat in POS bubble b) waiting in gatecamps to gank people or c) avoiding other peoples gatecamps.
So yes, a good, mature, friendly corp that isn't up their own arse would be nice and make the game great, but they are few and far between. If it was real-life, most of them wouldn't have a job with their attitudes.
If anyone doesn't alt-tab during an evening in EvE, i want to know wtf they are doing thats so balls-to-the-wall exciting.
The simple difference is probably that while you're alt-tabbing, they're multi-tasking within the game: checking market orders, managing planets, or any number of things EVE makes sure you can do if one activity isn't as Skinner box mesmerizing as you'd like.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
- from the CSM minutes we learned that once a player is subbed for 3 years the chance of him leaving EVE is almost non existant, what other mmo can claim this?
- many players take EVE very seriously, sure you can call them fanboys, i think it means EVE is a great game, why else would they take it seriously?
- EVE is the only true sandbox MMO with 8 years of content under it's belt. It has something unique, it is also as far as i know the only mmo with the stated goal of lasting forever, sure sounds silly, but it's that enthousiasm, drive and vision and CCP's refound commitment to it that make EVE the best mmo of the year, of the last years and hopefully of many more to come.
I am looking at getting back into another MMO and have made a shortlist. Eve and Fallen Earth, both of which i've already played alot 1 year+ ago.
If i can get over the visuals, then it would always be EvE, but the game makes you feel so isolated and lonely, how many times do you actually have a battle? Or see another ship? Not near as often as people make out, most of the time is travelling or sat in a station. It then becomes a job, which is a common complaint.
I think EvE is the most refined and professional MMO ever developed and i want a game so complex, that i need to do a masters course to play it. But the key word here is 'play' not 'work' and the line between these two words is very blurred in EvE and you can't exactly have a look around in the meantime.
So that's my gripe, if we all lived in space and all we saw was space, we would go completely mental soon enough. Need visual stimulus, especially in a game. So annoying, as i love everything else and as a designer, the UI is something i would strive to replicate, exactly.
you need to be in an active corp
you end up watching chat/in teamspeak working out what you are supposed to be doign and listening to orders
playing solo in eve is an empty experience, NPC corps are just for chat, player run corps get exciting, interacting with the corpies, helping htem, getting help, etc opens up so many avenues of stuff to be done
Also @ Sgel above, i did dabble in a host of things. I started with a mining corp, i then tried a low sec corp, i then tried a low sec pirate corp and then a null sec corp.
The issue was as follows:
- The mining corp had people who were the most fun to be around and best sense of humour, but the gameplay was only good if you were totally pissed, but then again mining, listening to music, sinking beers and chatting rubbish was fun...but no long term goals there.
- The low sec corp was the typical "we intend to grow and move into 0.0, blah blah". No leadership, no group mentality or social activity, each to their own, worthless.
- Pirate corp - As i tend to have (until recently) more money than time, i had ISK to blow on rather expensive HAC ships and we would cruise around in small groups looking for prey. The issue with this is two-fold: a) There would rarely be any prey around, especially that was worth blowing up and b) If there was a nice little fight to be had, you can bet that another 5 BS's would appear in seconds. Waste of time.
- 0.0 Corp - The issue with this is, most 0.0 corps have VERY HIGH expectations of new recruits. they have a) minimum SP requirements of 30 million+ (think i have around 20 mill, makes me a risk apparently). b) they will have VERY STRICT requirements on what ships you can fly, depending on what they want at that time and worst of all c) Expect you to do what they say, when they want and, no word of a lie, commit your entire playtime to the corp as they see fit.
- Failing that, you go into a smaller 0.0 corp who is growing and spend your days a) sat in POS bubble b) waiting in gatecamps to gank people or c) avoiding other peoples gatecamps.
So yes, a good, mature, friendly corp that isn't up their own arse would be nice and make the game great, but they are few and far between. If it was real-life, most of them wouldn't have a job with their attitudes.
First, mining corp is fail
Lowsec corp is fail, lowsec in general is fail.
Sounds like you just got into null, didn't like that it was a bit more cereal than cornflakes and quit. Some nullsec corps are worth the bullshit if you want to be in an active corp that kill things all the time. I just got recruited into a corp yesterday, had enough SP (25Mil min) to get into the corp proper but after vetting me and chatting for an extended period the prime recruiter decided he wanted me in their military academy first (15mil SP min). I agreed because this particular alliance is worth the effort IMO, one of the best pew pew alliances in EVE. Some things take more than just paying your $15 a month to CCP, you're not automatically awesome just because you sub the game.
There are plenty of mature and friendly corps, just because they have a few caveats owing to a reputation and high killboard stats doesn't mean they are up their own arse. They just don't want to recruit fail, theres nothing wrong with that.
There needs to be a balance, else here's what happens:
Guy cannot get into a big corp so has to settle for a startup. It sucks, he leaves. Smaller corps eventually fold as they don't make any progress and the longer term players join one of the bigger corps.
And although this will bring a playerbase slowly trickling into the game, it really does stifle growth a huge amount. If new player retention is so small, at some point in time it will have to change.
If people cannot get into a good corp for several months until they have the sufficient SP, why would they continue and would quite rightly be angry when people say:
You need to join a good corp
Unfortunately, you raise this point with vets of the game, and rather than take them onboard as constructive and think "maybe this may hamper the game", they tell people they are just thick. This doesn't have to be a niche game, but attitudes like i have on the EvE forums keep it so.
There needs to be a balance, else here's what happens:
Guy cannot get into a big corp so has to settle for a startup. It sucks, he leaves. Smaller corps eventually fold as they don't make any progress and the longer term players join one of the bigger corps.
And although this will bring a playerbase slowly trickling into the game, it really does stifle growth a huge amount. If new player retention is so small, at some point in time it will have to change.
If people cannot get into a good corp for several months until they have the sufficient SP, why would they continue and would quite rightly be angry when people say:
You need to join a good corp
Unfortunately, you raise this point with vets of the game, and rather than take them onboard as constructive and think "maybe this may hamper the game", they tell people they are just thick. This doesn't have to be a niche game, but attitudes like i have on the EvE forums keep it so.
There is a balance, its called fighting past all the shit.
I'm going to be honest, a lot of what your saying gives me flashbacks to my first few months of EVE in 2010. There are many ways to fight past it, here is how I did it. I was in a pretty active high sec corp that got wardecced. They joined a nullsec renter alliance as a result. Most members stayed in highsec and died. I ventured into the nullsec systems of the previously mentioned alliance, when my corp folded I joined another corp in that alliance. I wet my feet with isk making and pvp as a lowly serf in null. It was both fun and still casual since renter alliances arent that serious, they are mostly about making isk and hiding when serious trouble happens. I chose to join in fights even though it was not required. Eventually my corp was given the opportunity to merge into an established corp in a big name alliance, I was able to jump on the bandwagon because I had stuck with these guys for almost a year.
So I don't see an issue with trickle growth, there are already too many people forming up for fights in null. To the point where entire region nodes may crash. So yes please filter all the lemmings so only the cream of the crop, those willing to show at least a token amount of dedication and effort, can make it through. Last thing I want is to fly alongside some clueless person who has only ever fired mining lasers, I want to win, most of these good corps want to win. So if they are guilty of being selective then fine.
The EVE vets kind of like it being a niche game, its part of the appeal that not everyone in the game can be your equal. We don't play crowd pleaser games for a reason. Why would we want to turn EVE into a crowd pleaser that masses of lemmings will want to join? People that get angry when other people tell them to try harder are probably not the kind of people the current dedicated playerbase want to play their game with, "we had to try, why not you" is not a bad attitude.
I'm far from a fanboy of EVE, in fact my EVE account was only active for 2 months in 2011. Rift 4 months, EQ2 1 month, WoW all 12 months (x4 accounts). I've visited the EVE forums a handful of times ever and I'm neither a member of a corp or some hardcore 0.0 player (in fact I've set foot outside hi-sec maybe 6 times in as many years).
Despite all that EVE was the best game on that list. Why? It's the only one on that list that has real risks and the real possibility to define your own way to play. It's a sandbox, the only one on that list to have a living world that evolves as players drive it. The only one that makes it possible to define your own direction. That's what MMOs should be.
Why don't I play EVE more if I like it so much? On one hand it's far too PvP for my taste (there really are no PvE sandbox alternatives). On the other the need for a corp to get anywhere and the level of time & committment required to be in a decent corp are not something I can give to a game nowadays. And thirdly only one of the people I know and play with play EVE.
The other contender? Rift. A game I was really excited for based on the beta (bought 2 CEs for myself & wife), and a better-than-WoW WoW clone at that. Unfortunately it is exactly that: a WoW clone. No risks (risk doesn't exist when you can never lose anything), no heart-pumping moments or the rush of narrow escapes. TBH Rift could have stood a chance to peel me away from WoW -- until 3 months in my server was absolutely devoid of any players to group with. If I want a solo RPG then I'll look elsewhere than an MMO.
Comments
I am looking at getting back into another MMO and have made a shortlist. Eve and Fallen Earth, both of which i've already played alot 1 year+ ago.
If i can get over the visuals, then it would always be EvE, but the game makes you feel so isolated and lonely, how many times do you actually have a battle? Or see another ship? Not near as often as people make out, most of the time is travelling or sat in a station. It then becomes a job, which is a common complaint.
I think EvE is the most refined and professional MMO ever developed and i want a game so complex, that i need to do a masters course to play it. But the key word here is 'play' not 'work' and the line between these two words is very blurred in EvE and you can't exactly have a look around in the meantime.
So that's my gripe, if we all lived in space and all we saw was space, we would go completely mental soon enough. Need visual stimulus, especially in a game. So annoying, as i love everything else and as a designer, the UI is something i would strive to replicate, exactly.
I felt a bit angry when I read this post.
The poll isn't a failure - why on earth would I want to vote for a WoW clone with a limited future?
Eve is a thoroughly unique game. It's good - the devs and the players care passonately about it. It will also transform dramatically with the integration of DUST.
Also, Eve has so much more untapped potential. In contrast, how can you develop Rift further? I can't see a brighter future for this game.
Eve's strength is the player made material: the huge PvP - it dosen't rely on theme-park rides that get old quick.
At the end of the day, real people rock our world - not AI - it's not good enough yet.
EVE Online for me is game of the year if there was more sites with eve online on the Best Game of year list i would vote for it fullstop
the reason eve wins on this site is simple, eve told its player base that it was on the poll on this site, and its playerbase swarmed here to support it. i play eve, but im not gonna browse the internet looking for different polls to support it. eve is great and only gets better with time. and the expansion from 2011 deserves recognition, it was huge and glorious.
Heh , this goes to show that ships will always own sprites.
Go EVE~!
EVE wins even with a fraction of players that play other mmos
..and yes EVE is that awesome
WOW added raid finder!! WOW!!
EVE is the most popular p2p game after WoW you clown
I think the issue is that most of the time in EvE, you alt-tab forums whilst playing it, it's part of the game .
Thats untrue and even for the players who do, is there something wrong with smug posting?
You don't need to watch the screen whilst mining all the time, most miners are semi-afk.
You don't need to watch the screen whilst trading all the time, most traders are semi-afk.
You don't need to watch the screen whilst travelling all the time, most people travelling between hubs are semi-afk.
Most of the time i speak in chat, everyone is semi-afk.
If anyone doesn't alt-tab during an evening in EvE, i want to know wtf they are doing thats so balls-to-the-wall exciting. I'll be resubbing next week, but this is reality, this is fact, unless you are gate camping (semi-afk as you will be called back over vent), you don't really need to look at the screen, unless (as any vet will tell you) you are in a battle which constitutes approximately (again vet percentages, not mine) 5% of your total playtime.
Again, i'll be resubbing, but i won't lie to people.
Actually, I think Aion has that seat. Granted, it will soon not be P2P everywhere, but still.....
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
and all of the above is false if you play in null-sec... where EvE is properly played
but it's pretty accurate for high-sec playing.
..Cake..
you need to be in an active corp
you end up watching chat/in teamspeak working out what you are supposed to be doign and listening to orders
playing solo in eve is an empty experience, NPC corps are just for chat, player run corps get exciting, interacting with the corpies, helping htem, getting help, etc opens up so many avenues of stuff to be done
you end up watching chat/in teamspeak working out what you are supposed to be doign and listening to orders
playing solo in eve is an empty experience, NPC corps are just for chat, player run corps get exciting, interacting with the corpies, helping htem, getting help, etc opens up so many avenues of stuff to be done
Also @ Sgel above, i did dabble in a host of things. I started with a mining corp, i then tried a low sec corp, i then tried a low sec pirate corp and then a null sec corp.
The issue was as follows:
- The mining corp had people who were the most fun to be around and best sense of humour, but the gameplay was only good if you were totally pissed, but then again mining, listening to music, sinking beers and chatting rubbish was fun...but no long term goals there.
- The low sec corp was the typical "we intend to grow and move into 0.0, blah blah". No leadership, no group mentality or social activity, each to their own, worthless.
- Pirate corp - As i tend to have (until recently) more money than time, i had ISK to blow on rather expensive HAC ships and we would cruise around in small groups looking for prey. The issue with this is two-fold: a) There would rarely be any prey around, especially that was worth blowing up and b) If there was a nice little fight to be had, you can bet that another 5 BS's would appear in seconds. Waste of time.
- 0.0 Corp - The issue with this is, most 0.0 corps have VERY HIGH expectations of new recruits. they have a) minimum SP requirements of 30 million+ (think i have around 20 mill, makes me a risk apparently). b) they will have VERY STRICT requirements on what ships you can fly, depending on what they want at that time and worst of all c) Expect you to do what they say, when they want and, no word of a lie, commit your entire playtime to the corp as they see fit.
- Failing that, you go into a smaller 0.0 corp who is growing and spend your days a) sat in POS bubble b) waiting in gatecamps to gank people or c) avoiding other peoples gatecamps.
So yes, a good, mature, friendly corp that isn't up their own arse would be nice and make the game great, but they are few and far between. If it was real-life, most of them wouldn't have a job with their attitudes.
The simple difference is probably that while you're alt-tabbing, they're multi-tasking within the game: checking market orders, managing planets, or any number of things EVE makes sure you can do if one activity isn't as Skinner box mesmerizing as you'd like.
If you play EVE and your waiting for something to happen then your not playing EVE, your playing WoW, lol...
EVE won, and with reason:
- from the CSM minutes we learned that once a player is subbed for 3 years the chance of him leaving EVE is almost non existant, what other mmo can claim this?
- many players take EVE very seriously, sure you can call them fanboys, i think it means EVE is a great game, why else would they take it seriously?
- EVE is the only true sandbox MMO with 8 years of content under it's belt. It has something unique, it is also as far as i know the only mmo with the stated goal of lasting forever, sure sounds silly, but it's that enthousiasm, drive and vision and CCP's refound commitment to it that make EVE the best mmo of the year, of the last years and hopefully of many more to come.
played WOW - AION
First, mining corp is fail
Lowsec corp is fail, lowsec in general is fail.
Sounds like you just got into null, didn't like that it was a bit more cereal than cornflakes and quit. Some nullsec corps are worth the bullshit if you want to be in an active corp that kill things all the time. I just got recruited into a corp yesterday, had enough SP (25Mil min) to get into the corp proper but after vetting me and chatting for an extended period the prime recruiter decided he wanted me in their military academy first (15mil SP min). I agreed because this particular alliance is worth the effort IMO, one of the best pew pew alliances in EVE. Some things take more than just paying your $15 a month to CCP, you're not automatically awesome just because you sub the game.
There are plenty of mature and friendly corps, just because they have a few caveats owing to a reputation and high killboard stats doesn't mean they are up their own arse. They just don't want to recruit fail, theres nothing wrong with that.
There needs to be a balance, else here's what happens:
Guy cannot get into a big corp so has to settle for a startup. It sucks, he leaves. Smaller corps eventually fold as they don't make any progress and the longer term players join one of the bigger corps.
And although this will bring a playerbase slowly trickling into the game, it really does stifle growth a huge amount. If new player retention is so small, at some point in time it will have to change.
If people cannot get into a good corp for several months until they have the sufficient SP, why would they continue and would quite rightly be angry when people say:
You need to join a good corp
Unfortunately, you raise this point with vets of the game, and rather than take them onboard as constructive and think "maybe this may hamper the game", they tell people they are just thick. This doesn't have to be a niche game, but attitudes like i have on the EvE forums keep it so.
There is a balance, its called fighting past all the shit.
I'm going to be honest, a lot of what your saying gives me flashbacks to my first few months of EVE in 2010. There are many ways to fight past it, here is how I did it. I was in a pretty active high sec corp that got wardecced. They joined a nullsec renter alliance as a result. Most members stayed in highsec and died. I ventured into the nullsec systems of the previously mentioned alliance, when my corp folded I joined another corp in that alliance. I wet my feet with isk making and pvp as a lowly serf in null. It was both fun and still casual since renter alliances arent that serious, they are mostly about making isk and hiding when serious trouble happens. I chose to join in fights even though it was not required. Eventually my corp was given the opportunity to merge into an established corp in a big name alliance, I was able to jump on the bandwagon because I had stuck with these guys for almost a year.
So I don't see an issue with trickle growth, there are already too many people forming up for fights in null. To the point where entire region nodes may crash. So yes please filter all the lemmings so only the cream of the crop, those willing to show at least a token amount of dedication and effort, can make it through. Last thing I want is to fly alongside some clueless person who has only ever fired mining lasers, I want to win, most of these good corps want to win. So if they are guilty of being selective then fine.
The EVE vets kind of like it being a niche game, its part of the appeal that not everyone in the game can be your equal. We don't play crowd pleaser games for a reason. Why would we want to turn EVE into a crowd pleaser that masses of lemmings will want to join? People that get angry when other people tell them to try harder are probably not the kind of people the current dedicated playerbase want to play their game with, "we had to try, why not you" is not a bad attitude.
There is not dull back ground the game is very good looking just go threw amarr space some times man even on the lowest settings it looks good
Most innovative = Xsyon.
Terraforming vs Random Boss spawns in WoW 2
eve....never saw anything fun in it at all
GW2, is more then just most anticipated, it should've bin the best of 2012 on default.
rift.......a nice try but hardly worth a reward.
I'm far from a fanboy of EVE, in fact my EVE account was only active for 2 months in 2011. Rift 4 months, EQ2 1 month, WoW all 12 months (x4 accounts). I've visited the EVE forums a handful of times ever and I'm neither a member of a corp or some hardcore 0.0 player (in fact I've set foot outside hi-sec maybe 6 times in as many years).
Despite all that EVE was the best game on that list. Why? It's the only one on that list that has real risks and the real possibility to define your own way to play. It's a sandbox, the only one on that list to have a living world that evolves as players drive it. The only one that makes it possible to define your own direction. That's what MMOs should be.
Why don't I play EVE more if I like it so much? On one hand it's far too PvP for my taste (there really are no PvE sandbox alternatives). On the other the need for a corp to get anywhere and the level of time & committment required to be in a decent corp are not something I can give to a game nowadays. And thirdly only one of the people I know and play with play EVE.
The other contender? Rift. A game I was really excited for based on the beta (bought 2 CEs for myself & wife), and a better-than-WoW WoW clone at that. Unfortunately it is exactly that: a WoW clone. No risks (risk doesn't exist when you can never lose anything), no heart-pumping moments or the rush of narrow escapes. TBH Rift could have stood a chance to peel me away from WoW -- until 3 months in my server was absolutely devoid of any players to group with. If I want a solo RPG then I'll look elsewhere than an MMO.