Well i left because us pvp guys got the backseat big time. And it seems we are still left waiting so i will not resub at this time. Tired of dev's thinking we are minority which is not so atm
Keep telling yourself that. PVP'ers have always been the minority and always will. Are they still an important part of the playerbase, yes. But simply looking at end game raiding compared to people who pvp and its pretty clear which one is more popular.
The problem with PVP'ers and this has always been the problem is your guy's god damned hubris. You think you are the most important people on the planet and that everything should be catered to you, and if you dont get your way, you're the biggest whiners on the face of the planet. Its really no wonder devs have no desire to work with them.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
"the RIFT team continues to improve the game quickly and that devs truly listen to player feedback for improvements"
I found this bit kinda funny.
I quit Rift 6 months ago mainly because Clerics were the worst tanks by far. I decided to come back for the free 3 days and I find out that Cleric tanks have actually gotten worse. Amazing.
So yeah, Trion ignored class balance 6 months and it looks like they are continuing to ignore class balance. Good for them.
Warriors only have 2 roles... it's only logical that they should be really good at them. They're arguably the best Tanks and DPS.
Rogues make both strong DPS and Tank and their Support role is one of the best in the game. The same can be said about the Mage... they bring potent heals and strong DPS and extremely good support.
Clerics however are the only class that can do all 3 parts of the mmo-trinity (Heal, DPS, Tank) and you're complaining because they're not on par with other classes' tanking? As a tank they're just as capable as any other tank... they may not be the best, but they're still very much viable.
While I am not one to advocate making classes weaker or stronger than others in the same role, it is almost impossible to make things equal, could they be closer? Sure, but there are many factors that need to be taken into consideration.
Clerics and Rogues both only have 1 tank soul. I'm no Cleric or Rogue expert, but one would think that in order to get the most out of that role they would put 51 points into their Tank soul. That leaves 15 points to go into either a DPS or Heal/Support soul. Warriors on the other hand have 4 Tank souls... They can distribute ALL 66 points into their tanking souls. Is that why they're better? Maybe, but it sure shouldn't allow them to be worse than the other 2 at that role. One could also argue that Mages are the best support as they have 2 support souls... and Clerics make the best healers because they have 3 healing souls.
I agree with you 100%
And to the moron you responded to. My guild is 10/11 in HK and guess what, our MT has been on vacation and for the past 6 weeks we've been maintaining that 10/11 each week with a *gasp* cleric as our MT. She does JUST FINE against all the bosses in HK. So please, stop with the whining. I'm so sick of clerics whining. It just smacks of the "Well i want to have my cake and eat it to". I really wish Trion wouldnt have let clerics tank in the first place. Not only woudl it solve the loot table issue of every raiding guild vendoring 30% of their loot each night b/c its cleric loot and nobody needs it because their clerics got gearedout in 2 raids. But then we wouldnt have to listen to the incessant whining.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
"the RIFT team continues to improve the game quickly and that devs truly listen to player feedback for improvements"
I found this bit kinda funny.
I quit Rift 6 months ago mainly because Clerics were the worst tanks by far. I decided to come back for the free 3 days and I find out that Cleric tanks have actually gotten worse. Amazing.
So yeah, Trion ignored class balance 6 months and it looks like they are continuing to ignore class balance. Good for them.
Warriors only have 2 roles... it's only logical that they should be really good at them. They're arguably the best Tanks and DPS.
Rogues make both strong DPS and Tank and their Support role is one of the best in the game. The same can be said about the Mage... they bring potent heals and strong DPS and extremely good support.
Clerics however are the only class that can do all 3 parts of the mmo-trinity (Heal, DPS, Tank) and you're complaining because they're not on par with other classes' tanking? As a tank they're just as capable as any other tank... they may not be the best, but they're still very much viable.
While I am not one to advocate making classes weaker or stronger than others in the same role, it is almost impossible to make things equal, could they be closer? Sure, but there are many factors that need to be taken into consideration.
Clerics and Rogues both only have 1 tank soul. I'm no Cleric or Rogue expert, but one would think that in order to get the most out of that role they would put 51 points into their Tank soul. That leaves 15 points to go into either a DPS or Heal/Support soul. Warriors on the other hand have 4 Tank souls... They can distribute ALL 66 points into their tanking souls. Is that why they're better? Maybe, but it sure shouldn't allow them to be worse than the other 2 at that role. One could also argue that Mages are the best support as they have 2 support souls... and Clerics make the best healers because they have 3 healing souls.
I agree with you 100%
And to the moron you responded to. My guild is 10/11 in HK and guess what, our MT has been on vacation and for the past 6 weeks we've been maintaining that 10/11 each week with a *gasp* cleric as our MT. She does JUST FINE against all the bosses in HK. So please, stop with the whining. I'm so sick of clerics whining. It just smacks of the "Well i want to have my cake and eat it to". I really wish Trion wouldnt have let clerics tank in the first place. Not only woudl it solve the loot table issue of every raiding guild vendoring 30% of their loot each night b/c its cleric loot and nobody needs it because their clerics got gearedout in 2 raids. But then we wouldnt have to listen to the incessant whining.
I think this post just squashed any thought of checking the game out again this weekend. If this is an example of the people in the player base the devs have been listening to, I'll pass.
Trion killed the game for many when they reversed tack on the soul system and nerfed the heck out of anything that didn't fit into the traditional MMORPG mold. That this guy is asking for even fewer choices and lamenting roles that are even slightly out of the status quo of stale MMO design gives some indication of the niche that the game has maintained and now has to cater to.
RIFT had huge potential. However, the game world was way too small, half the zones were horribly designed and the ease with which they surrendered on one of the biggest innovations the game offered, (a Soul System that offered true diverstiy and addressed play styles that don't fit firmly into the stale old mold), signalled the beginning of the decline not long after the game launched.
Gratz to them for finding a niche they could maintain for revenue, but hints of what that niche entails speak heavily against giving the game a second chance. I'm sure Trion must have great affection for the warm way with which some of their remaining players embrace potential returnees.
"the RIFT team continues to improve the game quickly and that devs truly listen to player feedback for improvements"
I found this bit kinda funny.
I quit Rift 6 months ago mainly because Clerics were the worst tanks by far. I decided to come back for the free 3 days and I find out that Cleric tanks have actually gotten worse. Amazing.
So yeah, Trion ignored class balance 6 months and it looks like they are continuing to ignore class balance. Good for them.
Warriors only have 2 roles... it's only logical that they should be really good at them. They're arguably the best Tanks and DPS.
Rogues make both strong DPS and Tank and their Support role is one of the best in the game. The same can be said about the Mage... they bring potent heals and strong DPS and extremely good support.
Clerics however are the only class that can do all 3 parts of the mmo-trinity (Heal, DPS, Tank) and you're complaining because they're not on par with other classes' tanking? As a tank they're just as capable as any other tank... they may not be the best, but they're still very much viable.
While I am not one to advocate making classes weaker or stronger than others in the same role, it is almost impossible to make things equal, could they be closer? Sure, but there are many factors that need to be taken into consideration.
Clerics and Rogues both only have 1 tank soul. I'm no Cleric or Rogue expert, but one would think that in order to get the most out of that role they would put 51 points into their Tank soul. That leaves 15 points to go into either a DPS or Heal/Support soul. Warriors on the other hand have 4 Tank souls... They can distribute ALL 66 points into their tanking souls. Is that why they're better? Maybe, but it sure shouldn't allow them to be worse than the other 2 at that role. One could also argue that Mages are the best support as they have 2 support souls... and Clerics make the best healers because they have 3 healing souls.
I agree with you 100%
And to the moron you responded to. My guild is 10/11 in HK and guess what, our MT has been on vacation and for the past 6 weeks we've been maintaining that 10/11 each week with a *gasp* cleric as our MT. She does JUST FINE against all the bosses in HK. So please, stop with the whining. I'm so sick of clerics whining. It just smacks of the "Well i want to have my cake and eat it to". I really wish Trion wouldnt have let clerics tank in the first place. Not only woudl it solve the loot table issue of every raiding guild vendoring 30% of their loot each night b/c its cleric loot and nobody needs it because their clerics got gearedout in 2 raids. But then we wouldnt have to listen to the incessant whining.
I think this post just squashed any thought of checking the game out again this weekend. If this is an example of the people in the player base the devs have been listening to, I'll pass.
Trion killed the game for many when they reversed tack on the soul system and nerfed the heck out of anything that didn't fit into the traditional MMORPG mold. That this guy is asking for even fewer choices and lamenting roles that are even slightly out of the status quo of stale MMO design gives some indication of the niche that the game has maintained and now has to cater to.
RIFT had huge potential. However, the game world was way too small, half the zones were horribly designed and the ease with which they surrendered on one of the biggest innovations the game offered, (a Soul System that offered true diverstiy and addressed play styles that don't fit firmly into the stale old mold), signalled the beginning of the decline not long after the game launched.
Gratz to them for finding a niche they could maintain for revenue, but hints of what that niche entails speak heavily against giving the game a second chance. I'm sure Trion must have great affection for the warm way with which some of their remaining players embrace potential returnees.
I don't know who's post influences your decision to give the game a try, but Trion does indeed listen to it's players... but not in such a way that it harms gameplay and they look into the matter themselves to see if such a change is needed. The person complaining about Clerics tanks being ignored is highly exaggerating. There are but a very small handful of people complaining about Cleric tanking and there are many many more saying they are fine. Like the person after me stated, their cleric tank does just fine in the most difficult of content. Some people just scream for equality between classes that are completely different in the way they do things. They'll never be equal and quite honestly there are much more important things that need looked into which they have already acknowledged they're working on.
In spite of all this Cleric Tanks are recieving buffs in 1.7... Further disproving the persons claim that people like him are completely ignored. Their healing recieved is being increased by 10% and they're improving the effectiveness of one of their CDs. I'm not one to say the buff is 100% needed, but it IS a FACT that Cleric Tanks are the worst of the 3 tanks in Rift... again, that isn't to say that they can't handle the content.
Anyways, while I agree there could be more at lower levels like multiple starting zones you must ask if there really is a need for them. There are only 4 classes in the game meaning that you should only need to level to 50 4 times. Would it really make much a difference to have different starting zones when you're expected not to level near as many times as other MMOs? Isn't such development put to better use where the majority of the player base is? What point is there in make more available in the one aspect of the game that is, more often than not, rushed through? People want to get to 50 as quickly as possible and already there are more ways to level in Rift than in all the other games (Questing, PvP, Dynamic Content, Dungeons)
What we have is glittering generalitys in this interview.Were there specifics ? No.I see the intent of this PR(and thats all it is) ..to hold the existing player base....until.................
Akylios and H Ragnaros were very similar in difficulty
not...even...close. Akylios has only been beaten by a handful of Guilds. Hammerknell broke guilds and caused people to quit due to burnout from it BEING TOO HARD.
sorry, but Trion holds the title of making one of the hardest raids ever for a themepark MMO. Ember Isle is also very challenging for people. Most of the other content is fairly easy though.
"They are also looking into ways to have open PvP that is not simply faction based. "
directly from the article. that's fairly big news if they follow through on it. right now it's nothing concrete, but it is something anyways.
personally they should of looked into that much earlier, but I'll wait and see what they come up with. might resub if it goes the direction I hope this sentence alludes to.
And as usual pvp players as in two billion forum threads whine and moan and hate because surely the only goal of developers is to make them angry. Seriously now, I'm tired of your permanent whining in all threads, give us a break, go play FPS or enjoy pvp in mmo's and stop talking about how broken your class is or the other classes are OP and every game is a pvp failure. Can't you just fuck up once in a while because I'm tired of reading your ignorant BS for years now.
I agree!
I am so tired of hearing PvP this and I want to be an asshat that. Their are many (well not many but) MMO's out there that cater to that crowd. DF, MO, Eve just for starters. I wish one AAA MMO would come out with no PvP at all. Namely TOR. The community there would be so much better without it.
Veering OT I played Rift from beta til about 3 months in. Was a good game but i just get bored easy. I always recomend it to anyone looking for a quality MMO.
Stop being such a spoiled brat. pvp players have as much right to play rift as elitest pve snobs do. the game is both pve and pvp hence why there are pvp servers. so telling people to go play some other game is childish and very selfish.
Originally posted by tkoreaper In spite of all this Cleric Tanks are recieving buffs in 1.7... Further disproving the persons claim that people like him are completely ignored. Their healing recieved is being increased by 10% and they're improving the effectiveness of one of their CDs. I'm not one to say the buff is 100% needed, but it IS a FACT that Cleric Tanks are the worst of the 3 tanks in Rift... again, that isn't to say that they can't handle the content.
Cleric tanks are getting 2 buffs in 1.7. Both are tied to healing.
A talent that increases healing received and an increase to a heal with a 5 minute cooldown.
Both buffs are largely useless in high end raiding.
Why?
Because healing is not an issue when Cleric tanks are taking 50% more damage than Rogue and Warrior tanks. Getting healed for 10% more wont mean anything when the boss kills you in 2 hits.
Also, yeah, wonderful community you got here Trion. Running random Expert dungeons last night was a horrible experience. Far worse than I anything I ever saw in WoW.
Its good to see that nothing has changed with Rift in the 6 months Ive been gone.
Side note - Akylios was literally unkillable originally. So, you are correct that Akylios was harder than any recent raid boss in WoW. Stupid Blizzard actually testing to see if raid bosses are killable.
In spite of all this Cleric Tanks are recieving buffs in 1.7... Further disproving the persons claim that people like him are completely ignored. Their healing recieved is being increased by 10% and they're improving the effectiveness of one of their CDs. I'm not one to say the buff is 100% needed, but it IS a FACT that Cleric Tanks are the worst of the 3 tanks in Rift... again, that isn't to say that they can't handle the content.
Cleric tanks are getting 2 buffs in 1.7. Both are tied to healing.
A talent that increases healing received and an increase to a heal with a 5 minute cooldown.
Both buffs are largely useless in high end raiding.
Why?
Because healing is not an issue when Cleric tanks are taking 50% more damage than Rogue and Warrior tanks. Getting healed for 10% more wont mean anything when the boss kills you in 2 hits.
Also, yeah, wonderful community you got here Trion. Running random Expert dungeons last night was a horrible experience. Far worse than I anything I ever saw in WoW.
Its good to see that nothing has changed with Rift in the 6 months Ive been gone.
Side note - Akylios was literally unkillable originally. So, you are correct that Akylios was harder than any recent raid boss in WoW. Stupid Blizzard actually testing to see if raid bosses are killable.
You lost all credibility with this sentence. You want me to paste dozens of WoW Barren and Trade chats where rape, drugs, chuck norris, stupidity, insults, etc was completely the norm? Wake me up when Rift community is as bad as WoW's.
In spite of all this Cleric Tanks are recieving buffs in 1.7... Further disproving the persons claim that people like him are completely ignored. Their healing recieved is being increased by 10% and they're improving the effectiveness of one of their CDs. I'm not one to say the buff is 100% needed, but it IS a FACT that Cleric Tanks are the worst of the 3 tanks in Rift... again, that isn't to say that they can't handle the content.
Cleric tanks are getting 2 buffs in 1.7. Both are tied to healing.
A talent that increases healing received and an increase to a heal with a 5 minute cooldown.
Both buffs are largely useless in high end raiding.
Why?
Because healing is not an issue when Cleric tanks are taking 50% more damage than Rogue and Warrior tanks. Getting healed for 10% more wont mean anything when the boss kills you in 2 hits.
Also, yeah, wonderful community you got here Trion. Running random Expert dungeons last night was a horrible experience. Far worse than I anything I ever saw in WoW.
Its good to see that nothing has changed with Rift in the 6 months Ive been gone.
Side note - Akylios was literally unkillable originally. So, you are correct that Akylios was harder than any recent raid boss in WoW. Stupid Blizzard actually testing to see if raid bosses are killable.
You just lost all credibility.
You're wlecome to join the discussion when you want to be serious rather than highly exaggerate everything.
Akylios and H Ragnaros were very similar in difficulty
not...even...close. Akylios has only been beaten by a handful of Guilds. Hammerknell broke guilds and caused people to quit due to burnout from it BEING TOO HARD.
sorry, but Trion holds the title of making one of the hardest raids ever for a themepark MMO. Ember Isle is also very challenging for people. Most of the other content is fairly easy though.
No, its very close. Yes, a higher % of guilds beat H Ragnaros, but most of these guilds have also been raiding together for years. Of course the % wuld be a higher on an equally diffcult mob. still, there are plenty of servers that did not see a single h ragnaros kill (10 or 25) while it was relevant.
Well i left because us pvp guys got the backseat big time. And it seems we are still left waiting so i will not resub at this time. Tired of dev's thinking we are minority which is not so atm
I agree with you and I left the game for the same reason.
However, while I won't give Trion my subscription in Rift again because it took them WAY too long to address issues with PVP that they are attempting to fix in the 1.7 patch, the fact that they will freely admit they had the problem (even late) and then openly address it already puts them light years away from other companies in terms of service.
As other posters have said, I would be more than happy to try Trion's next game, because I feel like the only thing this company lacked that held Rift back in ways that bothered me was experience. Next time, now that they have experience, it's quite possible they'll hit a home run.
"the RIFT team continues to improve the game quickly and that devs truly listen to player feedback for improvements"
I found this bit kinda funny.
I quit Rift 6 months ago mainly because Clerics were the worst tanks by far. I decided to come back for the free 3 days and I find out that Cleric tanks have actually gotten worse. Amazing.
So yeah, Trion ignored class balance 6 months and it looks like they are continuing to ignore class balance. Good for them.
"I quit Rift 6 months ago mainly because Clerics were the worst tanks by far. I decided to come back for the free 3 days and I find out that Cleric tanks have actually gotten worse. Amazing."
I found this bit kinda funny.
Someone actually quit because a healing class was "the worst tank"? Really?
Tell us, please, exactly how OP would you like Clerics to be before tanks that can HEAL are "balanced"???
Akylios and H Ragnaros were very similar in difficulty
not...even...close. Akylios has only been beaten by a handful of Guilds. Hammerknell broke guilds and caused people to quit due to burnout from it BEING TOO HARD.
sorry, but Trion holds the title of making one of the hardest raids ever for a themepark MMO. Ember Isle is also very challenging for people. Most of the other content is fairly easy though.
"Hammerknell broke guilds and caused people to quit due to burnout from it BEING TOO HARD."
Snerk...
And that never happened in Naxx (vanilla), AQ40, SSC, TK, or BT (pre-nerf), or even BWL, right?
Relative to the game's population I bet a lot fewer guilds finished vanilla Naxx than Hammerknell.
PVE in Rift is no more difficult than the high end raids in WoW, just fewer idiots to coordinate.
PVE in any MMO is pretty simple really. Learn the dance, do the dance, collect the loot. The only thing that makes them "difficult" is filling the raid with enough other people who don't suck.
Just FYI, I am not a WoW fan. I played for several years but grew to hate it and quit after I got HoA. I play Rift now and enjoy it.
Comments
Keep telling yourself that. PVP'ers have always been the minority and always will. Are they still an important part of the playerbase, yes. But simply looking at end game raiding compared to people who pvp and its pretty clear which one is more popular.
The problem with PVP'ers and this has always been the problem is your guy's god damned hubris. You think you are the most important people on the planet and that everything should be catered to you, and if you dont get your way, you're the biggest whiners on the face of the planet. Its really no wonder devs have no desire to work with them.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I agree with you 100%
And to the moron you responded to. My guild is 10/11 in HK and guess what, our MT has been on vacation and for the past 6 weeks we've been maintaining that 10/11 each week with a *gasp* cleric as our MT. She does JUST FINE against all the bosses in HK. So please, stop with the whining. I'm so sick of clerics whining. It just smacks of the "Well i want to have my cake and eat it to". I really wish Trion wouldnt have let clerics tank in the first place. Not only woudl it solve the loot table issue of every raiding guild vendoring 30% of their loot each night b/c its cleric loot and nobody needs it because their clerics got gearedout in 2 raids. But then we wouldnt have to listen to the incessant whining.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I think this post just squashed any thought of checking the game out again this weekend. If this is an example of the people in the player base the devs have been listening to, I'll pass.
Trion killed the game for many when they reversed tack on the soul system and nerfed the heck out of anything that didn't fit into the traditional MMORPG mold. That this guy is asking for even fewer choices and lamenting roles that are even slightly out of the status quo of stale MMO design gives some indication of the niche that the game has maintained and now has to cater to.
RIFT had huge potential. However, the game world was way too small, half the zones were horribly designed and the ease with which they surrendered on one of the biggest innovations the game offered, (a Soul System that offered true diverstiy and addressed play styles that don't fit firmly into the stale old mold), signalled the beginning of the decline not long after the game launched.
Gratz to them for finding a niche they could maintain for revenue, but hints of what that niche entails speak heavily against giving the game a second chance. I'm sure Trion must have great affection for the warm way with which some of their remaining players embrace potential returnees.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I don't know who's post influences your decision to give the game a try, but Trion does indeed listen to it's players... but not in such a way that it harms gameplay and they look into the matter themselves to see if such a change is needed. The person complaining about Clerics tanks being ignored is highly exaggerating. There are but a very small handful of people complaining about Cleric tanking and there are many many more saying they are fine. Like the person after me stated, their cleric tank does just fine in the most difficult of content. Some people just scream for equality between classes that are completely different in the way they do things. They'll never be equal and quite honestly there are much more important things that need looked into which they have already acknowledged they're working on.
In spite of all this Cleric Tanks are recieving buffs in 1.7... Further disproving the persons claim that people like him are completely ignored. Their healing recieved is being increased by 10% and they're improving the effectiveness of one of their CDs. I'm not one to say the buff is 100% needed, but it IS a FACT that Cleric Tanks are the worst of the 3 tanks in Rift... again, that isn't to say that they can't handle the content.
Anyways, while I agree there could be more at lower levels like multiple starting zones you must ask if there really is a need for them. There are only 4 classes in the game meaning that you should only need to level to 50 4 times. Would it really make much a difference to have different starting zones when you're expected not to level near as many times as other MMOs? Isn't such development put to better use where the majority of the player base is? What point is there in make more available in the one aspect of the game that is, more often than not, rushed through? People want to get to 50 as quickly as possible and already there are more ways to level in Rift than in all the other games (Questing, PvP, Dynamic Content, Dungeons)
I've played RiFT since early beta and rate the dev team much higher than any other in the business, other mmo's could learn a lot from them.
Looking forward to another content packed year
So many words and so little content
What we have is glittering generalitys in this interview.Were there specifics ? No.I see the intent of this PR(and thats all it is) ..to hold the existing player base....until.................
not...even...close. Akylios has only been beaten by a handful of Guilds. Hammerknell broke guilds and caused people to quit due to burnout from it BEING TOO HARD.
sorry, but Trion holds the title of making one of the hardest raids ever for a themepark MMO. Ember Isle is also very challenging for people. Most of the other content is fairly easy though.
ummm nothing new?
"They are also looking into ways to have open PvP that is not simply faction based. "
directly from the article. that's fairly big news if they follow through on it. right now it's nothing concrete, but it is something anyways.
personally they should of looked into that much earlier, but I'll wait and see what they come up with. might resub if it goes the direction I hope this sentence alludes to.
Stop being such a spoiled brat. pvp players have as much right to play rift as elitest pve snobs do. the game is both pve and pvp hence why there are pvp servers. so telling people to go play some other game is childish and very selfish.
A talent that increases healing received and an increase to a heal with a 5 minute cooldown.
Both buffs are largely useless in high end raiding.
Why?
Because healing is not an issue when Cleric tanks are taking 50% more damage than Rogue and Warrior tanks. Getting healed for 10% more wont mean anything when the boss kills you in 2 hits.
Also, yeah, wonderful community you got here Trion. Running random Expert dungeons last night was a horrible experience. Far worse than I anything I ever saw in WoW.
Its good to see that nothing has changed with Rift in the 6 months Ive been gone.
Side note - Akylios was literally unkillable originally. So, you are correct that Akylios was harder than any recent raid boss in WoW. Stupid Blizzard actually testing to see if raid bosses are killable.
You lost all credibility with this sentence. You want me to paste dozens of WoW Barren and Trade chats where rape, drugs, chuck norris, stupidity, insults, etc was completely the norm? Wake me up when Rift community is as bad as WoW's.
You just lost all credibility.
You're wlecome to join the discussion when you want to be serious rather than highly exaggerate everything.
actually they do take alot more damage as warriors (30-50% depending on the fight/buffs) and rogues (20-30% by the last estimates)
rest of his arguments are damn near void though.
Clicky for Rift trial
Such big words and so small post count. Rift has more than enough content... you probably would notice if you left the nooby area.
im also resubbing for 4 months
No, its very close. Yes, a higher % of guilds beat H Ragnaros, but most of these guilds have also been raiding together for years. Of course the % wuld be a higher on an equally diffcult mob. still, there are plenty of servers that did not see a single h ragnaros kill (10 or 25) while it was relevant.
he meant the article, and hes right. The article says very little.
I agree with you and I left the game for the same reason.
However, while I won't give Trion my subscription in Rift again because it took them WAY too long to address issues with PVP that they are attempting to fix in the 1.7 patch, the fact that they will freely admit they had the problem (even late) and then openly address it already puts them light years away from other companies in terms of service.
As other posters have said, I would be more than happy to try Trion's next game, because I feel like the only thing this company lacked that held Rift back in ways that bothered me was experience. Next time, now that they have experience, it's quite possible they'll hit a home run.
"I quit Rift 6 months ago mainly because Clerics were the worst tanks by far. I decided to come back for the free 3 days and I find out that Cleric tanks have actually gotten worse. Amazing."
I found this bit kinda funny.
Someone actually quit because a healing class was "the worst tank"? Really?
Tell us, please, exactly how OP would you like Clerics to be before tanks that can HEAL are "balanced"???
I agree, and this is just one post after the same guy was talking about PVPers' hubris :P
"Hammerknell broke guilds and caused people to quit due to burnout from it BEING TOO HARD."
Snerk...
And that never happened in Naxx (vanilla), AQ40, SSC, TK, or BT (pre-nerf), or even BWL, right?
Relative to the game's population I bet a lot fewer guilds finished vanilla Naxx than Hammerknell.
PVE in Rift is no more difficult than the high end raids in WoW, just fewer idiots to coordinate.
PVE in any MMO is pretty simple really. Learn the dance, do the dance, collect the loot. The only thing that makes them "difficult" is filling the raid with enough other people who don't suck.
Just FYI, I am not a WoW fan. I played for several years but grew to hate it and quit after I got HoA. I play Rift now and enjoy it.
거북이는 목을 내밀 때 안 움직입니다
Rift wasn't for me, but I was very impressed by Trion, so I am glad they are doing well.
wish Trion made SWTor