"You played our broken design as it was not intended to be played because it was broken so now we are going to punish you for it."
Am I wrong in seeing this as what they are basically saying? Punishing players for their horrible choice in game design is what the bottom line appears to be.
This wasn't a glitch or something players had to break ingame to gain an advantage. This was released content that wa very poorly or not tested at all.
If you are getting an inordinate amount of anything in a game it has to be pretty obvious to you that you are abusing an exploit. Just because you can do it, does not mean you are in the right to do so. If you find a bag of money on the road do you have the right to spend it, nope, that is stealing and you can be prosecuted for it. Same with games and their rules.
I just don't understand people with distorted views of what is right and wrong, especially when it is so obvious.
It was piss poor game design but taking advantage of piss poor game design has been and will always be considered an exploit. That's been pretty much the rule since Everquest and Asheron's Call.
Why would they do a mass rollback on something that affected maybe 1% of the total population of the whole game? It was a huge error on their end to let something like that to happen but the buzz around it is A LOT bigger and louder than the amount of people it actually even affected.
If they did a mass rollback they would just piss off a hundred times bigger crowd than this Ilum stuff, it's funny how people think everything revolves around their personal activities. No one is even talking about this in general chats on my server at least, but I guess it's a perfect topic for interwebz and those who does not even play the game.
No Xia, people got banned for using slicing to RMT with. And the only thing turrets had to do with anything was that they were killable, they didn't give valor, that was just some bs trolling from morons.
The extent of my 'farming' was getting the daily done then moving on to more interesting stuff as I'd hit 60 valor 2 week ago. If people want to sit and 'Pvp' all day on ilum and get there in a day, its their time to waste, but it is just another sad confirmation of how broken ilum and the endgame in general still is. AoC, Warhammer, now SW:TOR, broken endgame which probably will not get 'fixed' for 6 months if ever... another mmo disappointment.
No, and no they won't be penalized for it, but we will pretend we might to make you happy in a way you can't you can't say clearly if we did something or not.
The example with the bank vault is lame - we are supposed to rob the vault in this game. IT IS OUR MAIN GOAL. No rules broken.
Exploit is when you run through some invisible hole in the wall and atack people from the void, while they can't see you and atack you. Anything less offending goes. On Ilum the rep players had all the chances to fight back even when atacked on spawn. Empire players didn't know that devs "had no intention to make turrets killable", actually I think that devs should keep their furking intentions to themselves as those can't be seriously considered an excuse in the matter. What I see the Republic whining - "oh lots of bad guys pewed us on our own base = they have cheated". No we haven't cheated - and I am sure republic will get pewed again with the new rules, cause there are more of the Empire players. That's it... A shame devs put the world PvP as the main source of the best PvP gear ... it was obvious that the Empire will rule there... they should have made world PvP optional and make the warzones the main PvP activity as warzones might be balanced thanks to the limited number of players per game. But again - devs have failed you republic... Empire has nothing to do with it - we are just doing our job being bad guys you know )))
I canceled my sub till they fix the PvP system. It is no fun at all. As an empire player you don't get to fight the republic often - only empire (which is fine by me) but why the hell is the stupid huttball the only type of game for emp vs. emp matches? I can think of 3 better ideas in a minute:
1) Incorporate the current state of events (the empire wins over the republic - well we all knew it will be that way) into the plot, but make the Sith faction split by in-fighting - something we would expect from the sith. Something like light side sith and dark side sith, the first trying to establish peace under the rule of the empire, the true dark siders promoting some radical restructuring of the sith order.
2) Create special warzones for the sith infighting. Like capturing the stronghold of the rival sith lord. Arenas will be good too (especially 1x1 as dueling is much in the spirit of the SW).
3) Make world PvP optional!!! Currently it is the easiest way to get the best PvP gear, which makes this type of game more important vs. warzones.
Basically Bioware is doomed if they do, doomed if they don't. There are hordes of folks running around in BM gear--and there is nothing the Republic can do about it. They really have gained a sizeable advantage in PvP beyond just the numbers game. Now I am not going to harass these people and say they made a poor choice, there was an opportunity to gain some valor and they took it--and we as human beings are opportunists. But basically if the game is ever going to come to some sort of balance some action is all but necessary, and I would actually much prefer they do the selective penalties like they suggested over a mass rollback. Bioware made a boo-boo and they are on top of it like white on rice, I'm glad to see the initiative in this regard.
Cue the exploiters posting on forums claiming that they are now in fact the victims, that they had absolutely zero choice or responsibility in the matter.
Guess what? I knew about the exploit as well. Didn't see ME exploiting valor, and so won't be punished. That's because I made the right choice.
Cue the exploiters posting on forums claiming that they are now in fact the victims, that they had absolutely zero choice or responsibility in the matter.
Guess what? I knew about the exploit as well. Didn't see ME exploiting valor, and so won't be punished. That's because I made the right choice.
You won't see the exploiters punished either. With how tenuous the game's reception has been, EA/Bioware won't risk alienating those who deserve the punishment out of fear of bleeding subs. IMHO, naturally.
Cue the exploiters posting on forums claiming that they are now in fact the victims, that they had absolutely zero choice or responsibility in the matter.
Guess what? I knew about the exploit as well. Didn't see ME exploiting valor, and so won't be punished. That's because I made the right choice.
You won't see the exploiters punished either. With how tenuous the game's reception has been, EA/Bioware won't risk alienating those who deserve the punishment out of fear of bleeding subs. IMHO, naturally.
Except that this game's reception hasn't been tenuous. Stop listening to the haters. Objective evidence shows that the game has had a highly successful launch and first month run. I also suspect the number of exploiters was fairly low (and thus will be easily identified and rooted out).
I have to agree with the comment that the players bear some responsibility for this. It is a complete cop-out to blame "Bioware poor game design" when players gather for "PVP" as a 50-1 turkey shoot of opponents spawning in. Not to mention the joke of Ilum where both sides "PVPers" agreed not to fight so they can get the goodies faster. No one was telling them to do these things - it was their own little work-around. Then these losers come onto the forums to blame Bioware - sort of like robbers who blame people for not putting better locks on their doors.
Bs saw only the FARMING(camping)but now found out the fuzz was really about some organised farm session.I kill you we come back you kill me etc etc.some were evendumb enough to stream on the same site pokket stream.ya some have one watt light bulb.bow had expected this issue tobe at end since 1.1a but did really know the real issue whendid did they like oh it is gonasettle downnope diminishing return made some literary farm.no not in the proper way.anyway unless theyput a repair penaltyi don't seehow they can get out of this issue
I have to agree with the comment that the players bear some responsibility for this. It is a complete cop-out to blame "Bioware poor game design" when players gather for "PVP" as a 50-1 turkey shoot of opponents spawning in. Not to mention the joke of Ilum where both sides "PVPers" agreed not to fight so they can get the goodies faster. No one was telling them to do these things - it was their own little work-around. Then these losers come onto the forums to blame Bioware - sort of like robbers who blame people for not putting better locks on their doors.
However poeple like you are saying bioware is my god i dont care how they treat all the people exploited by these problems because its the communitys fault!
Every single tread on here is the same about TOR somone says something good and shows pics then the trolls will discredit it. Somone says something bad about the game with video proof and the bio-drones will come in swarming and yelling that the guy that game PROOF is a liar and a piece of garbage.
Bioware made a game. They will get critisicm both good and bad. Everyone is intittled to thier opinion. Ignorance is bliss, until you are called on your garbage.
People got exploited BW tried to fix the problem but told there fans to piss off when they asked for retribution on the BAD community that knowingly exploited them. Both are at fault. Bioware's game lasts as long as all of thier movies 12 hours of gameplay to hit cap, however its supposed to be a mmorpg so people are pissed thats all thier is to it.
Don't be a drone know what somone did regardless if it was the community or the developer and tell them to fix the problem. Carebear exploiters should be punished, BW needs to fix the exploit thats all their is to it. They should stop hiding behind their fans and fix the problem.
Like I said in one of the other posts about this- no rollback, just an empty promise that action will be taken to get those pushing the issue to be quiet- just like Trion did multiple times with both PvE and PvP exploits. In the end the message is the same- if you find an exploit in a game then use the hell out of it, worst case scenario they'll send you a warning, nothing more.
The first mistake here was hiring the Mythic team to design the pvp system in SWTOR. What happened in Warhammer should have been alarming to any team looking to build a next gen mmo.
The people running EA clearly do not play games because they would have axed the Mythic team.
The people from mythic who new what they were doing either A) left when ea took over left when bioware got put in charge
Warhammer has better mini game pvp than swtor, the abilities fire better, there's more reason for tanks to tank, there's more of the things.
Outdoor pvp in warhammer was way better than illum around 1.2 & 1.3, of course when bioware took over and made 1.4 they turned it into a wibtergraspesque mess and ruined it, which doesn't bode well for illum
Comments
If you are getting an inordinate amount of anything in a game it has to be pretty obvious to you that you are abusing an exploit. Just because you can do it, does not mean you are in the right to do so. If you find a bag of money on the road do you have the right to spend it, nope, that is stealing and you can be prosecuted for it. Same with games and their rules.
I just don't understand people with distorted views of what is right and wrong, especially when it is so obvious.
It was piss poor game design but taking advantage of piss poor game design has been and will always be considered an exploit. That's been pretty much the rule since Everquest and Asheron's Call.
You exploiters can justify it anyway you want. You still cheated.
BioWare banned people for getting millions of credits through Slicing.
Just leveling Slicing to the max level would get you like a million in credits.
Bioware then explained that there was a bug in their spreadsheets of Slicing's rewards so people were in fact exploiting a bug.
Congratulations Bioware. You are now officially MMORPG developers.
Why would they do a mass rollback on something that affected maybe 1% of the total population of the whole game? It was a huge error on their end to let something like that to happen but the buzz around it is A LOT bigger and louder than the amount of people it actually even affected.
If they did a mass rollback they would just piss off a hundred times bigger crowd than this Ilum stuff, it's funny how people think everything revolves around their personal activities. No one is even talking about this in general chats on my server at least, but I guess it's a perfect topic for interwebz and those who does not even play the game.
No Xia, people got banned for using slicing to RMT with. And the only thing turrets had to do with anything was that they were killable, they didn't give valor, that was just some bs trolling from morons.
The extent of my 'farming' was getting the daily done then moving on to more interesting stuff as I'd hit 60 valor 2 week ago. If people want to sit and 'Pvp' all day on ilum and get there in a day, its their time to waste, but it is just another sad confirmation of how broken ilum and the endgame in general still is. AoC, Warhammer, now SW:TOR, broken endgame which probably will not get 'fixed' for 6 months if ever... another mmo disappointment.
Summing it up...
No, and no they won't be penalized for it, but we will pretend we might to make you happy in a way you can't you can't say clearly if we did something or not.
The example with the bank vault is lame - we are supposed to rob the vault in this game. IT IS OUR MAIN GOAL. No rules broken.
Exploit is when you run through some invisible hole in the wall and atack people from the void, while they can't see you and atack you. Anything less offending goes. On Ilum the rep players had all the chances to fight back even when atacked on spawn. Empire players didn't know that devs "had no intention to make turrets killable", actually I think that devs should keep their furking intentions to themselves as those can't be seriously considered an excuse in the matter. What I see the Republic whining - "oh lots of bad guys pewed us on our own base = they have cheated". No we haven't cheated - and I am sure republic will get pewed again with the new rules, cause there are more of the Empire players. That's it... A shame devs put the world PvP as the main source of the best PvP gear ... it was obvious that the Empire will rule there... they should have made world PvP optional and make the warzones the main PvP activity as warzones might be balanced thanks to the limited number of players per game. But again - devs have failed you republic... Empire has nothing to do with it - we are just doing our job being bad guys you know )))
Anybody still playing this game ?
Nope, nobody plays WoW either.
I canceled my sub till they fix the PvP system. It is no fun at all. As an empire player you don't get to fight the republic often - only empire (which is fine by me) but why the hell is the stupid huttball the only type of game for emp vs. emp matches? I can think of 3 better ideas in a minute:
1) Incorporate the current state of events (the empire wins over the republic - well we all knew it will be that way) into the plot, but make the Sith faction split by in-fighting - something we would expect from the sith. Something like light side sith and dark side sith, the first trying to establish peace under the rule of the empire, the true dark siders promoting some radical restructuring of the sith order.
2) Create special warzones for the sith infighting. Like capturing the stronghold of the rival sith lord. Arenas will be good too (especially 1x1 as dueling is much in the spirit of the SW).
3) Make world PvP optional!!! Currently it is the easiest way to get the best PvP gear, which makes this type of game more important vs. warzones.
If you're one of the disappointed players of this, GW2 forums and videos are over here >>
Basically Bioware is doomed if they do, doomed if they don't. There are hordes of folks running around in BM gear--and there is nothing the Republic can do about it. They really have gained a sizeable advantage in PvP beyond just the numbers game. Now I am not going to harass these people and say they made a poor choice, there was an opportunity to gain some valor and they took it--and we as human beings are opportunists. But basically if the game is ever going to come to some sort of balance some action is all but necessary, and I would actually much prefer they do the selective penalties like they suggested over a mass rollback. Bioware made a boo-boo and they are on top of it like white on rice, I'm glad to see the initiative in this regard.
Cue the exploiters posting on forums claiming that they are now in fact the victims, that they had absolutely zero choice or responsibility in the matter.
Guess what? I knew about the exploit as well. Didn't see ME exploiting valor, and so won't be punished. That's because I made the right choice.
You won't see the exploiters punished either. With how tenuous the game's reception has been, EA/Bioware won't risk alienating those who deserve the punishment out of fear of bleeding subs. IMHO, naturally.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
Didn't they say much the same thing about the credit duping bug. What did they do about that....er thats right nothing.
Except that this game's reception hasn't been tenuous. Stop listening to the haters. Objective evidence shows that the game has had a highly successful launch and first month run. I also suspect the number of exploiters was fairly low (and thus will be easily identified and rooted out).
I have to agree with the comment that the players bear some responsibility for this. It is a complete cop-out to blame "Bioware poor game design" when players gather for "PVP" as a 50-1 turkey shoot of opponents spawning in. Not to mention the joke of Ilum where both sides "PVPers" agreed not to fight so they can get the goodies faster. No one was telling them to do these things - it was their own little work-around. Then these losers come onto the forums to blame Bioware - sort of like robbers who blame people for not putting better locks on their doors.
However poeple like you are saying bioware is my god i dont care how they treat all the people exploited by these problems because its the communitys fault!
Every single tread on here is the same about TOR somone says something good and shows pics then the trolls will discredit it. Somone says something bad about the game with video proof and the bio-drones will come in swarming and yelling that the guy that game PROOF is a liar and a piece of garbage.
Bioware made a game. They will get critisicm both good and bad. Everyone is intittled to thier opinion. Ignorance is bliss, until you are called on your garbage.
People got exploited BW tried to fix the problem but told there fans to piss off when they asked for retribution on the BAD community that knowingly exploited them. Both are at fault. Bioware's game lasts as long as all of thier movies 12 hours of gameplay to hit cap, however its supposed to be a mmorpg so people are pissed thats all thier is to it.
Don't be a drone know what somone did regardless if it was the community or the developer and tell them to fix the problem. Carebear exploiters should be punished, BW needs to fix the exploit thats all their is to it. They should stop hiding behind their fans and fix the problem.
Like I said in one of the other posts about this- no rollback, just an empty promise that action will be taken to get those pushing the issue to be quiet- just like Trion did multiple times with both PvE and PvP exploits. In the end the message is the same- if you find an exploit in a game then use the hell out of it, worst case scenario they'll send you a warning, nothing more.
The first mistake here was hiring the Mythic team to design the pvp system in SWTOR. What happened in Warhammer should have been alarming to any team looking to build a next gen mmo.
The people running EA clearly do not play games because they would have axed the Mythic team.
Lol
The people from mythic who new what they were doing either
A) left when ea took over
left when bioware got put in charge
Warhammer has better mini game pvp than swtor, the abilities fire better, there's more reason for tanks to tank, there's more of the things.
Outdoor pvp in warhammer was way better than illum around 1.2 & 1.3, of course when bioware took over and made 1.4 they turned it into a wibtergraspesque mess and ruined it, which doesn't bode well for illum
From the 1.1.1 patch notes:
Sage
Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.
_ _ _
No same thing for the sorcerer!!! Republic was at an advantage all that time!!! I want a rollback!!! lol )))