I keep reading about no stats on pvp gear or no gear grind? Where are you getting this? The beta weekend pvp gear had 5-7 rows of stats on each item. They had slots for gems, enchants, and I think a total of 13 different slots on the character sheet that have stat gains + an extra weapon loadout + an underwater weapon loadout. What the deuce are you talking about? I have heard of hype, but not to the point where you project what you want to see in a game and deny reality.
I keep reading about no stats on pvp gear or no gear grind? Where are you getting this? The beta weekend pvp gear had 5-7 rows of stats on each item. They had slots for gems, enchants, and I think a total of 13 different slots on the character sheet that have stat gains + an extra weapon loadout + an underwater weapon loadout. What the deuce are you talking about? I have heard of hype, but not to the point where you project what you want to see in a game and deny reality.
Nobody said PvP had no stats, just that you have access to all equipment at the start. You can fill all those slots with items and enchantments and everything else at day one.
You do not gain new equipment in PvP, you just unlock new skins.
I keep reading about no stats on pvp gear or no gear grind? Where are you getting this? The beta weekend pvp gear had 5-7 rows of stats on each item. They had slots for gems, enchants, and I think a total of 13 different slots on the character sheet that have stat gains + an extra weapon loadout + an underwater weapon loadout. What the deuce are you talking about? I have heard of hype, but not to the point where you project what you want to see in a game and deny reality.
Nobody said PvP had no stats, just that you have access to all equipment at the start. You can fill all those slots with items and enchantments and everything else at day one.
You do not gain new equipment in PvP, you just unlock new skins.
Even if that access stays day one, and it unlimited, there is still going to be a stick somwhere with an object to string you along. The grind this time might not be a carrot, but if they replace it with an apple there is no change in concept. It may be easier to swallow grinding for nipple rings instead of an skill grushing mace, but the difference is an illusion.
With the "Glory" system in place and the items having contribution attached to them on the vendor I doubt they will be "free" when the game goes live.
Moving away from that topic. Why is WvWvW so appealing to people. It is still a static system. If you win or lose there is no permanent change to the enviroment like true conflict. It is the same thing you have been playing for years, just with a slightly better chance to avoid side stacking or not always having to fight the side where all the established pvp guilds end up (because that is going to happen.)
I don't PVP much in games, but both CPVP and WvWvW seem exciting to me, especially since I'm going to be playing with friends. I'm not sure what "hardcore" PVP'ers expected.
I keep reading about no stats on pvp gear or no gear grind? Where are you getting this? The beta weekend pvp gear had 5-7 rows of stats on each item. They had slots for gems, enchants, and I think a total of 13 different slots on the character sheet that have stat gains + an extra weapon loadout + an underwater weapon loadout. What the deuce are you talking about? I have heard of hype, but not to the point where you project what you want to see in a game and deny reality.
Uhm... what are you talking about?
I haven't seen anyone saying there isn't stats on gear. However, much like w/ GW1 the stats are transferable, and determined primarily by the very upgrade slots you just mentioned. What this means is that having 'good gear' is less about farming for that epic drop, and more about getting the best upgrades into your weapons.
I disagree with the OP. I prefer random arenas to team arenas. But really, it's called Guild Wars and there is no GvG mentioned? I believe they said the only pvp modes at launch would be WvW and this FPS room style stuff for the conquest map. Really? Are we going to have to buy the good modes in DLC?
Even if that access stays day one, and it unlimited, there is still going to be a stick somwhere with an object to string you along. The grind this time might not be a carrot, but if they replace it with an apple there is no change in concept. It may be easier to swallow grinding for nipple rings instead of an skill grushing mace, but the difference is an illusion.
With the "Glory" system in place and the items having contribution attached to them on the vendor I doubt they will be "free" when the game goes live.
Moving away from that topic. Why is WvWvW so appealing to people. It is still a static system. If you win or lose there is no permanent change to the enviroment like true conflict. It is the same thing you have been playing for years, just with a slightly better chance to avoid side stacking or not always having to fight the side where all the established pvp guilds end up (because that is going to happen.)
Why do you keep trying to throw in strawman arguments?
If you are honestly so concerned w/ the PvP equipment system for this game, go play GW1. It works very much the same way in that regard. You can speculate all you want, but they've already demonstrated this multiple times.
As for WvWvW, i'm guessing you've never experienced DAoC's RvR system. If I'm right, then I doubt any of us here will be able to explain why it's fun. It's kind of just something you need to 'see for yourself'. If i'm wrong, then I'm completely baffled as to how someone can view such a system as 'static'. Yes, the bonus' reset, but they do effect the server (for better or worse). However, that isn't the real appeal. The appeal is that this system allows you to basically enjoy the thrill of a real-time war. Very few MMOs capture this type of system, and out of the ones that do, nearly none of them are able to pull it off well. If fighting a war online in real time doesn't sound fun to you, then step aside, because I'm sure others would love the Que slot.
Ach, nevermind, other people have already responded to your concerns in other posts that WvWvW is NOT INSTANCED and that you do NOT QUEUE UP for it and it does NOT RESET when you leave, and you just ignored them.
Does not reset when I leave? No, but it's a game. It has an objective. Once that objective is completed, the instance (game) ends, and a new one is created.
I didn't ignore anyone, I just don't monitor MMORPG.com forums at all. I post and forget a lot of the times.
It sucks that people can do this. It's like doing a "wham bam thank you ma'am".
Educate yourself, man. Don't just run your mouth around.
Even if that access stays day one, and it unlimited, there is still going to be a stick somwhere with an object to string you along. The grind this time might not be a carrot, but if they replace it with an apple there is no change in concept. It may be easier to swallow grinding for nipple rings instead of an skill grushing mace, but the difference is an illusion.
With the "Glory" system in place and the items having contribution attached to them on the vendor I doubt they will be "free" when the game goes live.
Moving away from that topic. Why is WvWvW so appealing to people. It is still a static system. If you win or lose there is no permanent change to the enviroment like true conflict. It is the same thing you have been playing for years, just with a slightly better chance to avoid side stacking or not always having to fight the side where all the established pvp guilds end up (because that is going to happen.)
Why do you keep trying to throw in strawman arguments?
If you are honestly so concerned w/ the PvP equipment system for this game, go play GW1. It works very much the same way in that regard. You can speculate all you want, but they've already demonstrated this multiple times.
As for WvWvW, i'm guessing you've never experienced DAoC's RvR system. If I'm right, then I doubt any of us here will be able to explain why it's fun. It's kind of just something you need to 'see for yourself'. If i'm wrong, then I'm completely baffled as to how someone can view such a system as 'static'. Yes, the bonus' reset, but they do effect the server (for better or worse). However, that isn't the real appeal. The appeal is that this system allows you to basically enjoy the thrill of a real-time war. Very few MMOs capture this type of system, and out of the ones that do, nearly none of them are able to pull it off well. If fighting a war online in real time doesn't sound fun to you, then step aside, because I'm sure others would love the Que slot.
GW1 feels different than this game in a bad way. The old system class and combat system is superior. The combat in GW2 is spammy and somehow "off." Something feels wrong that I can't quite put my finger on.
Played DAoC to the first expansion. It was fun, until that point. But then I got to play Shadowbane and my concept of what pvp is and should be was altered forever. DAoC and GW2 are static worlds. You can't log out for a week and then log back where just about everything on the map has change because of conflict. Real-time war? I lose nothing if I am defeated. There is no risk asociated with this style of game. These games are just boxed in fights where you get a pat on the back at the end. I crave real conflict.
I keep reading about no stats on pvp gear or no gear grind? Where are you getting this? The beta weekend pvp gear had 5-7 rows of stats on each item. They had slots for gems, enchants, and I think a total of 13 different slots on the character sheet that have stat gains + an extra weapon loadout + an underwater weapon loadout. What the deuce are you talking about? I have heard of hype, but not to the point where you project what you want to see in a game and deny reality.
Nobody said PvP had no stats, just that you have access to all equipment at the start. You can fill all those slots with items and enchantments and everything else at day one.
You do not gain new equipment in PvP, you just unlock new skins.
Even if that access stays day one, and it unlimited, there is still going to be a stick somwhere with an object to string you along. The grind this time might not be a carrot, but if they replace it with an apple there is no change in concept. It may be easier to swallow grinding for nipple rings instead of an skill grushing mace, but the difference is an illusion.
With the "Glory" system in place and the items having contribution attached to them on the vendor I doubt they will be "free" when the game goes live.
Moving away from that topic. Why is WvWvW so appealing to people. It is still a static system. If you win or lose there is no permanent change to the enviroment like true conflict. It is the same thing you have been playing for years, just with a slightly better chance to avoid side stacking or not always having to fight the side where all the established pvp guilds end up (because that is going to happen.)
No glory only unlocks armor and weapon skins, there is no statistical advantage to any of it.
Can you link to the videos that your getting this idea that you have to pay for gear in structured PvP?
Conquest sounds bad and honestly, grinding 4on4 arenas on repeat is also bad.
Just another WoW clone with different art. Waiting for a gem that actually takes world PvP seriously, not arena grind.
What WoW have you been playing?
This game, alllll the way down to the CORE mechanics, is totally different than wow. Go spread your stuff elsewhere mmk?
In terms of PvP. No open world (although, you can pathetically argue WoW has OWPvP), and generic grindy battlegrounds. Even their world vs world vs world is simply a bigger instanced "game", there's no persistence whatsoever. It's like WoW's Alterac Valley on a much larger scale.
Zzz.
The WvW region is huge. Given the small world size of many MMOs today, I wouldn't be surprised if the four zones that make up WvW don't equal in size the contested area of some other MMOs that offer "open world" PvP.
I'm not going to repeat, again, how WvW works, there is plenty of info out there for those who want it. However I will say that with the exception of griefers and other "grind to win" PvPers who rely on an artificial power advantage to dominate players lower down the grinding curve, I firmly believe that most people who enjoy world PvP will find that WvW is even better. It's only because so many players are too recent to the scene to have ever participated in DaoC Realm vs Realm that so many fail to appreciate what WvW looks to offer for players who enjoy world PvP.
GW1 feels different than this game in a bad way. The old system class and combat system is superior. The combat in GW2 is spammy and somehow "off." Something feels wrong that I can't quite put my finger on.
Played DAoC to the first expansion. It was fun, until that point. But then I got to play Shadowbane and my concept of what pvp is and should be was altered forever. DAoC and GW2 are static worlds. You can't log out for a week and then log back where just about everything on the map has change because of conflict. Real-time war? I lose nothing if I am defeated. There is no risk asociated with this style of game. These games are just boxed in fights where you get a pat on the back at the end. I crave real conflict.
Many you said it. The wow-park pvp rulset favors no negatives for a loss. None. In fact if you lose you still get rewarded, just not as much. On top of that nothing is gained or lossed through the event, just some reward system points are increased.
On top of that theres no risk in pvp, you die and pop back at a spawn, run back and do it over again.
Im not saying this model isnt fun, it just feels shallow. I really crave guild vs guild conquest, put a cap on members in the guild to prevent zerging which will form a need for alliances ect. There needs to be some form of loss if i die in battle, and some form of repurcussion if the war is lost. Otherwise it feels like a shallow hampsterwheel, once the new and shiny wears off it loses its appeal.
I have nothing to say about GW2 specifically since i havent played it, and we all know that it takes at least a month to see a game for its faults.
I will say their take on no dedicated healers is an improvement, since few people actually want to heal in these games. Other than that, aside from having seigable territory onwed by a conquering guild (or alliance) im not sure how you could put risk into the game aside from full loot. I actually like the full loot games but i know most are far too scared of pixle loss to even consider them.
Really waiting to see if someone smart in the gaming community can create a pvp mechanic that includes risk. I want these games to stop being about token/pvp point grinding, kill farming, and rank grinding and more about winning something that means something, and losing something when failing.
I've never been a fan of PvP in MMOs, insteading preferring FPS games to get my kicks. I AM interested in GW2's PvP though, both structured and WvW. So it looks pretty interesting to me. And I'm glad it's not team deathmatch. I get tired of that mode of gameplay pretty quickly, even in FPS games. I always prefer something with a goal that needs to be achieved, requiring some sort of team strategy. The only strategy in deathmatches can usually be refined down to shoot faster than the other guy.
Even if that access stays day one, and it unlimited, there is still going to be a stick somwhere with an object to string you along. The grind this time might not be a carrot, but if they replace it with an apple there is no change in concept. It may be easier to swallow grinding for nipple rings instead of an skill grushing mace, but the difference is an illusion.
With the "Glory" system in place and the items having contribution attached to them on the vendor I doubt they will be "free" when the game goes live.
Moving away from that topic. Why is WvWvW so appealing to people. It is still a static system. If you win or lose there is no permanent change to the enviroment like true conflict. It is the same thing you have been playing for years, just with a slightly better chance to avoid side stacking or not always having to fight the side where all the established pvp guilds end up (because that is going to happen.)
Why do you keep trying to throw in strawman arguments?
If you are honestly so concerned w/ the PvP equipment system for this game, go play GW1. It works very much the same way in that regard. You can speculate all you want, but they've already demonstrated this multiple times.
As for WvWvW, i'm guessing you've never experienced DAoC's RvR system. If I'm right, then I doubt any of us here will be able to explain why it's fun. It's kind of just something you need to 'see for yourself'. If i'm wrong, then I'm completely baffled as to how someone can view such a system as 'static'. Yes, the bonus' reset, but they do effect the server (for better or worse). However, that isn't the real appeal. The appeal is that this system allows you to basically enjoy the thrill of a real-time war. Very few MMOs capture this type of system, and out of the ones that do, nearly none of them are able to pull it off well. If fighting a war online in real time doesn't sound fun to you, then step aside, because I'm sure others would love the Que slot.
GW1 feels different than this game in a bad way. The old system class and combat system is superior. The combat in GW2 is spammy and somehow "off." Something feels wrong that I can't quite put my finger on.
Played DAoC to the first expansion. It was fun, until that point. But then I got to play Shadowbane and my concept of what pvp is and should be was altered forever. DAoC and GW2 are static worlds. You can't log out for a week and then log back where just about everything on the map has change because of conflict. Real-time war? I lose nothing if I am defeated. There is no risk asociated with this style of game. These games are just boxed in fights where you get a pat on the back at the end. I crave real conflict.
Darkfall is for you.
I can't say much about GW2 combat as I haven't played it yet.
GW1 feels different than this game in a bad way. The old system class and combat system is superior. The combat in GW2 is spammy and somehow "off." Something feels wrong that I can't quite put my finger on.
Played DAoC to the first expansion. It was fun, until that point. But then I got to play Shadowbane and my concept of what pvp is and should be was altered forever. DAoC and GW2 are static worlds. You can't log out for a week and then log back where just about everything on the map has change because of conflict. Real-time war? I lose nothing if I am defeated. There is no risk asociated with this style of game. These games are just boxed in fights where you get a pat on the back at the end. I crave real conflict.
And there it is. You want a sandbox. Go play archeage. GW2 NEVER said it was going to be a sandbox, so I don't see the need to try and punish this game just for being a different model than what you want. There are sandboxes out there to try.
As for the 'feel' of the game, there's nothing really to talk about there. This is going to change person to person, and furthermore nearly none of the people posting here are in the GW2 beta atm. At most, people posting here have played at one of the conventions (myself included), but even still it's not the majority of people posting here. As for the way equipment worked in GW1 (the original argument you posted), GW2 operates in much the same way on that regard. You can create a PvP character with the cick of a button, that has max gear and skills. Again, this has been demonstrated already.
- I've never claimed GW2 to be perfect, but while there are some aspects of the game I think could be better, I don't really see the point in trying to punish this game for being a different type that some other game you want that doesn't exist. It would be like posting on Eve's forums that the game sucks, because it doesn't have magic or warzones. It's simply not that type of MMO.
me i wish they put a Capture the flag map and option to go 10/10 and 15/15 player map ,because i dont like 5v5
I been playing WoW for a long time and i am getting boring but a good game of Warson with my Friend is always fun, that what keep me playing the game, Warsong, arathis and eye of the storm,
~The only opinion that matters is your own.Everything else is just advice,~
After watching the video my enthusiasm for GW2 being my next favorite MMO went out of the window. I was bored with the PvP and it looked too bland and generic for my taste. I'm not sure what to think of GW2 anymore honestly...even though PVP is my favorite thing to do I am watching Archeage with the most interest.
Even if that access stays day one, and it unlimited, there is still going to be a stick somwhere with an object to string you along. The grind this time might not be a carrot, but if they replace it with an apple there is no change in concept. It may be easier to swallow grinding for nipple rings instead of an skill grushing mace, but the difference is an illusion.
With the "Glory" system in place and the items having contribution attached to them on the vendor I doubt they will be "free" when the game goes live.
Moving away from that topic. Why is WvWvW so appealing to people. It is still a static system. If you win or lose there is no permanent change to the enviroment like true conflict. It is the same thing you have been playing for years, just with a slightly better chance to avoid side stacking or not always having to fight the side where all the established pvp guilds end up (because that is going to happen.)
Why do you keep trying to throw in strawman arguments?
If you are honestly so concerned w/ the PvP equipment system for this game, go play GW1. It works very much the same way in that regard. You can speculate all you want, but they've already demonstrated this multiple times.
As for WvWvW, i'm guessing you've never experienced DAoC's RvR system. If I'm right, then I doubt any of us here will be able to explain why it's fun. It's kind of just something you need to 'see for yourself'. If i'm wrong, then I'm completely baffled as to how someone can view such a system as 'static'. Yes, the bonus' reset, but they do effect the server (for better or worse). However, that isn't the real appeal. The appeal is that this system allows you to basically enjoy the thrill of a real-time war. Very few MMOs capture this type of system, and out of the ones that do, nearly none of them are able to pull it off well. If fighting a war online in real time doesn't sound fun to you, then step aside, because I'm sure others would love the Que slot.
GW1 feels different than this game in a bad way. The old system class and combat system is superior. The combat in GW2 is spammy and somehow "off." Something feels wrong that I can't quite put my finger on.
Played DAoC to the first expansion. It was fun, until that point. But then I got to play Shadowbane and my concept of what pvp is and should be was altered forever. DAoC and GW2 are static worlds. You can't log out for a week and then log back where just about everything on the map has change because of conflict. Real-time war? I lose nothing if I am defeated. There is no risk asociated with this style of game. These games are just boxed in fights where you get a pat on the back at the end. I crave real conflict.
Darkfall is for you.
I can't say much about GW2 combat as I haven't played it yet.
Darkfall is garbage. Great concept for pvp enviroments, but horrible gameplay mechanics.
Conquest sounds bad and honestly, grinding 4on4 arenas on repeat is also bad.
Just another WoW clone with different art. Waiting for a gem that actually takes world PvP seriously, not arena grind.
What WoW have you been playing?
This game, alllll the way down to the CORE mechanics, is totally different than wow. Go spread your stuff elsewhere mmk?
Movement system = wow , just with a tumble you can do every once in a while.
Umm in terms of you can move foreward, backward, left, right, diagonal, and up and down... OMG your right it is an exact copy of WoW. Ermm wait is there other types of movement I am not aware of because these seem very realistic... WoW didnt invent them, as a matter of fact MMORPG's were using this movement type 10 years before WoW was even a spark in some douchebags imagination.
Camera = wow
You mean First person and third person point of views? Holy crap yeah that is definitly WoW ermm I mean EQ ermm I mean UO ermm I mean every game ever made because the only other option would be from another persons point of view and that would make it awfully hard to control your character.
The way the spells work = wow.
You mean by setting abilities to certain hotbar slots and pressing buttons on your keyboard to activate them? Your right why didn't arenanet invent a neural interface mode for GW2 that allows you to think of the abilities and them go off. Or do you mean how they cast or have cooldowns because your right if I am swinging a huge hammer around it makes sense that I can be throwing it the same time as I am swinging it because we all know breaking the laws of physics would be amazing and realistic.
Anything else?
I really do not know, because after reading your comments I am starting to wonder how you even managed to comprehend turning a computer on.
Conquest sounds bad and honestly, grinding 4on4 arenas on repeat is also bad.
Just another WoW clone with different art. Waiting for a gem that actually takes world PvP seriously, not arena grind.
What WoW have you been playing?
This game, alllll the way down to the CORE mechanics, is totally different than wow. Go spread your stuff elsewhere mmk?
Movement system = wow , just with a tumble you can do every once in a while.
Umm in terms of you can move foreward, backward, left, right, diagonal, and up and down... OMG your right it is an exact copy of WoW. Ermm wait is there other types of movement I am not aware of because these seem very realistic... WoW didnt invent them, as a matter of fact MMORPG's were using this movement type 10 years before WoW was even a spark in some douchebags imagination.
Camera = wow
You mean First person and third person point of views? Holy crap yeah that is definitly WoW ermm I mean EQ ermm I mean UO ermm I mean every game ever made because the only other option would be from another persons point of view and that would make it awfully hard to control your character.
The way the spells work = wow.
You mean by setting abilities to certain hotbar slots and pressing buttons on your keyboard to activate them? Your right why didn't arenanet invent a neural interface mode for GW2 that allows you to think of the abilities and them go off. Or do you mean how they cast or have cooldowns because your right if I am swinging a huge hammer around it makes sense that I can be throwing it the same time as I am swinging it because we all know breaking the laws of physics would be amazing and realistic.
Anything else?
I really do not know, because after reading your comments I am starting to wonder how you even managed to comprehend turning a computer on.
Wait are you trying to follow up your lack of logic with a personal attack? How typical ... I merely corrected a claim that the games core mechanics are totally different than WoW. And I am right.
Yeah I know but I jsut wanted to try this TROLLing thing that seems to be so prevalent on MMORPG.com..... Its not something I have done much... LOL Come on let me have fun on the bandwagon.
Comments
Servers will battle Servers with same win-lose ration.
Also there was talk about keeping character points for action in WvWvW.
The 1st part is confirm the second is beneath "we'd like to see if it works".
I keep reading about no stats on pvp gear or no gear grind? Where are you getting this? The beta weekend pvp gear had 5-7 rows of stats on each item. They had slots for gems, enchants, and I think a total of 13 different slots on the character sheet that have stat gains + an extra weapon loadout + an underwater weapon loadout. What the deuce are you talking about? I have heard of hype, but not to the point where you project what you want to see in a game and deny reality.
Nobody said PvP had no stats, just that you have access to all equipment at the start. You can fill all those slots with items and enchantments and everything else at day one.
You do not gain new equipment in PvP, you just unlock new skins.
Even if that access stays day one, and it unlimited, there is still going to be a stick somwhere with an object to string you along. The grind this time might not be a carrot, but if they replace it with an apple there is no change in concept. It may be easier to swallow grinding for nipple rings instead of an skill grushing mace, but the difference is an illusion.
With the "Glory" system in place and the items having contribution attached to them on the vendor I doubt they will be "free" when the game goes live.
Moving away from that topic. Why is WvWvW so appealing to people. It is still a static system. If you win or lose there is no permanent change to the enviroment like true conflict. It is the same thing you have been playing for years, just with a slightly better chance to avoid side stacking or not always having to fight the side where all the established pvp guilds end up (because that is going to happen.)
I don't PVP much in games, but both CPVP and WvWvW seem exciting to me, especially since I'm going to be playing with friends. I'm not sure what "hardcore" PVP'ers expected.
Uhm... what are you talking about?
I haven't seen anyone saying there isn't stats on gear. However, much like w/ GW1 the stats are transferable, and determined primarily by the very upgrade slots you just mentioned. What this means is that having 'good gear' is less about farming for that epic drop, and more about getting the best upgrades into your weapons.
I disagree with the OP. I prefer random arenas to team arenas. But really, it's called Guild Wars and there is no GvG mentioned? I believe they said the only pvp modes at launch would be WvW and this FPS room style stuff for the conquest map. Really? Are we going to have to buy the good modes in DLC?
Why do you keep trying to throw in strawman arguments?
If you are honestly so concerned w/ the PvP equipment system for this game, go play GW1. It works very much the same way in that regard. You can speculate all you want, but they've already demonstrated this multiple times.
As for WvWvW, i'm guessing you've never experienced DAoC's RvR system. If I'm right, then I doubt any of us here will be able to explain why it's fun. It's kind of just something you need to 'see for yourself'. If i'm wrong, then I'm completely baffled as to how someone can view such a system as 'static'. Yes, the bonus' reset, but they do effect the server (for better or worse). However, that isn't the real appeal. The appeal is that this system allows you to basically enjoy the thrill of a real-time war. Very few MMOs capture this type of system, and out of the ones that do, nearly none of them are able to pull it off well. If fighting a war online in real time doesn't sound fun to you, then step aside, because I'm sure others would love the Que slot.
It sucks that people can do this. It's like doing a "wham bam thank you ma'am".
Educate yourself, man. Don't just run your mouth around.
GW1 feels different than this game in a bad way. The old system class and combat system is superior. The combat in GW2 is spammy and somehow "off." Something feels wrong that I can't quite put my finger on.
Played DAoC to the first expansion. It was fun, until that point. But then I got to play Shadowbane and my concept of what pvp is and should be was altered forever. DAoC and GW2 are static worlds. You can't log out for a week and then log back where just about everything on the map has change because of conflict. Real-time war? I lose nothing if I am defeated. There is no risk asociated with this style of game. These games are just boxed in fights where you get a pat on the back at the end. I crave real conflict.
No glory only unlocks armor and weapon skins, there is no statistical advantage to any of it.
Can you link to the videos that your getting this idea that you have to pay for gear in structured PvP?
The WvW region is huge. Given the small world size of many MMOs today, I wouldn't be surprised if the four zones that make up WvW don't equal in size the contested area of some other MMOs that offer "open world" PvP.
I'm not going to repeat, again, how WvW works, there is plenty of info out there for those who want it. However I will say that with the exception of griefers and other "grind to win" PvPers who rely on an artificial power advantage to dominate players lower down the grinding curve, I firmly believe that most people who enjoy world PvP will find that WvW is even better. It's only because so many players are too recent to the scene to have ever participated in DaoC Realm vs Realm that so many fail to appreciate what WvW looks to offer for players who enjoy world PvP.
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Many you said it. The wow-park pvp rulset favors no negatives for a loss. None. In fact if you lose you still get rewarded, just not as much. On top of that nothing is gained or lossed through the event, just some reward system points are increased.
On top of that theres no risk in pvp, you die and pop back at a spawn, run back and do it over again.
Im not saying this model isnt fun, it just feels shallow. I really crave guild vs guild conquest, put a cap on members in the guild to prevent zerging which will form a need for alliances ect. There needs to be some form of loss if i die in battle, and some form of repurcussion if the war is lost. Otherwise it feels like a shallow hampsterwheel, once the new and shiny wears off it loses its appeal.
I have nothing to say about GW2 specifically since i havent played it, and we all know that it takes at least a month to see a game for its faults.
I will say their take on no dedicated healers is an improvement, since few people actually want to heal in these games. Other than that, aside from having seigable territory onwed by a conquering guild (or alliance) im not sure how you could put risk into the game aside from full loot. I actually like the full loot games but i know most are far too scared of pixle loss to even consider them.
Really waiting to see if someone smart in the gaming community can create a pvp mechanic that includes risk. I want these games to stop being about token/pvp point grinding, kill farming, and rank grinding and more about winning something that means something, and losing something when failing.
I've never been a fan of PvP in MMOs, insteading preferring FPS games to get my kicks. I AM interested in GW2's PvP though, both structured and WvW. So it looks pretty interesting to me. And I'm glad it's not team deathmatch. I get tired of that mode of gameplay pretty quickly, even in FPS games. I always prefer something with a goal that needs to be achieved, requiring some sort of team strategy. The only strategy in deathmatches can usually be refined down to shoot faster than the other guy.
Darkfall is for you.
I can't say much about GW2 combat as I haven't played it yet.
And there it is. You want a sandbox. Go play archeage. GW2 NEVER said it was going to be a sandbox, so I don't see the need to try and punish this game just for being a different model than what you want. There are sandboxes out there to try.
As for the 'feel' of the game, there's nothing really to talk about there. This is going to change person to person, and furthermore nearly none of the people posting here are in the GW2 beta atm. At most, people posting here have played at one of the conventions (myself included), but even still it's not the majority of people posting here. As for the way equipment worked in GW1 (the original argument you posted), GW2 operates in much the same way on that regard. You can create a PvP character with the cick of a button, that has max gear and skills. Again, this has been demonstrated already.
- I've never claimed GW2 to be perfect, but while there are some aspects of the game I think could be better, I don't really see the point in trying to punish this game for being a different type that some other game you want that doesn't exist. It would be like posting on Eve's forums that the game sucks, because it doesn't have magic or warzones. It's simply not that type of MMO.
me i wish they put a Capture the flag map and option to go 10/10 and 15/15 player map ,because i dont like 5v5
I been playing WoW for a long time and i am getting boring but a good game of Warson with my Friend is always fun, that what keep me playing the game, Warsong, arathis and eye of the storm,
~The only opinion that matters is your own.Everything else is just advice,~
After watching the video my enthusiasm for GW2 being my next favorite MMO went out of the window. I was bored with the PvP and it looked too bland and generic for my taste. I'm not sure what to think of GW2 anymore honestly...even though PVP is my favorite thing to do I am watching Archeage with the most interest.
Darkfall is garbage. Great concept for pvp enviroments, but horrible gameplay mechanics.
lol iwas thinking the same tho wow is old genre mmo (copy of EQ) gw 2 is wayyy diferent than old genre having some old thing and new stuff
Movement system = wow , just with a tumble you can do every once in a while.
Camera = wow
The way the spells work = wow.
Anything else?
Of course I could be completely off base.
Wait are you trying to follow up your lack of logic with a personal attack? How typical ... I merely corrected a claim that the games core mechanics are totally different than WoW. And I am right.
Yeah I know but I jsut wanted to try this TROLLing thing that seems to be so prevalent on MMORPG.com..... Its not something I have done much... LOL Come on let me have fun on the bandwagon.