It looks like you're new here. If you want to get involved, click one of these buttons!
The more this writer considers how Guild Wars 2 will not have true open world pvp the more stress there is that the dynamic events as a big attraction draw to actually buy the box must themselves have some sort of pvp centric device (e.g., do not defeat whatever at it's starting set location within a certain time frame said event has now moved to a new set location that can gain more land control then before).
Why suggest this be a function of these dynamic events? Firstly, the world should be immersive--plus feel alive--not purely a movie set. If the dynamic events do not have "meaningful change" the game this writer believes will have self-created a achilles heel (i.e., defining this change is difficult but should introduce a handful or more variables instead of only 1-3). Secondly, this conquest feel of the game functions to a greater degree when it is allowed more movement (i.e., world event A could gain control over an entire continent if conditions are not met etc).
Does the communitiy agree that events with low variable change over time will be the achilles heel to Guild Wars 2?
Comments
DEs needs to be as varied as quests to be able to compete.
And I am talking about quests in a newly launched game, not one that have been out 8 years, I think they actually can pull that off.
They've already posted many times the way these events will have changes and consequences of the world around it, your comment and poll sound as if you haven't taken the time to read up on them and simply assume that without open PvP they will be meaningless.
The PvP and PvE in GW2 is segregated. This is the way it was always meant to be and it will always be this way whether the minority is happy with it or not. Accept it, deal with it, move on to something else if that doesn't appeal to you.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Thank you for the reply. Having read and staying up to date with the features list there still appears valid reason to have a critical eye to this feature. The big draw features either WvWvW or these dynamic events should first now receive a great deal of doubt.
It will be intresting to see what 'dynamic' stuff goes on in the world level contested areas. That has some pretty intresting possibilities.
there's a reason to be critical, but no reason to make up an issue out of thin air and then argue against it as if it's real. certainly no need for a loaded poll either.
the reason the zones load is specifically because just how these events change the game world, compare with WoW MoP, TERA and SWTOR when they launch their "dynamic content" this year.
From what they have said in interviews/game conventions, then In some areas there will be events that, if left to their own devices, will encompass and entire zone and start spilling out into other zones as well. How far these effect will be remains to be seen. But I feel that there will be enough scale to these movements to feel significant to the player. I don't think that entire world can become overrun with only centaurs. But it is possible, although completely unlikely, that the entire PvE world could be occupied by enemy factions until only the racial capitals remain.
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
I think Anet has said something along the lines of their approach with DEs is a big risk to take partly in the context of ambitious/workload for a b2p game, but that they really want/need to pull it off and make it compelling experience for players.
I'm guessing the combat should be good fun as well as the story and that will take some of the weight off the DE's shoulders hopefully, but yes, it's important that variation in DEs and in spades allows for repeat gaming, sociability and the other sorts of things PvE generally struggles with in themepark?
Some of the descriptions of some DEs on the GW2wiki sound really fun, so just another 1,480 more of those to go plz!!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
btw by 'low variable dynamic event' do you mean public quests not triggering due to low populations (in WAR speak). Not entirely sure what exactly you mean.
*sigh* People will always try to find fault with anything in this game, even without any indication of said fault being in the game. How about wait until the 20th Feb, or better yet, until you beta the game, before you start making these baseless threads.
he means that events will have minimal or no impact on the world and not be very unique either, basically rifts/pq's.
nothing personal
but the pool options suck, theres not a middle ground
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
aaand Dinhosaur/RobertDinh returns.
Control Points in tabula rasa where extreme fun even after months (tho I found rifts in Rift kinda meh)...I dont know why something much more complex wouldnt be
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I love when people try to write as to appear intelligent on the internet......'this writer".......lmao.
Ahh right thanks, the techno speak obfusicated for me In that case my original point probably stands....there are lots of opportunities for dynamic events to influence what is going on in contested areas.
If I was on the ANet decision making team, I would design the events in a way that allows for easy extensions of the chain in the future, creating lots of depth and variety. Like adding new nodes with new chain links to the existing scenarios. This could even introduce a possibility of unique events happening during certain seasons or triggered manually by a GM or due to some rare set of conditions being met. Think of it as rare crits in crafting but implemented for event stages. This would immensely enrich the feeling of a relatively random unexpected world.
If this is not done, then it all relies on how many links there are in a chain, and whether there can be chain reactions that spill across world zones.
My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570
Everything we have heard so far points to the dynamic events having meaningful changes even if they are scripted. Despite that I'm willing to believe you made this thread with good intentions. Anet is taking a very ambitious direction to the way the world is played out on the chess board and is a huge step up to what we are used in MMOs till now. In all honesty I think it's too early to already discredit it and ask for more. Not saying it couldn't potentially have its own problems considering even themselves are probably worried what will happen when the 100 beta testers jump to a thousand. Assuming many people put up with the quest system in most MMOs today asking for even more variables in dynamic events is like being offered the only Burger King in town and then asking for mustard.
Why is it the naysayers always seem to forget what it is that DE's are replacing when making there arguments? I love how they come on here and try to bring Arenanet down in the eyes of others as though any other company is doing anything even close to better. Do regular quests in 99% of other mmo's have more than 1 outcome? Last i checked, usually not and even when they do there may only be 2 outcomes (pass or fail) such as in WAR's p.q.'s or rifts invasion's (close the rift or not) and in neither of those does the choice ever really extend beyond those limits or have branching outcomes.
What do people like the OP really want? Is there some inherent superiority in the static quest that should remain unchallenged? I just dont understand the argument. Hell, even if GW2 DE's only have 3 outcomes for all 1600+ events, that would still put it head and shoulders above anything every other mmo that im aware of has tried. If you want to bash DE's then you might want to introduce the rest of us to what mmo it is out there that has a better alternative.
it's not just about pass or fail outcomes. events can change the state of the world and the ecosystem in which they occur. what it comes down to is some people feel threatened, since they identifiy way too strongly with whatever game they are playing.
some people have been down on this game because they did not like GW, or they were hyping a competing game, but once gamescom 2010 rolled around they went into shock and they are still trying to get their inner dissonance under control.
I think that Anet intends to put out expansion packs at a fast enough rate that it won't be a problem, and all the people that want open world pvp within a true sandbox can go play archeage.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
it might be worth to consider that ArenaNet have stated that each zone needs 3 times as much content when having DE as when using Quests, to make up for that all parts off DE can not be availeble to experience at the same time.
DE does only need to be variable enough to NOT repeat them self while a character spend his natural time in that zone. That is until he has filled his hearts in the areas he spend time in, and unlocked the bonus each area gives.
Then it is an advantage if DE are also variable enough that leveling an alt - gives chances to meet new stages of event chains. Combined with a big world - this should give space for leveling a few alts while fairly often still experience new parts of the game.
besides that i am not sure i got at all what OP is talking about!
ArenaNet has said like a thousand times on their Twitter page that the NDA will NOT be lifted on the 20th of February like many people have assumed. We just have to wait until "Open" Betas start.
As for the OP, there's no way in hell the DEs will fail. They've put countless hours of time into developing them and making sure there is a large variety of them (some 1500). We have to wait til release to say anything for sure, but I don't see there being anything about Guild Wars 2 that will be below the standards that Guild Wars 2 itself is setting.
To me, despite their name, the major draw of dynamic events isn't that they're dynamic, it's that they're cooperative. Doing anything in an MMO because it changes the world (without phasing) is pretty much a waste of time. It's going to change back later. Being dynamic is just a nice bonus for immersion, for replayability, and to keep people together as they progress across the map.
What DEs are going to provide is a fully cooperative experience. Unlike quests which are isolating, GW2 will be all about making people want to see other people. You get more xp and loot as you kill things, and you get more chaotic events as they scale up, but you also get companionship. They've seen it even in playtesting where people who only intended to solo started talking to other people just because there's really no reason not to (though if you want to be alone, you can just go off on your own as well).
The key will be whether or not the DEs are interesting. Just like you can have games which put a lot of effort into different types of quests and stories, you can also have games which put in a lot of lame, repetitive quests. This is a blog post which speaks to this, whethere they talk about having 4 of the same event and they changed to make them more interesting. http://www.arena.net/blog/norn-week-designing-and-redesigning-events As long as ArenaNet doesn't get lazy, and keeps adding DEs regularly, I think people are going to be very happy to keep seeing what the world has to offer.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I've read the OP three times and still have no idea what he's talking about. I'm wondering if he even knows what he's talking about.
The above response, I think, says it all and others have expounded even further on DEs and how they actually work.
What is up with the influx of uninformed posts trying to create the idea that there are issues with the game that don't actually exist?
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated