Wow how many MMO''s have you played at launch? All those things you mentioned are so little its not even funny lol. SWTOR pulled off its story element, the PVE progression is extremely enjoyable and the pvp gameplay and presentation is quite epic, like If i video taped some of the warzones or Ilum battles ive been in it would look like it belonged in a star wars movie. Who cares if there isnt ranking yet thats been brought up multiple times and will come in patches, the game is new and everything you asked for in this post has already been brought up to bioware and they will fix it in the next coming patches. Remember that this game has barely been out, Rift has home some time to fix everything they did wrong....even though I dont like the game still but thats besides the point.
It doesnt look like a Star Wars movie to me, it looks like Ironforge. The PVP videos I see are far from inspiring and the constant use of game hacks by what is now 100s of Bot builders don't do much for the game either.
I agree "Nothing to see here this is not the game we were looking for"... Now lets all move along...to better and newer games.. or why not play the A free to play game that has everything BIOware is charging you money to play...
give it some time, and they will make it nearly on par with WoW in terms of features.
I wish I had a nickel for every time I've heard that.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
lack of pvp, LACK OF TRACKING SYSTEM FOR PVP KILLS, PVP CODEX PERIOD, IS THE MAIN REASON.
You are the main reason, not the story.
You are looking for gratification inside the game giving you "points" for what you do. That belongs to wow, not swtor.
Why dont you flip a mindswitch and actually just *do* the things you mentioned
- go pvp
- go open world pvp
who cares about *tracking* pvp or *lack of pvp* ? there is tons of pvp in this game, from level 24 and upwards. Just do not expect rewards for it other then the rewards of pvping yourself. Your problem is not in missing stuff to do, but being rewarded in doing it. Thats just wrong.
---------------------------------
I care. In World of Warcraft I had some rare epic mounts. my wife had 120k honorable kills. She was one of the first to get 100k kills, and was a liuetenant, or marshall or something.
That was fun.Those were achievements. Even though we no longer play wow, we can always look back at the statistics and see what we've accomplished. If we ever go back, those things are still there to remind us of past glory. Without that, it's just having fun from one day to the next. That may be enough for you - bravo! It's not enough for many others.
BTW, I will say this. I just resubbed to RIFT, and that game has undergone a boat load of changes, just outstanding ones.
Starting to play that while weeping and talking to myself. Sobbing uncontrollably.....Rocking back and forth moaning , SWTOR OH SWTOR....
yeah, but rift has introduced another pile of secret excrements, they want not only 5 other rules for passwords, that i already adjusted over the last 20 years, no, they want a SPECIAL CHARACTER in the password ...
sorry Rift, that was finally too mucho for meh :P...
I feel with you OP, though for me it is more apathy. The last 2 days I was drawing and writing and didn't play SWTOR at all, and I found I did not miss it. Which is a really bad sign for a game. I am fast approaching apathy towards this game.
Ya know, I am really tired of people telling me, "don't compare the new SWTOR with years old MMOs". Well I DO. If you look at Windows 7, you don't compare it with Windows 98, you compare it with other operating systems NOW, no matter how much more time they had. You just don't compare stuff you buy with old stuff as it were THEN. That's ridiculous.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
lack of pvp, LACK OF TRACKING SYSTEM FOR PVP KILLS, PVP CODEX PERIOD, IS THE MAIN REASON.
You are the main reason, not the story.
You are looking for gratification inside the game giving you "points" for what you do. That belongs to wow, not swtor.
Why dont you flip a mindswitch and actually just *do* the things you mentioned
- go pvp
- go open world pvp
who cares about *tracking* pvp or *lack of pvp* ? there is tons of pvp in this game, from level 24 and upwards. Just do not expect rewards for it other then the rewards of pvping yourself. Your problem is not in missing stuff to do, but being rewarded in doing it. Thats just wrong.
---------------------------------
I care. In World of Warcraft I had some rare epic mounts. my wife had 120k honorable kills. She was one of the first to get 100k kills, and was a liuetenant, or marshall or something.
That was fun.Those were achievements. Even though we no longer play wow, we can always look back at the statistics and see what we've accomplished. If we ever go back, those things are still there to remind us of past glory. Without that, it's just having fun from one day to the next. That may be enough for you - bravo! It's not enough for many others.
I could have sworn that kind of pvp was introduced years in WoW development cycle.
Furthermore ..... you really wanna compare whatever game with WoW? Only game that I have played that was worst than WoW was the settler thing for Dark and Light.
Another "Leaving/comparing a new mmo to a mmo with multitudes of content patches" thread.
Quaint.
Yup Rift sure "got it right". I would hope so after dozens of patches. The first few months of forced spec's, mages/clerics face rolling and rogues being utterly useless sure became forgotten fast. Imagine the rose coloured glasses in Swtor after a year or two. Damn those things will be thick.
Another "Leaving/comparing a new mmo to a mmo with multitudes of content patches" thread.
Quaint.
Yup Rift sure "got it right". I would hope so after dozens of patches. The first few months of forced spec's, mages/clerics face rolling and rogues being utterly useless sure became forgotten fast. Imagine the rose coloured glasses in Swtor after a year or two. Damn those things will be thick.
The forgetting for TOR has already begun. Remember the "unforgivable travesty" that was incremental early access invites? You know, the thing that led guilds to unrecoverable devastation due to everyone not levelling up together? The forum was on fire with folks banging on and on about this "fatal mistake"... not a peep, no more. I'm sure all those folks must have ragequit.
Who says MMOs have to be "forever?" Some people consume them faster than others. I can understand some general sadness due to being bored and having no ready entertaining replacement but anger? Really?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Well I am over 40 so I am used to disappiontment at this point of my life... Alot of people were upset by this game. Star Wars is like an old friend to many of us , so we treated a Star Wars game ..like an old friend, only to relize our mistake too late.
There is no way to make this right, it's come and gone. Now there is a Star Wars MMO, we lost one and gained one and they both stunk. Maybe there is no way to pull off a good Star Wars MMO.
Maybe there will be another Star Wars MMO in the foreseeable future and we'll all like it...maybe...
This.
I played beta and I was advertised Ilum (which was NOT available to play in beta) and I pictured in my mind Warhammer only improved because you know they designed warhammer and long ago the game I loved the most (DAOC). We hit 50 last night, had our 1 purple bag our 1000/1000 tokens and headed to Ilum only to find it a laggy cluster fuck of people standing at the Republic 'keep' like wolves hoping one would peak out far enough to get the 'daily' done. This isn't PvP with a point or true open world pvp. There were no small skirmishes and side 8v8 battles like DAOC, or big true zergs or relic raids...it was a bunch of fluff with horrible FPS.
Thirty years of gaming experience...not sure if I should be proud of that www.mmoexaminer.blogspot.com
Well I am over 40 so I am used to disappiontment at this point of my life... Alot of people were upset by this game. Star Wars is like an old friend to many of us , so we treated a Star Wars game ..like an old friend, only to relize our mistake too late.
There is no way to make this right, it's come and gone. Now there is a Star Wars MMO, we lost one and gained one and they both stunk. Maybe there is no way to pull off a good Star Wars MMO.
Maybe there will be another Star Wars MMO in the foreseeable future and we'll all like it...maybe...
It'll never happen. There will never be an MMO that we'll all like because we all like conflicting things. Maybe some day there will be a different MMO for everyone's likes and people will enjoy their favorite game without ragging on others'...seems almost as unlikely though.
Well, I am still having a blast. I am a guy who is duoing with his wife and on again off again with some RL friends. Been playing since HS, and have no regrets. If I quit tomorrow, I got my money's worth, but I am in for a while yet. And when I get bored, I will quit, and that will be that.
The thing is, if this game were not Star Wars, there would not be half this nerdrage, People might make one post about what they didn't like about it, and move on. But because this is the only SW MMO atm, and probably forever, then everyone feels butt hurt because it didn't live up to their expectations.
In spite of the vocal majority of people on this site, I don't know anyone I play with who does not love this game. This site makes this game look like a turd, but the truth is, at least with the people I know, it is actually well loved, not without problems, but well loved. I have a guild of about 30 people, not huge, but not tiny. Every single person is still liking this game, and has subbed for the next month at least.
The only resentment I harbor regarding this game, is that because I like it, and others like it, we are somehow idiots, or duped by evil corporate America. There are many people on this forum who hate this game, and that's cool. Not every game works for every person, but many people *do* like this game, and this game was made for *those* people, and if you hate the game, obviously *not* you. You have no choice but to move on, really. There are a ton of games coming out, I am sure one of them will suit your desires better.
This game never promised anything it did not deliver, at least leading upto launch. The problems we experienced in this game were *well* publicized leading upto HS.
Well, I am still having a blast. I am a guy who is duoing with his wife and on again off again with some RL friends. Been playing since HS, and have no regrets. If I quit tomorrow, I got my money's worth, but I am in for a while yet. And when I get bored, I will quit, and that will be that.
The thing is, if this game were not Star Wars, there would not be half this nerdrage, People might make one post about what they didn't like about it, and move on. But because this is the only SW MMO atm, and probably forever, then everyone feels butt hurt because it didn't live up to their expectations.
In spite of the vocal majority of people on this site, I don't know anyone I play with who does not love this game. This site makes this game look like a turd, but the truth is, at least with the people I know, it is actually well loved, not without problems, but well loved. I have a guild of about 30 people, not huge, but not tiny. Every single person is still liking this game, and has subbed for the next month at least.
The only resentment I harbor regarding this game, is that because I like it, and others like it, we are somehow idiots, or duped by evil corporate America. There are many people on this forum who hate this game, and that's cool. Not every game works for every person, but many people *do* like this game, and this game was made for *those* people, and if you hate the game, obviously *not* you. You have no choice but to move on, really. There are a ton of games coming out, I am sure one of them will suit your desires better.
This game never promised anything it did not deliver, at least leading upto launch. The problems we experienced in this game were *well* publicized leading upto HS.
Ahh well. I am gonna go play now. ;-)
I find it amusing that you would highlight their opinions and how skewed they are considering some of the comments you made yourself.
Anyways, guess it is all in the eye of the bolder because it seems to me there are all types here on these forums. From people that love the game to those that hate it.
...and those that find it entertaining despite some flaws or issues they have with it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I played beta and I was advertised Ilum (which was NOT available to play in beta) and I pictured in my mind Warhammer only improved because you know they designed warhammer and long ago the game I loved the most (DAOC).
I'm not really sure what you mean by this. The original Mythic team created DAOC. Warhammer was nothing like DAOC. I'm not even sure the same designers worked on both games. In fact, I would be surprised if they did.
Bioware made SWTOR. Mythic had minimal (if any) input on the design decisions of the game.
"There is as yet insufficient data for a meaningful answer."
lack of pvp, LACK OF TRACKING SYSTEM FOR PVP KILLS, PVP CODEX PERIOD, IS THE MAIN REASON.
You are the main reason, not the story.
You are looking for gratification inside the game giving you "points" for what you do. That belongs to wow, not swtor.
Why dont you flip a mindswitch and actually just *do* the things you mentioned
- go pvp
- go open world pvp
who cares about *tracking* pvp or *lack of pvp* ? there is tons of pvp in this game, from level 24 and upwards. Just do not expect rewards for it other then the rewards of pvping yourself. Your problem is not in missing stuff to do, but being rewarded in doing it. Thats just wrong.
One aspect of why this suggestion provides only one real outcome is that there are incentives for pve but the incentives for the pvp this person and others enjoy are near nonexistent. People seek meaning and in pvp there must be risk that allows reward and loss. The op from his post desires reward of "tracking pvp wins" for bragging rights or a sense of pride what have you and the game does not contain this.
Suggesting this person go out and do open world pvp etc without the risk and reward is folly.
That game lasted about as long as I figured. I don't even log in anymore. I need to remember to cancel my sub tonight so I don't get billed again.
I really enjoyed leveling up, but it was short lived, like every other game released in the past 10 years. It is was WAY too easy, and the progression was just not there ... and don't get me started on how silly and easy end game content is.
I have basically done everything in the game, except grind out PvP levels. Though, doing that on 3 instances and the worst world PvP model ever made in the history of MMO's ... I think I will take a pass.
It was fun while it lasted ... but it simply wasn't very memorable looking back on it. I never really struggled or feel like I accomplished something ... it all felt like it was just handed out on a silver platter after dedicating 30 minutes of your time. No thanks ... I want to be smashing my keyboard through my monitor it is so difficult. I want a gamers game, not this.
I played beta and I was advertised Ilum (which was NOT available to play in beta) and I pictured in my mind Warhammer only improved because you know they designed warhammer and long ago the game I loved the most (DAOC).
I'm not really sure what you mean by this. The original Mythic team created DAOC. Warhammer was nothing like DAOC. I'm not even sure the same designers worked on both games. In fact, I would be surprised if they did.
Bioware made SWTOR. Mythic had minimal (if any) input on the design decisions of the game.
They merged Mythic and Bioware (EA that is) and EA made Warhammer using the Mythic team (what was left of it) including Mark Jacobs while he was still there. Mark Jacobs made the best RvR game in history with DAoC and so people flocked to Warhammer expecting DAOC2, instead they got two factions and a crap load of problems from the game engine (sound familiar with SWTOR?).
So since Bioware and Mythic are essentially the same department one would have thought they could have at LEAST improved upon the PVP in Warhammer and my vain/silly dream was that they might have logged back into their old DAOC game, taken a look at their map layouts, objectives, Darkness Falls Dungeons, relic bonuses etc or HELL EVEN their non-timed leveling Battlegrounds like Leirvik and borrowed some ideas and improved upon them.
Instead it plays about like Warhammer did, lag fest with horrible population imbalances that EVERY ONE saw coming. PvP needs 3 factions, period.
Thirty years of gaming experience...not sure if I should be proud of that www.mmoexaminer.blogspot.com
I played beta and I was advertised Ilum (which was NOT available to play in beta) and I pictured in my mind Warhammer only improved because you know they designed warhammer and long ago the game I loved the most (DAOC).
I'm not really sure what you mean by this. The original Mythic team created DAOC. Warhammer was nothing like DAOC. I'm not even sure the same designers worked on both games. In fact, I would be surprised if they did.
Bioware made SWTOR. Mythic had minimal (if any) input on the design decisions of the game.
They merged Mythic and Bioware (EA that is) and EA made Warhammer using the Mythic team (what was left of it) including Mark Jacobs while he was still there.
You may want to check your development timeline for this. WAR was already far into development when Mythic became EA Mythic. The game had been in closed beta for quite a while. The only thing that changed after the acquisition was that Mythic added objectives to the open world PvP. There were no plans for keeps or other objectives in the original game design and would not have been if EA had not provided money to Mythic to extend development time.
The original PvP design for WAR was completely based around Scenarios.
Mark Jacobs made the best RvR game in history with DAoC and so people flocked to Warhammer expecting DAOC2, instead they got two factions and a crap load of problems from the game engine (sound familiar with SWTOR?).
While it's true that WAR was not the spiritial successor to DAOC; SWTOR was never supposed to be.
So since Bioware and Mythic are essentially the same department one would have thought they could have at LEAST improved upon the PVP in Warhammer and my vain/silly dream was that they might have logged back into their old DAOC game, taken a look at their map layouts, objectives, Darkness Falls Dungeons, relic bonuses etc or HELL EVEN their non-timed leveling Battlegrounds like Leirvik and borrowed some ideas and improved upon them.
At the time SWTOR was being developed the Bioware and Mythic development teams were completely seperate. As far as I know they still are. I would like to see a cited refrence that they are "essentially the same department".
SWTOR was too far into development to make any major changes to PvP by the time Mythic was around, even if Bioware had wanted to. It's obvious by playing the game that their main focus was getting the class storylines complete while everything else was secondary to that goal. PvP in the game just seems like an afterthought.
Instead it plays about like Warhammer did, lag fest with horrible population imbalances that EVERY ONE saw coming. PvP needs 3 factions, period.
I agree with your statement completely here. But SWTOR was never touted as the next great PvP game. The main focus of all discussions up until relase was on the story "pillar". SWTOR is exactly what Bioware advertised it as. I'm not sure where gamers got the idea SWTOR would have a fully fleshed out, deep PvP experience.
"There is as yet insufficient data for a meaningful answer."
One aspect of why this suggestion provides only one real outcome is that there are incentives for pve but the incentives for the pvp this person and others enjoy are near nonexistent. People seek meaning and in pvp there must be risk that allows reward and loss. The op from his post desires reward of "tracking pvp wins" for bragging rights or a sense of pride what have you and the game does not contain this.
Suggesting this person go out and do open world pvp etc without the risk and reward is folly.
As is expecting an in-depth PvP experience from a game who's focus has been on PvE story from the get-go. The guy isn't wrong for liking what he likes, but he seems to be looking for it in the wrong place.
Give the game some time, they are fixing and adding things all the time, and it will take time, no game is 100% at launch there just isnt that kind of time, every patch makes it better.
I still have yet to get a level 50 toon, I think this is why I'm enjoying it so much, I didn't PVP for a week striaght then say it was repetative or race to 50 just doing the story line then say its not replayable as I had dont one story all the others will be the same.
I'm looking forward to playing it again as Sith but going Maurader next time and dps not a Jugga, havent touched the Jedi side yet so got all that still to come.
The game does seem to be aimed at the solo experiance but this is the way of games now, its been a long time since you NEEDED a group to level to max, people dislike being reliant on others so more and more games are made so Grouping is almost a 2nd thought, perhaps we need to change the titles from MMO's to something else, what do you think?
As the OP said, I hit a wall. I was having fun up through level 35, and as early as last week. But I spent the earlier part of this week gearing myself up at 40...got all my mods made, got my companion mods up to speed....all was good.
And now I'm level 42, and all my gear is obsolete already, lol. On level elites are yet again a bitch to deal with...I even died from a duo of Strong and standard MOB, lol. I was like, wtf? And I'm someone who can take out gold elites 2+levels above me when my gear matches my level. So yeah, I know h2p.
So from this evidence, I conclude that I have to gear up again at 42. And then I realized...that is what this game is all about. The illusion was broken. I can't advance the all-important story, the thing this game is supposedly built on, unless I gear up, and gear up again, and again....ad nausium.
At least in other MMOs, my gear might last me a good half dozen levels, or more.
Why do MMOs always go from being fun the first half of levels, and then turn into slow, grinding, boring tripe later? It was so boring a few nights back wailing on an Champion for nearly 2 minutes he other night. No danger of dying then, mind you, as I had a healer companion. Just a slow, boring slog. How many hits can a thing take, even in a science fantasy setting? These MOBS should be going down in less than a minute, really. Not because I might be ADD or some shite. No. It's because THAT is how fights go in Star Wars. Effing FAST!
Anyway, maybe I'll resub in a few months to see if they've improved playability at all. Problem is, this feels like a core problem with the game design itself.
BTW, I will say this. I just resubbed to RIFT, and that game has undergone a boat load of changes, just outstanding ones.
Starting to play that while weeping and talking to myself. Sobbing uncontrollably.....Rocking back and forth moaning , SWTOR OH SWTOR....
cant believe how many people quit SWTOR and then go activate a long dormant RIFT sub. TRION needs to show some love for bioware lol. I just resubbed to RIFT and its the only game that has been able to put a dent in my SKYRIM playtime.
Comments
I agree "Nothing to see here this is not the game we were looking for"... Now lets all move along...to better and newer games.. or why not play the A free to play game that has everything BIOware is charging you money to play...
Sounds like the OP's main gripe is PvP related. SWTOR just isn't a PvP-centric game.
With as much emphasis as they put on the class stories, and considering its an online KOTOR, its no wonder. This was really to be expected I think.
I wish I had a nickel for every time I've heard that.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
yeah, but rift has introduced another pile of secret excrements, they want not only 5 other rules for passwords, that i already adjusted over the last 20 years, no, they want a SPECIAL CHARACTER in the password ...
sorry Rift, that was finally too mucho for meh :P...
I feel with you OP, though for me it is more apathy. The last 2 days I was drawing and writing and didn't play SWTOR at all, and I found I did not miss it. Which is a really bad sign for a game. I am fast approaching apathy towards this game.
Ya know, I am really tired of people telling me, "don't compare the new SWTOR with years old MMOs". Well I DO. If you look at Windows 7, you don't compare it with Windows 98, you compare it with other operating systems NOW, no matter how much more time they had. You just don't compare stuff you buy with old stuff as it were THEN. That's ridiculous.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I could have sworn that kind of pvp was introduced years in WoW development cycle.
Furthermore ..... you really wanna compare whatever game with WoW? Only game that I have played that was worst than WoW was the settler thing for Dark and Light.
Another "Leaving/comparing a new mmo to a mmo with multitudes of content patches" thread.
Quaint.
Yup Rift sure "got it right". I would hope so after dozens of patches. The first few months of forced spec's, mages/clerics face rolling and rogues being utterly useless sure became forgotten fast. Imagine the rose coloured glasses in Swtor after a year or two. Damn those things will be thick.
You stay sassy!
The forgetting for TOR has already begun. Remember the "unforgivable travesty" that was incremental early access invites? You know, the thing that led guilds to unrecoverable devastation due to everyone not levelling up together? The forum was on fire with folks banging on and on about this "fatal mistake"... not a peep, no more. I'm sure all those folks must have ragequit.
This, too, shall pass.
I'm just mad I went out of town this weekend and forgot to unsubscribe before my free month ended. I want my $15 back. Ug!
Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks.
Who says MMOs have to be "forever?" Some people consume them faster than others. I can understand some general sadness due to being bored and having no ready entertaining replacement but anger? Really?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This.
I played beta and I was advertised Ilum (which was NOT available to play in beta) and I pictured in my mind Warhammer only improved because you know they designed warhammer and long ago the game I loved the most (DAOC). We hit 50 last night, had our 1 purple bag our 1000/1000 tokens and headed to Ilum only to find it a laggy cluster fuck of people standing at the Republic 'keep' like wolves hoping one would peak out far enough to get the 'daily' done. This isn't PvP with a point or true open world pvp. There were no small skirmishes and side 8v8 battles like DAOC, or big true zergs or relic raids...it was a bunch of fluff with horrible FPS.
Thirty years of gaming experience...not sure if I should be proud of that
www.mmoexaminer.blogspot.com
It'll never happen. There will never be an MMO that we'll all like because we all like conflicting things. Maybe some day there will be a different MMO for everyone's likes and people will enjoy their favorite game without ragging on others'...seems almost as unlikely though.
Well, I am still having a blast. I am a guy who is duoing with his wife and on again off again with some RL friends. Been playing since HS, and have no regrets. If I quit tomorrow, I got my money's worth, but I am in for a while yet. And when I get bored, I will quit, and that will be that.
The thing is, if this game were not Star Wars, there would not be half this nerdrage, People might make one post about what they didn't like about it, and move on. But because this is the only SW MMO atm, and probably forever, then everyone feels butt hurt because it didn't live up to their expectations.
In spite of the vocal majority of people on this site, I don't know anyone I play with who does not love this game. This site makes this game look like a turd, but the truth is, at least with the people I know, it is actually well loved, not without problems, but well loved. I have a guild of about 30 people, not huge, but not tiny. Every single person is still liking this game, and has subbed for the next month at least.
The only resentment I harbor regarding this game, is that because I like it, and others like it, we are somehow idiots, or duped by evil corporate America. There are many people on this forum who hate this game, and that's cool. Not every game works for every person, but many people *do* like this game, and this game was made for *those* people, and if you hate the game, obviously *not* you. You have no choice but to move on, really. There are a ton of games coming out, I am sure one of them will suit your desires better.
This game never promised anything it did not deliver, at least leading upto launch. The problems we experienced in this game were *well* publicized leading upto HS.
Ahh well. I am gonna go play now. ;-)
I find it amusing that you would highlight their opinions and how skewed they are considering some of the comments you made yourself.
Anyways, guess it is all in the eye of the bolder because it seems to me there are all types here on these forums. From people that love the game to those that hate it.
...and those that find it entertaining despite some flaws or issues they have with it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I liked the stories. I liked the companions.
What I loved though was so many people fighting at central on Ilum that it crashed my computer.
Not even kidding, it was beautiful.
I'm not really sure what you mean by this. The original Mythic team created DAOC. Warhammer was nothing like DAOC. I'm not even sure the same designers worked on both games. In fact, I would be surprised if they did.
Bioware made SWTOR. Mythic had minimal (if any) input on the design decisions of the game.
"There is as yet insufficient data for a meaningful answer."
One aspect of why this suggestion provides only one real outcome is that there are incentives for pve but the incentives for the pvp this person and others enjoy are near nonexistent. People seek meaning and in pvp there must be risk that allows reward and loss. The op from his post desires reward of "tracking pvp wins" for bragging rights or a sense of pride what have you and the game does not contain this.
Suggesting this person go out and do open world pvp etc without the risk and reward is folly.
That game lasted about as long as I figured. I don't even log in anymore. I need to remember to cancel my sub tonight so I don't get billed again.
I really enjoyed leveling up, but it was short lived, like every other game released in the past 10 years. It is was WAY too easy, and the progression was just not there ... and don't get me started on how silly and easy end game content is.
I have basically done everything in the game, except grind out PvP levels. Though, doing that on 3 instances and the worst world PvP model ever made in the history of MMO's ... I think I will take a pass.
It was fun while it lasted ... but it simply wasn't very memorable looking back on it. I never really struggled or feel like I accomplished something ... it all felt like it was just handed out on a silver platter after dedicating 30 minutes of your time. No thanks ... I want to be smashing my keyboard through my monitor it is so difficult. I want a gamers game, not this.
They merged Mythic and Bioware (EA that is) and EA made Warhammer using the Mythic team (what was left of it) including Mark Jacobs while he was still there. Mark Jacobs made the best RvR game in history with DAoC and so people flocked to Warhammer expecting DAOC2, instead they got two factions and a crap load of problems from the game engine (sound familiar with SWTOR?).
So since Bioware and Mythic are essentially the same department one would have thought they could have at LEAST improved upon the PVP in Warhammer and my vain/silly dream was that they might have logged back into their old DAOC game, taken a look at their map layouts, objectives, Darkness Falls Dungeons, relic bonuses etc or HELL EVEN their non-timed leveling Battlegrounds like Leirvik and borrowed some ideas and improved upon them.
Instead it plays about like Warhammer did, lag fest with horrible population imbalances that EVERY ONE saw coming. PvP needs 3 factions, period.
Thirty years of gaming experience...not sure if I should be proud of that
www.mmoexaminer.blogspot.com
"There is as yet insufficient data for a meaningful answer."
As is expecting an in-depth PvP experience from a game who's focus has been on PvE story from the get-go. The guy isn't wrong for liking what he likes, but he seems to be looking for it in the wrong place.
Give the game some time, they are fixing and adding things all the time, and it will take time, no game is 100% at launch there just isnt that kind of time, every patch makes it better.
I still have yet to get a level 50 toon, I think this is why I'm enjoying it so much, I didn't PVP for a week striaght then say it was repetative or race to 50 just doing the story line then say its not replayable as I had dont one story all the others will be the same.
I'm looking forward to playing it again as Sith but going Maurader next time and dps not a Jugga, havent touched the Jedi side yet so got all that still to come.
The game does seem to be aimed at the solo experiance but this is the way of games now, its been a long time since you NEEDED a group to level to max, people dislike being reliant on others so more and more games are made so Grouping is almost a 2nd thought, perhaps we need to change the titles from MMO's to something else, what do you think?
I resubbed last week, and sadly canceled today.
As the OP said, I hit a wall. I was having fun up through level 35, and as early as last week. But I spent the earlier part of this week gearing myself up at 40...got all my mods made, got my companion mods up to speed....all was good.
And now I'm level 42, and all my gear is obsolete already, lol. On level elites are yet again a bitch to deal with...I even died from a duo of Strong and standard MOB, lol. I was like, wtf? And I'm someone who can take out gold elites 2+levels above me when my gear matches my level. So yeah, I know h2p.
So from this evidence, I conclude that I have to gear up again at 42. And then I realized...that is what this game is all about. The illusion was broken. I can't advance the all-important story, the thing this game is supposedly built on, unless I gear up, and gear up again, and again....ad nausium.
At least in other MMOs, my gear might last me a good half dozen levels, or more.
Why do MMOs always go from being fun the first half of levels, and then turn into slow, grinding, boring tripe later? It was so boring a few nights back wailing on an Champion for nearly 2 minutes he other night. No danger of dying then, mind you, as I had a healer companion. Just a slow, boring slog. How many hits can a thing take, even in a science fantasy setting? These MOBS should be going down in less than a minute, really. Not because I might be ADD or some shite. No. It's because THAT is how fights go in Star Wars. Effing FAST!
Anyway, maybe I'll resub in a few months to see if they've improved playability at all. Problem is, this feels like a core problem with the game design itself.
cant believe how many people quit SWTOR and then go activate a long dormant RIFT sub. TRION needs to show some love for bioware lol. I just resubbed to RIFT and its the only game that has been able to put a dent in my SKYRIM playtime.