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It is finally time to give up hope on a MMORPG with depth.

 

Today, I truly feel is the proper time to finally give up ALL hope for anything even close to a real MMO ever releasing again. UO, EQ, DAoC-- these are dead dreams. The only hope I have that remains will be the tiny glint in the eye of a small indie dev team or person who works on cracking older MMO's to update them (Everquest remake?). Perhaps a restoration of faith if Darkfall 2.0 server wipe ever comes to pass (and even then, Darkfall isn't anything special at all...just a PvP game...) and if I see early signs of Everquest 3 being an Everquest 1 remake.

Yea I know, these dreams ACTUALLY died a loooong time ago with the release of awful expansions which severely altered the old games, but today I finally lay it to rest. There is no hope for the future: only corporate profit.

Time to hit myself in the brain with a shovel repeatedly until I become the LCD, so I can play this vomit.

 

For the last decade I've held on to hope that someone somewhere would release a sandbox MMO like UO, or a big huge sandbox PvE world like Everquest. (I know many of you believe EQ1 is a themepark, but it had few quests originally but a massive world to explore. It was a sandbox for many of us.) At the very least, a MMO that isn't ez-mode. Sadly, this hope is now gone. What little I had left the past few years has dried up.

I honestly don't think it's ever going to happen now. The idea of a DAoC 2, UO 2, Everquest 1 remake (Vanguard fail?): these things are something that simply won't happen. Ever. It's nothing the Tera video did, but the simple fact...it was so boring I almost died watching it. My hope is gone now, entirely... it just won't happen. The best we can hope for is Vanguard and Darkfall...which is sad :(

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Comments

  • EpicentEpicent Member UncommonPosts: 648

    Look up everquest next and rejoice.

  • LeegOfChldrnLeegOfChldrn Member Posts: 364

    Originally posted by Epicent

    Look up everquest next and rejoice.

    I certainly hope so!

  • KyleranKyleran Member LegendaryPosts: 44,063
    Well it probably isn't your cup of tea but EVE is as stong as ever and certainly carrying on the torch of deep and challenging MMO's. But if you don't care for it then yes, at the moment there aren't many new titles to look forward to, at least not on the near horizon.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • El-HefeEl-Hefe Member UncommonPosts: 760

    you should look into tera, the political system sounds awesome.

    I've got the straight edge.

  • LeegOfChldrnLeegOfChldrn Member Posts: 364

    Originally posted by brody71

    you should look into tera, the political system sounds awesome.

    I was extremely unimpressed with TERA based on the IGN promo page, and honestly, that video I watched made me vomit so hard.

    Was I suppose to be impressed by this video?  http://login.ign.com/prime/promos/tera/

     

    I don't believe Everquest Next will be anything like what we want. Like I said... I have lost all hope. (Despite how that post above said "Lets hope so!" where I got it back for a moment before realizing I was suppose to lose my hope forever.)

  • VegettoVegetto Member Posts: 841

    I was very close to pre-ordering Tera until i realised i have been in this situation time and time again.

    I know it will be a nice MMO to play, good combat, but deep down, if i look at it objectively, it's no different than everything else. As for the political system, from what i have read of it, it's very much like a ranking system from PvP...basically a king of the hill type thing. But to be honest, again, it's the same old thing with a few extras bolted on.

    GW2 is being hyped to high hell, but it's different how? Just because it's got no sub? It's designed to be linear, but that's the market i suppose.

    Secret World will just be something new, it does look very appealing and a break from the mould. HOWEVER, the mechanics of it will be the same as all the rest: You will be guided, doing missions, yada-ya. I haven't seen anything about any freedom or social tools. I will certainly give it a go as it looks easily the best concept out this year, but will it be shallow long term? I think perhaps so.

    I did Japanese at Uni years ago for a year and i kinda got a feel of the Kana characters, so maybe i should try to learn Korean for ArcheAge. Who knows, when US eventually try to carpet bomb them, i may prove useful as a translator...

    ..i am of course talking bollocks, but this is the situation as it stands. Learn Korean or give up :)

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  • blondehblondeh Member UncommonPosts: 540

    I gave up years ago. Thats prolly why I can stomach games lik WoW, SWTOR, Rift etc. 

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  • VegettoVegetto Member Posts: 841


    Originally posted by blondeh
    I gave up years ago. Thats prolly why I can stomach games lik WoW, SWTOR, Rift etc. 

    Then they have won...free your mind! lol

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  • fenistilfenistil Member Posts: 3,005

    Originally posted by Epicent

    Look up everquest next and rejoice.

    VERY much doubt it.

  • xBlackBoxXxBlackBoxX Member Posts: 34

    LMFAO!!!!!!!!!!!!!!

    As if SWTOR doesn't have depth WAT ARE U SMOKING???

    SWTOR has all the depth u want for: story, pvpz, skillz, character building, wat more do u want???

    Here is a hint: stop whining and play the game!!!

    If they so simple, then why don't u own at them??

     

  • Eir_SEir_S Member UncommonPosts: 4,440

    It's the result of minimizing development work and content while maximizing time spent.  This assures companies maximum player $$$ for a sub fee plan, but when you're doing dailies in yet another MMO at max level, you don't have to wonder why.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Vegetto

    GW2 is being hyped to high hell, but it's different how? Just because it's got no sub? It's designed to be linear, but that's the market i suppose.

    I don't think you've done enough research on GW2. Being Buy to Play is very minor compared to the innovation in game design. I'm not sure were you get that it's linear. Every time you visit a zone it's going to be in a different state than the last time you visited. There are no linear quests out in the world, stuff happens in the world and you will see what's happening. You can participate, or not, but your action/inaction have consequences in what happens next. It doesn't all just recycle on a timer, either. If an Ogre army conquers one town after another until the Ogres own half the map, they will continue to own the map until the players manage to reconquer the towns, rebuild their fortifications and beat the Ogres back into the wilderness.

    Even the personal story mode is branching, rather than linear and starts out being customized to your character based on race, class and a series of biography questions you pick answers for.

    If you liked DaoC's Realm vs. Realm, you may find the only game since to do the concept justice, and possibly even offer an improvement on it, in GW2's World vs. World vs. World warfare. It's not three Realms that battle each other, but three game servers.

    I'm only scratching the surface of what the game looks to offer. One thing is for darn sure though, it is most definitely not linear. (Heck, the game is even designed to scale your character down in level for lower level content, for which you will receive XP and loot based on your true level. Not only is World PVE not linear, but you aren't even forced to follow a linear progression of zones as you level. You can go do what you want to do)!

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Vegetto

    I was very close to pre-ordering Tera until i realised i have been in this situation time and time again.

    I know it will be a nice MMO to play, good combat, but deep down, if i look at it objectively, it's no different than everything else.

    I said that in another thread and I got chewed out.  It's my reasoning exactly.  There's no reason other people can't enjoy the game, I'm just exhausted by the thought of another quest driven MMO.

  • VegettoVegetto Member Posts: 841


    Originally posted by fiontar

    Originally posted by Vegetto

    GW2 is being hyped to high hell, but it's different how? Just because it's got no sub? It's designed to be linear, but that's the market i suppose.
    I don't think you've done enough research on GW2. Being Buy to Play is very minor compared to the innovation in game design. I'm not sure were you get that it's linear. Every time you visit a zone it's going to be in a different state than the last time you visited. There are no linear quests out in the world, stuff happens in the world and you will see what's happening. You can participate, or not, but your action/inaction have consequences in what happens next. It doesn't all just recycle on a timer, either. If an Ogre army conquers one town after another until the Ogres own half the map, they will continue to own the map until the players manage to reconquer the towns, rebuild their fortifications and beat the Ogres back into the wilderness.
    Even the personal story mode is branching, rather than linear and starts out being customized to your character based on race, class and a series of biography questions you pick answers for.
    If you liked DaoC's Realm vs. Realm, you may find the only game since to do the concept justice, and possibly even offer an improvement on it, in GW2's World vs. World vs. World warfare. It's not three Realms that battle each other, but three game servers.
    I'm only scratching the surface of what the game looks to offer. One thing is for darn sure though, it is most definitely not linear. (Heck, the game is even designed to scale your character down in level for lower level content, for which you will receive XP and loot based on your true level. Not only is World PVE not linear, but you aren't even forced to follow a linear progression of zones as you level. You can go do what you want to do)!

    Hmm, impressive. Although, i would worry it will just be a zerging soloist game, no grouping, shit in chat, no social tools, just "kill-conquer-next". I think that was the thing i was trying to say, it's all dev created content that you can just do, then onto the next...

    ..Although if like you say, each battle is persistent and it's effects long-reaching, it may have a Planetside appeal, in which case, it may very well have alot going for it.

    However, i do worry about customization and if everyone would be clones as such?

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  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Vegetto

    However, i do worry about customization and if everyone would be clones as such?

    Unlike most MMOs, GW2 has a sliding weight scale in addition to the typical height and appearance customization, which is quite extensive, including the weapon and armor skinning system that allows to put current stats on older or better looking pieces of gear and a dye system that allows to color mulitple parts of your wardrobe, "cloning" isn't one of my fears for the game, at least for quite some time.  It's 10 times as detailed a customization system as SWTOR's already.

  • VegettoVegetto Member Posts: 841


    Originally posted by Eir_S

    Originally posted by Vegetto
    However, i do worry about customization and if everyone would be clones as such?
    Unlike most MMOs, GW2 has a sliding weight scale in addition to the typical height and appearance customization, which is quite extensive, including the weapon and armor skinning system that allows to put current stats on older or better looking pieces of gear and a dye system that allows to color mulitple parts of your wardrobe, "cloning" isn't one of my fears for the game, at least for quite some time.  It's 10 times as detailed a customization system as SWTOR's already.

    Finally. That's good then. I ask for three things in an MMO:

    1) A character that's an individual
    2) An expansive open world to explore
    3) Long-term goals that evolve over time.

    Really, stuff a human being would like and i dunno why devs don't think about that:

    "Hmm, what do i find fun? Can i put it into a game? Nah, sounds boring, i mean it's fun irl, but games are meant to be shit, i can't break the mould" lol

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  • RelGnRelGn Member Posts: 494

    Originally posted by LeegOfChldrn

     

    Today, I truly feel is the proper time to finally give up ALL hope for anything even close to a real MMO ever releasing again. UO, EQ, DAoC-- these are dead dreams. The only hope I have that remains will be the tiny glint in the eye of a small indie dev team or person who works on cracking older MMO's to update them (Everquest remake?). Perhaps a restoration of faith if Darkfall 2.0 server wipe ever comes to pass (and even then, Darkfall isn't anything special at all...just a PvP game...) and if I see early signs of Everquest 3 being an Everquest 1 remake.

    Yea I know, these dreams ACTUALLY died a loooong time ago with the release of awful expansions which severely altered the old games, but today I finally lay it to rest. There is no hope for the future: only corporate profit.

    Time to hit myself in the brain with a shovel repeatedly until I become the LCD, so I can play this vomit.

     

    For the last decade I've held on to hope that someone somewhere would release a sandbox MMO like UO, or a big huge sandbox PvE world like Everquest. (I know many of you believe EQ1 is a themepark, but it had few quests originally but a massive world to explore. It was a sandbox for many of us.) At the very least, a MMO that isn't ez-mode. Sadly, this hope is now gone. What little I had left the past few years has dried up.

    I honestly don't think it's ever going to happen now. The idea of a DAoC 2, UO 2, Everquest 1 remake (Vanguard fail?): these things are something that simply won't happen. Ever. It's nothing the Tera video did, but the simple fact...it was so boring I almost died watching it. My hope is gone now, entirely... it just won't happen. The best we can hope for is Vanguard and Darkfall...which is sad :(

    Soo u will realise to trust only blizzard products.

    All others just simply exist to make our life bad.

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  • PKJackCrowPKJackCrow Member Posts: 231

    I'm right there with you. I had so much fun with eq1 and never felt that way since. I downloaded the free 1-20 on rift just to kill some time but i havent actually fired it up yet sincei ave a 4 mo old kid that takes up alot of time. for now i have a couple games that keep me hoping but so far everything has not been entertaining.

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    I don't understand.

    You say at the start of your post that you've give up "ALL" hope.  But then your post goes on to explain that you have many other hopes.  And then your first reply within this thread speaks of yet more hope.

    Someone's being over dramatic here.

    I may share some of your viewpoints on MMORPGs being a headless genre now though.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Eir_S

    Originally posted by Vegetto

    However, i do worry about customization and if everyone would be clones as such?

    Unlike most MMOs, GW2 has a sliding weight scale in addition to the typical height and appearance customization, which is quite extensive, including the weapon and armor skinning system that allows to put current stats on older or better looking pieces of gear and a dye system that allows to color mulitple parts of your wardrobe, "cloning" isn't one of my fears for the game, at least for quite some time.  It's 10 times as detailed a customization system as SWTOR's already.

    Yeah, even 2 years ago when there were less then 10 different gear sets in the game, there wasn't much cloning going on. Now with more gear options and an improved character creation tool, running into your Doppleganger in Guild Wars 2 will be quite a special occassion.

     

    But anyway this thread was about the "so-called" lack of depth in MMORPGs and I find that not to be true. Sure maybe the more popular current titles may lack this "depth" the OP desires, but I see a bunch of MMORPGs in the pipeline that will hope to bring some of it back. Guild Wars 2 will have a lot of depth in its PvP system, ArcheAge will have some with its variety of sandbox options, The Secret World would have depth with its Skills System and so on. I don't see why the OP is hoping for something from game's (like a new Everquest or Darkfall 2.0) with no substance behind them.

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  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Vegetto

     




    Originally posted by fiontar





    Originally posted by Vegetto



    GW2 is being hyped to high hell, but it's different how? Just because it's got no sub? It's designed to be linear, but that's the market i suppose.






    I don't think you've done enough research on GW2. Being Buy to Play is very minor compared to the innovation in game design. I'm not sure were you get that it's linear. Every time you visit a zone it's going to be in a different state than the last time you visited. There are no linear quests out in the world, stuff happens in the world and you will see what's happening. You can participate, or not, but your action/inaction have consequences in what happens next. It doesn't all just recycle on a timer, either. If an Ogre army conquers one town after another until the Ogres own half the map, they will continue to own the map until the players manage to reconquer the towns, rebuild their fortifications and beat the Ogres back into the wilderness.

    Even the personal story mode is branching, rather than linear and starts out being customized to your character based on race, class and a series of biography questions you pick answers for.

    If you liked DaoC's Realm vs. Realm, you may find the only game since to do the concept justice, and possibly even offer an improvement on it, in GW2's World vs. World vs. World warfare. It's not three Realms that battle each other, but three game servers.

    I'm only scratching the surface of what the game looks to offer. One thing is for darn sure though, it is most definitely not linear. (Heck, the game is even designed to scale your character down in level for lower level content, for which you will receive XP and loot based on your true level. Not only is World PVE not linear, but you aren't even forced to follow a linear progression of zones as you level. You can go do what you want to do)!




     

    Hmm, impressive. Although, i would worry it will just be a zerging soloist game, no grouping, shit in chat, no social tools, just "kill-conquer-next". I think that was the thing i was trying to say, it's all dev created content that you can just do, then onto the next...

    ..Although if like you say, each battle is persistent and it's effects long-reaching, it may have a Planetside appeal, in which case, it may very well have alot going for it.

    However, i do worry about customization and if everyone would be clones as such?

    The game can be mostly played solo, but they also eliminated the penalties for grouping or even for helping random people. There is no mob tapping or kill stealing; everyone who participates in killing a mob gets as much XP as they would get killing it solo and as much loot as they would have gotten as well. You don't have to group with someone to be able to have your skills interact with each other. e.g. There are cross profession combos, like an Elementalist dropping a wall of fire and a ranged class shooting through it to gain flaming projectiles, etc...

    Mobs in the game will scale up or down in toughess, on a continual basis, depending on how many players are actively involved in the fight. Some of the scaling is toughness, but they will also gain access to additional skills that will make them more balanced for a group.

    In addition to the auto level scaling down, you can also actively sidekick a group member up in level. This eliminates a lot of the hassles that make it difficult for friends or guildmates to adventure together with people who level at a different pace.

    Also, GW2 does away with the "Holy Trinity" of Tank:DPS:Heal(support). All classes are basically Hybrids, but each does things in their own way, so you can chose a class based on your play style and what you find cool, rather than having a particular role limit your choices. No Trinity also means that group encounters can be designed to be a lot more dynamic.

    They really redesigned the fantasy MMORPG from the ground up. They didn't throw out everything just for the sake of it, some stuff is familiar, but a lot of the stale MMO design is gone. Everything is designed to work together and for a reason, rather than just having a bunch of different features and mashing them together, hoping it all works some how.

    I know it sounds like a lot of hype, but it looks like they may just deliver. I guess it could all still somehow end up a mess, but if so,  it would still be a fresh and original mess. :)

    I'm actually hopeful on this one and I'm a very, very jaded MMORPG vet who has experienced all the multitude of disappointments, (and the few good offerings), the genre has had to offer, from EQ period onward.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • YamotaYamota Member UncommonPosts: 6,593

    I agree it does not look good but there is hope in the form of ArcheAge and World of Darkness.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Master10K

    Originally posted by Eir_S


    Originally posted by Vegetto

    However, i do worry about customization and if everyone would be clones as such?

    Unlike most MMOs, GW2 has a sliding weight scale in addition to the typical height and appearance customization, which is quite extensive, including the weapon and armor skinning system that allows to put current stats on older or better looking pieces of gear and a dye system that allows to color mulitple parts of your wardrobe, "cloning" isn't one of my fears for the game, at least for quite some time.  It's 10 times as detailed a customization system as SWTOR's already.

    Yeah, even 2 years ago when there were less then 10 different gear sets in the game, there wasn't much cloning going on. Now with more gear options and an improved character creation tool, running into your Doppleganger in Guild Wars 2 will be quite a special occassion.

    Here is a short video showing just a sample of how powerful the character customization is in the game. All the examples in the video are Human Males, but you can see how much variety there as and the degree of fine tuning that can be done:

    http://www.youtube.com/watch?v=-TJDTv1aGR4

    As far as gear, there is a mechanism in game to allow the stats of one item to be transfered to the "skin" of another, and there are hundreds or even thousands of armors and clothing items through out the game. (They recently have said that with the rare exception of a few very iconic enemy armor sets, almost every armor or clothing you see an NPC wear in the game is available some where for players). On top of that, the dye system is extensive and costless. You get a palette of colors to start with, which you can freely apply to your armor and clothing. Most items have three seperate dyable color zones, so it isn't just changing the primary color of the item. Via game play, you can unlock more palettes. There are a total of over 400 dye shades that can be unlocked in the game.

    Also, the classes (professions) are split into armor weight classes; Light, Medium, Heavy. Any class can wear any armor from their weight class, so this is not a game where every member of a certain class looks basically the same, due to very limited, class based armor choices.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Yamota

    I agree it does not look good but there is hope in the form of ArcheAge and World of Darkness.

    I'm still waiting for some actual gameplay from World of Darkness before I can hope anything.

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  • LeegOfChldrnLeegOfChldrn Member Posts: 364

    Originally posted by xBlackBoxX

    LMFAO!!!!!!!!!!!!!!

    As if SWTOR doesn't have depth WAT ARE U SMOKING???

    SWTOR has all the depth u want for: story, pvpz, skillz, character building, wat more do u want???

    Here is a hint: stop whining and play the game!!!

    If they so simple, then why don't u own at them??

     

    I play SWTOR, and it is about as deep as a puddle of rain.

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