You say at the start of your post that you've give up "ALL" hope. But then your post goes on to explain that you have many other hopes. And then your first reply within this thread speaks of yet more hope.
Someone's being over dramatic here.
I may share some of your viewpoints on MMORPGs being a headless genre now though.
You underestimate the desperate plea of that which is hoped for.
You also failed to understand the very simple concept in the meaning of "It is finally time to give up hope..."
Giving up hope isn't something that happens instantly. "Okay, I deleted my hope. Done. It's gone."
It's a process, and I'm going through the final process of deleting my hope. If you actually cared to read the reply after my first reply which sparks yet more hope, you would realize that I realized that was a spark of hope.
I'm not being over dramatic, but YOU are failing to understand very simple concepts, most likely due to the fact that you do not understand the desperate hope of a real MMO gamer wishing for a MMORPG with depth.
Today, I truly feel is the proper time to finally give up ALL hope for anything even close to a real MMO ever releasing again. UO, EQ, DAoC-- these are dead dreams. The only hope I have that remains will be the tiny glint in the eye of a small indie dev team or person who works on cracking older MMO's to update them (Everquest remake?). Perhaps a restoration of faith if Darkfall 2.0 server wipe ever comes to pass (and even then, Darkfall isn't anything special at all...just a PvP game...) and if I see early signs of Everquest 3 being an Everquest 1 remake.
Yea I know, these dreams ACTUALLY died a loooong time ago with the release of awful expansions which severely altered the old games, but today I finally lay it to rest. There is no hope for the future: only corporate profit.
Time to hit myself in the brain with a shovel repeatedly until I become the LCD, so I can play this vomit.
For the last decade I've held on to hope that someone somewhere would release a sandbox MMO like UO, or a big huge sandbox PvE world like Everquest. (I know many of you believe EQ1 is a themepark, but it had few quests originally but a massive world to explore. It was a sandbox for many of us.) At the very least, a MMO that isn't ez-mode. Sadly, this hope is now gone. What little I had left the past few years has dried up.
I honestly don't think it's ever going to happen now. The idea of a DAoC 2, UO 2, Everquest 1 remake (Vanguard fail?): these things are something that simply won't happen. Ever. It's nothing the Tera video did, but the simple fact...it was so boring I almost died watching it. My hope is gone now, entirely... it just won't happen. The best we can hope for is Vanguard and Darkfall...which is sad
Soo u will realise to trust only blizzard products.
All others just simply exist to make our life bad.
I think you have it backwards.
Blizzard products are the reason every other MMORPG is bad.
Why do you assume that I suck at playing ez-mode MMORPG's?
I don't own at them because I don't love them? Because I don't blind myself and lie to myself calling shallow water deep like you do?
Part of the reason why I am so bored and hateful towards all these new MMORPG's is solely BECAUSE I own at them. Too well. They are so easy, there is no challenge. Finding myself #1 on the PvP scoreboards of [insert instance] or solo-ing Flashpoints on an OP Sage class doesn't mean I "own at them" but to you it probably does.
It's kindof hard to "own" something when it's ridiculously easy and provides no challenge.
I research "ownage" to the times in which I have to fight and struggle through difficulty and challenge and then overcome it with victory. "Now THAT is ownage."
I do not call falling asleep at the keyboard and waking up to a dead army of NPC's or top scores in PvP "ownage" in any regard. I call it boring.
I remember when I played Medal of Honor, I became so good at it I would pick the most gimped weapon and get scores of 60:1 or 60:2. I would snipe the snipers with a crappy auto-rifle (gimped weapon) when they were a tiny dot on my screen. I've never been better at ANY video game than I was in Medal of Honor Allied Assault.
Do you know how BORING it was for me? I was so good that the game provided no challenge. I'd join a losing match and it would win. I'd play and eventually die after farming the enemy team, and when I died I'd get really upset "WTF? HOW DID I DIE?!?!" Because dying was something that never happened. The MOMENT I realized this (got mad that i died bc I believed I was invincible) I quit the game and never returned, because of how arrogant and ridiculous I was to feel that way.
"Ownage" = Boring. Winning too easily = boring.
If I got fun from easy wins void of challenge, I'd just turn on an aim-bot and play BF3 all day. Instead, I get my thrills and giggles battling players that make me wonder "How are they so good?" and impress me with skills and tactics, not overpowered classes and cheat-mode abilities.
Originally posted by Mors.Magne Originally posted by xBlackBoxX LMFAO!!!!!!!!!!!!!! As if SWTOR doesn't have depth WAT ARE U SMOKING??? SWTOR has all the depth u want for: story, pvpz, skillz, character building, wat more do u want??? Here is a hint: stop whining and play the game!!! If they so simple, then why don't u own at them??
You must be a noob. Everything you have mentioned above is done in a very similar way in all themepark MMOs. And if you haven't noticed the repeat PvE in SWTOR in 95% of encounters, you must have a rubbish memory. As a previous poster said, Eve Online is really the Valhalla of MMORPGs because it is deep and it's PvP (unpredicatable humans). However, it's not perfect. Instant gratification in Eve doesn't happen every time you log in.
Add walking in stations and watch the sub rate increase tenfold...but the vets don't want that and threw a paddy, getting several of the dev team fired. They are the epitome of assholes.
As if SWTOR doesn't have depth WAT ARE U SMOKING???
SWTOR has all the depth u want for: story, pvpz, skillz, character building, wat more do u want???
Here is a hint: stop whining and play the game!!!
If they so simple, then why don't u own at them??
You must be a noob.
Everything you have mentioned above is done in a very similar way in all themepark MMOs.
And if you haven't noticed the repeat PvE in SWTOR in 95% of encounters, you must have a rubbish memory.
As a previous poster said, Eve Online is really the Valhalla of MMORPGs because it is deep and it's PvP (unpredicatable humans).
However, it's not perfect. Instant gratification in Eve doesn't happen every time you log in.
Add walking in stations and watch the sub rate increase tenfold...but the vets don't want that and threw a paddy, getting several of the dev team fired. They are the epitome of assholes.
This is a very interesting comment!
Personally, I am REALLY looking forward to walking in stations.
The problem is that it wasn't being developed quickly enough - Eve really needs proper new content every 6 months to keep it interesting.
Most of the devs that were fired were involved with another of CCP's projects - World of Darkness, I believe. This project has been put on ice. This game has nothing to do with Eve (personally, I think that the upcoming Secret World might have had something to do with CCP's decision).
I think walking in stations must come out, in some form or another, when DUST is released. This is because it offers a way of communication between the games.
Today, I truly feel is the proper time to finally give up ALL hope for anything even close to a real MMO ever releasing again. UO, EQ, DAoC-- these are dead dreams. The only hope I have that remains will be the tiny glint in the eye of a small indie dev team or person who works on cracking older MMO's to update them (Everquest remake?). Perhaps a restoration of faith if Darkfall 2.0 server wipe ever comes to pass (and even then, Darkfall isn't anything special at all...just a PvP game...) and if I see early signs of Everquest 3 being an Everquest 1 remake.
Yea I know, these dreams ACTUALLY died a loooong time ago with the release of awful expansions which severely altered the old games, but today I finally lay it to rest. There is no hope for the future: only corporate profit.
Time to hit myself in the brain with a shovel repeatedly until I become the LCD, so I can play this vomit.
For the last decade I've held on to hope that someone somewhere would release a sandbox MMO like UO, or a big huge sandbox PvE world like Everquest. (I know many of you believe EQ1 is a themepark, but it had few quests originally but a massive world to explore. It was a sandbox for many of us.) At the very least, a MMO that isn't ez-mode. Sadly, this hope is now gone. What little I had left the past few years has dried up.
I honestly don't think it's ever going to happen now. The idea of a DAoC 2, UO 2, Everquest 1 remake (Vanguard fail?): these things are something that simply won't happen. Ever. It's nothing the Tera video did, but the simple fact...it was so boring I almost died watching it. My hope is gone now, entirely... it just won't happen. The best we can hope for is Vanguard and Darkfall...which is sad
What I have come to understand over the years is that the New fanbase of these games dont know what we are talking about. I mean one dude in this thread even says SWTOR has depth "come on get back to planet earth"
Many MMO players these days are in the early twenties they wernt around 8-10 years ago. What you and I and many of the Old vets are talking about are Feelings and atmosphere that we as players created in those games. And you had to be there to understand what we are talking about. Its not really about mecanics or how easy MMOS have become to get into. Its about Comunity and comunity driven Worlds. Sadly the only place we get this Nowadays are in games like EvE online. I think the avrage players age in EVE online is around 28... Its a much more mature game.
Im 34 years old now and for example I used to get Irretated on my own father when we watched movies when I was younger, when he pointed out that "the plot had been done before" or that this dosent feel new etc... Its the same sort of thing.. His years of experince had made him see more and do more, and it granted him a larger perspective on things. But It annoyed the hell out of me. I now understand why he said what he did. Because I feel the same way when I try to explain it to the young kidds today... They just get annoyed at me... Because in the end its probably still new for them.. they havent experinced what I have and cant process it like I can.. "you can call it Burnout" but for me games are still fun, Skyrim was fun but I cant see myself investing the amount of time I used to In MMOS.. because they are just to shallow.. And by shallow I mean they have no sence of comunity or player driven content.
Originally posted by Mors.Magne Originally posted by Vegetto
Originally posted by Mors.Magne
Originally posted by xBlackBoxX LMFAO!!!!!!!!!!!!!! As if SWTOR doesn't have depth WAT ARE U SMOKING??? SWTOR has all the depth u want for: story, pvpz, skillz, character building, wat more do u want??? Here is a hint: stop whining and play the game!!! If they so simple, then why don't u own at them??
You must be a noob. Everything you have mentioned above is done in a very similar way in all themepark MMOs. And if you haven't noticed the repeat PvE in SWTOR in 95% of encounters, you must have a rubbish memory. As a previous poster said, Eve Online is really the Valhalla of MMORPGs because it is deep and it's PvP (unpredicatable humans). However, it's not perfect. Instant gratification in Eve doesn't happen every time you log in.
Add walking in stations and watch the sub rate increase tenfold...but the vets don't want that and threw a paddy, getting several of the dev team fired. They are the epitome of assholes. This is a very interesting comment! Personally, I am REALLY looking forward to walking in stations. The problem is that it wasn't being developed quickly enough - Eve really needs proper new content every 6 months to keep it interesting. Most of the devs that were fired were involved with another of CCP's projects - World of Darkness, I believe. This project has been put on ice. This game has nothing to do with Eve (personally, I think that the upcoming Secret World might have had something to do with CCP's decision). I think walking in stations must come out, in some form or another, when DUST is released. This is because it offers a way of communication between the games.
Yeh. I don't see why they protested over the captains quarters thing. I mean, it's clearly a slow implementation thing, but they moaned that it was disrupting space development. Well, it's a sandbox, there's only so much they can develop space, i can't think what more they can add to space that isn't there.
Ask anyone who doesn't play EvE who tried it, next to having not so interactive combat (keep at range/orbit, activate mods in order, then watch your shields), they will say this:
"I cannot get into the game playing as a ship. I don't want to be just a portrait" Followed by: "I don't actually see other people in game, just in chat and when i do get to a fight, they are just icons"
I think the biggest EvE draw is the community/corp bond that has developed, you are part of a team. But when you play the game, you are just a blip, in black space, with no one around and just a chat box...
..Walking in stations would end that, instead of a virtual community (like forums), you would have one you could actually see and interact with properly.
Yeh. I don't see why they protested over the captains quarters thing. I mean, it's clearly a slow implementation thing, but they moaned that it was disrupting space development. Well, it's a sandbox, there's only so much they can develop space, i can't think what more they can add to space that isn't there.
Ask anyone who doesn't play EvE who tried it, next to having not so interactive combat (keep at range/orbit, activate mods in order, then watch your shields), they will say this:
"I cannot get into the game playing as a ship. I don't want to be just a portrait"
Followed by:
"I don't actually see other people in game, just in chat and when i do get to a fight, they are just icons"
I think the biggest EvE draw is the community/corp bond that has developed, you are part of a team. But when you play the game, you are just a blip, in black space, with no one around and just a chat box...
..Walking in stations would end that, instead of a virtual community (like forums), you would have one you could actually see and interact with properly.
The whole 'drop in subs' for Incarna while 'increase in subs' for Crucible kinda proves that Flying In Space should take priority over Walking in Space.
There is heaps of stuff to develop, Farms and Fields, Tech nerfs, Ship balancing, a working Faction Warfare system, fixing low-sec etc etc.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
I'm happy to read more and more players understanding the fact that what makes a real change in MMOs are the mechanics, not the features.
Before a few monthes ago, I couldn't see any real forum member emphasizing on their importance (whatever forum it was), and the majority just glorified the features (real time combat, dialogs, events, or even just better graphics).
I keep writing that over my posts but, really, MMOs are 90% of combat in their current technology. So 90% of them is revolving around mechanics, especially since we're signing to execute those combats litterally for monthes (years ?).
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
I'm happy to read more and more players understanding the fact that what makes a real change in MMOs are the mechanics, not the features.
Before a few monthes ago, I couldn't see any real forum member emphasizing on their importance (whatever forum it was), and the majority just glorified the features (real time combat, dialogs, events, or even just better graphics).
I keep writing that over my posts but, really, MMOs are 90% of combat in their current technology. So 90% of them is revolving around mechanics, especially since we're signing to execute those combats litterally for monthes (years ?).
Iv been talking about changing mechanics for years now.. So its not new. I just think more people are catching up to us Vets.. Meaning they have been there and done that. Those people that got into the genre later then us are also begnining to get jaded and tired of the same old Mechanics the genre have been using for years now..
Evolution is at the core of human existance, stagnation leads to decay. If you dont evolve you die.. its the basics of evrything on this planet.... To bad mossy high payed development studios dont understand this..
I agree it does not look good but there is hope in the form of ArcheAge and World of Darkness.
I'm still waiting for some actual gameplay from World of Darkness before I can hope anything.
Well the hope is for now solely based on that it is CCP and that they would not create yet another dumbed down ThemePark WoW clone.
But I guess it is possible that they do so... who knows.
Again... still waiting for the tangible evidence that World of Darkness would be something to look forward to. At least with Guild Wars 2 & ArcheAge I have 1,000 of hours of gameplay to go by (though AA still has no Western Publisher).
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Um ... compared to "The Matrix" or "Sin City" or "Lilya 4-ver" or "The fifth Element" or ... ?
Not really. But "Galaxy Quest" can be named in one sentence with any of those and definitely belongs into my top 10 of movies.
Uh... I wouldn't include ANY of those in my top 10.
The Matrix and Fifth Element were pretty amazing, but even so, top 10? There are a looooooooooot of movies that put those to shame :P
It's also just a joke from the Simpsons from Comic Book Guy. Everything is the "Worst. Something. Ever." lol.
You listed good movies or great movies, but I am not impressed!
For Bruce Willis movies I'd definitely go with Unbreakable over Fifth Element.
All I know is I will NEVER enjoy Sixth Sense because my friend in jr.high told me the ending before i Ever watched it. It's the only movie I literally can never watch
Hmmm... here is a list of games coming out soon that seem to me to have depth:
1. ArcheAge
2. Dominus
3. World of Darkness
4. The Repopulation
5. Origins of Malu
Don't give up hope just yet. That's just a handful of games that I queried that have more depth than the average current MMO. There may even be more in games like TSW, GW2, WildStar, Pathfinder Online, Neverwinter, etc.
I'm happy to read more and more players understanding the fact that what makes a real change in MMOs are the mechanics, not the features.
Before a few monthes ago, I couldn't see any real forum member emphasizing on their importance (whatever forum it was), and the majority just glorified the features (real time combat, dialogs, events, or even just better graphics).
I keep writing that over my posts but, really, MMOs are 90% of combat in their current technology. So 90% of them is revolving around mechanics, especially since we're signing to execute those combats litterally for monthes (years ?).
Iv been talking about changing mechanics for years now.. So its not new. I just think more people are catching up to us Vets.. Meaning they have been there and done that. Those people that got into the genre later then us are also begnining to get jaded and tired of the same old Mechanics the genre have been using for years now..
Evolution is at the core of human existance, stagnation leads to decay. If you dont evolve you die.. its the basics of evrything on this planet.... To bad mossy high payed development studios dont understand this..
What is the change in combat mechanics you are looking for? TERA-like action oriented combat? MMOFPS, like Firefall? The combat mechanics of MMORPGs are almost a part of what makes a game fit into the MMORPG genre now. Essentially target something, click or use a hot-key to activate a skill. What can be done to evolve this? Really... I'm not saying I disagree, I just don't know how you'd change it and retain an MMORPG.
Comments
You underestimate the desperate plea of that which is hoped for.
You also failed to understand the very simple concept in the meaning of "It is finally time to give up hope..."
Giving up hope isn't something that happens instantly. "Okay, I deleted my hope. Done. It's gone."
It's a process, and I'm going through the final process of deleting my hope. If you actually cared to read the reply after my first reply which sparks yet more hope, you would realize that I realized that was a spark of hope.
I'm not being over dramatic, but YOU are failing to understand very simple concepts, most likely due to the fact that you do not understand the desperate hope of a real MMO gamer wishing for a MMORPG with depth.
I think you have it backwards.
Blizzard products are the reason every other MMORPG is bad.
You must be a noob.
Everything you have mentioned above is done in a very similar way in all themepark MMOs.
And if you haven't noticed the repeat PvE in SWTOR in 95% of encounters, you must have a rubbish memory.
As a previous poster said, Eve Online is really the Valhalla of MMORPGs because it is deep and it's PvP (unpredicatable humans).
However, it's not perfect. Instant gratification in Eve doesn't happen every time you log in.
Why do you assume that I suck at playing ez-mode MMORPG's?
I don't own at them because I don't love them? Because I don't blind myself and lie to myself calling shallow water deep like you do?
Part of the reason why I am so bored and hateful towards all these new MMORPG's is solely BECAUSE I own at them. Too well. They are so easy, there is no challenge. Finding myself #1 on the PvP scoreboards of [insert instance] or solo-ing Flashpoints on an OP Sage class doesn't mean I "own at them" but to you it probably does.
It's kindof hard to "own" something when it's ridiculously easy and provides no challenge.
I research "ownage" to the times in which I have to fight and struggle through difficulty and challenge and then overcome it with victory. "Now THAT is ownage."
I do not call falling asleep at the keyboard and waking up to a dead army of NPC's or top scores in PvP "ownage" in any regard. I call it boring.
I remember when I played Medal of Honor, I became so good at it I would pick the most gimped weapon and get scores of 60:1 or 60:2. I would snipe the snipers with a crappy auto-rifle (gimped weapon) when they were a tiny dot on my screen. I've never been better at ANY video game than I was in Medal of Honor Allied Assault.
Do you know how BORING it was for me? I was so good that the game provided no challenge. I'd join a losing match and it would win. I'd play and eventually die after farming the enemy team, and when I died I'd get really upset "WTF? HOW DID I DIE?!?!" Because dying was something that never happened. The MOMENT I realized this (got mad that i died bc I believed I was invincible) I quit the game and never returned, because of how arrogant and ridiculous I was to feel that way.
"Ownage" = Boring. Winning too easily = boring.
If I got fun from easy wins void of challenge, I'd just turn on an aim-bot and play BF3 all day. Instead, I get my thrills and giggles battling players that make me wonder "How are they so good?" and impress me with skills and tactics, not overpowered classes and cheat-mode abilities.
Everything you have mentioned above is done in a very similar way in all themepark MMOs.
And if you haven't noticed the repeat PvE in SWTOR in 95% of encounters, you must have a rubbish memory.
As a previous poster said, Eve Online is really the Valhalla of MMORPGs because it is deep and it's PvP (unpredicatable humans).
However, it's not perfect. Instant gratification in Eve doesn't happen every time you log in.
Add walking in stations and watch the sub rate increase tenfold...but the vets don't want that and threw a paddy, getting several of the dev team fired. They are the epitome of assholes.
All my hope is in Asia now, they're the only ones who still cherish the original MMORPG vision of vast open worlds.
Here is the west, we get lobby gear grinders with instanced content and zero immersion/depth/creativity.
TOR was the final nail in the coffin for me, never again.
This is a very interesting comment!
Personally, I am REALLY looking forward to walking in stations.
The problem is that it wasn't being developed quickly enough - Eve really needs proper new content every 6 months to keep it interesting.
Most of the devs that were fired were involved with another of CCP's projects - World of Darkness, I believe. This project has been put on ice. This game has nothing to do with Eve (personally, I think that the upcoming Secret World might have had something to do with CCP's decision).
I think walking in stations must come out, in some form or another, when DUST is released. This is because it offers a way of communication between the games.
What I have come to understand over the years is that the New fanbase of these games dont know what we are talking about. I mean one dude in this thread even says SWTOR has depth "come on get back to planet earth"
Many MMO players these days are in the early twenties they wernt around 8-10 years ago. What you and I and many of the Old vets are talking about are Feelings and atmosphere that we as players created in those games. And you had to be there to understand what we are talking about. Its not really about mecanics or how easy MMOS have become to get into. Its about Comunity and comunity driven Worlds. Sadly the only place we get this Nowadays are in games like EvE online. I think the avrage players age in EVE online is around 28... Its a much more mature game.
Im 34 years old now and for example I used to get Irretated on my own father when we watched movies when I was younger, when he pointed out that "the plot had been done before" or that this dosent feel new etc... Its the same sort of thing.. His years of experince had made him see more and do more, and it granted him a larger perspective on things. But It annoyed the hell out of me. I now understand why he said what he did. Because I feel the same way when I try to explain it to the young kidds today... They just get annoyed at me... Because in the end its probably still new for them.. they havent experinced what I have and cant process it like I can.. "you can call it Burnout" but for me games are still fun, Skyrim was fun but I cant see myself investing the amount of time I used to In MMOS.. because they are just to shallow.. And by shallow I mean they have no sence of comunity or player driven content.
You must be a noob.
Everything you have mentioned above is done in a very similar way in all themepark MMOs.
And if you haven't noticed the repeat PvE in SWTOR in 95% of encounters, you must have a rubbish memory.
As a previous poster said, Eve Online is really the Valhalla of MMORPGs because it is deep and it's PvP (unpredicatable humans).
However, it's not perfect. Instant gratification in Eve doesn't happen every time you log in.
Add walking in stations and watch the sub rate increase tenfold...but the vets don't want that and threw a paddy, getting several of the dev team fired. They are the epitome of assholes.
This is a very interesting comment!
Personally, I am REALLY looking forward to walking in stations.
The problem is that it wasn't being developed quickly enough - Eve really needs proper new content every 6 months to keep it interesting.
Most of the devs that were fired were involved with another of CCP's projects - World of Darkness, I believe. This project has been put on ice. This game has nothing to do with Eve (personally, I think that the upcoming Secret World might have had something to do with CCP's decision).
I think walking in stations must come out, in some form or another, when DUST is released. This is because it offers a way of communication between the games.
Yeh. I don't see why they protested over the captains quarters thing. I mean, it's clearly a slow implementation thing, but they moaned that it was disrupting space development. Well, it's a sandbox, there's only so much they can develop space, i can't think what more they can add to space that isn't there.
Ask anyone who doesn't play EvE who tried it, next to having not so interactive combat (keep at range/orbit, activate mods in order, then watch your shields), they will say this:
"I cannot get into the game playing as a ship. I don't want to be just a portrait"
Followed by:
"I don't actually see other people in game, just in chat and when i do get to a fight, they are just icons"
I think the biggest EvE draw is the community/corp bond that has developed, you are part of a team. But when you play the game, you are just a blip, in black space, with no one around and just a chat box...
..Walking in stations would end that, instead of a virtual community (like forums), you would have one you could actually see and interact with properly.
The whole 'drop in subs' for Incarna while 'increase in subs' for Crucible kinda proves that Flying In Space should take priority over Walking in Space.
There is heaps of stuff to develop, Farms and Fields, Tech nerfs, Ship balancing, a working Faction Warfare system, fixing low-sec etc etc.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
I'm happy to read more and more players understanding the fact that what makes a real change in MMOs are the mechanics, not the features.
Before a few monthes ago, I couldn't see any real forum member emphasizing on their importance (whatever forum it was), and the majority just glorified the features (real time combat, dialogs, events, or even just better graphics).
I keep writing that over my posts but, really, MMOs are 90% of combat in their current technology. So 90% of them is revolving around mechanics, especially since we're signing to execute those combats litterally for monthes (years ?).
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Iv been talking about changing mechanics for years now.. So its not new. I just think more people are catching up to us Vets.. Meaning they have been there and done that. Those people that got into the genre later then us are also begnining to get jaded and tired of the same old Mechanics the genre have been using for years now..
Evolution is at the core of human existance, stagnation leads to decay. If you dont evolve you die.. its the basics of evrything on this planet.... To bad mossy high payed development studios dont understand this..
Well the hope is for now solely based on that it is CCP and that they would not create yet another dumbed down ThemePark WoW clone.
But I guess it is possible that they do so... who knows.
My gaming blog
Again... still waiting for the tangible evidence that World of Darkness would be something to look forward to. At least with Guild Wars 2 & ArcheAge I have 1,000 of hours of gameplay to go by (though AA still has no Western Publisher).
NEVER GIVE UP! NEVER SURRENDER!
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I dont need to give up hope, I already have it - Vanguard.
The thing missing from Vanguard is players, not game quality or depth.
Yep
I'd be playing Vanguard right now if it was full of players like it was at launch.
Best. Movie. EVER.
Lol, perfect. This is exactly what I thought...
Enter a whole new realm of challenge and adventure.
Um ... compared to "The Matrix" or "Sin City" or "Lilya 4-ver" or "The fifth Element" or ... ?
Not really. But "Galaxy Quest" can be named in one sentence with any of those and definitely belongs into my top 10 of movies.
I wish it wasn't set in space.. I can't stand having a spaceship as avatar.
Eve rules and features set in a Scifi ground setting now that would almost be the ultimate mmorpg.
Add FPS shooting and it would be the near perfect game.
Uh... I wouldn't include ANY of those in my top 10.
The Matrix and Fifth Element were pretty amazing, but even so, top 10? There are a looooooooooot of movies that put those to shame :P
It's also just a joke from the Simpsons from Comic Book Guy. Everything is the "Worst. Something. Ever." lol.
You listed good movies or great movies, but I am not impressed!
For Bruce Willis movies I'd definitely go with Unbreakable over Fifth Element.
All I know is I will NEVER enjoy Sixth Sense because my friend in jr.high told me the ending before i Ever watched it. It's the only movie I literally can never watch
Please keep your FPS shooting out of my MMORPG's.
If I wanted FPS shooting, I'd play a FPS game... which I do.
I'd much rather have a MMOFPS and a SEPARATE MMORPG than to have a MMORPG with FPS shooting.
Unless it's a Cyberpunk MMORPG called Neocron. Then you can have your FPS shooting in MMORPG :P
I loved Neocron...*sigh*...
Hmmm... here is a list of games coming out soon that seem to me to have depth:
1. ArcheAge
2. Dominus
3. World of Darkness
4. The Repopulation
5. Origins of Malu
Don't give up hope just yet. That's just a handful of games that I queried that have more depth than the average current MMO. There may even be more in games like TSW, GW2, WildStar, Pathfinder Online, Neverwinter, etc.
What is the change in combat mechanics you are looking for? TERA-like action oriented combat? MMOFPS, like Firefall? The combat mechanics of MMORPGs are almost a part of what makes a game fit into the MMORPG genre now. Essentially target something, click or use a hot-key to activate a skill. What can be done to evolve this? Really... I'm not saying I disagree, I just don't know how you'd change it and retain an MMORPG.