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Mortal online just like Ultima online/eve online.

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  • BiskopBiskop Member UncommonPosts: 709

    Originally posted by username509

    The only thing MO is lacking that Eve has is the grind.  

    Wait, wait... What?

    You must understand that bizarre statements like this only hurt your cause; anyone with an interest in sandbox games knows that EvE has an enormous world, well-functioning, polished and complex gameplay, multiple playstyle options, a working risk vs reward system, a deep player economy, large-scale empire building and territory warfare with meaning, and most of all: lots of players of many different types.

    MO has... hm, let me think. Yeah, buggy and glitchy gameplay in a tiny, empty world, nothing to do besides buggy PvP and shallow crafting, a horribly designed risk vs reward system (90% of the server being red RPKs or blue griefers since it's the only viable playstyle), no economy,  shallow and meaningless territory control without real empire building, and perhaps 200 players on a good day.

    {mod edit}

     

  • StarIStarI Member UncommonPosts: 987

    Originally posted by Biskop

    Wait, wait... What?

    You must understand that bizarre statements like this only hurt your cause; anyone with an interest in sandbox games knows that EvE has an enormous world, well-functioning, polished and complex gameplay, multiple playstyle options, a working risk vs reward system, a deep player economy, large-scale empire building and territory warfare with meaning, and most of all: lots of players of many different types.

    MO has... hm, let me think. Yeah, buggy and glitchy gameplay in a tiny, empty world, nothing to do besides buggy PvP and shallow crafting, a horribly designed risk vs reward system (90% of the server being red RPKs or blue griefers since it's the only viable playstyle), no economy,  shallow and meaningless territory control without real empire building, and perhaps 200 players on a good day.

    {mod edit}

     

    You know you can look at our real life world and say: "What a shit hole full of egoizm and selfishnes. People dieing every day... murdering, robbing, wars,...! Misery everywhere..."

    Or you can try stay positive and search for beauty and live peacefuly. Although there realy is a lot of misery around, you learn to value more positive aspects of life - even more so.

    And we could say exactly the same for MO.

    The beauty is it's getting much better. Sure there's still a long way and sure it will die one day, but so are we. All of us.

     

    [mod edit] Did you realy get such a nightmare experience?

  • BiskopBiskop Member UncommonPosts: 709

    Originally posted by StarI

     

    You know you can look at our real life world and say: "What a shit hole full of egoizm and selfishnes. People dieing every day... murdering, robbing, wars,...! Misery everywhere..."

    Or you can try stay positive and search for beauty and live peacefuly. Although there realy is a lot of misery around, you learn to value more positive aspects of life - even more so.

    And we could say exactly the same for MO.

    The beauty is it's getting much better. Sure there's still a long way and sure it will die one day, but so are we. All of us.

     

    [mod edit]. Did you realy get such a nightmare experience?

    [mod edit]I'm just a gamer who once bought into the hype and thought MO would become great, got fed up with MO's constant failure to deliver and with SV and their incompetence, and now keep watching and discussing the game because doing so entertains me. Because let's face it, no other game has this amount of drama and scandal - just reading this forum calls for serious popcorn consumption.

    Btw it's funny with these assumptions of paid haters bashing MO. There's no need for that; SV is doing a fine job producing disgruntled ex-players who give the game bad press because they feel cheated and deceived. I know you're new to MO so I don't expect you to understand, but I'm sure you will one day.

     

  • KyleranKyleran Member LegendaryPosts: 44,078

    Originally posted by username509

    Originally posted by Toferio


    Originally posted by username509

    I don't care how SV is doing financially as long as they keep making this fantasy based Eve Online clone I'll be happy.

    Only thing MO has that is like EvE is the EULA, which MO ripped off :P

    The only thing MO is lacking that Eve has is the grind.  

    Except of course, EVE has no grind at all.... such an odd statement for you to make.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Axllow18Axllow18 Member UncommonPosts: 400

    I could swear tree chopping and mining grind existed in MO...

    Must be imagining things or something.

     

    Also, on topic; no MO is nothing like Eve Online. For the very basic fact that Eve Online actually works.

  • StarIStarI Member UncommonPosts: 987

    [mod edit]

  • ToferioToferio Member UncommonPosts: 1,411

    [mod edit]

  • osmundaosmunda Member Posts: 1,087

    Eve is not just like Ultima online. 

    Mortal Online is not "just like" either of them.

    The developers do strive for some of the qualities that EVE and Ultima have in common.  How well they succeed at it is another matter.

  • BiskopBiskop Member UncommonPosts: 709

    [mod edit - let's stay on topic!]

  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    Let's stick to discussing the topic at hand and nto the behavior or agenda of other users. Thanks!

  • kakasakikakasaki Member UncommonPosts: 1,205

    Originally posted by osmunda

    Eve is not just like Ultima online. 

    Mortal Online is not "just like" either of them.

    The developers do strive for some of the qualities that EVE and Ultima have in common.  How well they succeed at it is another matter.

    I think this is a fair assesment...

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • TorgrimTorgrim Member CommonPosts: 2,088

    Took EVE about 2 years to get what we call launch ready, let's see what happends with Awakening.

    If it's not broken, you are not innovating.

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by Biskop

    Originally posted by username509

    The only thing MO is lacking that Eve has is the grind.  

    Wait, wait... What?

    You must understand that bizarre statements like this only hurt your cause; anyone with an interest in sandbox games knows that EvE has an enormous world, well-functioning, polished and complex gameplay, multiple playstyle options, a working risk vs reward system, a deep player economy, large-scale empire building and territory warfare with meaning, and most of all: lots of players of many different types.

    MO has... hm, let me think. Yeah, buggy and glitchy gameplay in a tiny, empty world, nothing to do besides buggy PvP and shallow crafting, a horribly designed risk vs reward system (90% of the server being red RPKs or blue griefers since it's the only viable playstyle), no economy,  shallow and meaningless territory control without real empire building, and perhaps 200 players on a good day.

    {mod edit}

     

    You do understand that EVE has no landmass, no characters/avitars in play...   and that EVERYTHING you've just said^ is imaginary and in ur head..  

     

    EVE is nothing but zones..   you fly around in space (no landmass), never getting out of your ship. Everything in EVE is fake...  like entering a space station (lol... too funny) as you do not actually ever dock @ a Space Stationm one only need to get close ,to be "zoned into" a static web-page that tries to make you believe your on some space station... lol

    Yet, u cannot get out and walk that massive space station and visit the 5k ships there...    EVE is a misnomer and cannot be compared to any other MMO, because it uses non-landmass. (All land is fake)

    Thus it's server structure is different. 

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • ShabaleShabale Member UncommonPosts: 44

    The server still keeps track of your x y z coordinates, while checking with all the other avatars arounds in the same zone, I don't see how it's so different from all other mmos. Having no solid ground doesn't change much on the server's side.

    And with the latest patches they introduced real human models that can walk in stations and such, and plans to make some public area to interact with others too.

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by Shabale

    The server still keeps track of your x y z coordinates, while checking with all the other avatars arounds in the same zone, I don't see how it's so different from all other mmos. Having no solid ground doesn't change much on the server's side.

    And with the latest patches they introduced real human models that can walk in stations and such, and plans to make some public area to interact with others too.

     

    That doesn't matter, it still isn't real.

     

    You will not casually be at the Space Station bank and have a plethora of textures from all the thousands of people who are there. It will just be a "instanced simulation" they allows you to move about to make you believe & interact with the space station better. Not real..

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • BiskopBiskop Member UncommonPosts: 709
    "Real".. When is a game ever "real"?

    Regardless of personal opinions, there is no denying that EvE is a working sandbox game with multiple playstyle options, an actual economy, real territory warfare, and a large playerbase - at least considered it's a niche game
  • sakkdaddysakkdaddy Member UncommonPosts: 45

    I'm not interested in the trolling stuff, just wanted a bit of information about Mortal Online if some of you can share.

    I played for the first half year it was out, then revisted a few months later with a trial account, but haven't checked in on MO in almost a year.  

     

    - Is the population now close to what it was at launch?  Or even month 2 or 3 after launch?

    - Is the war and player conflict aspect of the game better than before?  Keeps were just timesinks, and I read about some new territory and taxing improvements to make war more meaningful, but does it actually work?  I got terribly bored with nothing to do but hunt down wisent farmers and pick fights with packs of blues at city borders.

    - Are there meaningful things to do other than kill each other and focus on player conflict?  Fishing seemed really boring, but a step in the right direction.  Is there a bounty system yet, or player-made quest system, or even dungeons that are actually challenging and take a group with coordination?  The only things other than killing folks before were to go into some very buggy dungeons and farm some materials and gold to be used to kill more people with.

    - Of the last 5 patches to the game, how many were done well?  How many introduced serious bugs?  One of my biggest complaints when playing MO was that it felt like there was no QA at all before patches went live, and we ended up beta testing a game with very serious crashes.  If your crosshair touched a mount then you would crash, for instance, which is really horrible in an open pvp game.  There were many other serious bugs like this that went live and stayed live for weeks even.  Is it better now?

     

     

    I would just like some honest answers, because I am still hunting for that next-generation UO with lots of content.  I'm pretty disappointed with the "sandbox deathmatches" but if MO has really improved, or Darkfall 2.0 looks promising, I will definitely try them again.

     

     

     

    --Khel

     

     

    edit:  why is my post getting flagged as spam...wtf?

  • sandboxluvsandboxluv Member Posts: 56

    Originally posted by sakkdaddy

    I'm not interested in the trolling stuff, just wanted a bit of information about Mortal Online if some of you can share.

    I played for the first half year it was out, then revisted a few months later with a trial account, but haven't checked in on MO in almost a year.  

     

    - Is the population now close to what it was at launch?  Or even month 2 or 3 after launch?

    No the pop is not even close to launch numbers.

    - Is the war and player conflict aspect of the game better than before?  Keeps were just timesinks, and I read about some new territory and taxing improvements to make war more meaningful, but does it actually work?  I got terribly bored with nothing to do but hunt down wisent farmers and pick fights with packs of blues at city borders.

    Keeps are still time sinks, Taxation has been disabled for a long time, the new territory control system is either a place holder or a lot more needs to be added to it.  With butchery in good luck finding wisent hunters.

    - Are there meaningful things to do other than kill each other and focus on player conflict?  Fishing seemed really boring, but a step in the right direction.  Is there a bounty system yet, or player-made quest system, or even dungeons that are actually challenging and take a group with coordination?  The only things other than killing folks before were to go into some very buggy dungeons and farm some materials and gold to be used to kill more people with.

    Still only 2 dungeons (Risar and Spider which are buggy often)  no bounty system, there is a task system but it is very buggy and no one I know uses it, There still is no real reason to fight.  There has beena  big war to get AQ out of GK which lead to bannings and someone using a GM account to delete houses and ban people read some of the other topics and you can catch up on that.

    - Of the last 5 patches to the game, how many were done well?  How many introduced serious bugs?  One of my biggest complaints when playing MO was that it felt like there was no QA at all before patches went live, and we ended up beta testing a game with very serious crashes.  If your crosshair touched a mount then you would crash, for instance, which is really horrible in an open pvp game.  There were many other serious bugs like this that went live and stayed live for weeks even.  Is it better now?

     Patches still bring bugs, Or place holders or disabled content "to be fixed".  My number 1 hated bug right now is a shield crash bug.  You can crash everyone around you with your shield ( I won't say how it is done) and it has been in the game for 4-5 months.

    I would just like some honest answers, because I am still hunting for that next-generation UO with lots of content.  I'm pretty disappointed with the "sandbox deathmatches" but if MO has really improved, or Darkfall 2.0 looks promising, I will definitely try them again.

     It is still a kind of sandbox deathmatch.  Awakening is supposed to fix pve but time will tell on that one.

     

     

    --Khel

     

     

    edit:  why is my post getting flagged as spam...wtf?

     

  • StarIStarI Member UncommonPosts: 987

    Originally posted by sakkdaddy

    I would just like some honest answers, because I am still hunting for that next-generation UO with lots of content.  I'm pretty disappointed with the "sandbox deathmatches" but if MO has really improved, or Darkfall 2.0 looks promising, I will definitely try them again.

     

    --Khel

     

    edit:  why is my post getting flagged as spam...wtf?

     

    Spam? Probably because you couldn't be arsed to read a few threads from last month, which would give you a good insight of current state. -A good insight- IF you know your way around forums and know how to read between lines. Because these forums are filled with all kind of people, which includes people who love MO and will tell you only good aspects of it while avoiding to speak about grey areas, and people who got to hate MO due to whatever reasons and will only point out any bad thing they can think of.

    If you want honesty, than you're at wrong place. The right place for you would be free 14 day trial - which you can take and make your own opinion.

  • karmathkarmath Member UncommonPosts: 904

    I really don't understand why people keep posting about this game. Its a stain on the sandbox genre. Not responding to these threads in the future that are most likely posted by SV staff (yes, they have been caught doing this) will get the game less attention and will hopefully die and be forgotten.

  • sakkdaddysakkdaddy Member UncommonPosts: 45

    Originally posted by StarI

    Originally posted by sakkdaddy



    I would just like some honest answers, because I am still hunting for that next-generation UO with lots of content.  I'm pretty disappointed with the "sandbox deathmatches" but if MO has really improved, or Darkfall 2.0 looks promising, I will definitely try them again.

     

    --Khel

     

    edit:  why is my post getting flagged as spam...wtf?

     

    Spam? Probably because you couldn't be arsed to read a few threads from last month, which would give you a good insight of current state. -A good insight- IF you know your way around forums and know how to read between lines. Because these forums are filled with all kind of people, which includes people who love MO and will tell you only good aspects of it while avoiding to speak about grey areas, and people who got to hate MO due to whatever reasons and will only point out any bad thing they can think of.

    If you want honesty, than you're at wrong place. The right place for you would be free 14 day trial - which you can take and make your own opinion.

     

    I skimmed through a few, talking about population increases and AQ drama, but just wanted a quick summary of how exactly the game has improved over the last year.  I honestly had fun the first few months despite all of the bugs and SV's unprofessionalism.  The main problem with the game was that not enough players stuck around.

     

     

    BTW it's pretty bad form to insult the users of a forum, while at the same time contributing to the problem.  I just asked for some information, and you responded in classic troll fashion.

     

    @sandboxluv - thanks

  • StarIStarI Member UncommonPosts: 987

    Originally posted by sakkdaddy

    Originally posted by StarI


    Originally posted by sakkdaddy



    I would just like some honest answers, because I am still hunting for that next-generation UO with lots of content.  I'm pretty disappointed with the "sandbox deathmatches" but if MO has really improved, or Darkfall 2.0 looks promising, I will definitely try them again.

     

    --Khel

     

    edit:  why is my post getting flagged as spam...wtf?

     

    Spam? Probably because you couldn't be arsed to read a few threads from last month, which would give you a good insight of current state. -A good insight- IF you know your way around forums and know how to read between lines. Because these forums are filled with all kind of people, which includes people who love MO and will tell you only good aspects of it while avoiding to speak about grey areas, and people who got to hate MO due to whatever reasons and will only point out any bad thing they can think of.

    If you want honesty, than you're at wrong place. The right place for you would be free 14 day trial - which you can take and make your own opinion.

     

    I skimmed through a few, talking about population increases and AQ drama, but just wanted a quick summary of how exactly the game has improved over the last year.  I honestly had fun the first few months despite all of the bugs and SV's unprofessionalism.  The main problem with the game was that not enough players stuck around.

     

     

    BTW it's pretty bad form to insult the users of a forum, while at the same time contributing to the problem.  I just asked for some information, and you responded in classic troll fashion.

     

    @sandboxluv - thanks

     

    I don't think you're ready for MO if you get insulted so quickly - on forums.

  • sakkdaddysakkdaddy Member UncommonPosts: 45

    I wasn't insulted -- just letting you know that you were contributing to a problem rather than being helpful.  I also played the game for 6 months at release, deep red from the start, so was amused to read that I might not be ready to play MO.  My question was simply:  Is MO worth my time yet?

    Anyway, if you want to continue this discussion, feel free to send me a PM.

     

    --Khel

  • wartyxwtwartyxwt Member Posts: 172

    Have they improved the interface yet? I was shocked to find it worse than darkfalls, and that is a terrible interface.

  • ltankltank Member UncommonPosts: 293

    Originally posted by Ltank

      

    I skimmed through a few, talking about population increases and AQ drama, but just wanted a quick summary of how exactly the game has improved over the last year.  I honestly had fun the first few months despite all of the bugs and SV's unprofessionalism.  The main problem with the game was that not enough players stuck around.

     

     

    BTW it's pretty bad form to insult the users of a forum, while at the same time contributing to the problem.  I just asked for some information, and you responded in classic troll fashion.

     

    @sandboxluv - thanks

     

    Simply put, wait for the Awakening expansion due in April.

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