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Mortal online just like Ultima online/eve online.

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Comments

  • StarIStarI Member UncommonPosts: 987

    Originally posted by sakkdaddy

    I wasn't insulted -- just letting you know that you were contributing to a problem rather than being helpful.  I also played the game for 6 months at release, deep red from the start, so was amused to read that I might not be ready to play MO.  My question was simply:  Is MO worth my time yet?

    Anyway, if you want to continue this discussion, feel free to send me a PM.

     

    --Khel

     

    If you want to talk in PMs than you maybe should be PMing me instead telling me to - untill you do so, I'll answer you here.

     

    Anyway, you seem confused and don't like advices. I told you you shouldn't be searching for real answers around here, there are much much better ways and if you loved MO for half a year AT RELEASE, than I don't understand how you don't see that yourself.

    Unless your intentions were elsewhere?

    Seeing you first told me I insulted you and than a post later claim you're not insulted ... I have to wonder.

  • sakkdaddysakkdaddy Member UncommonPosts: 45

    http://mortalinfo.com/complete-guide-to-awakening/

     

    Gotcha, yeah this seems like it's heading in the right direction at least.  I wonder if they can deliver it decently though without a lot of gamebreaking bugs.  =

  • ltankltank Member UncommonPosts: 293

    Originally posted by wartyxwt

    Have they improved the interface yet? I was shocked to find it worse than darkfalls, and that is a terrible interface.

    Awakening in april will bring a new UI programmed in Flash Scaleform.

  • ToferioToferio Member UncommonPosts: 1,411

    -edit: looks like the post I was quoting got deleted-
  • sandboxluvsandboxluv Member Posts: 56

    Originally posted by Rabidz

    MO is the closest thing we have the UO right now.

    Absolute rubbish. 

     

    Is it perfect, no? Is it totally polished , no? Yes there are a couple bugs you will encounter but partially this is because it is such a complex game and has so much depth that there is bound to be bugs. Games like WOW have polish but they are kiddie games with linear, stupid quests which dont impact the world- In MO we make real History to the game. We can do anything.

     So now the game has lots of bugs because it is complex???  It coulnd't be because they devs do not know how to code???

    MO has a great and dedicated staff, top notch customer service and gms because they CARE- Unlike those big studios who just want your money.

     This is absolutley not true I do not even know how many times I waited weeks on a ticket and got a 1 sentence answer that did not solve my ticket.  And cause they care???  LOL I do nto know how many times they do not fix things unless people blatantly abuse it or post vids of it when they know it exsists.

    IN MO- WE MAKE REAL HISTORY.

     LOLLOLOLLOL

    but haters gotta hate =/

    [mod edit]

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I played UO from '99 to about 2003/2004.

    MO, DF, EvE...

    nothing like UO.

     

  • sandboxluvsandboxluv Member Posts: 56

    Originally posted by Rabidz

    Sandbox, when is the last time you played?

    Playing now do you read the forums?  But my sub runs out first week next month.

    First, I am sorry to hear that you waited so long on a support ticket- This has not been my experience. I began playing about four months ago and , yes, I heard there was alot of difficulties with the game - But much has been fixed.

    No it has not.  Do you want me to list exploits and bugs that are still in the game that have been in longer than your 4 months of playing?

     

    In my six months of play , support has been top notch. I am sure there are exceptions (as with all MMO's) but SV really care about its community and does its best.

    I thought you just said you have been playing 4 months how did it turn to 6 in the new paragraph???   And SV caring about the communtiy is an opinion.

    I think you should give it another shot- You might be surprised. =)

    Playing now...

    MO is a developed byt a small team (as I am sure you know) and while this means there will be some problems and things will take a bit longer- They CARE. They actually read the forums and take the time to corospond with players in a meaningful way which makes the game grow very dynamicly.

    LOL this is a joke I will take one topic RUS has built a tower in a place no one can get to and people for days have been asking in the forums if it is legal with no answer and we have been begging for one.....

    The game has improved FAR beyond its initial release. Many bugs have been fixed/adressed and they are working on the rest.

    If you just started playing how do you know what has improved since when?

    And yes, a very complex system is MUCH harder to make run smoothly than a theme park quest grind. IN  MO its like a living world kingdom simulater where EVRYONE has a stake in the game.

    No it is not a living world kingdom simulator please stop marketing.

    And with AQ gone this is a prime time to join the fight for dominance- Now is the time to make HISTORY yourself.... And I think you would enjoy it and be happy with the state the game is NOW in.

    LOL dude PLEASE stop MARKETING>

    -Just give it a chance. Thewre is no reason to be so hateful towards this game.

    I am not being hateful when have you read I said this game sux so bad I hate it it is shit.   I love that if someone does not agree with your marketing I mean point of view they are labeled a hater...

     

  • xDayxxDayx Member Posts: 712

    Mortal Online is almost  the perfect concept for an MMO and they have alot of cool mechanics in the game. However, SV's ability to execute is mediocre at best.

    2 reasons why I say mediocre at best

    1) Bugs/Hacks/Exploits that are used by the people below in #2.

    2) Mechanics that dont punish criminals enough. Most of the community is red(criminals). <--- This would be fine if most of them roleplayed evil but alot of community plays to stroke their 19 year old E-peen.

     

     

  • JakdstripperJakdstripper Member RarePosts: 2,410

    MO will never be anything more then what it currently is until somebody new and competent takes over from Henrik. he just has no clue how to make a video game or run a business. i'm not hating i'm just stating a fact.i should know for i subbed to this game for a year and half.

     

  • argiropargirop Member UncommonPosts: 300

    Originally posted by sandboxluv

    Originally posted by Rabidz

     

    In my six months of play , support has been top notch. I am sure there are exceptions (as with all MMO's) but SV really care about its community and does its best.

    I thought you just said you have been playing 4 months how did it turn to 6 in the new paragraph???   And SV caring about the communtiy is an opinion.

     

     Less questions you are asking... less lies of the type "i m typing slowly and took me approximately 2 months to finish my last post" you will probably have to read.

     

  • BiskopBiskop Member UncommonPosts: 709

    Originally posted by Rabidz

    but haters gotta hate =/

    And PR spammers are gonna spam, it seems...

    Give up already.

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by Biskop

    "Real".. When is a game ever "real"?



    Regardless of personal opinions, there is no denying that EvE is a working sandbox game with multiple playstyle options, an actual economy, real territory warfare, and a large playerbase - at least considered it's a niche game

     

    EVE is insignificant to any other MMO, because it doesn't have land, or Player Characters (or even NPC's).

     

    Secondly, EVE is not a true sandbox, because the Space Stations themselves are not dockable... you ZONE into them, just like a City or Dungeon in a typical MMO. They are fake... just like the many, many planets that you cannot enter their atmoshpere and land on. All fake, meant to add color to the otherwise dreary & empty gameworld.

    EVE is a meta game, roleplaying played out more in your mind, than on paper (screen). & is one of the best roleplaying games out there..! 50% of your time playing is spent while sleeping KNOWING your building your ship up on mods.

    Pure RP.

     

     

    Trick is, just don't compare EVE to any other game, it is pointless.

     

     

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • keitholikeitholi Member UncommonPosts: 140

    Originally posted by Lustien

    Mortal Online is steadly getting better and better, it population slowly growing, the game is getting more and more stable with each patch. Kinda reminds me of UO and eve online, they both had really hard launches.

    Mortal Online is not going anywhere anytime soon and it going to get better and bettter. I can't wait till the new expansion comes out which will open up the game to the PVE market.

    Don't you guys just think mortal online is one of those games? those hidden gems that will just eventually explode and change how MMO's are done.

    I think mortal online may have enough influence in the future to change people perpesective on sandboxes and mmos in general.

    The market could have gone down 2 routes, the UO route or the Everquest route. Currently there is a lack of UO type games, but a abundance of Everquest type games.

    There are people here who have hope in SV!

     

     

    How much are they paying you to post here?  They had what, 8 years of development and it's been in release for almost 2 years now, and the game is STILL little more than a beta quality game. Most of the game features don't work and the list of broken shit is WAYYYY longer than the list of things working.

     

    To compare this steaming pile of doo-doo to games like Eve and UO is just wrong. Eve had more content in Beta, than MO will EVER have, and UO is the king of sandbox games that was better in 97' than this game could ever hope to achieve. Go crawl back under your rock.

  • GeroltGerolt Member Posts: 98

    Originally posted by Phelcher

    EVE is insignificant to any other MMO, because it doesn't have land, or Player Characters (or even NPC's).

     Umm it doesn't have land but sectors to fight over, and of course there are player characters? Ten thousands of them at a time. And even NPCs. Lots of them.

    Secondly, EVE is not a true sandbox, because the Space Stations themselves are not dockable... you ZONE into them, just like a City or Dungeon in a typical MMO. They are fake... just like the many, many planets that you cannot enter their atmoshpere and land on. All fake, meant to add color to the otherwise dreary & empty gameworld.

    Well docking means to .. zone in? What's the difference? That's docking. Who cares if you can and have to fly into the docking station or not? Your sandbox definition depends on how many meters you can run? What the hay?

    EVE is a meta game, roleplaying played out more in your mind, than on paper (screen). & is one of the best roleplaying games out there..! 50% of your time playing is spent while sleeping KNOWING your building your ship up on mods.

    Role-playing happens in heads..?

    Pure RP.

     

     

    Trick is, just don't compare EVE to any other game, it is pointless.

  • PhelcherPhelcher Member CommonPosts: 1,053
    Originally posted by Gerolt


    Originally posted by Phelcher
    EVE is insignificant to any other MMO, because it doesn't have land, or Player Characters (or even NPC's).
     Umm it doesn't have land but sectors to fight over, and of course there are player characters? Ten thousands of them at a time. And even NPCs. Lots of them.
    Secondly, EVE is not a true sandbox, because the Space Stations themselves are not dockable... you ZONE into them, just like a City or Dungeon in a typical MMO. They are fake... just like the many, many planets that you cannot enter their atmoshpere and land on. All fake, meant to add color to the otherwise dreary & empty gameworld.
    Well docking means to .. zone in? What's the difference? That's docking. Who cares if you can and have to fly into the docking station or not? Your sandbox definition depends on how many meters you can run? What the hay?
    EVE is a meta game, roleplaying played out more in your mind, than on paper (screen). & is one of the best roleplaying games out there..! 50% of your time playing is spent while sleeping KNOWING your building your ship up on mods.
    Role-playing happens in heads..?
    Pure RP.
     
     
    Trick is, just don't compare EVE to any other game, it is pointless.

     

    Was that^ a joke?

    I have been playing EVE since beta. Most of the people who play are much older than the typical MMo player and like I said, nearly 50% of the game (of the phun) comes while dreaming/anticipating your next move & building up for it.

    EVE is all about role-playing and bravado on the forums (& in chat)... the actual combat is more like practice.


    As for player characters..? Where?, I have never seen a one. I can see their ships, not them. I cannot dock in open space, get on their ship and walk around... just more fables from people who are fooled into beleiving they play an open game.

    When I use to play EQ, I could do a /who all.. that doesn't mean I can see them, or are playing with them. Ur point?



    From a pure technical standpoint, MO is way more a sandbox than EVE.

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • BiskopBiskop Member UncommonPosts: 709

    Originally posted by Phelcher

     

    Was that^ a joke? I have been playing EVE since beta. Most of the people who play are much older than the typical MMo player and like I said, nearly 50% of the game (of the phun) comes while dreaming/anticipating your next move & building up for it. EVE is all about role-playing and bravado on the forums (& in chat)... the actual combat is more like practice. As for player characters..? Where?, I have never seen a one. I can see their ships, not them. I cannot dock in open space, get on their ship and walk around... just more fables from people who are fooled into beleiving they play an open game. When I use to play EQ, I could do a /who all.. that doesn't mean I can see them, or are playing with them. Ur point? From a pure technical standpoint, MO is way more a sandbox than EVE.

    You obviously don't know what you're talking about. What "technical standpoint" do you mean?

    A sandbox is not about whether you control a human-looking avatar or a ship-looking avatar, or whether you can see lots of other avatars around you or not at a given moment.

    A sandbox is about player freedom and tools that give players the ability to influence the game world. It's about multiple playstyle options, player-driven economics, player-driven politics and versatile character builds.

    EvE has all of that, AND it's a working, polished game with fluid gameplay and a decent amount of active players (20k - 50k online around the clock).

    MO has almost nothing of it, at least not in practice; SV and their fans may claim that it does but most of MO's "sandbox" tools exist only on paper, or as half-implemented, half-assed and shallow placeholders. The population is ridiculously low, so low in fact that fans think 2k subs (which means way less people online at any given moment) is "booming".

    You may not like EvE's gameplay (btw, if you don't why have you played it since beta?), but that doesn't make it less of a sandbox.

    It certainly doesn't mean MO is a "more" of a sandbox. Get real.

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