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Most fun MMO gameplay in loooong looong time !

24

Comments

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by RedKatana

    Originally posted by stayontarget

    Finally someone agrees with me =)   Yes the combat is a step in the right direction,  and finally a company has found a way to bring outstanding graphics, collision detection, free aim,  large open world, shit tons of people and with no lag.

    True the combat is pretty good, but large open world? I was hitting invisible walls everywere, only one starting area, no mobs/gathering mats/anythign at all it felt so dead all around the city was it Velika* or something.

    To me the game feels very very small nothing close to the "large open world" people hit the clsed beta cap in few hours level 22, in 2-3 days max people will be 58 which is cap at release. Starting an alt to go over same starting area will turn off most people so replayability on this game is impossible no one would like that.

    Invisible walls are mostly in the starting area to keep you going the to the right places, it is empty around all the major cities because it makes sense, what city would allow deadly monsters right outside the walls...

     

    Lastly you DO NOT get 58 in 3 days, 1-30 is fast, 30-40 slows down a bit and 40-58 hits you like a brick wall. Although it`s still pretty fast it`s not 3 days fast, what are you talking about lol.

    image

  • elockeelocke Member UncommonPosts: 4,335

    I agree, the gameplay is fun.  At least for now.  I hope there is more depth to the later levels.  That being said, this game isn't all roses.  The community, at least in this weekend's closed beta is atrocious.  Nothing but WoW comparisons, vulgar language, racist remarks and so forth in all the chat channels.  It's horrible.  I would say it's even worse than AoC's pvp servers but only by a smidgeon.

    I really hope this isn't going to be the community after launch.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by elocke

    I agree, the gameplay is fun.  At least for now.  I hope there is more depth to the later levels.  That being said, this game isn't all roses.  The community, at least in this weekend's closed beta is atrocious.  Nothing but WoW comparisons, vulgar language, racist remarks and so forth in all the chat channels.  It's horrible.  I would say it's even worse than AoC's pvp servers but only by a smidgeon.

    I really hope this isn't going to be the community after launch.

    You realize 4CHAN and Reddit exposed the IGN trial account thing and got like 2000 people codes...these are mostly trolls that will not buy the game, dont worry.

    image

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Pivotelite

    Originally posted by elocke

    I agree, the gameplay is fun.  At least for now.  I hope there is more depth to the later levels.  That being said, this game isn't all roses.  The community, at least in this weekend's closed beta is atrocious.  Nothing but WoW comparisons, vulgar language, racist remarks and so forth in all the chat channels.  It's horrible.  I would say it's even worse than AoC's pvp servers but only by a smidgeon.

    I really hope this isn't going to be the community after launch.

    You realize 4CHAN and Reddit exposed the IGN trial account thing and got like 2000 people codes...these are mostly trolls that will not buy the game, dont worry.

    whew, ok good, yeah didn't know that because I tend to stay away from Reddit and 4chan.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by elocke

    I agree, the gameplay is fun.  At least for now.  I hope there is more depth to the later levels.  That being said, this game isn't all roses.  The community, at least in this weekend's closed beta is atrocious.  Nothing but WoW comparisons, vulgar language, racist remarks and so forth in all the chat channels.  It's horrible.  I would say it's even worse than AoC's pvp servers but only by a smidgeon.

    I really hope this isn't going to be the community after launch.

    never good to judge an MMOs community by any sort of free beta.. especially when its basically an open beta.. I had the same chat in swtor during the stress test.. once release came i'd say 75% of that stuff went away

  • zevni78zevni78 Member UncommonPosts: 1,146

    Yes, the community has really improved, (on EU servers) after the first day of sneak peak, lots of guild, party, technical requests being made, all very civil. Once you leave the starter island you see trading start up, the kind of parties for certain areas people want, guild logos, its been nice to see the community take shape.

     

     

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by zevni78

    Yes, the community has really improved, (on EU servers) after the first day of sneak peak, lots of guild, party, technical requests being made, all very civil. Once you leave the starter island you see trading start up, the kind of parties for certain areas people want, guild logos, its been nice to see the community take shape.

     

     

    You just have to wait for the 4CHAN and Reddit trolls to get bored and leave, they are not interested in the game, just causing a fuss.

     

    It`s been absolutely remarkable today on the EU servers. Got in a few parties, did the SB dungeon a few times and grinded some BAMs.

    image

  • heartlessheartless Member UncommonPosts: 4,993

    The combat is fun, especially once you start getting chained abilities and what not. However, the game has some things that deter from the fun factor. The quests are really boring though. And I mean really boring. They are all basically kill quests. Combine that with the fact that there is only one leveling path for all classes and races and you can imagine how horrible playing this game at launch will be when everyone is doing the same quests and needs the same glowies and monsters. Especially those named boss mobs. Each spawn point has like a 20+ person moshpit with every one just spamming their abilities hoping to tag the mob. Once the mob spawns, the whole moshpit decends on it with a vengence, completely obliterating it. No one succeeds though because apparently tagging the mob is not enough. You have to do a certain amount of damage in order to get credit for them kill. So these moshpits go on for hours.

    The game also still has a bit of that asian MMO feel. As a matter of fact, the game feels a lot like Aion to me. There really isn't a huge variation in the mobs. At level 18, I got a quest to kill the same looking deer that I've been killing since my second quest. It wouldn't be that bad if I didn't have to kill those same looking deer in almost every quest hub. It seems that Tera has a deer infestation problem because everywhere I go, I get asked to kill some deer.

    Too many different consumables. You got many different types of potions that sort of do similar things, bandages,  the charms to use by the fire to give yourself a bit of a boost. The fire thing is kind of a neat idea but the charms feel a bit pointless. As a matter of fact, there are a lot of things in the game that feel like they were just added in order to facilitate the illusion of more. Like the Engine of Mischief that has a chance to duplicate certain items or destroy them. The Lucky Eggs that you get as a quest reward and all they do is give you a random consumable. The stuff you get doesn't even make sense. At level 3, you can get a potion that has a level 25 requirement. What's the point in that? The thing is though that those consumables aren't even needed because the only time my HP fell bellow 50% was when i went AFK and a mob spawned next to me. Even then I didn't use a potion. Just killed a mob and went about my business.

    Loot drops directly to the ground instead of staying on the body. It's locked to your character for a certain amount of time but it's still easy to miss certain items and as your running around, you see forgotten loot all over the place. Also, some of the loot makes no sense. One of the first quest rewards is a pair of boots that has a level 4 requirement, if I remember correctly. The thing is, mobs in the area can drop boots with the same stats but lower level requirement. This type of stuff continues to repeat through out the game. Very often quest rewards have a higher level requirement than the items with the same stats that just drop from the mobs.

    Armor, while nice, does not have a lot of variation, with the exception of color. Weapons follow the same pattern as well.

    The community is absolutely horrible. It's like all of the trolls from 4chan, reddit and 9gag have decended on the game in force.

    This is all based on my experience up to level 18 and I hope that things change at later levels as I do enjoy the combat. The zones also look pretty nice and there were moments when I found myself thinking "wow, that looks pretty sweet!" So far, I would buy the game but it's not worth a subscription fee, in my oinion.

    image

  • Lazarus71Lazarus71 Member UncommonPosts: 1,081

    Well all I will say is the combat of Tera has ruined the combat of all other MMO's for me. I will most likely be pre-ordering the game in the coming days.

    No signature, I don't have a pen

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by NBlitz

    Lobo, we enjoy the combat but I believe the majority won't be able to cope.

     

    I agree. The majority of opinion I am hearing in Aion right now is that people wont play it because of the target system and toomany 'fiddly buttons'. It scares them.

    Ofc, I explain how natural, instinctive,and engaging it feels after the shortest while and simply how much more FUN it is, but I am up against an emotional barrier on their part.

    Most people don't want change, despite what a vocal few claim on forums, and TERA represents change. It's tragic really.

  • sudosudo Member UncommonPosts: 697

    I haven't been following this game at all but have lately enjoyed KoA combat style and since I'm a big Witcher and Gothic fan as well, I thought this game might be to my liking.

    I've got a couple of simple questions for people in the beta. Is it possible to play with an xbox 360 controller? And if not, how many abilities are there to manage?

    Thanks in advance.

     

    P.S. Is it still possible to get into the beta or will they be doing trials / open beta at some point?

    "Only in quiet waters do things mirror themselves undistorted.
    Only in a quiet mind is adequate perception of the world."
    Hans Margolius

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Vesavius

    Most people don't want change, despite what a vocal few claim on forums, and TERA represents change. It's tragic really.

     

    Not gonna pretend to speak for each and everyone, but I think it's far simpler than that: people who claim they want 'change' and 'innovation' usually don't mean that any change is good enough for them. There have been wildly different MMO's, with enough things different or changed from what they're used to playing, but still those are ignored by those people.

    Some changes people with gaming taste preferences A like while others don't, other changes people with gaming taste preferences B like while maybe only some of group A will like it and others dislike, and so on.


    Also, let's get realistic here, shall we? Besides the action oriented combat, TERA doesn't have that much 'change' in it. Still the same textbased 'kill this, get that' kinda quests, still the class and leveling structure, still the stereotypical and done-to-death fantasy theme and setting, still a full blooded oldstyle themepark MMO etc etc. So, for people looking for change in those areas and not so much in only combat mechanics, for those people who also crave change, TERA has little of that to offer.


    Bottomline, it's all pretty damn relative, change and what's change enough. In the end, it's foremostly not about 'change' but about fun. Those who find the combat fun and entertaining enough might not care about a whole lot of other features being the same old themepark stuff, while others might find it not enough to entertain them for a longer period of time.
  • spaceportspaceport Member Posts: 405

    Originally posted by smh_alot

    Originally posted by Vesavius

    Most people don't want change, despite what a vocal few claim on forums, and TERA represents change. It's tragic really.

     

    Not gonna pretend to speak for each and everyone, but I think it's far simpler than that: people who claim they want 'change' and 'innovation' usually don't mean that any change is good enough for them. There have been wildly different MMO's, with enough things different or changed from what they're used to playing, but still those are ignored by those people.

     

    Some changes people with gaming taste preferences A like while others don't, other changes people with gaming taste preferences B like while maybe only some of group A will like it and others dislike, and so on.

     



    Also, let's get realistic here, shall we? Besides the action oriented combat, TERA doesn't have that much 'change' in it. Still the same textbased 'kill this, get that' kinda quests, still the class and leveling structure, still the stereotypical and done-to-death fantasy theme and setting, still a full blooded oldstyle themepark MMO etc etc. So, for people looking for change in those areas and not so much in only combat mechanics, for those people who also crave change, TERA has little of that to offer.

     



    Bottomline, it's all pretty damn relative, change and what's change enough. In the end, it's foremostly not about 'change' but about fun. Those who find the combat fun and entertaining enough might not care about a whole lot of other features being the same old themepark stuff, while others might find it not enough to entertain them for a longer period of time.

    You are forgetting about territorial control PVP, Guild vs Guild PVP & Politics.

    Blue Hole studio has also planned updates for SvS PVP and Dynamic Content.

     

    Tera isn't another mediocre wow clone like SWTOR, there are sandbox elements and good sandboxy PVP.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • spaceportspaceport Member Posts: 405

    Originally posted by sudo

    I haven't been following this game at all but have lately enjoyed KoA combat style and since I'm a big Witcher and Gothic fan as well, I thought this game might be to my liking.

    I've got a couple of simple questions for people in the beta. Is it possible to play with an xbox 360 controller? And if not, how many abilities are there to manage?

    Thanks in advance.

     

    P.S. Is it still possible to get into the beta or will they be doing trials / open beta at some point?

    Yup, works great for melee, not so much for ranged classes, though.

    You can also sign up for the beta on tera.enmasse.com

     


    • Closed Beta Test 1: February 10 – 12

    • Closed Beta Test 2: February 24 – 26

    • Closed Beta Test 3: March 9 – 11

    • Closed Beta Test 4: March 23 – 25

    • Closed Beta Test 5: April 6 – 8

    • Open Beta Test: April 19 – 22

    • Head Start: April 28 – May 1

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by spaceport


    Originally posted by smh_alot


    Originally posted by Vesavius
    Most people don't want change, despite what a vocal few claim on forums, and TERA represents change. It's tragic really.

     

    Not gonna pretend to speak for each and everyone, but I think it's far simpler than that: people who claim they want 'change' and 'innovation' usually don't mean that any change is good enough for them. There have been wildly different MMO's, with enough things different or changed from what they're used to playing, but still those are ignored by those people.

     

    Some changes people with gaming taste preferences A like while others don't, other changes people with gaming taste preferences B like while maybe only some of group A will like it and others dislike, and so on.

     



    Also, let's get realistic here, shall we? Besides the action oriented combat, TERA doesn't have that much 'change' in it. Still the same textbased 'kill this, get that' kinda quests, still the class and leveling structure, still the stereotypical and done-to-death fantasy theme and setting, still a full blooded oldstyle themepark MMO etc etc. So, for people looking for change in those areas and not so much in only combat mechanics, for those people who also crave change, TERA has little of that to offer.

     



    Bottomline, it's all pretty damn relative, change and what's change enough. In the end, it's foremostly not about 'change' but about fun. Those who find the combat fun and entertaining enough might not care about a whole lot of other features being the same old themepark stuff, while others might find it not enough to entertain them for a longer period of time.

    You are forgetting about territorial control PVP, Guild vs Guild PVP & Politics.

    Blue Hole studio has also planned updates for SvS PVP and Dynamic Content.

     

    Tera isn't another mediocre wow clone like SWTOR, there are sandbox elements and good sandboxy PVP.

     

    Lol. Sorry, but that sounds as fanboish as the statements fanbois of other MMO's make, including the obvious ignoring of all the game aspects that are as traditional and as themepark as you can get. 'sandbox elements', 'sandbox pvp', man, the interpretation of what sandbox gameplay really is has gotten pretty damn loose these days -_-

    Or maybe it's just how people get when they're defending 'their' game.

    I don't see anything in the 'territorial control PvP' or 'Guild vs Guild PvP' that hasn't been done more and better in the past, no 'change' or 'innovative' about it at all. Politics sounds like something truly different and a 'change', but I'm sceptic about its positive contribution to the gameplay, only time can tell, it's getting the benefit of the doubt for now imo.


    So no, the only thing I see is a full traditional themepark MMO with its own little distinctions - just like other MMO's had - with its only really major 'change' or difference the action oriented combat. All the other features, nothing much that we haven't seen before very frequently. But hey, that doesn't mean that the game can't be fun and enjoyable, MMO's don't have to be hugely revolutionary or bursting with all kinds of changes and innovations to still be hugely fun.
  • junzo316junzo316 Member UncommonPosts: 1,712

    I enjoyed the combat and I really enjoyed the combat animations and such, but the rest of the game seemed....stale?  I got bored rather quickly and the animeish characters where a bit scary.   I liked the teddy bear, though.  =)  

  • PocahinhaPocahinha Member UncommonPosts: 550

    I played in the korean beta long time ago and combat was fun the first 5 minutes...got boring really fast.

    There is nothing like the never gets old tab target combat used by wow and almost all mmorpg games...

     

    The rest of the game looks like a generic asian mmorpg with asian style everywere, the difference is the combat and the graphics and performance that are really good.

     

     

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Pocahinha

    I played in the korean beta long time ago and combat was fun the first 5 minutes...got boring really fast.

    There is nothing like the never gets old tab target combat used by wow and almost all mmorpg games...

     

    The rest of the game looks like a generic asian mmorpg with asian style everywere, the difference is the combat and the graphics and performance that are really good.

     

     

    yea combat is more fun than any tab target MMO style but I was hoping for something more blade & soul style.. i dunno going to give it more time see if it grows on me more

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by sanosukex


    Originally posted by Pocahinha

    I played in the korean beta long time ago and combat was fun the first 5 minutes...got boring really fast.
    There is nothing like the never gets old tab target combat used by wow and almost all mmorpg games...
     
    The rest of the game looks like a generic asian mmorpg with asian style everywere, the difference is the combat and the graphics and performance that are really good.
     
     

    yea combat is more fun than any tab target MMO style but I was hoping for something more blade & soul style.. i dunno going to give it more time see if it grows on me more

     

    I've seen videos of Blade & Soul gameplay and combat, it looked pretty good but I have no idea how the combat mechanics are. Are they the same as TERA, also action oriented? It reminded me of Tekken and Soul Edge sometimes (or maybe that was C9, has been a while since I saw those gameplay videos), but that's only first impressions how it looked on video.
  • zakiyawowzakiyawow Member UncommonPosts: 626

    Originally posted by sanosukex

    Originally posted by Pocahinha

    I played in the korean beta long time ago and combat was fun the first 5 minutes...got boring really fast.

    There is nothing like the never gets old tab target combat used by wow and almost all mmorpg games...

     

    The rest of the game looks like a generic asian mmorpg with asian style everywere, the difference is the combat and the graphics and performance that are really good.

     

     

    yea combat is more fun than any tab target MMO style but I was hoping for something more blade & soul style.. i dunno going to give it more time see if it grows on me more

    Got my Mystic to 20 but I pretty much spam the same abilities

    pet in -> Metamorphic smite > Metamorphic blast...repeat

    or pet in ->volley of curse , curse, curse, blast blast..

    I do have to move a bit and dodge but I dont feel that much different, maybe its the class itself.

    So far, the world is pretty, characters are nice. I don't think I would want to level another one from 1-20 in any short time though. I am currently really considering if I should get it at launch. I probably end up picking it up after more contents go into the game. Also, some tweaks toward the pricing issues I have for crafting and other vendor items.

     

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by smh_alot

    Originally posted by sanosukex

    Originally posted by Pocahinha

    I played in the korean beta long time ago and combat was fun the first 5 minutes...got boring really fast.

    There is nothing like the never gets old tab target combat used by wow and almost all mmorpg games...

     

    The rest of the game looks like a generic asian mmorpg with asian style everywere, the difference is the combat and the graphics and performance that are really good.

     

     

    yea combat is more fun than any tab target MMO style but I was hoping for something more blade & soul style.. i dunno going to give it more time see if it grows on me more

     

    I've seen videos of Blade & Soul gameplay and combat, it looked pretty good but I have no idea how the combat mechanics are. Are they the same as TERA, also action oriented? It reminded me of Tekken and Soul Edge sometimes (or maybe that was C9, has been a while since I saw those gameplay videos), but that's only first impressions how it looked on video.

    yes blade & soul uses similar system where you can dodge enemy attacks and no tab target.. thing about blade that looks fun is being able to do arial combos and such.. also the pace is much faster and even running around in blade is much much faster

  • Zlayer77Zlayer77 Member Posts: 826

    Originally posted by Lobotomist

    One word about TERA : Gameplay is fun !

     

    Its almost fun as Amalur Reckonig , and everyone is raving about how that game combat is fun. And imagine that this is MMO

    A genre that we connect with boring select and click shortcuts gameplay.

     

    I mean the gameplay is like Vindictus, but with much more variety (in classes and skills) and its completely open world, actually massive MMO (something we forgot)

    And there is no LAG , which everyone said its impossible to make twitch based MMO because of.

    Plus Graphic looks amazing and runs amazingly well and optimised on any machine.

     

    I dont care whatever you have to say about the game. Endgame, grind, themepark...

    Fun gameplay tops all in my book :)

     

     

    And twitch based , skill based PVP ... nice :)

     

     

    Nice to hear this.. and coming from you I can trust its accurate also.. nice post keep it up.. Im keeping my Eyes on this one now... Thanx for posting this :) iv gotten a bit depressed latly about how bad things have gotten in this genre.. There might still be hope..

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by sanosukex

    yes blade & soul uses similar system where you can dodge enemy attacks and no tab target.. thing about blade that looks fun is being able to do arial combos and such.. also the pace is much faster and even running around in blade is much much faster

     

    I saw some flight/jump travel and arial combat videos, if that's Blade & Soul and not C9 then it looked pretty good! It certainly looked fast and dynamic. K, thanks for the info, didn't know that about the combat mechanics.
  • Zlayer77Zlayer77 Member Posts: 826

    LoL Bas Rutten( fucking sick dude he pulverized some Nightclubb guards here in stockholm IRL when they tried to harraz him a few years back, fucking love that dude)   showing the carebears how its done.... thats what Im talking about...

    http://www.youtube.com/watch?v=RZwcyJY9eEw

  • spaceportspaceport Member Posts: 405

    Originally posted by smh_alot

    Originally posted by spaceport

    Originally posted by smh_alot


    Originally posted by Vesavius

    Most people don't want change, despite what a vocal few claim on forums, and TERA represents change. It's tragic really.

     

    Not gonna pretend to speak for each and everyone, but I think it's far simpler than that: people who claim they want 'change' and 'innovation' usually don't mean that any change is good enough for them. There have been wildly different MMO's, with enough things different or changed from what they're used to playing, but still those are ignored by those people.

     

    Some changes people with gaming taste preferences A like while others don't, other changes people with gaming taste preferences B like while maybe only some of group A will like it and others dislike, and so on.

     



    Also, let's get realistic here, shall we? Besides the action oriented combat, TERA doesn't have that much 'change' in it. Still the same textbased 'kill this, get that' kinda quests, still the class and leveling structure, still the stereotypical and done-to-death fantasy theme and setting, still a full blooded oldstyle themepark MMO etc etc. So, for people looking for change in those areas and not so much in only combat mechanics, for those people who also crave change, TERA has little of that to offer.

     



    Bottomline, it's all pretty damn relative, change and what's change enough. In the end, it's foremostly not about 'change' but about fun. Those who find the combat fun and entertaining enough might not care about a whole lot of other features being the same old themepark stuff, while others might find it not enough to entertain them for a longer period of time.

    You are forgetting about territorial control PVP, Guild vs Guild PVP & Politics.

    Blue Hole studio has also planned updates for SvS PVP and Dynamic Content.

     

    Tera isn't another mediocre wow clone like SWTOR, there are sandbox elements and good sandboxy PVP.

     

    Lol. Sorry, but that sounds as fanboish as the statements fanbois of other MMO's make, including the obvious ignoring of all the game aspects that are as traditional and as themepark as you can get. 'sandbox elements', 'sandbox pvp', man, the interpretation of what sandbox gameplay really is has gotten pretty damn loose these days -_-

     

    Or maybe it's just how people get when they're defending 'their' game.

     

    I don't see anything in the 'territorial control PvP' or 'Guild vs Guild PvP' that hasn't been done more and better in the past, no 'change' or 'innovative' about it at all. Politics sounds like something truly different and a 'change', but I'm sceptic about its positive contribution to the gameplay, only time can tell, it's getting the benefit of the doubt for now imo.

     



    So no, the only thing I see is a full traditional themepark MMO with its own little distinctions - just like other MMO's had - with its only really major 'change' or difference the action oriented combat. All the other features, nothing much that we haven't seen before very frequently. But hey, that doesn't mean that the game can't be fun and enjoyable, MMO's don't have to be hugely revolutionary or bursting with all kinds of changes and innovations to still be hugely fun.

    Let's put it this way

    SWTOR is a 95% wow clone because it's exactly the same game with minor differences like companions, cut scenes and crafting gimmicks, endgame is same old, open world PVP is dead due to different leveling paths, instanced battlegrounds and Illium, which is just a mess.

    Tera is more like a 70%, with traditional holy trinity and quest based progression but with territorial control and guild vs guild PVP, yeah that's not innovative but it's also not quite common, i mean the last WOW clone with guild vs guild PVP was AoC.

    And sandboxy PVP means community driven PVP, kinda like what Lineage 2 had.

    I wouldn't put "Action combat, territorial control, guild vs guild PVP and open world dungeons," as same old same old, but maybe that's just me, i still remember fanboys like Maverick and popinjay praise SWTOR because it had " Territorial control PVP with objectives on Illium" lol what a joke...

    With all this things that games like Rift & SWTOR lack, Tera could be a nice filler for the people who are interested in ArcheAge, since it has the same focus on community driven PVP.

     

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

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