It's a very simple question, really. Do open world areas have "channels" or different instances to them (like AoC) or do all the players appear in the same space all the time.
Another question for someone who might know is whether the zones are relatively open, like you can walk off a road, or will I hit invisible walls.
When my dragon-slayer super-hero stops at a 1ft high fence my immersion is irrevocably ruined and I automatically uninstall the game. The same goes for shouting across channels to find in which aetheric dimension my friends are residing while standing right next to me.
call me a critic but doesnt seem like it will be open world.
also where to sign up for beta at?
Since the world consists of different areas of the real world not connected naturally it wont be a fully Open World. It will instead consist of a few large regions that is connected through Argatha (basicly a portal travelling system from the myth ''a hollow earth''). The regions are said to be big consisting of many playfields. There won't be any loading screens between the playfields, but when travelling from region to region you will have to go through argatha which are portals that gives you minor loading screens.
Beta signup started back in august, but if you check their mainpage it may still be up i dont know
so does that mean the world is split up like SWTOR is?
and will it have instanced world in the sense that AOC did?
I have actually tried the TSW beta, I have played AoC and know a lot about AO through a friend of mine. TSW looks very good and fixes a lot of the issues I had with AoC. The instancing in AoC was really annoying. In Tortage, every building you entered was an instance, which ment you had lots of loadscreens. In the "starter" town in TSW all the buildings etc are in the same instance. So, even though TSW has instances you can probably play 10 hours or more without looking at a load screen.
Another great concept in TSW is travel. It's done through a place called Agatha and it basically lets you travel between any of the zones in the game. It's the same concept they have in AO and it's pretty sweet.
The skill system in TSW is probably what got it sold in my eyes. 500 skills, no classes, you can have multiple builds on one character and can switch between them whenever you are out of combat. Sweet! No more getting bored of having used the same build for 6 months and needing to re-roll to try something new. Just fiddle around, level up a little, get some more skills and make a new build. It's what Funcom refers to as Horizonal progression.
A few posts earlier in this thread mentions AoC and recent problems - which is true. They managed to introduce a slew of bugs with the 3.1 patch in desember. It took Funcom nearly two weeks to get it fixed. They still have some issues. It comes from backporting stuff from TSW to AoC (they are using nearly the same engine), which didn't work out as intended, probably due to some legacy stuff in AoC that TSW doesn't have. I have some friends with the TSW beta and after 30-40 hours of play I have reports of no lag, disconnects or crashes at all.
Regarding EA and Funcom, EA is just Funcom's box partner in the US. If you don't want to deal with EA, just buy the game digitally from Funcom and EA won't see a dime of your money.
One more thing to note about Funcom, they never quit on their games. AO was launched in 2001, over eleven years ago and they are still adding new stuff to the game. They are even going to change the graphics engine to the one used in TSW. Here is a screenshot with the new engine: http://www.anarchy-online.com/anarchy/frontend/files/CONTENT/dm03.png. AoC might have been a wreck at launch, but by Desember 2008 there were no big issues and they have added tons of content. It's probably three times the size it was at launch, with over half of it available for F2P players.
Any MMO that want's to double dip with a sub and cash shop does not make a dime from me. So my say is unless they change their minds about the cash shop even if it's cosmetic I will not buy it.
For anyone interested in this game dont buy into the hype or the anti-Funcom talk. If you are sceptical take a wait-and-see approach until some time after launch and listen to what people say about the game (not just here in mmorpg.com tho). If you appreciate what Funcom is trying to do with this game support them with your money.
Saying that this game will fail before its launched sounds so childish and bitter it ruins all your other arguments (which might be good) zlayer.
My first post was level and just pointed out that I dont belive in Funcom.. Because their track record speak against them. Then the Fanboy brigade started calling me a lair and full of BS.. and I had to be forcefull in my Reply...
Sure if the game IS AWSOME.. they have one poor dev on the team that actually knows what he is doing, Ragnar Tørnquist, lets hope they dont throw him under the Bus if things go south) But the rest of the bunch at Failcom dosent bring me much hope. And consumers like you and I should be fully informed and not be the victims of Hypetrains..(that FUncom are masters of, if that were their real jobbs, Hyping shit to high heaven they would get A+ and gold star from me for sure) But I dont appeciate when they are trying to spin things around and fooling people into believing things that just isent true..
To be honest, TSW is probably one of the least hyped MMO's as of late.
Aye i don't mind the customer being informed about the track record of the developer, it's in their right. I think the anti-Funcom talk, tho annoying at times, is helping TSW in many ways. It puts the hype down and lowers the expectations, which in turn won't make people dissapointed if the game turns out to be not so great.
But you cant say Funcom hasn't learned from the pre-hype they did for AoC. They are keeping the cards tight to their chest so they dont overpromise on features, making sure they are finished before they reveal them. The only ones hyping this game is the media. 21st this month media will once again uncover what they saw at Funcom's offices when they visited them the latest days. Hypetrain incoming once again
You really can't compare instancing and VO in their impact on the "world" aspect of a mmo.
Yes, I can.
Whether it's the fact that random players are running circles around your speaking NPCs during the scene, generally breaking your 'immersion', or that of all players being removed from vision so that they can't do so - only to pop back in after - again, breaking your immersion. You cannot use VO and actors in a environment contingent with other players and not end up breaking flow. Let's not even begin with the part of teaming up with others and having different speeds at which you deal with said VO/text. It's either a race through it while in a group, or someone is holding the rest back.
Granted I like good voice acting and emoting to it, in fact, I usually glow when it's done well enough (like many things I seen in vids about SWtoR), but it really doesn't suit the genre at all - beyond the traditional 'reward' cutscene at the *end* of a solo or group endeavor, not before.
As for immersion being world-killing, I again, disagree. It can be used to set a lot of tones for content, like the exact opposite of wandering a world and seeing random battles between other players and mobs. How are you supposed to put the fear of God in a player when he wanders into a dark dungeon and sees farming parties all over the place handling their business? It marginalizes the experience alltogether, and the evolution of instanced dungeons to have various different events is only possible by not having random assholes trigger it in front of you, ruining the experience for *you*. The fact of the matter is that the content in dungeons would have to be a lot more static, like they were back in the day, if they went back to the perpetual dungeons of back in the day.
There is room for both instanced and perpetual types, but the type needs to start setting a theme. Can you really wander through a giant castle with other teams minding their own shit and wipining out constantly reloading baddies, and still call it an epic experience? Or would you admit it's much better when it's tailored to *your* group, and the journey from beginning to end through that is much better than finding a corner and farming all night.... like the glory days?
Nostalgia kills gaming like depression can kill people. Get rid of it, or at least bottle it up so we don't all get infected.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Then I do some more research and find out you get special loot and titles for picking a "class" with your skill deck...
What you are talking about here is templates for players that don't want to build decks themselves, but instead go with premade decks. These will be awarded with suited clothing when completed. The skillsystem in TSW is so complex and freeform it can get confusing for many players.
Any MMO that want's to double dip with a sub and cash shop does not make a dime from me. So my say is unless they change their minds about the cash shop even if it's cosmetic I will not buy it.
I can feel where you are coming from here. I'm not one for micro-transactions being a main source for any game that I persoanally play. I've always been the subscription type for the most part and one or two free to plays. I don't think the micro-transaction part will have any effect on players outside of the vainity rights as long as there are no play-to-win elements.
In a game like EvE which is subscription based there is an element of micro-transaction due to the way the economy is set up. Players are able to purchase game time cards, redeem them in game for playtime or in game currency through the market. When it comes to EvE, it's ALL about that isk...
It will be interesting to see what more they reveal on the cash shop before release. Feb. 22nd we'll hopefully know more about everything concerning The Secret World..
PM before you report at least or you could just block.
You dudes really dont want to make me your enemy NUmber one because Im home all day and I have nothing better to do... I can lurk on the Funcom forums and on these and just keep making example after example of the FAIL that this company is.. and how they treat its customers...
I'm not trying to make fun of you, but the above makes you sound... really lame. And that's sad because your terribly communicated message may simply be a misguided attempt at trying to warn others about a legitimate concern.
You'll catch more bees with honey than vinegar. Just saying.
As for Funcom, I'm willing to check out what they can do and respect them just for the fact that they dare to try something different instead of offering another flash in the pan shallow copy of the mediocrity that seems to appeal to the masses so much.
Might have gone a little overboard but.. when people are calling me a liar and saying im full of BS I get upset, and all the links I made shows that Im telling the truth about AOC.. its still buggy, its still crap even 4 years after release... And Im dead tired of these companies trying to just shove it down our throats and expect us to take it...
Here's the thing - I happen to be in the gaming industry (Writer/designer) and I can tell you that with MMO's, there simply isn't enough funding, time or talent in the world to make them 'perfect'. It's an unfortunate reality that bugs will exist, pretty much no matter what you do. All a developer can do is tackle the biggest, worst bugs and work from there.
Saying AOC is crap is subjective - a matter of opinion, really. Personally, I thought the game had incredible potential and still consider the first 20 or so levels to be the finest MMORPG experience I've ever had. Is it perfect? No. Could it have been better? Probably. Did those people work their asses off to make it the best they could under their studios' conditions and directions? I guarantee you they did.
As gamers, it's easy to forget that the people who usually develop these games are gamers themselves and they're people too. They do care. A lot. I can't tell you the amount of passion and sacrafice that goes into developing a game.
That being said, you just can't please everyone and that becomes even more true when the doubled edged sword of hype gets involved - I think that's actually why The Secret World is not seeing a lot of hype right now.
On the corporate side of the gaming industry where I have also worked (as a strategic online marketer/market analyst) I can tell you that at the end of the day, it's all about the $. Whatever powers may be have the $ call the shots, and no creative director, no senior developer, NO ONE can generally veto the decisions made by the moneymen.
Sadly, a lot of the time this is where the faults of a game can be laid. Of course, without this side of the business, you wouldn't have the game at all.
At the end of the day, we're all just gamers trying to find what works. What works for us, works for you, works for everyone involved. It's not as easy as it sounds.
I do undestand this and If Funcom comes out and says Okey... we cant make everything we said we were going to do.. But this is what we can do.. This is what the game is today... It has this bug and this dosent function.. but we will work on it untill its done.. Or our engine will always be a little unstable and even 4 years from now we will still break things.. But we will try our best to sort it out Asap...
I would give them my money.. Because Honesty goes a long way..
But ignoring complaints and billing people who unsubscribed, and just plain Ignoring problems isent good game Design, and it dosent sitt well with most of us on the receiving end. So if Funcom is HONEST and OPEN and admit they are doing things wrong but are trying to fix it.. I think they will have a much better launch then anny of their previous games.. And might be able to hold on to more players...
It's a very simple question, really. Do open world areas have "channels" or different instances to them (like AoC) or do all the players appear in the same space all the time. Another question for someone who might know is whether the zones are relatively open, like you can walk off a road, or will I hit invisible walls. When my dragon-slayer super-hero stops at a 1ft high fence my immersion is irrevocably ruined and I automatically uninstall the game. The same goes for shouting across channels to find in which aetheric dimension my friends are residing while standing right next to me.
I didn't know either, so I looked something up. This is what Tornquist said when people asked him about it
"ZAM: Based on some of the gameplay footage, it looked like you could go into this modern day world. Since this is based on our Earth, you've got to have some game zones. Will there be zoning? Instancing? How big is the game world going to be, and how open is it going to be, versus how instanced?
Ragnar: I'm not a fan of instancing at all. That really sort of bugs me all the time, but some people don't care at all. We're going to avoid instances as much as possible. Instancing is something that you sometimes have to do to protect newbies - especially at launch. Our playfields are very large. We want to avoid loading screens. For example, going from London to New England isn't going to be like clicking a map and seeing a red dot go from one place to another, that's not what it's going to be like. It's going to be seamless. There's going to be very little loading, and hopefully it's going to be instantaneous. We want you to be able to move in a way that fits the mythology of the game, that actually makes sense. It's not going to be like "what the hell? Why am I in New England right now? I was just in London!" It's going to actually make sense. I can't explain why it's going to make sense, but it will make sense. There might be some instancing. We're going to have instances and places like dungeons, or something we'll call dungeons, and those will be more team based experiences. Those will be instanced. The open world stuff we're going to try to avoid instancing as much as possible. We want to make sure that you feel like you're in a living, open world, and you're traveling around that and exploring it. Like I said, our playing fields are large and they are epic and it's going to feel that way, yet you're going to be able to travel seamlessly. Lots of promises, but we'll see. I just don't like instancing, so we'll try to avoid those."
I read this like 'there'll be instancing but we try to keep it to a minimum', so likely less instancing than an AoC, but still present.
Then again, I also read ANet devs say there'd be instancing but that the cap would be so high that it'd probably not be reached (which means that by launch it definitely will be reached)
You really can't compare instancing and VO in their impact on the "world" aspect of a mmo.
Yes, I can.
Whether it's the fact that random players are running circles around your speaking NPCs during the scene, generally breaking your 'immersion', or that of all players being removed from vision so that they can't do so - only to pop back in after - again, breaking your immersion. You cannot use VO and actors in a environment contingent with other players and not end up breaking flow. Let's not even begin with the part of teaming up with others and having different speeds at which you deal with said VO/text. It's either a race through it while in a group, or someone is holding the rest back.
Granted I like good voice acting and emoting to it, in fact, I usually glow when it's done well enough (like many things I seen in vids about SWtoR), but it really doesn't suit the genre at all - beyond the traditional 'reward' cutscene at the *end* of a solo or group endeavor, not before.
I think this is both a personal preference and depending on how its done.
An example from TSW would be the first dungeon you encounter (I dont know if you have seen it). You start off by getting the quest(s) for it from 2 npcs that have voice overs. To me they sound great. You are getting ready for the mission and imo not breaking any flow. But the rest of the questline(s) are being voiceovered electronically from a helicopter. You dont break flow, you are getting information as you go and dont have to wait for other players. To me that's immersion and atmopshere i wouldnt be without.
I mean... seriously. Besides the graphics, 2004-2011 called, they want their second generation MMO back! K thx bai
Ah, they want their second gen MMO back? Okay, would you tell me what "second gen MMO" features in TSW you think shouldn't be there anymore? You know, because just puking your opinion into a discussion without further information why you think your opinion is valid is just so...
(yeah, it's a beta-leak). I would say download it at best, because graphic wise it's awesome and the guy filming this video is limited to medium settings. The first video you posted was from E3... It was filmed with a camera filming the screen the demo was shown on.
no level restricktion doesnt mean anything b/c at the end everyone will be same spec otherwise u gimp urself for going all diff spec. There is still skill tree u have to follow u dont just randomly place point into anything u want so in another word its still level based.
If u like watching walking dead tv series thats pretty much what this game is about, killing zombies and more zombies and more zombies.
All this talk about AOC again, and the splitting of a single server into seperate instances. Man, that irked me to no end when I tried that game. It was frustrating to form a group in chat for something, meet up at a specific location, and nobody is able to see each other, because we were in a different instance of the same main world location on the server.
A piece of my MMORPG soul died that day.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I mean... seriously. Besides the graphics, 2004-2011 called, they want their second generation MMO back! K thx bai
Ah, they want their second gen MMO back? Okay, would you tell me what "second gen MMO" features in TSW you think shouldn't be there anymore? You know, because just puking your opinion into a discussion without further information why you think your opinion is valid is just so...
(yeah, it's a beta-leak). I would say download it at best, because graphic wise it's awesome and the guy filming this video is limited to medium settings. The first video you posted was from E3... It was filmed with a camera filming the screen the demo was shown on.
I watched that 15 mins video. Limited to medium settings? It really looks more like extra low. Never expected the graphics to be this bad for a 2012 release.
I mean... seriously. Besides the graphics, 2004-2011 called, they want their second generation MMO back! K thx bai
Ah, they want their second gen MMO back? Okay, would you tell me what "second gen MMO" features in TSW you think shouldn't be there anymore? You know, because just puking your opinion into a discussion without further information why you think your opinion is valid is just so...
(yeah, it's a beta-leak). I would say download it at best, because graphic wise it's awesome and the guy filming this video is limited to medium settings. The first video you posted was from E3... It was filmed with a camera filming the screen the demo was shown on.
Awesome video definately got some key inside looks at how the game will feel. Can't wait till we really start getting juicy tidbits.
A good fisrt inside look for the consumers before we get blinded by all the glitz and glamour.
PM before you report at least or you could just block.
I mean... seriously. Besides the graphics, 2004-2011 called, they want their second generation MMO back! K thx bai
Ah, they want their second gen MMO back? Okay, would you tell me what "second gen MMO" features in TSW you think shouldn't be there anymore? You know, because just puking your opinion into a discussion without further information why you think your opinion is valid is just so...
(yeah, it's a beta-leak). I would say download it at best, because graphic wise it's awesome and the guy filming this video is limited to medium settings. The first video you posted was from E3... It was filmed with a camera filming the screen the demo was shown on.
I watched that 15 mins video. Limited to medium settings? It really looks more like extra low. Never expected the graphics to be this bad for a 2012 release.
You can't judge the graphics at all by that video really. The fact that they look sub-par on bad recording actually says something kind of good about the graphics. Got to see some real footage recorded properly to really say on graphics.
PM before you report at least or you could just block.
i am looking forward to TSW .what i dont understand is some of the annimosity against funcom.yeah they screwed up with AOC,everyone knows that..but that is one game against a few ,the rest that i know or heard of were good.everyone is entitled to their opinion but for me even after AOC i,m gonna check this game out..nothing i've bought in the last 3yrs has been good and that includes the most recent addition swtor.so has they say 'Bring it on'
Thats the problem, a lot of people thought once a publisher sucks in just one game doesnt mean they'll be bad on the other games. But i think its a normal critical tihinking when you leave that kind of impression it's hard to get out.
Its just not ONE GAME.. this is the THird time around. Some peopel say Third times the Charm, but when it comes to Funcom I dont belive that holds true.. They havent even been able to fix AOC jet and that came out 4 years ago.
I cant belive Im saying this but I would rather play SWTOR.. then anything made by funcom, they are the bottom of the trash.. So if you have any brains dont buy into their hype mashine
since AOC was the only FC game i had played..i read some earlier reviews of games and they came in quite favourably,didnt realise ther rep was this bad lol..still i loved conan for all its faults and given the shit we have had to put up with the last few years i think i,ll take a leap of faith..just hope i dont end up at the bottom of a cliff so to speak lol
I've looked forward to this MMORPG more than any other MMORPG in the past. Not because I expect it to be the greatest thing since sliced bread, but because they are doing things differently. Funcom is a great company that usually has horrible releases. The people that stick through the terrible starts are usually rewarded with a pretty good MMO experience. I expect that this time, they'll nail the release, and that TSW is going to do really well with people who are looking for a break from your standard MMO. And their story sounds like it's going to be really interesting. The last MMO I just finished playing was supposed to have a good story too and all I ended up doing was wearing out my spacebar.
I've looked forward to this MMORPG more than any other MMORPG in the past. Not because I expect it to be the greatest thing since sliced bread, but because they are doing things differently. Funcom is a great company that usually has horrible releases. The people that stick through the terrible starts are usually rewarded with a pretty good MMO experience. I expect that this time, they'll nail the release, and that TSW is going to do really well with people who are looking for a break from your standard MMO. And their story sounds like it's going to be really interesting. The last MMO I just finished playing was supposed to have a good story too and all I ended up doing was wearing out my spacebar.
No game like that exist on the market. Not in todays MMO world.. I'd bet 300 Million dollars for you to prove me wrong..
Brb tho..
Bio..
PM before you report at least or you could just block.
Comments
It's a very simple question, really. Do open world areas have "channels" or different instances to them (like AoC) or do all the players appear in the same space all the time.
Another question for someone who might know is whether the zones are relatively open, like you can walk off a road, or will I hit invisible walls.
When my dragon-slayer super-hero stops at a 1ft high fence my immersion is irrevocably ruined and I automatically uninstall the game. The same goes for shouting across channels to find in which aetheric dimension my friends are residing while standing right next to me.
so does that mean the world is split up like SWTOR is?
and will it have instanced world in the sense that AOC did?
Philosophy of MMO Game Design
Thank you.....
Any MMO that want's to double dip with a sub and cash shop does not make a dime from me. So my say is unless they change their minds about the cash shop even if it's cosmetic I will not buy it.
To be honest, TSW is probably one of the least hyped MMO's as of late.
Aye i don't mind the customer being informed about the track record of the developer, it's in their right. I think the anti-Funcom talk, tho annoying at times, is helping TSW in many ways. It puts the hype down and lowers the expectations, which in turn won't make people dissapointed if the game turns out to be not so great.
But you cant say Funcom hasn't learned from the pre-hype they did for AoC. They are keeping the cards tight to their chest so they dont overpromise on features, making sure they are finished before they reveal them. The only ones hyping this game is the media. 21st this month media will once again uncover what they saw at Funcom's offices when they visited them the latest days. Hypetrain incoming once again
Yes, I can.
Whether it's the fact that random players are running circles around your speaking NPCs during the scene, generally breaking your 'immersion', or that of all players being removed from vision so that they can't do so - only to pop back in after - again, breaking your immersion. You cannot use VO and actors in a environment contingent with other players and not end up breaking flow. Let's not even begin with the part of teaming up with others and having different speeds at which you deal with said VO/text. It's either a race through it while in a group, or someone is holding the rest back.
Granted I like good voice acting and emoting to it, in fact, I usually glow when it's done well enough (like many things I seen in vids about SWtoR), but it really doesn't suit the genre at all - beyond the traditional 'reward' cutscene at the *end* of a solo or group endeavor, not before.
As for immersion being world-killing, I again, disagree. It can be used to set a lot of tones for content, like the exact opposite of wandering a world and seeing random battles between other players and mobs. How are you supposed to put the fear of God in a player when he wanders into a dark dungeon and sees farming parties all over the place handling their business? It marginalizes the experience alltogether, and the evolution of instanced dungeons to have various different events is only possible by not having random assholes trigger it in front of you, ruining the experience for *you*. The fact of the matter is that the content in dungeons would have to be a lot more static, like they were back in the day, if they went back to the perpetual dungeons of back in the day.
There is room for both instanced and perpetual types, but the type needs to start setting a theme. Can you really wander through a giant castle with other teams minding their own shit and wipining out constantly reloading baddies, and still call it an epic experience? Or would you admit it's much better when it's tailored to *your* group, and the journey from beginning to end through that is much better than finding a corner and farming all night.... like the glory days?
Nostalgia kills gaming like depression can kill people. Get rid of it, or at least bottle it up so we don't all get infected.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
What you are talking about here is templates for players that don't want to build decks themselves, but instead go with premade decks. These will be awarded with suited clothing when completed. The skillsystem in TSW is so complex and freeform it can get confusing for many players.
I can feel where you are coming from here. I'm not one for micro-transactions being a main source for any game that I persoanally play. I've always been the subscription type for the most part and one or two free to plays. I don't think the micro-transaction part will have any effect on players outside of the vainity rights as long as there are no play-to-win elements.
In a game like EvE which is subscription based there is an element of micro-transaction due to the way the economy is set up. Players are able to purchase game time cards, redeem them in game for playtime or in game currency through the market. When it comes to EvE, it's ALL about that isk...
It will be interesting to see what more they reveal on the cash shop before release. Feb. 22nd we'll hopefully know more about everything concerning The Secret World..
PM before you report at least or you could just block.
I do undestand this and If Funcom comes out and says Okey... we cant make everything we said we were going to do.. But this is what we can do.. This is what the game is today... It has this bug and this dosent function.. but we will work on it untill its done.. Or our engine will always be a little unstable and even 4 years from now we will still break things.. But we will try our best to sort it out Asap...
I would give them my money.. Because Honesty goes a long way..
But ignoring complaints and billing people who unsubscribed, and just plain Ignoring problems isent good game Design, and it dosent sitt well with most of us on the receiving end. So if Funcom is HONEST and OPEN and admit they are doing things wrong but are trying to fix it.. I think they will have a much better launch then anny of their previous games.. And might be able to hold on to more players...
"ZAM: Based on some of the gameplay footage, it looked like you could go into this modern day world. Since this is based on our Earth, you've got to have some game zones. Will there be zoning? Instancing? How big is the game world going to be, and how open is it going to be, versus how instanced?
Ragnar: I'm not a fan of instancing at all. That really sort of bugs me all the time, but some people don't care at all. We're going to avoid instances as much as possible. Instancing is something that you sometimes have to do to protect newbies - especially at launch. Our playfields are very large. We want to avoid loading screens. For example, going from London to New England isn't going to be like clicking a map and seeing a red dot go from one place to another, that's not what it's going to be like. It's going to be seamless. There's going to be very little loading, and hopefully it's going to be instantaneous. We want you to be able to move in a way that fits the mythology of the game, that actually makes sense. It's not going to be like "what the hell? Why am I in New England right now? I was just in London!" It's going to actually make sense. I can't explain why it's going to make sense, but it will make sense. There might be some instancing. We're going to have instances and places like dungeons, or something we'll call dungeons, and those will be more team based experiences. Those will be instanced. The open world stuff we're going to try to avoid instancing as much as possible. We want to make sure that you feel like you're in a living, open world, and you're traveling around that and exploring it. Like I said, our playing fields are large and they are epic and it's going to feel that way, yet you're going to be able to travel seamlessly. Lots of promises, but we'll see. I just don't like instancing, so we'll try to avoid those."
I read this like 'there'll be instancing but we try to keep it to a minimum', so likely less instancing than an AoC, but still present.
Then again, I also read ANet devs say there'd be instancing but that the cap would be so high that it'd probably not be reached (which means that by launch it definitely will be reached)
This video made me not want to play TSW at all-
http://www.youtube.com/watch?v=PC4FFoG4n8c
(It's legit - from E3 2011)
or this one.. which I think is from the same demo-
http://www.youtube.com/watch?v=PiioeQ5tXnU&feature=related
I mean... seriously. Besides the graphics, 2004-2011 called, they want their second generation MMO back! K thx bai
I think this is both a personal preference and depending on how its done.
An example from TSW would be the first dungeon you encounter (I dont know if you have seen it). You start off by getting the quest(s) for it from 2 npcs that have voice overs. To me they sound great. You are getting ready for the mission and imo not breaking any flow. But the rest of the questline(s) are being voiceovered electronically from a helicopter. You dont break flow, you are getting information as you go and dont have to wait for other players. To me that's immersion and atmopshere i wouldnt be without.
Ah, they want their second gen MMO back? Okay, would you tell me what "second gen MMO" features in TSW you think shouldn't be there anymore? You know, because just puking your opinion into a discussion without further information why you think your opinion is valid is just so...
Well... with the graphics... look at this one
http://www.betacake.net/2012/01/12/the-secret-world-15-mins-long-video/
(yeah, it's a beta-leak). I would say download it at best, because graphic wise it's awesome and the guy filming this video is limited to medium settings. The first video you posted was from E3... It was filmed with a camera filming the screen the demo was shown on.
I have a good internet connection but I cant still play the damn video! whats wrong????
New movie trailers & video game trailers are my new passion!
no level restricktion doesnt mean anything b/c at the end everyone will be same spec otherwise u gimp urself for going all diff spec. There is still skill tree u have to follow u dont just randomly place point into anything u want so in another word its still level based.
If u like watching walking dead tv series thats pretty much what this game is about, killing zombies and more zombies and more zombies.
lmao aint that rich ... lol the irony .. well at least you have ToR hahahahaa
All this talk about AOC again, and the splitting of a single server into seperate instances. Man, that irked me to no end when I tried that game. It was frustrating to form a group in chat for something, meet up at a specific location, and nobody is able to see each other, because we were in a different instance of the same main world location on the server.
A piece of my MMORPG soul died that day.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I watched that 15 mins video. Limited to medium settings? It really looks more like extra low. Never expected the graphics to be this bad for a 2012 release.
Awesome video definately got some key inside looks at how the game will feel. Can't wait till we really start getting juicy tidbits.
A good fisrt inside look for the consumers before we get blinded by all the glitz and glamour.
PM before you report at least or you could just block.
You can't judge the graphics at all by that video really. The fact that they look sub-par on bad recording actually says something kind of good about the graphics. Got to see some real footage recorded properly to really say on graphics.
PM before you report at least or you could just block.
since AOC was the only FC game i had played..i read some earlier reviews of games and they came in quite favourably,didnt realise ther rep was this bad lol..still i loved conan for all its faults and given the shit we have had to put up with the last few years i think i,ll take a leap of faith..just hope i dont end up at the bottom of a cliff so to speak lol
I've looked forward to this MMORPG more than any other MMORPG in the past. Not because I expect it to be the greatest thing since sliced bread, but because they are doing things differently. Funcom is a great company that usually has horrible releases. The people that stick through the terrible starts are usually rewarded with a pretty good MMO experience. I expect that this time, they'll nail the release, and that TSW is going to do really well with people who are looking for a break from your standard MMO. And their story sounds like it's going to be really interesting. The last MMO I just finished playing was supposed to have a good story too and all I ended up doing was wearing out my spacebar.
No game like that exist on the market. Not in todays MMO world.. I'd bet 300 Million dollars for you to prove me wrong..
Brb tho..
Bio..
PM before you report at least or you could just block.
It's a trap.