It reminded me of CoH for some reason. All though theres alot more stuff in it. I like the idea of lvl all my code ability's and being able to switch them out to suit my needs. Also the clothing and weapons were a nice touch too. The combat music during the fights rocks. The crafting system or should i say coding systems, since everything in the game is made with code, was fresh and new although i could never get anything made lol. The best part i think to the whole game would be the combat. Fast and fun.
On the downside the graphics did remind me of Coh, and the requirements needed to enjoy the game far out weighed, what i felt was a game that was not even as cosmetically pleasing as DnL or EQII for that matter.
I don't plan on playing it, but it was fun beta testing it. I sure hope they got the network issues taken care of I hate rubberbands.
the city is highly detailed an very large but also very confusing for traveling, everything looks the same. the combat has awesome animations but its kinda clunky. storywise its pretty good, you do feel like you are in the matrix. i wont be buying it tho.
_________________________________ playing: ww2online: Fader EVE: Fader Bane proud member of BKB http://www.bkbhq.com/
I heard that it was CoH with fantasy gaming aspect like monsters and swords. The gameplay is supposedly trying to form combos. Characters and cities also all look the same judging by screenshots and FRAPS movie captures.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
I played beta for a few weeks. My take on the game...
Graphics - screenshots are misleading. the game is clunky to look at. Animations like your toon running makes him look like a duck. The leg movements are ackward. The city is lacking in details. You'll see the occasional can or bottle lying around but otherwise total lack of detail. Outdated in my opinion as many other mmorpgs like COH and SWG both a year + old have better graphics.
Combat - neat to watch, but otherwise no real skill involved. Its basically a roll of the dice system.
Crafting - anyone can do it, so its not going to be a game where someone can play strictly as a crafter.
storyline - sygmas and a few others rave on about the storyline and how it will make Matrix great. Sorry fellas, but if I want a good story I'll read a book. I could care less 95% of the time what an npc has to say. All I care about is good gameplay, something matrix lacks.
Missing - no housing, rumor is some instanced stuff maybe put it later. And the role playing fanboys will tell you you can just pretend any apt is yours...pfft. Social aspects dont exist either. Nobody needs to hang anywhere so they dont gather at any central location. The only place i saw people was near phone booths when they're ready to log.
Overall, this game will appeal to one type of gamer...role player who loves all 3 movies and wants to rp in some guild. To the rest of us, we'll see the cookie cutter combat, the same old mission after mission, the total lack of crafting in a real sense, and more to appeal to us.
It is a bad and amateurish version of CoH, but without the good looks. Follow the concept of movie licences perfectly, a crappy game pushed out too soon without any other qualities than that it's made after a Movie.
"This is not a game to be tossed aside lightly. It should be thrown with great force"
I personally do not like it at all. To me its like CoH, go from mission to mission and kill mobs on the street. However there seems to be a little more content.
But as it is in its current state its really buggy. Not for me.
I played this in beta the graphics are subpar at best.The game needs more development.Storyline?What storyline? In CoH you can actually FINISH a storyline.Thats the reason i play it now.I got tired of playing mmo after mmo with questing involved.MXO i doubt will keep many customers unless the involve each INDIVIDUAL player in the plot.Just doing kill missions isnt enough. Sure in CoH theres a lot of it but it leads you somewhere in the overall scheme of the game itself.Overall for the long development period for this game the result is dissapointing.There are many better older mmo's on the market atm. Save your money here and just play the free 1 year AO trial.It may be an older game but its way better than this.Oh did i mention you can play for free?
Want to ENJOY an mmo?
Dont start a guild and dont be a leader or volunteer to be coleader or captain.
Originally posted by admriker444 I played beta for a few weeks. My take on the game... No more lies. Graphics - screenshots are misleading. the game is clunky to look at. Animations like your toon running makes him look like a duck. The leg movements are ackward. The city is lacking in details. You'll see the occasional can or bottle lying around but otherwise total lack of detail. Outdated in my opinion as many other mmorpgs like COH and SWG both a year + old have better graphics. Put the graphic settings all to the top, your PC wont even run the game after that. The graphics are insane when you put them high. Combat - neat to watch, but otherwise no real skill involved. Its basically a roll of the dice system. Well, Did you know about all enchants, all moves. If you just hit with your basic fighting styles, yes it is boring. But use new skills. And the animations are better than in SWG. Crafting - anyone can do it, so its not going to be a game where someone can play strictly as a crafter. Hmm, PWN3D. You can be a crafter there did you know that, but they are called a "Programmers". And theres huge crafting possibilities. storyline - sygmas and a few others rave on about the storyline and how it will make Matrix great. Sorry fellas, but if I want a good story I'll read a book. I could care less 95% of the time what an npc has to say. All I care about is good gameplay, something matrix lacks. I think you dont care about the storyline in any other games, you sound like a grinder. But theres a storyline, you doed missions never? They will make your own story line. And the war is going on and on in the MxO, You can do there everything in the movies, you can be like everything in movies. Missing - no housing, rumor is some instanced stuff maybe put it later. And the role playing fanboys will tell you you can just pretend any apt is yours...pfft. Social aspects dont exist either. Nobody needs to hang anywhere so they dont gather at any central location. The only place i saw people was near phone booths when they're ready to log. Ahh, That is so annoying! Near the phone booths is the gathering area, peoples duel, trade, craft, talk and lot more there. Theres much of talking, if you talk your self to anyone. And where you need your aprament if theres "Loading Area" Overall, this game will appeal to one type of gamer...role player who loves all 3 movies and wants to rp in some guild. To the rest of us, we'll see the cookie cutter combat, the same old mission after mission, the total lack of crafting in a real sense, and more to appeal to us. Rest of us is you.
I have been a tester for 3 months and do not care for it at all.
I initially played it for a week, then stopped, awaiting fixes in the next update. That came, i tried again, no go for me. I did this for 3 months, checking the game out for a few hours after each update, but now I don't log in at all.
I just dislike the way they have done the game. As a HUGE fan of the movies I had great expectations that have not been met. To me, it plays just like Anarchy Online set in the MxO universe. If I want to play AO I'll play AO ... not MxO.
There simply is not enough true content IMO. You spend the majority of your time doing missions, both in teams and solo. Rinse and repeat. Just gets boring.
The animations ... well, they got that more right than anything I could have hoped for. The animations are simplay mind-blowing. With the right skills you can jump over buildings and land several blocks away. You can do bullet-time moves (although they;re more random than I'd like). You can become a blur in a fight looking like you have 10 arms hitting the enemy. The look in combat is perfect.
At first glance the fighting system appears revolutionary. The interlocking combat system seems to add an entirely new dimension to fights. All it comes down to in the end though is pressing a series of buttons and watching the progression. I was only mid-level though, so perhaps this improves at higher levels?
All in all I was just bored.
This is not the game for me, or you if you are looking for RP, storyline, quests (rinse and repeat missions that show you exactly where to go and what to do at all times do not count), and involving gameplay.
Any game based on The Matrix comes with alot of preconceived notions and high expectations. Make that a virtual world MMORPG and you double that. Monolith seems to be grasping at a "Wouldn't it be cool if..." concept and not having the backing, experience and capability to carry it all the way through. The Matrix as a movie had a "wow factor" becuase it interlaced great special effects, blurred the line between the virtual and the real through extensive use of subtle details, and struck a chord with people who question reality or often prefer a virtual reality to mundane reality.
To steal a little Matrix jargon, the basic constructs are there; a novel combat system based on the Wire-Fu/Bullet-time animations of the movies, the basic concept underpinings of a Matrix virtual world with Jacking-in, Hardlines, loading and unloading of skills and abilities nearly at will, information and data being the currency and accumulated wealth in the game, etc. Things begin to fall short where these ideas are never pushed totally out of a concept level, fleshed out and integrated into a fluid whole.
MMORPGs leave a mark on a player when environments have a well developed Sense of Place. DAoC and WoW do this very well. If you've played and someone mentions a specific sub area you have a strong mental image of that location if you've been there yourself. Graphically the envrionments are very fleshed out with overt and subltle details. Games like SWG and MxO do this very poorly. Outside of the cities, SWG landscapes are just monotonous expanses of undifferntiated terrain. In MxO landscapes are expanses of largely undifferntiated city buildings. Buildings and neighborhoods feel like cardboard architect models. There's no sense of place.
Combat in MxO puts so much of the "Roll the dice" and "Paper/Scissors/Rock" mechanics in your face that it hurts experience. The animations are novel and progressive but the dynamics of Interlock Combat and how it feels is REGRESSIVE. Interlock Combat is like turn based unit combat in Civilization vs real time unit combat in Starcraft or Age of Empires. The animations are cool and all but it becomes the tail wagging the dog, and is actually a step backwards. More advanced mmorpgs will give the player more and more control until at some future point you actually perceive yourself DOING the fighting through the UI. MMORPG games will eventually merge into a First Person Shooter/Fighters as they advance, not devolve into ability queues all to obvious "to hit" calculations and mechanics.
So many things need to be further graphically fleshed out and developed and refined in a gameplay sense. One small but critical example: the players interaction with their Operator. In the movie the characters relied heavily on the Operator for information on an area, downloading of data and new abilities, finding that "Get me outta here!" hardline, etc. In MxO the Operator is just a minor quest narrator providing nothing beyond what you'd get in any other MMORPG from updating ongoing quest info. You cant get new abilities downloaded on the fly, you can't contact the Operator to find the nearest hardline or help pin down a virtual or real character in the Matrix or get assistance on where a quest objective is.
Crafting or "programming" falls far short of what it could be. This is a completely virtual environment based on manipulation of data, yet creating objects and abilities is totally without any type of customization. No minor tweaks to an items attributes or color, nothing to make item X created by player Y any different from the same item created by player Z. Sure that's often the case in many MMORPGs where player created items are not truely important, but in a game where players are Coders and Hackers who manipulate the very environment around them, you would think there would be more control and freedom.
The very concepts of control and freedom are at the heart of where MxO feels OFF and falls short. Movement is herky-jerky and uncomfortable when coming out of Interlock Combat or transitioning into or out of Hyper Jump. Many parts of MxO put the PLAYER (you) into an observer mode while the character does it's preanimated scripts, then awkwardly hands control back to the player. Again it's the COOL animations wagging the gameplay. Opening doors, interacting with objects (which you do alot), click, click, click, click, click..... Maybe it's just that it's in an urban envrionment compared to more doorless environments in fantasy mmorpgs, but opening doors(click the door then click open), elevators, pressing buttons, putting the disk in, taking the disk out, clicking on an enemy, repeatedly clicking on your Interlock Combat hud to prevent the computer AI from picking some ridiculous move you'd never make (lag makes this happen anyway) click, click, click, click....AHHHHHHHHH!
It's all in there...it just needs to be refined, turned up a notch, fleshed out, followed through, integrated, smoothed out, left in the oven a little longer...pick your phrase as you like.
MxO i can sum it up in one word...boring...its not even half the game that city of heroes is and that says alot since COH is void of anything not combat related.
some of my complaints....theres no reason what so ever to group, in my 3-4 months beta testing i never once teamed or was asked to team, imo group is detrimental to a personal advancement....less xp, sharing info
im sick of these games with guns that have no concept of enviroment, theres no cover or concealment in MxO, your toon has no reaction to his enviroment (besides jumping over cars automatically which is all client side)
the matrix feel isnt there, no impeding disater from loitering in a world where you are considered a terrorist, redpills socializing at the bar....lame....no cops ever wating outside of your missions
people say the story will save the game....i find that hard to believe, according to the devs, most average players will never see a famous character in the game, as only the best players will get to access this kind of content while the rest of the casual players are doomed to reading it off some fansite
all and all imo i would say enter the matrix was alot better then MxO
Originally posted by protoroc MxO i can sum it up in one word...boring...its not even half the game that city of heroes is and that says alot since COH is void of anything not combat related.some of my complaints....theres no reason what so ever to group, in my 3-4 months beta testing i never once teamed or was asked to team, imo group is detrimental to a personal advancement....less xp, sharing infoim sick of these games with guns that have no concept of enviroment, theres no cover or concealment in MxO, your toon has no reaction to his enviroment (besides jumping over cars automatically which is all client side)the matrix feel isnt there, no impeding disater from loitering in a world where you are considered a terrorist, redpills socializing at the bar....lame....no cops ever wating outside of your missionspeople say the story will save the game....i find that hard to believe, according to the devs, most average players will never see a famous character in the game, as only the best players will get to access this kind of content while the rest of the casual players are doomed to reading it off some fansiteall and all imo i would say enter the matrix was alot better then MxO
GameSpy: I suspect that the quest systems that World of Warcraft and EverQuest II have implemented are going to be par for the course in terms of design of future MMOs. What's your opinion on them?
Jason Hall: It's interesting to me because, in terms of quests and missions, I feel we've gone one step further than everybody else. When you take our missions, they're actually part of the overarching storyline that's being rolled on a continuous basis. They're not these isolated missions onto themselves. I always thought it was interesting that others didn't do that. Eventually, our missions will progress throughout the game's lifespan.
It's harder to make a game this way. It's been quite the challenge. We're hoping that when people MxO, they'll feel that it's a different experience, that's it not just a level grind, and that they're actually participating in an actual story. Getting that message out has been one of our biggest challenges. We're beta testing the game, but we can't put any of the story elements in. When you have a game that basically revolves around the story, and you can't communicate that vital part, it hurts the impression that a beta tester might have. When you suck the story out, all that's left is this mechanic, and then [beta testers] are expecting the mechanic to operate like WoW and EQII, because those games are basically mechanics with a bit of story sprinkled in. It's harder on us to do this beta because of that. Then when the game launches, and we pop all the story elements in, it's a whole different ball of wax.
Originally posted by Harafnir It is a bad and amateurish version of CoH, but without the good looks. Follow the concept of movie licences perfectly, a crappy game pushed out too soon without any other qualities than that it's made after a Movie.
Hey! lord of the rings: Battle for middle earth is great........... but thats the only one i can think of.......... and it's kinda based on a book...........
Originally posted by sygmas Originally posted by Xclipz I seen a movie on the combat and it looks like trash
As opposed to click and wait 5 seconds in WoW right as I see you play it a lot. Yeah dont really take your opinion too seriously :P
Right. MxO takes Excitment to the XTR3M3!!1 Now you click and wait JUST 4 Seconds! AWSUM! Actually its probably longer than that since the animations take so damn long, especially after you see the same one over and over and over.
Originally posted by Orcc Originally posted by sygmas Originally posted by Xclipz I seen a movie on the combat and it looks like trash
As opposed to click and wait 5 seconds in WoW right as I see you play it a lot. Yeah dont really take your opinion too seriously :P
Right. MxO takes Excitment to the XTR3M3!!1 Now you click and wait JUST 4 Seconds! AWSUM! Actually its probably longer than that since the animations take so damn long, especially after you see the same one over and over and over.
Originally posted by Xclipz I seen a movie on the combat and it looks like trash
As opposed to click and wait 5 seconds in WoW right as I see you play it a lot. Yeah dont really take your opinion too seriously :P
Right. MxO takes Excitment to the XTR3M3!!1 Now you click and wait JUST 4 Seconds! AWSUM! Actually its probably longer than that since the animations take so damn long, especially after you see the same one over and over and over.
Yeah you'd know because you've played.
Why do you say that when you know someone like me can come along and completely agree with them? Then you will just move back a few inches and you'll have to tell me I am "just wrong" since that is the only retort left to use against someone who has been playing the beta for more than five months.
I especially agree with that very well-worded post on page 2.
Comments
This game sucks. I didn't even beta it, but I know it.
Aye, I want to haer all the dirt too. It looks like crap and i woudl never play it either way, but I still want to know about it.
It reminded me of CoH for some reason. All though theres alot more stuff in it. I like the idea of lvl all my code ability's and being able to switch them out to suit my needs. Also the clothing and weapons were a nice touch too. The combat music during the fights rocks. The crafting system or should i say coding systems, since everything in the game is made with code, was fresh and new although i could never get anything made lol. The best part i think to the whole game would be the combat. Fast and fun.
On the downside the graphics did remind me of Coh, and the requirements needed to enjoy the game far out weighed, what i felt was a game that was not even as cosmetically pleasing as DnL or EQII for that matter.
I don't plan on playing it, but it was fun beta testing it. I sure hope they got the network issues taken care of I hate rubberbands.
Playing Fallen Earth.
the city is highly detailed an very large but also very confusing for traveling, everything looks the same. the combat has awesome animations but its kinda clunky. storywise its pretty good, you do feel like you are in the matrix. i wont be buying it tho.
_________________________________
playing:
ww2online: Fader
EVE: Fader Bane
proud member of BKB http://www.bkbhq.com/
I heard that it was CoH with fantasy gaming aspect like monsters and swords. The gameplay is supposedly trying to form combos. Characters and cities also all look the same judging by screenshots and FRAPS movie captures.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
www.gamespy.com
I played beta for a few weeks. My take on the game...
Graphics - screenshots are misleading. the game is clunky to look at. Animations like your toon running makes him look like a duck. The leg movements are ackward. The city is lacking in details. You'll see the occasional can or bottle lying around but otherwise total lack of detail. Outdated in my opinion as many other mmorpgs like COH and SWG both a year + old have better graphics.
Combat - neat to watch, but otherwise no real skill involved. Its basically a roll of the dice system.
Crafting - anyone can do it, so its not going to be a game where someone can play strictly as a crafter.
storyline - sygmas and a few others rave on about the storyline and how it will make Matrix great. Sorry fellas, but if I want a good story I'll read a book. I could care less 95% of the time what an npc has to say. All I care about is good gameplay, something matrix lacks.
Missing - no housing, rumor is some instanced stuff maybe put it later. And the role playing fanboys will tell you you can just pretend any apt is yours...pfft. Social aspects dont exist either. Nobody needs to hang anywhere so they dont gather at any central location. The only place i saw people was near phone booths when they're ready to log.
Overall, this game will appeal to one type of gamer...role player who loves all 3 movies and wants to rp in some guild. To the rest of us, we'll see the cookie cutter combat, the same old mission after mission, the total lack of crafting in a real sense, and more to appeal to us.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
I personally do not like it at all. To me its like CoH, go from mission to mission and kill mobs on the street. However there seems to be a little more content.
But as it is in its current state its really buggy. Not for me.
I played this in beta the graphics are subpar at best.The game needs more development.Storyline?What storyline?
In CoH you can actually FINISH a storyline.Thats the reason i play it now.I got tired of playing mmo after mmo with questing involved.MXO i doubt will keep many customers unless the involve each INDIVIDUAL player in the plot.Just doing kill missions isnt enough.
Sure in CoH theres a lot of it but it leads you somewhere in the overall scheme of the game itself.Overall for the long development period for this game the result is dissapointing.There are many better older mmo's on the market atm.
Save your money here and just play the free 1 year AO trial.It may be an older game but its way better than this.Oh did i mention you can play for free?
Want to ENJOY an mmo?
Dont start a guild and dont be a leader or volunteer to be coleader or captain.
Just play the damn game:)
I have been a tester for 3 months and do not care for it at all.
I initially played it for a week, then stopped, awaiting fixes in the next update. That came, i tried again, no go for me. I did this for 3 months, checking the game out for a few hours after each update, but now I don't log in at all.
I just dislike the way they have done the game. As a HUGE fan of the movies I had great expectations that have not been met. To me, it plays just like Anarchy Online set in the MxO universe. If I want to play AO I'll play AO ... not MxO.
There simply is not enough true content IMO. You spend the majority of your time doing missions, both in teams and solo. Rinse and repeat. Just gets boring.
The animations ... well, they got that more right than anything I could have hoped for. The animations are simplay mind-blowing. With the right skills you can jump over buildings and land several blocks away. You can do bullet-time moves (although they;re more random than I'd like). You can become a blur in a fight looking like you have 10 arms hitting the enemy. The look in combat is perfect.
At first glance the fighting system appears revolutionary. The interlocking combat system seems to add an entirely new dimension to fights. All it comes down to in the end though is pressing a series of buttons and watching the progression. I was only mid-level though, so perhaps this improves at higher levels?
All in all I was just bored.
This is not the game for me, or you if you are looking for RP, storyline, quests (rinse and repeat missions that show you exactly where to go and what to do at all times do not count), and involving gameplay.
__________________________
Malianea
Any game based on The Matrix comes with alot of preconceived notions and high expectations. Make that a virtual world MMORPG and you double that. Monolith seems to be grasping at a "Wouldn't it be cool if..." concept and not having the backing, experience and capability to carry it all the way through. The Matrix as a movie had a "wow factor" becuase it interlaced great special effects, blurred the line between the virtual and the real through extensive use of subtle details, and struck a chord with people who question reality or often prefer a virtual reality to mundane reality.
To steal a little Matrix jargon, the basic constructs are there; a novel combat system based on the Wire-Fu/Bullet-time animations of the movies, the basic concept underpinings of a Matrix virtual world with Jacking-in, Hardlines, loading and unloading of skills and abilities nearly at will, information and data being the currency and accumulated wealth in the game, etc. Things begin to fall short where these ideas are never pushed totally out of a concept level, fleshed out and integrated into a fluid whole.
MMORPGs leave a mark on a player when environments have a well developed Sense of Place. DAoC and WoW do this very well. If you've played and someone mentions a specific sub area you have a strong mental image of that location if you've been there yourself. Graphically the envrionments are very fleshed out with overt and subltle details. Games like SWG and MxO do this very poorly. Outside of the cities, SWG landscapes are just monotonous expanses of undifferntiated terrain. In MxO landscapes are expanses of largely undifferntiated city buildings. Buildings and neighborhoods feel like cardboard architect models. There's no sense of place.
Combat in MxO puts so much of the "Roll the dice" and "Paper/Scissors/Rock" mechanics in your face that it hurts experience. The animations are novel and progressive but the dynamics of Interlock Combat and how it feels is REGRESSIVE. Interlock Combat is like turn based unit combat in Civilization vs real time unit combat in Starcraft or Age of Empires. The animations are cool and all but it becomes the tail wagging the dog, and is actually a step backwards. More advanced mmorpgs will give the player more and more control until at some future point you actually perceive yourself DOING the fighting through the UI. MMORPG games will eventually merge into a First Person Shooter/Fighters as they advance, not devolve into ability queues all to obvious "to hit" calculations and mechanics.
So many things need to be further graphically fleshed out and developed and refined in a gameplay sense. One small but critical example: the players interaction with their Operator. In the movie the characters relied heavily on the Operator for information on an area, downloading of data and new abilities, finding that "Get me outta here!" hardline, etc. In MxO the Operator is just a minor quest narrator providing nothing beyond what you'd get in any other MMORPG from updating ongoing quest info. You cant get new abilities downloaded on the fly, you can't contact the Operator to find the nearest hardline or help pin down a virtual or real character in the Matrix or get assistance on where a quest objective is.
Crafting or "programming" falls far short of what it could be. This is a completely virtual environment based on manipulation of data, yet creating objects and abilities is totally without any type of customization. No minor tweaks to an items attributes or color, nothing to make item X created by player Y any different from the same item created by player Z. Sure that's often the case in many MMORPGs where player created items are not truely important, but in a game where players are Coders and Hackers who manipulate the very environment around them, you would think there would be more control and freedom.
The very concepts of control and freedom are at the heart of where MxO feels OFF and falls short. Movement is herky-jerky and uncomfortable when coming out of Interlock Combat or transitioning into or out of Hyper Jump. Many parts of MxO put the PLAYER (you) into an observer mode while the character does it's preanimated scripts, then awkwardly hands control back to the player. Again it's the COOL animations wagging the gameplay. Opening doors, interacting with objects (which you do alot), click, click, click, click, click..... Maybe it's just that it's in an urban envrionment compared to more doorless environments in fantasy mmorpgs, but opening doors(click the door then click open), elevators, pressing buttons, putting the disk in, taking the disk out, clicking on an enemy, repeatedly clicking on your Interlock Combat hud to prevent the computer AI from picking some ridiculous move you'd never make (lag makes this happen anyway) click, click, click, click....AHHHHHHHHH!
It's all in there...it just needs to be refined, turned up a notch, fleshed out, followed through, integrated, smoothed out, left in the oven a little longer...pick your phrase as you like.
Bottom line "It ain't ready."
^^^Holy Cats Great Post ^^^
MxO i can sum it up in one word...boring...its not even half the game that city of heroes is and that says alot since COH is void of anything not combat related.
some of my complaints....theres no reason what so ever to group, in my 3-4 months beta testing i never once teamed or was asked to team, imo group is detrimental to a personal advancement....less xp, sharing info
im sick of these games with guns that have no concept of enviroment, theres no cover or concealment in MxO, your toon has no reaction to his enviroment (besides jumping over cars automatically which is all client side)
the matrix feel isnt there, no impeding disater from loitering in a world where you are considered a terrorist, redpills socializing at the bar....lame....no cops ever wating outside of your missions
people say the story will save the game....i find that hard to believe, according to the devs, most average players will never see a famous character in the game, as only the best players will get to access this kind of content while the rest of the casual players are doomed to reading it off some fansite
all and all imo i would say enter the matrix was alot better then MxO
GameSpy: I suspect that the quest systems that World of Warcraft and EverQuest II have implemented are going to be par for the course in terms of design of future MMOs. What's your opinion on them?
Jason Hall: It's interesting to me because, in terms of quests and missions, I feel we've gone one step further than everybody else. When you take our missions, they're actually part of the overarching storyline that's being rolled on a continuous basis. They're not these isolated missions onto themselves. I always thought it was interesting that others didn't do that. Eventually, our missions will progress throughout the game's lifespan.
It's harder to make a game this way. It's been quite the challenge. We're hoping that when people MxO, they'll feel that it's a different experience, that's it not just a level grind, and that they're actually participating in an actual story. Getting that message out has been one of our biggest challenges. We're beta testing the game, but we can't put any of the story elements in. When you have a game that basically revolves around the story, and you can't communicate that vital part, it hurts the impression that a beta tester might have. When you suck the story out, all that's left is this mechanic, and then [beta testers] are expecting the mechanic to operate like WoW and EQII, because those games are basically mechanics with a bit of story sprinkled in. It's harder on us to do this beta because of that. Then when the game launches, and we pop all the story elements in, it's a whole different ball of wax.
I like screenshots and all, but that is a shot of men in a huddle wearing no football jerseys or having any chick buffer.
Whats up with that? Or, am I being too conservative?
it was a mistake hodl the f' on :P
Hey! lord of the rings: Battle for middle earth is great........... but thats the only one i can think of.......... and it's kinda based on a book...........
As opposed to click and wait 5 seconds in WoW right as I see you play it a lot. Yeah dont really take your opinion too seriously :P
As opposed to click and wait 5 seconds in WoW right as I see you play it a lot. Yeah dont really take your opinion too seriously :P
Right. MxO takes Excitment to the XTR3M3!!1 Now you click and wait JUST 4 Seconds! AWSUM! Actually its probably longer than that since the animations take so damn long, especially after you see the same one over and over and over.
As opposed to click and wait 5 seconds in WoW right as I see you play it a lot. Yeah dont really take your opinion too seriously :P
Right. MxO takes Excitment to the XTR3M3!!1 Now you click and wait JUST 4 Seconds! AWSUM! Actually its probably longer than that since the animations take so damn long, especially after you see the same one over and over and over.
Yeah you'd know because you've played.
As opposed to click and wait 5 seconds in WoW right as I see you play it a lot. Yeah dont really take your opinion too seriously :P
Right. MxO takes Excitment to the XTR3M3!!1 Now you click and wait JUST 4 Seconds! AWSUM! Actually its probably longer than that since the animations take so damn long, especially after you see the same one over and over and over.
Yeah you'd know because you've played.
Why do you say that when you know someone like me can come along and completely agree with them? Then you will just move back a few inches and you'll have to tell me I am "just wrong" since that is the only retort left to use against someone who has been playing the beta for more than five months.
I especially agree with that very well-worded post on page 2.