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New features added to the game: what the first new feature would you like to see added to GW2 ?

13

Comments

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by yamaha2000us

    Progression Leveling for Pvp. I am not a big fan of everyone going in at top level. You need a way to grow your skills. I think rift is doing it right. There is always a time when you will be outclassed. That's why you work to get better. Being gank'd in open world is annoying and you have the option pve servers. I only play games with PVP and I am not that good at it. But with the right Raid I am Death Incarnate.

    Better yet, how about FFA PvP with full loot. image

    But seriously, there is already an option for PvP leveling. It is called WvWvW. Now if you want to powerlevel your way through PvP, by going AFK in battlegrounds/warzones/warfronts and reaping XP rewards, then I'm afraid you won't be able to do that. And what exactly prevents a person from slowly growing their skills, as a player, with GW2's method?

    image

  • Seamless zone transitions.

  • IPolygonIPolygon Member UncommonPosts: 707

    Originally posted by Axxar

    Seamless zone transitions.

    This and combat with mounts (environmental weapon), ships/airships and charr speeders (as seen in the charr race trailer).

  • TalRashaTalRasha Member UncommonPosts: 827

    Dedicated healer class :p

  • Arawulf2Arawulf2 Member Posts: 14

    I would like mounts actually.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by yamaha2000us

    Progression Leveling for Pvp. I am not a big fan of everyone going in at top level. You need a way to grow your skills. I think rift is doing it right. There is always a time when you will be outclassed. That's why you work to get better. Being gank'd in open world is annoying and you have the option pve servers. I only play games with PVP and I am not that good at it. But with the right Raid I am Death Incarnate.

    Sorry, but this game is not right for you.

    I want to win because I played better, not because I grinded gear and if I ain´t good enough I put my time into training instead of grinding. There are plenty of games for you so stay out of the one that adds PvP for me, thanks.

    Or you could try to "work to" play better instead of getting better gear to win. 

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by rojo6934

    Originally posted by Loke666

    Guildhalls or guildcities.

    It would add a lot of PvP possibilities as well as letting the players design something by themselves, at least if they make it right.

    yeah it would be nice to gather with guildies and raid a nemesis guild's city / castle hehehe

    I am pretty certain that something like that will be added to the game later. As I seeit that is the next level for the game after launch PvP wise.

  • ValentinaValentina Member RarePosts: 2,108

    Player choice dialogue; as it stands the interaction with NPC's is rather horrid compared to new and upcoming games. Where you see dialogue options and cinematic quests in games like SW:TOR, and from the looks of it, everything else being made right now...GW2 just flashes into some horrid backdrop with your character and the NPC babbling briefly. Horrible, horrible design in my opinion. You literally are taken out of the game environment and put on a screen saver looking backdrop, and then for regular quests a box with static choices that are basically yes/no pop up. So I would really like to see more depth put into these things.

     

    Aside from that, since it literally has 0 end-game (Don't get what they're thinking with that; any game gets depressingly boring if the intention is to have you play through 10 alts through and through, with absolutely no hope of further progression for maxed out characters) They need to think of some sort of enthralling progression systems for max level players. :)

  • taylor2144taylor2144 Member Posts: 64

    Originally posted by BilboDoggins

    Tiered raiding with gear progression.

     

    GW2 needs this badly

     

    No.

  • IPolygonIPolygon Member UncommonPosts: 707

    Originally posted by Valentina

    Player choice dialogue; as it stands the interaction with NPC's is rather horrid compared to new and upcoming games. Where you see dialogue options and cinematic quests in games like SW:TOR, and from the looks of it, everything else being made right now...GW2 just flashes into some horrid backdrop with your character and the NPC babbling briefly. Horrible, horrible design in my opinion. You literally are taken out of the game environment and put on a screen saver looking backdrop, and then for regular quests a box with static choices that are basically yes/no pop up. So I would really like to see more depth put into these things.

     

    Aside from that, since it literally has 0 end-game (Don't get what they're thinking with that; any game gets depressingly boring if the intention is to have you play through 10 alts through and through, with absolutely no hope of further progression for maxed out characters) They need to think of some sort of enthralling progression systems for max level players. :)

    You might want to check out this article about endgame content: http://www.guildwars2guru.com/forum/showpost.php?p=1098924&postcount=1

     

    About the cutscenes: ANet have said why it looks like this and that they won't change it, only tune it some to make it feel right. It's different, that is all.

    I don't get why player choice dialogue is lacking. You have at least three different answers for all major lines that affect your story. That's as good as SWTOR.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by BilboDoggins

    Tiered raiding with gear progression.

     

    GW2 needs this badly

    No it doesn't.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Valentina

    Player choice dialogue; as it stands the interaction with NPC's is rather horrid compared to new and upcoming games. Where you see dialogue options and cinematic quests in games like SW:TOR, and from the looks of it, everything else being made right now...GW2 just flashes into some horrid backdrop with your character and the NPC babbling briefly. Horrible, horrible design in my opinion. You literally are taken out of the game environment and put on a screen saver looking backdrop, and then for regular quests a box with static choices that are basically yes/no pop up. So I would really like to see more depth put into these things.

     

    Aside from that, since it literally has 0 end-game (Don't get what they're thinking with that; any game gets depressingly boring if the intention is to have you play through 10 alts through and through, with absolutely no hope of further progression for maxed out characters) They need to think of some sort of enthralling progression systems for max level players. :)

    For one thing, GW2 has major cinematics that I would not be afraid to put up against ANYTHING any other game has to offer.

    Ghosts of Ascalon cinematic

    Second, there's the use of voice in 2nd tier cinematics to immerse the player without the need for a conversation.  For example, Logan Thackeray, who will be a major player in the storyline going forward, yelling, "That, soldier, is a threat.   And we're going to take it down."  Again, pretty good stuff.

    Elemental Boss at end of human tutorial

    Then there's the conversations you're speaking about.  They've actually updated them compared to what is in the 2nd video (which I chose because of the audio).  You're entitled to think it's horrible design if you want, but two things.  First, in any other game in the past 7 years, this exchange would be 

    !  "Your friend Quinn dropped by asking about you, go see him."   Accept/Decline

    and second, it's a way to be more engaging than normal without breaking the entire budget on dialog.  It's not about presenting the player with a choice at this point.  We need to know to go see Quinn.  This accomplishes it, let's move on and get back to the action.

     

    As far as regular quests in GW2 having yes/no dialog boxes, there are no regular quests in GW2.  You don't have to speak to anyone to do a dynamic event.  Will there be NPCs who give optional additional information that have a few text based dialog options?  Yes.  I'm sure this decision saves a hundred million dollars and a few years.  I can live with it, especially because they're totally besides the point.  With DEs, someone is going to come running up the road yelling for help.  No cutscene conversation is necessary, the event is actually happening.

     

    And finally, there's no vertical gear progression treadmill at the end of GW2.  There's going to be all sorts of progression for getting cosmetic upgrades, achievements, titles, collecting traits, as well as PVP.  GW1 had some ridiculous optional grinds that people really get into.  Not to mention that they're adding new events in the world continuously from day one, and the whole world is open to you at max level due to automentoring.  And that the game is the size of GW1 and all 3 expansions combined.  Replayability should not be dismissed so quickly.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • andre369andre369 Member UncommonPosts: 970

    Originally posted by eyelolled

    I would like to see a contest for player created designs on weapons and armor. I would like to see the winners of these contests have their armor put into the game with the first expansion. I would also like to see the winners be given a one of a kind prize. Commission an artist to do a peice of art, or even some hardcover copies of the novels, signed by the staff. Just something to be really special and bring the fans into the creative process and pay them with something that costs very little but is virtually priceless.

    GW1 had many art contests trough the years and I'm sure it will return in GW2. 

     

    Here are some items that were added to the game that was designed by players: http://wiki.guildwars.com/wiki/Design-a-Weapon_(2007)

  • SomsbalSomsbal Member Posts: 222

    Originally posted by Valentina

    Player choice dialogue; as it stands the interaction with NPC's is rather horrid compared to new and upcoming games. Where you see dialogue options and cinematic quests in games like SW:TOR, and from the looks of it, everything else being made right now...GW2 just flashes into some horrid backdrop with your character and the NPC babbling briefly. Horrible, horrible design in my opinion. You literally are taken out of the game environment and put on a screen saver looking backdrop, and then for regular quests a box with static choices that are basically yes/no pop up. So I would really like to see more depth put into these things.

     

    Aside from that, since it literally has 0 end-game (Don't get what they're thinking with that; any game gets depressingly boring if the intention is to have you play through 10 alts through and through, with absolutely no hope of further progression for maxed out characters) They need to think of some sort of enthralling progression systems for max level players. :)

    Atleast GW2 has gameplay.

    SWTOR, on the other hand...

  • sammyelisammyeli Member Posts: 765

    1. I swung a sword, I swung a sword again, and I swung it again.

    2. Raids.

    3. Mounts.

    4. Voice Overs

    5. Wow like Arenas.

     

    If it does not have the above stated, this game will be epic faliure.

     

    /end sarc....

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • RivalenRivalen Member Posts: 503

    Random PVE instances ( Diablo style )

    Player created PVE encounters.

     

    The first would suffice.

  • Fir3lineFir3line Member Posts: 767

    Originally posted by Rivalen

    Random PVE instances ( Diablo style )

    Player created PVE encounters.

     

    The first would suffice.

    >has a big world to explore, with hundreds of ppl at the same time, with random dynamic events happening all the time everywhere.

    >asks for more instances

     

    I dont want to live in this world anymore

    "I am not a robot. I am a unicorn."

  • crewthiefcrewthief Member Posts: 235

    Originally posted by BilboDoggins

    Tiered raiding with gear progression.

     

    GW2 needs this badly

    Please...just...no. Play WoW or one of its many, many clones if you want that kind of exclusive, carebear content. Have you ever played an MMO outside of WoW (or a WoW clone)?

    Sorroe, Human Mesmer
    Jade Quarry Server

  • RivalenRivalen Member Posts: 503

    Originally posted by Fir3line

    Originally posted by Rivalen

    Random PVE instances ( Diablo style )

    Player created PVE encounters.

     

    The first would suffice.

    >has a big world to explore, with hundreds of ppl at the same time, with random dynamic events happening all the time everywhere.

    >asks for more instances

     

    I dont want to live in this world anymore

    Yes, adding content is really bad.

    Eventually you'll run out of explorable areas, explorable dungeons and sometimes you'll want to chill doing some PVE.

    Randomly generated instances are an extremely easy way to add content, that very hardly repeats, has a difilculty level on par with the players running it and is (in my opinion) very enjoyable.

    Also, the thread is about what is not in the game...not about what's already in it.

  • crewthiefcrewthief Member Posts: 235

    Originally posted by Valentina

    Player choice dialogue; as it stands the interaction with NPC's is rather horrid compared to new and upcoming games. Where you see dialogue options and cinematic quests in games like SW:TOR, and from the looks of it, everything else being made right now...GW2 just flashes into some horrid backdrop with your character and the NPC babbling briefly. Horrible, horrible design in my opinion. You literally are taken out of the game environment and put on a screen saver looking backdrop, and then for regular quests a box with static choices that are basically yes/no pop up. So I would really like to see more depth put into these things.

     

    Aside from that, since it literally has 0 end-game (Don't get what they're thinking with that; any game gets depressingly boring if the intention is to have you play through 10 alts through and through, with absolutely no hope of further progression for maxed out characters) They need to think of some sort of enthralling progression systems for max level players. :)

    Just stay in SWTOR...seriously. This game isn't for you. These developers aren't confusing voiceovers with gameplay. Dynamic Events, dungeons, and PvP (WvWvW and structured), are what will be there for 'endgame'. As it stands, endgame IS the entire game, from the moment you roll the character. Why am I even bothering to explain this to you, you're obviously too unimaginative to free yourself from the 'WoW model'. 

    Sorroe, Human Mesmer
    Jade Quarry Server

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Maybe a question to gauge what's missing? Perhaps they'll add spectator mode for PvP? I think new map areas and possible a new race at some stage. I think some PvE with ships/zeppelins that the players can control and use in a full-blown war!!

    What I'd enjoy more: An established area is completed altered/destroyed by a Dragon or completely rearranged by a war between races.

  • VicDonneganVicDonnegan Member Posts: 106

    Assuming they'll still be adding guild halls at a later date...I wouldn't mind seeing a feature that allows you to change the appearance/theme of guild halls, and personal instances, based on racial and/or regional themes. For example: One week, I may have my guild hall look like it was built by the Asura...next week, I may want to give it a Charr or Sylvari look (as far as architecture). Granted, a Sylvari theme would probably make it look more like an outdoor instance, but that might be cool too.

  • AzariaAzaria Member Posts: 318

    Originally posted by VicDonnegan

    Assuming they'll still be adding guild halls at a later date...I wouldn't mind seeing a feature that allows you to change the appearance/theme of guild halls, and personal instances, based on racial and/or regional themes. For example: One week, I may have my guild hall look like it was built by the Asura...next week, I may want to give it a Charr or Sylvari look (as far as architecture). Granted, a Sylvari theme would probably make it look more like an outdoor instance, but that might be cool too.

    Yes I agree that guilds should have themes, thieves dens, mage towers, etc at least themewise. I would like to have something similar to the Assassins guild in Oblvion, complete with pet rat.

  • jondifooljondifool Member UncommonPosts: 1,143

    observer mode in structured PvP as in GW1. I have enjoyed so much time in GW1 watching good guilds battle it out. Thats a very improtant thing to have from start! 

  • Dekarx12Dekarx12 Member UncommonPosts: 380

    Originally posted by Arawulf

    I would like mounts actually.

    you won't need them

    image

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