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I finally did it

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  • MosesZDMosesZD Member UncommonPosts: 1,361

    Originally posted by nobottters

    Nope, just saying, sometimes its hard to walk away and you catch yourself wasting your life.. in this case, i am telling people, if you are feeling anything like us.. its best to walk away and you'll feel better... I'm glad you can be entertained watching cutscenes, i seriously applaud you, that is not what we want out of a MMO..

     

    As stated, i spent 7 years playing with the same group of regulars, its a tough habit to leave, but this had to be done and I dont feel bad anymore.. I on the contrary, more happier than the last 4 weeks of playing this MMO

    If you want to hand out cookies however, im all for gratuity!

    Good luck in your gaming

     

     

     

    Cookies?   MMMmmmm....    Cookies...

     

    I've moved onto Rift.   Better world as far as visuals.   But, more importantly, if feels alive (instead a bunch of cardboard NPC waiting for me to kill) and there's a great commmunity.

     

    For example, people actually chat in chat.   I could be at Fleet and except for LFG calls, there'd be nothing.  If I was on a starter world, maybe some "where do I find this' chat, but otherwise nothing...    When I left the starter world and moved up to the next world...   All I'd read is 'where is the GTM?'  or 'where are the vendors...'  

     

    It was static and dead.   It was the least-community MMO I've ever played.   And I started pre-PvP-flag UO.   Haven't played all the time.  There have been some gaps in the early 2000's...    But since 2005 and my first foray into Eve Online, I've been subscribed to one MMO or another, sometimes multiple...   

     

    Even EQ2, which I played for two months prior to SWTOR has a more-alive and interesting group of people.    If I hadn't played it to death, I'd go back and stick with it. 

  • MosesZDMosesZD Member UncommonPosts: 1,361

    Originally posted by iceman00

    When you are spending 200 mill (one of the most expensive MMO's around), yes, you really can accomplish things with a lot more efficiency, provided you use your resources right.  And yes, you actually can create stuff a little faster.  Why?

    Because a lot of stuf fhas happened since 2004.  During that time, you had to be a little more innovative.  Right now, it doesn't take a lot of innovation to design a customizable UI.  It is pretty standard stuff for an MMO nowadays.

    But to answer your question, no, Anet shouldn't scrap everything.  Yet I never said anything like that.  I wasn't talking about "content."  Most of the stuff I was talking about was pretty content neutral.  An intuitive LFG/LFR system is not "content."  A customizable UI is not "content."  Using ambient sounds and NPCs who actually have a bit of life to them is not "content."

    When I hear these things, I hear "well WoW and other games didn't have them at launch."  Indeed, and that was 10 years ago.  A bit has changed in the industry in 10 years.

     

    I'll just point out that LOTRO had more end-game content than SWTOR despite the fact they had some serious financial issues because DDO was such a failure and had to release six-months before they finished the main campaign.

     

    So I don't buy off on the whole 'it's a new property' garbage.   If Turbine, close to going under, could put out more content (and in a highly regarded intial release manner) than BioWare...    With, probably, one-tenth to one-eighth the budget...

     

    BioWare just threw their money down the rat-hole of all those side-quest VAs and animations...    The ones you listen to ONCE then spacebar through the 2nd, 3rd, 4th time through...    I mean, really , fully VA and animate something that is essentially a KILL 10 RATS QUEST?   You must be joking.

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