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Is it true that GW2 have no player2player direct trade system in place?

24

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  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    Wonder if those pigeons are for show only or will actually fly all the way to whoever you're delivering mail to... would be kinda fun if you can find someone in the same area you are by sending them mail and seeing where the pigeons go.. :)

    What can men do against such reckless hate?

  • cali59cali59 Member Posts: 1,634

    Seriously, calm down people.  From the link earlier.  http://www.talktyria.net/2011/09/26/your-eurogamer-questions-answered/

     

    Is there an in-game mail system? @SnakesSnakes

    Yes, there is a little flashing symbol in the top left corner – looky here: One interesting piece of information which we gleaned from Martin was that when a new mail is received it is brought to you by carrier pigeon! Which I thought was pretty goddamn awesome.

    How has player to player trade been improved? @SnakesSnakes

    Colin told us about the marketplace. In the marketplace the player has the ability to not only buy and sell items like a traditional auction house, but also place “Wanted” ads in there stating which item they’d like and for what price. In this system a seller can activate the ad and the transaction will automatically occur with both items being removed from the two players inventories.

    Similarly, personal player to player trade can be done through the in-game mail system (see above question for details). Unfortunately, there is no face-to-face trade (ala GW1) in the game at launch.

     

    When they're talking about trades being conducted through the in game mail system, they're talking about TRADES being conducted through the in game mail system.  Not like "i send you this thing and hope you send something back."  Actual trades.  That combined with being able to access your mail anywhere (by carrier pigeon) and them getting it instantly means it's a perfectly viable, acceptable, functional trade system.

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • Creslin321Creslin321 Member Posts: 5,359

    I would personally prefer there be an in-game trade system.  Just for the convenience of it.  Like if your buddy accidentally loots a sword that you want...do you really want to have to go through the marketplace or mail system to get it from him?  It would be easier just to have a trade window.

    But in the end, it's not a huge deal.  I hope they implement it in the future though.

    Are you team Azeroth, team Tyria, or team Jacob?

  • LarwoodLarwood Member Posts: 16

    I should definately be allowed into closed beta right now to test this out and get back to you all with my thoughts.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Creslin321

    I would personally prefer there be an in-game trade system.  Just for the convenience of it.  Like if your buddy accidentally loots a sword that you want...do you really want to have to go through the marketplace or mail system to get it from him?  It would be easier just to have a trade window.

    But in the end, it's not a huge deal.  I hope they implement it in the future though.

     Accidently loots a sword that you want?

    You've been spending too much time in other games' forums, my friend.

     

     

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Diovidius

    It's true:

    How has player to player trade been improved? @SnakesSnakes

    Colin told us about the marketplace. In the marketplace the player has the ability to not only buy and sell items like a traditional auction house, but also place “Wanted” ads in there stating which item they’d like and for what price. In this system a seller can activate the ad and the transaction will automatically occur with both items being removed from the two players inventories.

    Similarly, personal player to player trade can be done through the in-game mail system (see above question for details). Unfortunately, there is no face-to-face trade (ala GW1) in the game at launch.

    Source: http://www.talktyria.net/2011/09/26/your-eurogamer-questions-answered/

    I find it hard to grasp why.

    There is the marketplace of course which sounds promising (inter-server, accessible outside of the game, putting up orders which are automatically dealt with etc): http://wiki.guildwars2.com/wiki/Marketplace

    And there is the above mentioned mail system: http://wiki.guildwars2.com/wiki/Mail

     

     

    Security most likely. It will make it easier to keep track of gold farmers and account theft and such this way. 

    "If you can't kill it, don't make it mad."
  • UnlightUnlight Member Posts: 2,540

    Originally posted by Pilnkplonk

    As a 100% certified fanboi I don't like this.

    It is obvious that the reason for this is that there is no friendly targetting in GW2 but COME ON!

    This severely diminishes the immersion. Say I'm a crafter and I have some consumables along with me. How can I give them to my mates in a dungeon or in the field? It is completely unrealistic to boot and alienating to boot. This is REALLY bad imo.

    While they did say "at launch" imo they should really rethink this and add direct trade at launch or there will be stink to high heaven about this. They could add trade through party window, or chat interface or... something! But no direct p-2-p trading out in the field is probably the only really bad thing I heard about GW2.

    I kind of agree.  It seems odd that it will be impossible for me to just hand stuff over to friends of mine if I'm not actually selling or trading it.  But on the other hand, I can see how this will help them combat the gold selling filth that infects every MMO to some extent.  Personally, I'd prefer this method, even if it makes certain activities a bit more bothersome, rather than go the Blizzard root and sell out entirely. 

    If combatting gold selling scum means a little extra work for me now and then, I'm fine with that.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by cali59

    Originally posted by Creslin321

    I would personally prefer there be an in-game trade system.  Just for the convenience of it.  Like if your buddy accidentally loots a sword that you want...do you really want to have to go through the marketplace or mail system to get it from him?  It would be easier just to have a trade window.

    But in the end, it's not a huge deal.  I hope they implement it in the future though.

     Accidently loots a sword that you want?

    You've been spending too much time in other games' forums, my friend.

     

     

     

     Hehhe yeah, that's true.  GW2's loot system doesn't work that way.  But still, a situation could arise when you just want to trade something to a friend you are currently adventuring with.

    Hopefully the mail system provides an easy way to do this.  And if it does, then problem solved.

    Are you team Azeroth, team Tyria, or team Jacob?

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Wraithone

    Originally posted by Diovidius

    It's true:

    How has player to player trade been improved? @SnakesSnakes

    Colin told us about the marketplace. In the marketplace the player has the ability to not only buy and sell items like a traditional auction house, but also place “Wanted” ads in there stating which item they’d like and for what price. In this system a seller can activate the ad and the transaction will automatically occur with both items being removed from the two players inventories.

    Similarly, personal player to player trade can be done through the in-game mail system (see above question for details). Unfortunately, there is no face-to-face trade (ala GW1) in the game at launch.

    Source: http://www.talktyria.net/2011/09/26/your-eurogamer-questions-answered/

    I find it hard to grasp why.

    There is the marketplace of course which sounds promising (inter-server, accessible outside of the game, putting up orders which are automatically dealt with etc): http://wiki.guildwars2.com/wiki/Marketplace

    And there is the above mentioned mail system: http://wiki.guildwars2.com/wiki/Mail

     

     

    Security most likely. It will make it easier to keep track of gold farmers and account theft and such this way. 

    It doesn't make sense. It would be much harder to track illicit trades through a "drop off" system, which has been mentioned, than through normal trades. In fact direct trades and AH trades can be tracked EXACTLY the same way by the server.

    Imo it's the "no friendly targetting" which is the cause of this.

    And no, I don't like the system where you can get your mail absoultely everywhere. This makes for basically teleporting items all over the game with no limitations. Say we're in a dungeon and we realize we'd like some pots or whatever. I can just ask someone to magically teleport whatever we need from the outside.. and that sucks. Just like it sucks not being able to give an apple pie I made to my buddy standing over there.

    No, there NEEDS to be a locality-based, direct way to trade. It's realistic and immersive. My sense of "being there" will be seriously compromised if I can't give something to a person standing next to me. It would be even worse, at least for me, than not being able to jump in GW1.

    Imo they should make an effort and solve this. There will be stink to high heaven come release if they remove direct trading from something that's supposed to be a full mmo. And no, sending pigeons carrying apple pies across the room is not going to cut it.

  • VolkonVolkon Member UncommonPosts: 3,748

    So no more bots in towns suddenly opening up trade windows with items I don't want? Hmm... won't miss that.

     

    As long as the mail system is as easy as it woudl be with a face to face type of trade we'll be fine. It'll actually be nice being able to send things from somewhere to an alt for example if your inventory is full while you're out exploring. I'm sure people will see pros and cons, but before we freak out we should see it in action.

    Oderint, dum metuant.

  • fonyfony Member Posts: 755

    oh shit you mean it's not like WoW?

  • cali59cali59 Member Posts: 1,634

    Originally posted by Pilnkplonk

    Originally posted by Wraithone

    Originally posted by Diovidius

    It's true:

    How has player to player trade been improved? @SnakesSnakes

    Colin told us about the marketplace. In the marketplace the player has the ability to not only buy and sell items like a traditional auction house, but also place “Wanted” ads in there stating which item they’d like and for what price. In this system a seller can activate the ad and the transaction will automatically occur with both items being removed from the two players inventories.

    Similarly, personal player to player trade can be done through the in-game mail system (see above question for details). Unfortunately, there is no face-to-face trade (ala GW1) in the game at launch.

    Source: http://www.talktyria.net/2011/09/26/your-eurogamer-questions-answered/

    I find it hard to grasp why.

    There is the marketplace of course which sounds promising (inter-server, accessible outside of the game, putting up orders which are automatically dealt with etc): http://wiki.guildwars2.com/wiki/Marketplace

    And there is the above mentioned mail system: http://wiki.guildwars2.com/wiki/Mail

     

     

    Security most likely. It will make it easier to keep track of gold farmers and account theft and such this way. 

    It doesn't make sense. It would be much harder to track illicit trades through a "drop off" system, which has been mentioned, than through normal trades. In fact direct trades and AH trades can be tracked EXACTLY the same way by the server.

    Imo it's the "no friendly targetting" which is the cause of this.

    And no, I don't like the system where you can get your mail absoultely everywhere. This makes for basically teleporting items all over the game with no limitations. Say we're in a dungeon and we realize we'd like some pots or whatever. I can just ask someone to magically teleport whatever we need from the outside.. and that sucks. Just like it sucks not being able to give an apple pie I made to my buddy standing over there.

    No, there NEEDS to be a locality-based, direct way to trade. It's realistic and immersive. My sense of "being there" will be seriously compromised if I can't give something to a person standing next to me. It would be even worse, at least for me, than not being able to jump in GW1.

    Imo they should make an effort and solve this. There will be stink to high heaven come release if they remove direct trading from something that's supposed to be a full mmo. And no, sending pigeons carrying apple pies across the room is not going to cut it.

     First off... there's no pots.  There's really not any "whatever."  About the only thing I could see is if someone inexplicably forgot a weapon or something that somehow they managed to get to level 35 without ever using.  Second off, there's teleportation so someone could pop back to a city and return in no time.  In a system like that, not receiving mail anywhere would just be an annoyance, like you would need to run outside the instance and the whole time wonder why you have to do this.

    I get the idea of being able to give things to other players as being realistic and immersive, but at the same time the whole experience isn't realistic and immersive.  In GW1 you open a trade window with a bunch of slots for you and them.  You put up some stuff, click Submit Offer which locks it in.  Then you click Confirm once their stuff is locked in.

    I assume there's going to be a near identical interface to that when it comes to GW2 trading, there's only two differences that I can see.  First is that in order to claim it, a little bird needs to come out of the sky.  If you ignore the bird, it would be visually/aestheically pretty much identical to "hanging it to someone." 

    The other difference is that (presumably) the item goes to your mailbox instead of to your person.  This is kind of huge because not you'll never have a trade aborted because someone doesn't have inventory space.  This makes this system functionally better, at a cost to immersion.  Why have two systems if one will do? 

    edit:  Actually, presumably again when you open a trade, you're invoking the mail system, which means your birds have already come down from the sky.  And then when you trade, each player's birds are already sitting there (why would you need to close it and open it again, it makes no sense).  So pretty much functionally there is trading between two people as long as they're playing pirates with little birds on their shoulders.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • OziiusOziius Member UncommonPosts: 1,406

    Are you kidding me... are people really justifing no face-to-face trades in 2012? I knew there was a blind love for this game, but I didn't know how far it went. 

     

    So the same people bashing games like TOR for not having basic features are rewarding ANet for keeping everything "legit". Are you serious? Like only gold sellers do face-to-face trades? 

     

    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?

     

     

  • cali59cali59 Member Posts: 1,634

    Originally posted by Praetalus

    Are you kidding me... are people really justifing no face-to-face trades in 2012? I knew there was a blind love for this game, but I didn't know how far it went. 

     

    So the same people bashing games like TOR for not having basic features are rewarding ANet for keeping everything "legit". Are you serious? Like only gold sellers do face-to-face trades? 

     

    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?

     

    You people are killing me. 

     No, there is trading, it is handled through the mail system.  Read my post like 2 seconds ago for a reason this might be a functionally superior system.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by Praetalus

     

    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?

     

     

    You can mail something from anyplace. You don't have to go anywhere special, like a specific mailbox to send it. It's also instant, so as soon as you mail, the other person gets it. 

    So in your scenario, you pick up the item, your friend wants it, you mail it to him right then, he gets it right then. Pretty much it's like face to face trade.

  • korent1991korent1991 Member UncommonPosts: 1,364

    Originally posted by Don86

    I've heard that you can't directly trade gold or items with another player just like GW1 but is there something like a mobile mail system in place of it?

    Thanks in advance.

    I hope you have your flame suit on... ah you little troll...

    1. Just like GW1 ? - You can trade normally with people in GW1 so  are you talking about?

     

    2. There will be mailing stuff to other people, auction house, etc?

    Probably they'll put trade system in as well, since there's no point in not having it

    "Happiness is not a destination. It is a method of life."
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  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by cali59


    Originally posted by Praetalus

    Are you kidding me... are people really justifing no face-to-face trades in 2012? I knew there was a blind love for this game, but I didn't know how far it went. 
     
    So the same people bashing games like TOR for not having basic features are rewarding ANet for keeping everything "legit". Are you serious? Like only gold sellers do face-to-face trades? 
     
    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?
     
    You people are killing me. 

     No, there is trading, it is handled through the mail system.  Read my post like 2 seconds ago for a reason this might be a functionally superior system.

     

    Top it off Anet isn't trying to copy the wow...

    <.<. >.> oh and fony your made me smile lol

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • OziiusOziius Member UncommonPosts: 1,406

    Originally posted by cali59

    Originally posted by Praetalus

    Are you kidding me... are people really justifing no face-to-face trades in 2012? I knew there was a blind love for this game, but I didn't know how far it went. 

     

    So the same people bashing games like TOR for not having basic features are rewarding ANet for keeping everything "legit". Are you serious? Like only gold sellers do face-to-face trades? 

     

    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?

     

    You people are killing me. 

     No, there is trading, it is handled through the mail system.  Read my post like 2 seconds ago for a reason this might be a functionally superior system.

    I read your post. I have seen people defend some decisions, but honestly, to not be able to criticize a game AT ALL removes the credit I had given some of you for being fair and honest.

     

    I like a lot of games... but there's not one game that I find NO FAULTS with. Some are you are so excited about this game, you can't even say where there's something you don't like...  For example, I'm ridiculously excited for Tera, but I could make you a list of things I'm worried about/didn't like. 

     

    No one can sit here and tell me they woundn't prefer the ability to trade face-to-face then through a mail system. And if you do, you're lying to yourself. 

     

    I will be trying the game, cause there's enough good to get me interested at this point, but this is a big pain in the ass negative in my opinion. 

  • OziiusOziius Member UncommonPosts: 1,406

    Originally posted by DJJazzy

    Originally posted by Praetalus

     

    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?

     

     

    You can mail something from anyplace. You don't have to go anywhere special, like a specific mailbox to send it. It's also instant, so as soon as you mail, the other person gets it. 

    So in your scenario, you pick up the item, your friend wants it, you mail it to him right then, he gets it right then. Pretty much it's like face to face trade.

    You are assuming there is zero lagtime in this system... of a game you haven't played. There's no substitute for instant face to face trading. 

  • aesperusaesperus Member UncommonPosts: 5,135

    I honestly would like to see this feature as well, even if there really isn't much use for it in this game. It's just a basic feature that wouldn't be that tough to add, and would allow people to share novelty items on the fly.

    For example, say you're in some obscure location w/ some friends, and one remembers he has some fireworks in his pocket, and you all want to light them off at once. That would be a situation where it would be nice to have person-person trading. Other than that, the looting in this game is pretty well distributed. I didn't see any situations during the demo where I got an item I couldn't use. However, I could also maybe see a situation if you're playing w/ a group of same-classes and one person gets something he doesnt need. Maybe he's too high, already has something better. That could potentially happen, though it wouldn't be such a big deal in this game either.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by Praetalus

    Originally posted by DJJazzy


    Originally posted by Praetalus

     

    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?

     

     

    You can mail something from anyplace. You don't have to go anywhere special, like a specific mailbox to send it. It's also instant, so as soon as you mail, the other person gets it. 

    So in your scenario, you pick up the item, your friend wants it, you mail it to him right then, he gets it right then. Pretty much it's like face to face trade.

    You are assuming there is zero lagtime in this system... of a game you haven't played. There's no substitute for instant face to face trading. 

    I'm not assuming anything. I'm just telling you how the system works at present.

  • SteeJanzSteeJanz Member UncommonPosts: 334

    Originally posted by Praetalus

    Are you kidding me... are people really justifing no face-to-face trades in 2012? I knew there was a blind love for this game, but I didn't know how far it went. 

     

    So the same people bashing games like TOR for not having basic features are rewarding ANet for keeping everything "legit". Are you serious? Like only gold sellers do face-to-face trades? 

     

    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?

     

     

    {mod edit}

    2.  Once again, we get an example where a poster describes a situation that would happen in a current MMO.  It's like comparing Dynamic Events to Rifts.   Some of the hype for GW2 comes from the fact that it will be different, not only that it can be but it will be. 

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by jondifool

     

     Basicly it means that all trading is going trough official channels- properly means more control with that everything going on is legit! and also introduce some moneyzinks. and less basis for scams

    that could be why!

    Remember what people said about TOR when it was missing even the most basic mmorpg features......GW2 is fine though

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Praetalus


    Originally posted by cali59


    Originally posted by Praetalus


    Are you kidding me... are people really justifing no face-to-face trades in 2012? I knew there was a blind love for this game, but I didn't know how far it went. 
     
    So the same people bashing games like TOR for not having basic features are rewarding ANet for keeping everything "legit". Are you serious? Like only gold sellers do face-to-face trades? 
     
    So if I'm running around with a friend and I pick up an item that he could use... I have to run back to a town, find a mailbox and mail it to him? Or have him post a "wanted" notice for the item I picked up?
     
    You people are killing me. 

     No, there is trading, it is handled through the mail system.  Read my post like 2 seconds ago for a reason this might be a functionally superior system.

    I read your post. I have seen people defend some decisions, but honestly, to not be able to criticize a game AT ALL removes the credit I had given some of you for being fair and honest.

     

    I like a lot of games... but there's not one game that I find NO FAULTS with. Some are you are so excited about this game, you can't even say where there's something you don't like...  For example, I'm ridiculously excited for Tera, but I could make you a list of things I'm worried about/didn't like. 

     

    No one can sit here and tell me they woundn't prefer the ability to trade face-to-face then through a mail system. And if you do, you're lying to yourself. 

     

    I will be trying the game, cause there's enough good to get me interested at this point, but this is a big pain in the ass negative in my opinion. 

     


    Oh and Prae don't worry bro I actually do see what you mean, this feature is different whether it'll be better or not is still to be determined how ever I do like the standard face to face, I don't use it much but willing to see what they are going for you know what I mean?

    It could be better or it could be worse but gotta get em credit for taking a different approach ya digg?

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • fonyfony Member Posts: 755

    which one is a basic MMO clone?

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