Am I the only one who does not get all this so called hype for this game? Seriously
Shhh, they may throw stones.
im interested in this game but im taking it for what it is. reviews ive read/seen have been varied. anywhere from saying the solo gameplay is fantastic to you cant complete a dungeon unless you have a dedicated healer. so they that kind of made my think. i thought they were doing away with the "holy trinity" and i thought they were focusing on "group play".
also i wanted to see someone shoot there arrow thru fire and have it ignite. but ill wait on that one.
Can you link that review if you can find it? I'd love to see how the author made use of a dedicated healer in this game. From what I've seen, no profession is a potent enough healer to keep a group standing for long in a dungeon. Damage avoidance and personal healing are reported to be the only truly effective mechanics to keep you alive. Other players will only be capable of taking some of the edge off with much more inefficient AoE heals and restores.
That is not the same thing. Dedicated healer = priest, monk, etc., standing in the back spamming heals with their eyes glued to the party health bars. Roles = versatile mechanics you can switch in and out of. Take for example, another press interview a while back about an all-warrior group doing a dungeon and completing it successfully. The "roles" they played switched constantly. When one person went down, someone took on the "role" of healer to get him up and support the team for a moment until the situation was under control, then went back to dps'ing. Another warrior might have gone crowd control for a moment to take care of adds. Etc. That's still far away from the classic trinity, which is all Anet has ever claimed in the first place.
he says the trininty as in your class can only perform certain functions does not exist. That does not however mean that roles are not required to be effective.
I.E. in a dungeon you will need tank/heals/dps.
We've had lots of earlier previews in which was told that you did not need the Holy Trinity. Trying to use one video to undermine the notion of GW2 lacking the Holy Trinity wasn't such a smart move.
all i said was it concerned me and i quoted my source. but yes, i guess in hindsight, seeing the backlash, it was probably not a smart move to post my opinion or concern on a forum.
Am I the only one who does not get all this so called hype for this game? Seriously
Judging by your post history you seem to like SWTOR a lot and now we know you cannot see why this game is hyped, so you may just be one of those people who either can keep playing same dull mechanics over and over again without ever getting tired or you are simply new to the MMORPG scene so that everything in SWTOR is new and exciting to you.
It always comes down to this, doesn't it. One person says they don't like the game, then the SWTOR vs GW2 crap starts flying. Incidentally, he never said word one about SWTOR.
(...)
If a person comes with a comment such as "I can't see why this game is hyped?", that person is evidently trolling. It is therefore interesting to see their previous posts to guess a reason for why they are trolling.
It is okay to not like and to not be excited about Guild Wars 2, but it is not okay to pretend that there is no valid reason for why other people may be excited about it. Analogously, despite SWTOR's flaws, it did have a strong story-aspect which surpasses most if not all in the current MMORPG-market and that is one of several valid reasons for liking and wanting to play SWTOR.
We've had lots of earlier previews in which was told that you did not need the Holy Trinity. Trying to use one video to undermine the notion of GW2 lacking the Holy Trinity wasn't such a smart move.
all i said was it concerned me and i quoted my source. but yes, i guess in hindsight, seeing the backlash, it was probably not a smart move to post my opinion or concern on a forum.
Don't take it as a personal attack and get bent out of shape, he meant it wasn't a smart move linking a video that proves the opposite of your point: that there will need to be dedicated healers or the trinity still exists. You're wrong, accept it.
The crafting system seem may be the most standard part of Guild Wars 2, but Ill be honest and say I didnt experiment with it much. From what I can tell however....
seriously?
/sigh
30 hours of hands on and all you did was confirm things we already knew
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Am I the only one who does not get all this so called hype for this game? Seriously
Shhh, they may throw stones.
im interested in this game but im taking it for what it is. reviews ive read/seen have been varied. anywhere from saying the solo gameplay is fantastic to you cant complete a dungeon unless you have a dedicated healer. so they that kind of made my think. i thought they were doing away with the "holy trinity" and i thought they were focusing on "group play".
also i wanted to see someone shoot there arrow thru fire and have it ignite. but ill wait on that one.
Can you link that review if you can find it? I'd love to see how the author made use of a dedicated healer in this game. From what I've seen, no profession is a potent enough healer to keep a group standing for long in a dungeon. Damage avoidance and personal healing are reported to be the only truly effective mechanics to keep you alive. Other players will only be capable of taking some of the edge off with much more inefficient AoE heals and restores.
That is not the same thing. Dedicated healer = priest, monk, etc., standing in the back spamming heals with their eyes glued to the party health bars. Roles = versatile mechanics you can switch in and out of. Take for example, another press interview a while back about an all-warrior group doing a dungeon and completing it successfully. The "roles" they played switched constantly. When one person went down, someone took on the "role" of healer to get him up and support the team for a moment until the situation was under control, then went back to dps'ing. Another warrior might have gone crowd control for a moment to take care of adds. Etc. That's still far away from the classic trinity, which is all Anet has ever claimed in the first place.
he says the trininty as in your class can only perform certain functions does not exist. That does not however mean that roles are not required to be effective.
I.E. in a dungeon you will need tank/heals/dps.
We've had lots of earlier previews in which was told that you did not need the Holy Trinity. Trying to use one video to undermine the notion of GW2 lacking the Holy Trinity wasn't such a smart move.
all i said was it concerned me and i quoted my source. but yes, i guess in hindsight, seeing the backlash, it was probably not a smart move to post my opinion or concern on a forum.
I don't see why anyone should even bother caring about your opinion, a quick look at your posting history is enough to show that you are quite biased against GW2 and its community:
Bill, I've always respected both your writing and your opinions. What I can't tell here is if this game is really fresh, exciting and different or if your writing is just excellent as usual. When I look at what you actually say as opposed to how you say it, this game comes across as a bit of a cross between Rift and DDO with a few extra features thrown in. Then again, I really like both Rift and DDO so that isn't necessarily a bad thing.
Whatever the case, you've just raised my interest in this game by about 300% and my hope that it isn't just another Duke Nukem Forever (forever expected, never ready) by about 1000%. Time to ramp up my efforts to get into the beta!
Am I the only one who does not get all this so called hype for this game? Seriously
Shhh, they may throw stones.
im interested in this game but im taking it for what it is. reviews ive read/seen have been varied. anywhere from saying the solo gameplay is fantastic to you cant complete a dungeon unless you have a dedicated healer. so they that kind of made my think. i thought they were doing away with the "holy trinity" and i thought they were focusing on "group play".
also i wanted to see someone shoot there arrow thru fire and have it ignite. but ill wait on that one.
Can you link that review if you can find it? I'd love to see how the author made use of a dedicated healer in this game. From what I've seen, no profession is a potent enough healer to keep a group standing for long in a dungeon. Damage avoidance and personal healing are reported to be the only truly effective mechanics to keep you alive. Other players will only be capable of taking some of the edge off with much more inefficient AoE heals and restores.
From how I understand it, it doesn't sound like he's stating that a dedicated healer is needed, more that it's necessary for AoE healing to be used, regardless of which profession is supplying it since all of them can.
That's a bit different than saying a dedicated healer is needed though. From what I've gleaned from combat videos and descriptions, people will be moving in and out of "roles" quite a bit. The tank will be whomever is taking the biggest pounding at any given moment and the healer will be anyone dropping an AoE heal. Ten seconds later though, it may be two completely different characters. And in between, everyone is healing themselves, burning down mobs, CCing and soaking some damage.
Can't really call that dedicated. You can barely even say that roles even exist because professions are able to move so fluidly between one type of combat activity to another. If anything, everyone is a hybrid and the most successful groups will be the ones that don't allow themselves to get locked into traditional roles. In fact, from the way that explorable mode dungeons sound, sticking to a role will be a recipe for disaster.
The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....
seriously?
/sigh
30 hours of hands on and all you did was confirm things we already knew
What you expected something new other than the typical press hype of the same rehashed info? Why I'm waiting for when they invite people other than press and people who would say anything ArenaNet does is incredible from GW2Guru and other fansites.
While i'm deeply interested by GW2, i can't say that those gameplay videos were hot, everything moved so slowly, acted so slowly... Especially the engineer video.
Well, only putting my hands on it and see for myself will tell but i'm afraid that it won't be quite revolutionary in terms of gameplay (can still be on every other aspect tho).
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
Originally posted by Leviathonlx Originally posted by DannyGloverGood article about combat, but...The crafting system seem may be the most standard part of Guild Wars 2, but Ill be honest and say I didnt experiment with it much. From what I can tell however....
seriously?/sigh30 hours of hands on and all you did was confirm things we already knew What you expected something new other than the typical press hype of the some rehashed info?
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Am I the only one who does not get all this so called hype for this game? Seriously
dude why are u hating on the game, it isn't even released yet so why are you judging it already. if you say it's because you tried gw1 then, just dont. i'm not a fanboi of gw2, and to be honest this will be my first gw game, but stop harrassing the game, when it hasn't even been released yet. also i'd like to know what game that is going to be launched doesn't get hyped?
Alright...at the risk of involving myself in a poo-slinging match, I've got to say something about ^this^. I just don't see how Raora is "hating on GW2" or making any "harrassing" statements. All they said was that they "didn't get the hype for this game." Not "getting" something is not the same as "hating" or making "harrassing" statements. GW2 isn't going to be for everybody, everyone is different, and that's alright. It's ^these^ types of exhanges, in the threads, that make the GW2 fans look bad to the rest of the people on the site. Some of us are just WAY too defensive and just need to take a step back and not read between the lines so much.
Originally posted by DannyGloverGood article about combat, but...
The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....
seriously?/sigh30 hours of hands on and all you did was confirm things we already knew
What you expected something new other than the typical press hype of the some rehashed info
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.
What are we still waiting to find info on?
We know all of the professions, how the skills and weapons work, how the DE's work, how the instanced PvP works, how the WvW Pvp works, how the dungeons work, how the progression works, how crafting works...
Originally posted by DannyGloverGood article about combat, but...
The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....
seriously?/sigh30 hours of hands on and all you did was confirm things we already knew
What you expected something new other than the typical press hype of the some rehashed info?
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.
Many more videos out there that don't focus on just DE's in PVE. Though of course that'll be talked about as well. Also check the forums out there is a stickied thread full of videos as well as what they're doing witth the queue system and what not.
I've saw one of your posts of a typical day in SWTOR, which is nothin bad or anything but judging by your typical day and from what I saw of the crafting(I mean how youd do it), helping people, and explorin you should actually like the other things to do in PVE Danny, I'm serious but I'm sure you'll let OB determine that for you and not videos.
Don't let me get started on the how much life the game has lol.
Oh and yea still waiting on the Minigame videos that should be up. The way you craft is pretty immersive, I.E you get to cut down tress, literal mining and gathering but crafting station has yet to be seen.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Originally posted by BadSpock Originally posted by DannyGlover
Originally posted by Leviathonlx
Originally posted by DannyGloverGood article about combat, but...
The crafting system seem may be the most standard part of Guild Wars 2, but Ill be honest and say I didnt experiment with it much. From what I can tell however....
seriously?/sigh30 hours of hands on and all you did was confirm things we already knew
What you expected something new other than the typical press hype of the some rehashed info
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional. What are we still waiting to find info on? We know all of the professions, how the skills and weapons work, how the DE's work, how the instanced PvP works, how the WvW Pvp works, how the dungeons work, how the progression works, how crafting works... I want to see a bar brawl in action. I want to see other mini games in action. I want to see a video of someone gathering materials, going to a crafting station, opening up the crafting window, adding ingredients, discovering new recipes, comparing stats, equipping items... is that too much to ask? I dont think so. I think we can spare one of the hundreds of "guy uses flamethrower for 15 minutes" for a start to finish crafting/gathering video. Or some minigames that all the towns have and how they work.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Am I the only one who does not get all this so called hype for this game? Seriously
dude why are u hating on the game, it isn't even released yet so why are you judging it already. if you say it's because you tried gw1 then, just dont. i'm not a fanboi of gw2, and to be honest this will be my first gw game, but stop harrassing the game, when it hasn't even been released yet. also i'd like to know what game that is going to be launched doesn't get hyped?
Alright...at the risk of involving myself in a poo-slinging match, I've got to say something about ^this^. I just don't see how Raora is "hating on GW2" or making any "harrassing" statements. All they said was that they "didn't get the hype for this game." Not "getting" something is not the same as "hating" or making "harrassing" statements. GW2 isn't going to be for everybody, everyone is different, and that's alright. It's ^these^ types of exhanges, in the threads, that make the GW2 fans look bad to the rest of the people on the site. Some of us are just WAY too defensive and just need to take a step back and not read between the lines so much.
Exactly Vic, there aren't haters to the game. There are only those who will have fun playing the game, and those who don't. But thsoe who don't will still benefit from what this game is offering, it will raise the bar for the next group of guys who plan to make an MMO they will like.
I want to see a bar brawl in action. I want to see other mini games in action. I want to see a video of someone gathering materials, going to a crafting station, opening up the crafting window, adding ingredients, discovering new recipes, comparing stats, equipping items... is that too much to ask? I dont think so. I think we can spare one of the hundreds of "guy uses flamethrower for 15 minutes" for a start to finish crafting/gathering video. Or some minigames that all the towns have and how they work.
Fair enough.
There is a thread that Bill is posting in (MMORPG.com guy) maybe find and ask him to cover this stuff at the next press beta event?
Originally posted by RizelStar Originally posted by DannyGlover
Originally posted by Leviathonlx
Originally posted by DannyGloverGood article about combat, but...
The crafting system seem may be the most standard part of Guild Wars 2, but Ill be honest and say I didnt experiment with it much. From what I can tell however....
seriously?/sigh30 hours of hands on and all you did was confirm things we already knew
What you expected something new other than the typical press hype of the some rehashed info?
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional. http://www.youtube.com/watch?v=6SMYW3tvYeE&feature=plcp&context=C32ca59bUDOEgsToPDskIjj9Q3NKCReoFnZo6xs2Jc HAha wow thanks man. 4 minutes into that video and the guy says "Im not going to talk about crafting and gathering because I wanted to play the classes.. yadda yadda" Was he lying? Is there a part of that video that covers it? could you tell me what time its at or do I get to sit through another 20 minutes of combat hehe thanks
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Originally posted by DannyGloverGood article about combat, but...
The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....
seriously?/sigh30 hours of hands on and all you did was confirm things we already knew
What you expected something new other than the typical press hype of the some rehashed info?
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.
HAha wow thanks man. 4 minutes into that video and the guy says "Im not going to talk about crafting and gathering because I wanted to play the classes.. yadda yadda" Was he lying? Is there a part of that video that covers it? could you tell me what time its at or do I get to sit through another 20 minutes of combat hehe thanks
I thought you wanted to see the dungeons and what not then I just remembered what you where looking for in PVE nad as well one of your typical days in SWTOR so I thought to myself "Damn I'm sure he wanted to see crafting." And then I faceplalmed myself because I didn't even see your top post till then.
There are videos out there that show glimpse I really hope TotalBiscuit covers it I think he said he was, his videoshaven't came out yet.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I just hope by release date they have added atleast x2 more character creation options as it stands now it is lacking. Yes sliders help but they can only do so much
Originally posted by RizelStar I thought you wanted to see the dungeons and what not then I just remembered what you where looking for in PVE nad as well one of your typical days in SWTOR so I thought to myself "Damn I'm sure he wanted to see crafting." And then I faceplalmed myself because I didn't even see your top post till then. There are videos out there that show glimpse I really hope TotalBiscuit covers it I think he said he was, his videoshaven't came out yet.
haha its ok man. I thought you were just trolling me for a minute. But I like your posts and knew you wouldnt do that on purpose
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Looks like you enjoyed it a bit haha! You know I really love the painted style of their site, char creation, etc. So stylized it alone attracts me into the game.
The one and most important thing I took from your write up is the exploring and wandering around the world. I remember in Guild Wars 1 I found myself doing this for hours early on. I really am excited about this aspect.
The exploration is what really caught me off guard. It's amazing. Been a long time since an MMO really 1.) made me want to explore 2.) let me and 3.) rewarded me for it. Explorers will get the most out of this game, as it doesn't hold your hand much other than to occasionally shoot you in the direction of a new event.
My wife and I love exploring so this is good news.
Same here, and this is just fantastic news for us. My partner grinned ear to ear when I told her. lol To me (to us) MMOs aren't worth much if exploration isn't there. That is so much of the fun, in my opinion. Games that lack it just don't hold my attention for long.
I think that what I find in exploration is that great sense of awe and wonder. It's a childlike sort of feeling that makes me giddy. I hope everything in the game just goes together smoothly and I wish Anet a huge success, or at the very least, a solid game that many people will enjoy.
Am I the only one who does not get all this so called hype for this game? Seriously
The only thing that sounds interesting to me is you get rewarded as an Explorer. I love to mess around a lot in MMORPG's. Other than that I think I may pass, it still seems like something I'll get bored with after a month... Like every other themepartk game I"ve played. Ill just wait for AA to come out.. Have fun all you GW2ers.
Edit. I lied the Server vs Server PvP looks kinda fun as well.. I never got to play DAOC but I did play WAR and I enjoyed the open PVP in WAR.
Comments
all i said was it concerned me and i quoted my source. but yes, i guess in hindsight, seeing the backlash, it was probably not a smart move to post my opinion or concern on a forum.
I've got the straight edge.
If a person comes with a comment such as "I can't see why this game is hyped?", that person is evidently trolling. It is therefore interesting to see their previous posts to guess a reason for why they are trolling.
It is okay to not like and to not be excited about Guild Wars 2, but it is not okay to pretend that there is no valid reason for why other people may be excited about it. Analogously, despite SWTOR's flaws, it did have a strong story-aspect which surpasses most if not all in the current MMORPG-market and that is one of several valid reasons for liking and wanting to play SWTOR.
Don't take it as a personal attack and get bent out of shape, he meant it wasn't a smart move linking a video that proves the opposite of your point: that there will need to be dedicated healers or the trinity still exists. You're wrong, accept it.
Good article about combat, but...
seriously?
/sigh
30 hours of hands on and all you did was confirm things we already knew
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I don't see why anyone should even bother caring about your opinion, a quick look at your posting history is enough to show that you are quite biased against GW2 and its community:
http://www.mmorpg.com/discussion2.cfm/post/4764688#4764688
Bill, I've always respected both your writing and your opinions. What I can't tell here is if this game is really fresh, exciting and different or if your writing is just excellent as usual. When I look at what you actually say as opposed to how you say it, this game comes across as a bit of a cross between Rift and DDO with a few extra features thrown in. Then again, I really like both Rift and DDO so that isn't necessarily a bad thing.
Whatever the case, you've just raised my interest in this game by about 300% and my hope that it isn't just another Duke Nukem Forever (forever expected, never ready) by about 1000%. Time to ramp up my efforts to get into the beta!
http://www.youtube.com/flymolo
Thanks for posting that link.
From how I understand it, it doesn't sound like he's stating that a dedicated healer is needed, more that it's necessary for AoE healing to be used, regardless of which profession is supplying it since all of them can.
That's a bit different than saying a dedicated healer is needed though. From what I've gleaned from combat videos and descriptions, people will be moving in and out of "roles" quite a bit. The tank will be whomever is taking the biggest pounding at any given moment and the healer will be anyone dropping an AoE heal. Ten seconds later though, it may be two completely different characters. And in between, everyone is healing themselves, burning down mobs, CCing and soaking some damage.
Can't really call that dedicated. You can barely even say that roles even exist because professions are able to move so fluidly between one type of combat activity to another. If anything, everyone is a hybrid and the most successful groups will be the ones that don't allow themselves to get locked into traditional roles. In fact, from the way that explorable mode dungeons sound, sticking to a role will be a recipe for disaster.
What you expected something new other than the typical press hype of the same rehashed info? Why I'm waiting for when they invite people other than press and people who would say anything ArenaNet does is incredible from GW2Guru and other fansites.
While i'm deeply interested by GW2, i can't say that those gameplay videos were hot, everything moved so slowly, acted so slowly... Especially the engineer video.
Well, only putting my hands on it and see for myself will tell but i'm afraid that it won't be quite revolutionary in terms of gameplay (can still be on every other aspect tho).
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
What you expected something new other than the typical press hype of the some rehashed info?
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Alright...at the risk of involving myself in a poo-slinging match, I've got to say something about ^this^. I just don't see how Raora is "hating on GW2" or making any "harrassing" statements. All they said was that they "didn't get the hype for this game." Not "getting" something is not the same as "hating" or making "harrassing" statements. GW2 isn't going to be for everybody, everyone is different, and that's alright. It's ^these^ types of exhanges, in the threads, that make the GW2 fans look bad to the rest of the people on the site. Some of us are just WAY too defensive and just need to take a step back and not read between the lines so much.
What are we still waiting to find info on?
We know all of the professions, how the skills and weapons work, how the DE's work, how the instanced PvP works, how the WvW Pvp works, how the dungeons work, how the progression works, how crafting works...
http://www.youtube.com/watch?v=6SMYW3tvYeE&feature=plcp&context=C32ca59bUDOEgsToPDskIjj9Q3NKCReoFnZo6xs2Jc
Many more videos out there that don't focus on just DE's in PVE. Though of course that'll be talked about as well. Also check the forums out there is a stickied thread full of videos as well as what they're doing witth the queue system and what not.
I've saw one of your posts of a typical day in SWTOR, which is nothin bad or anything but judging by your typical day and from what I saw of the crafting(I mean how youd do it), helping people, and explorin you should actually like the other things to do in PVE Danny, I'm serious but I'm sure you'll let OB determine that for you and not videos.
Don't let me get started on the how much life the game has lol.
Oh and yea still waiting on the Minigame videos that should be up. The way you craft is pretty immersive, I.E you get to cut down tress, literal mining and gathering but crafting station has yet to be seen.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
What you expected something new other than the typical press hype of the some rehashed info
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.
What are we still waiting to find info on?
We know all of the professions, how the skills and weapons work, how the DE's work, how the instanced PvP works, how the WvW Pvp works, how the dungeons work, how the progression works, how crafting works...
I want to see a bar brawl in action. I want to see other mini games in action. I want to see a video of someone gathering materials, going to a crafting station, opening up the crafting window, adding ingredients, discovering new recipes, comparing stats, equipping items... is that too much to ask? I dont think so. I think we can spare one of the hundreds of "guy uses flamethrower for 15 minutes" for a start to finish crafting/gathering video. Or some minigames that all the towns have and how they work.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Exactly Vic, there aren't haters to the game. There are only those who will have fun playing the game, and those who don't. But thsoe who don't will still benefit from what this game is offering, it will raise the bar for the next group of guys who plan to make an MMO they will like.
Fair enough.
There is a thread that Bill is posting in (MMORPG.com guy) maybe find and ask him to cover this stuff at the next press beta event?
What you expected something new other than the typical press hype of the some rehashed info?
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.
http://www.youtube.com/watch?v=6SMYW3tvYeE&feature=plcp&context=C32ca59bUDOEgsToPDskIjj9Q3NKCReoFnZo6xs2Jc
HAha wow thanks man. 4 minutes into that video and the guy says "Im not going to talk about crafting and gathering because I wanted to play the classes.. yadda yadda" Was he lying? Is there a part of that video that covers it? could you tell me what time its at or do I get to sit through another 20 minutes of combat hehe thanks
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I thought you wanted to see the dungeons and what not then I just remembered what you where looking for in PVE nad as well one of your typical days in SWTOR so I thought to myself "Damn I'm sure he wanted to see crafting." And then I faceplalmed myself because I didn't even see your top post till then.
There are videos out there that show glimpse I really hope TotalBiscuit covers it I think he said he was, his videoshaven't came out yet.
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P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I just hope by release date they have added atleast x2 more character creation options as it stands now it is lacking. Yes sliders help but they can only do so much
Hmm ok let me think about playing this.. ok, SOLD! Hurry up and release GW2 already!
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Same here, and this is just fantastic news for us. My partner grinned ear to ear when I told her. lol To me (to us) MMOs aren't worth much if exploration isn't there. That is so much of the fun, in my opinion. Games that lack it just don't hold my attention for long.
I think that what I find in exploration is that great sense of awe and wonder. It's a childlike sort of feeling that makes me giddy. I hope everything in the game just goes together smoothly and I wish Anet a huge success, or at the very least, a solid game that many people will enjoy.
President of The Marvelously Meowhead Fan Club
The only thing that sounds interesting to me is you get rewarded as an Explorer. I love to mess around a lot in MMORPG's. Other than that I think I may pass, it still seems like something I'll get bored with after a month... Like every other themepartk game I"ve played. Ill just wait for AA to come out.. Have fun all you GW2ers.
Edit. I lied the Server vs Server PvP looks kinda fun as well.. I never got to play DAOC but I did play WAR and I enjoyed the open PVP in WAR.
I don't want to get my hopes up. I don't want to be disappointed again. But everytime I hear something new about this game I can't help but think...
"The MMOcalypse is coming!"
All die, so die well.
SIR! You're supposed to test your caption quality before commiting to a public upload.