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Well that was quick They fixed what plagued PvP.

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  • TyvolusNextTyvolusNext Member Posts: 192

    so, I'm kinda confused...the reviews here on this site, said this game was polished.  was that not correct ?  I ask, because I didnt buy the game and the stellar reviews here did not have any impact on my decision not to buy this game.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by TyvolusNext

    so, I'm kinda confused...the reviews here on this site, said this game was polished.  was that not correct ?  I ask, because I didnt buy the game and the stellar reviews here did not have any impact on my decision not to buy this game.

        The game has more polish than any other MMO released in the last decade.  I even include Rift since that game kept crashing on me the first two weeks, though for most people Rift worked just fine.  Does SWTOR have some flaws?  Of course it does.  Some are even related to game design and not just personal preference.  But it is a much better released game than anything I have seen to date. 

        The real problem with this game is some very vocal people expecting perfection when even the veteran games can't seem to do that.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • dinamsdinams Member Posts: 1,362

    [mod edit]

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • EzhaeEzhae Member UncommonPosts: 735

    Originally posted by dinams

    I dont think that this is what "plagued PvP"

    Gotta agree on it. Sure, the exploits were annoying and ruined already fragile construction of PvP in ToR, but those are bugs, relatievely minor things in grand scheme of things. The problem with PvP in TOR started from the moment first people hit 50 lvl and how the lack of brackets and RNG based reward system allowed majority of them to gear up in Champion sets within 2 weeks. (My Inquisitor had main spec and offspec sets and about 10 spare tokens in bank).

    When BioWare started changing how rewards are handled (mainly by changing Illum and reducing the token drop chances) suddenly fresh people had to work a lot harder to get to the same stage that faster levelling people were. Those peopel that had Champion Gear back then, now have full Battlemaster (again, thanks to changes to Illum and how easy it was to grind valor in first days) 

    Now, other things that plague PvP are - lack of merc system that would balance the population in War Zones, causing Empire players to play Huttball 90% of time. Completely meaningless Illum PvP without any real objectives, serving only as Valor Grind Grounds. Completely dead Tatoine pvp zone, because it's on a 25-30 lvl planet no one goes to once You finish Your quests there due to how the game handles zones. Framerate issues in WarZones/Mass PvP. Unimpressive WarZone design, they often lack dynamism, are too big considering You don't use mounts there, some are dictated purley by class specific skills (Huttball and knockbacks/leaps), and general lack of flow in combat. 

     

    So yeah. Still lot's of work before "fixed" stamp can be put on ToR's PvP. 

  • Jrx80Jrx80 Member Posts: 19

        Unfortunately, there does not seem to be room in most games for BOTH PvE and PvP.  At least I haven't found one yet that manages it.  The fact remains though, that the hardcore PvPers that are so upset with this game can not even decide if they want MMO mechanics PvP or RTS, they can't decide on Tab targeting or manual, and they can't decide on if every class should be balanced with every other class OR should balancing be based on groups.  Then there is the arguments over full loot or not, death penalties, and much much more. 

        In the end though, PvP is a niche game.  Ever notice that with one exception, almost all primarily PvP games have very low populations that is hidden by having very few servers?  Keeping that in mind, why would BioWare even bother working too hard on PvP since so few people will be playing it regardless.  Better off spending the money where it will actually earn a return.

    -Dark Ages of Camelet-  Ruined later, but at release did both very well.

    -Ultima Online- To this day, nothing has been better than pre-trammel days.  Back when playing in a game, actually felt exciting.

  • DreadbladeDreadblade Member Posts: 384

    Game is dying, BW is grasping for anything now that will save it, but too little to late. There was one Very Heavy server last night at prime time and 3 heavy all the rest standard and light, time was 8:45 PM EST and the source for all the fanbois going to defend it was http://www.swtor.com/server-status.

    Go check it out tonight the game is dying dying dying........................... This game is not nearly as fun as WoW was at launch sorry for all the bugs and issues wow had the game was FUN, unlike this piece of garbage.

    image

  • TorvanusTorvanus Member Posts: 17

    Originally posted by Tardcore

    Originally posted by Lawlmonster

    This is just a matter of opinion, but what plagues PvP in TOR is going to exist from the day it opened until the day it dies. The game simply wasn't created with player combat in mind, and I think that's pretty obvious from the manner in which they've chosen to design the leveling content. Regardless, for someone like me who thrives on competitive play, there's simply too much left to chance, RNG, and class balance that prohibits me from enjoying the PvP in TOR as much as I would like. That being said, it's certainly adequate, but not enjoyable as far as longevity is concerned (that is, without some form of update in the near future). That is to say, I was bored with warzones after my fourth or fifth Huttball.

    Which begs the question if that were the truth, why then they would make this kind of statement.

    "PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis."

    From their own web site >clicky<

    And please don't take this as me not agreeing with you, as I think you are correct. I'm just baffled how their so called team of some of he most experianced PVP developers in the world could produce such a lukewarm PVP enviroment.

    Ilum Blew me right out of subscribing. Excellent game till level 50 then emptiness like Alderean had been just destroyed. " A thousand voices suddenly cried out then nothing. I fear something terrible has happened."

  • Bama1267Bama1267 Member UncommonPosts: 1,822

    Originally posted by Torvanus

    Originally posted by Tardcore


    Originally posted by Lawlmonster

    This is just a matter of opinion, but what plagues PvP in TOR is going to exist from the day it opened until the day it dies. The game simply wasn't created with player combat in mind, and I think that's pretty obvious from the manner in which they've chosen to design the leveling content. Regardless, for someone like me who thrives on competitive play, there's simply too much left to chance, RNG, and class balance that prohibits me from enjoying the PvP in TOR as much as I would like. That being said, it's certainly adequate, but not enjoyable as far as longevity is concerned (that is, without some form of update in the near future). That is to say, I was bored with warzones after my fourth or fifth Huttball.

    Which begs the question if that were the truth, why then they would make this kind of statement.

    "PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis."

    From their own web site >clicky<

    And please don't take this as me not agreeing with you, as I think you are correct. I'm just baffled how their so called team of some of he most experianced PVP developers in the world could produce such a lukewarm PVP enviroment.

    Ilum Blew me right out of subscribing. Excellent game till level 50 then emptiness like Alderean had been just destroyed. " A thousand voices suddenly cried out then nothing. I fear something terrible has happened."

    I also hit 50 and wish I never had. I took my time leveling up and enjoying the game .... then 50. Illum was downright a joke.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by GMan3

    Originally posted by RizelStar

    Originally posted by GMan3

    Originally posted by Mardukk

    Hopefully GW2 will satisfy PvPer's.  It's definitely a vocal and seemingly very unhappy group of gamers....regardless of the game. 

    I feel like Bio may have given PvPer's the wrong impression that this was going to be a more PvP focused game than it is, leading to the dismay.  Luckily there are countless other games (although mostly console) that should really satisfy the hardcore PvP player.

        The problem I see from reading several different website forums is that the PvPers themselves can't agree on what is good PvP.  If that is the case, how can ANY game designer make a PvP system that even a majority of PvPers will like and play?

    First step is to not try and be the next wow because then your going to have same wow issues from start mainly pvp. Next step is to make sure you put as much effort as you do in pve into pvp it's literally common sense but very time consuming. Step after that would be to not rush the game out mainly mmo. Last but not least make pvp skillful and not bland. Won't be perfect but it's atleast a fair step in the right direction, ya know?

        Unfortunately, there does not seem to be room in most games for BOTH PvE and PvP...

    There's this new little one on the horizon, should be released this year, massive PvE content, massive PvP content. just went into Beta with glowing reviews... what's that game called... oh yeah, Guild Wars 2.

     

    Companies can do both if they set their minds to doing both and doing them right. When you focus on only one aspect, say for example "story!", then tack everything else on later it shows.

    Oderint, dum metuant.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by GMan3

        It is.  If you were around for the release of WoW or pretty much any other game since (with the exception of Rift) you would understand.  SWTOR hasn't had even a twentieth of the problems.  That is pretty well polished in my book.

    TOR has a bigger built in fan base then Rift obviously, so I do not expect quick unsubs due to these types of issues. Honestly to use the work quick in the title is basically flamebait because taking two months to fix literally gamebreaking exploits is utter bullshit.

     

    Not to be mean here, but people give devs like Blizzard and Trion one week at most to fix this crap before they start threatening unsubs. Bioware had two months of repeated forums post. This is a failure and needs to be treated as such and someone needs to light a fire under their ass and make them realize that legacy shit needs to be put on hold in favor of way way more bug fix patches.

     

    I try not to beat up on this game anymore because my point I made 4 months ago has been proven, but this is me trying to be constructive. It seems like I am more upset then people currently sub'd. This is the type of mis treatment of the playerbase I saw from NCSoft, but atleast they could fall back on the excuse that they did not have a local dev team. Fans of Star Wars who were looking for a mmo should not be treated like this.

  • brett7018brett7018 Member UncommonPosts: 181

    Originally posted by ShakyMo

    Oh also hardly anyone from the original mythic team worked on swtor.



    A first phase had the brains to get out when ea got in.



    A second phase got sacked later



    The only mythic people at ea are marketeers like barnet and juniors they hired while making war



    More original mythic devs worked on gw2 than swtor!

    Thank God, I am looking forward to GW2 even more now!

    image
  • DreadbladeDreadblade Member Posts: 384

    Originally posted by Puremallace

    Originally posted by GMan3



        It is.  If you were around for the release of WoW or pretty much any other game since (with the exception of Rift) you would understand.  SWTOR hasn't had even a twentieth of the problems.  That is pretty well polished in my book.

    TOR has a bigger built in fan base then Rift obviously, so I do not expect quick unsubs due to these types of issues. Honestly to use the work quick in the title is basically flamebait because taking two months to fix literally gamebreaking exploits is utter bullshit.

     

    Not to be mean here, but people give devs like Blizzard and Trion one week at most to fix this crap before they start threatening unsubs. Bioware had two months of repeated forums post. This is a failure and needs to be treated as such and someone needs to light a fire under their ass and make them realize that legacy shit needs to be put on hold in favor of way way more bug fix patches.

    We used to laugh about it, how bad they were at fixing this issue all the while exploiting what they gave us, sorta like the chest that kept refilling lol, but that is another bug that they finally fixed. The point is that is took 2 godamn months to fix a very well known issue, give me a break!

    image

  • DreadbladeDreadblade Member Posts: 384

    Originally posted by blondeh

    Originally posted by Cetra


    Originally posted by Quesa

    Fixing bug's doesn't really count in regards to giving credit where it's due.

    ^ this.

    Lets not forget there are still another 1000 bugs and broken stuff waiting to be fixed.

    List those 1000 bugs plz.... 

     

     

     

    No didnt think you could. Troll

     list of known issues was last updated on: February 22nd, 2012



    • Tooltips for Rakata stims and adrenals incorrectly show values from before Patch 1.1.2.

       

    • For the Imperial Agent Class mission “Defender of the Empire,” players may be unable to heal companions and may receive the error "Cannot see target" when attempting to defeat the final boss.



      Workaround: Players must get very close to the boss for abilities to work as intended.

       

    • After clearing G4-B3 Heavy Fabricator in Karagga’s Palace, if Operation Groups reset the phase, the encounter will respawn and must be completed again to progress. The Operation Group will not receive any items the second time G4-B3 Heavy Fabricator is defeated.



      Workaround: Players must avoid resetting the phase by not using the "Reset All Active Operations" command. 

       

    • Anti-aliasing is currently disabled for ATI 6900 series graphics cards.

       

    • Holograms will disappear during conversations if players modify their preferences to turn off bloom while anti-aliasing is on.

       

    • For the Trooper mission "Inconspicuous Valor," the mission step "Speak to General Garza" may not update if players take the shuttle from the Republic Fleet to Coruscant.



      Workaround: Players should enter their personal spaceship and use it to travel to Coruscant rather than taking the shuttle. 

       

    • Sixteen-player Operations groups who wipe when attempting to defeat the fourth boss in Karagga’s Palace on Hard/Nightmare Mode will be unable to attempt the fight "G4-B3 Heavy Fabricator" again until the Operation resets.



      Workaround: Players are able to manually reset the Operation and begin again: right click character portrait > Phase > Reset All Active Operations. 

       

    • Player groups are not currently able to have more than one active Flashpoint. If your group has recently entered a Flashpoint and attempts to enter a different Flashpoint, players will see a message prompt. The message will incorrectly state that you cannot enter because of a different difficulty selection, but it is actually because the first Flashpoint is still active.



      Workaround: The group leader must right click on his or her portrait and select reset all active Flashpoints from the context menu. Then you should be able to enter. Note that you can only reset Flashpoints once every 5 minutes. If the party leader recently reset, players will need to wait for the timer or leave the group and create it again using a different leader before resetting the active Flashpoint from the context menu.

     


    Here is a few right off the bat

    image

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Dreadblade

    We used to laugh about it, how bad they were at fixing this issue all the while exploiting what they gave us, sorta like the chest that kept refilling lol, but that is another bug that they finally fixed. The point is that is took 2 godamn months to fix a very well known issue, give me a break!

    Yeah I added a third supporting statement in a edit to support why my post sounded the way it did. I am a little out raged here myself. 12v8 for 2 months is the definition of game breaking.

  • DreadbladeDreadblade Member Posts: 384

    Originally posted by Puremallace

    Originally posted by Dreadblade



    We used to laugh about it, how bad they were at fixing this issue all the while exploiting what they gave us, sorta like the chest that kept refilling lol, but that is another bug that they finally fixed. The point is that is took 2 godamn months to fix a very well known issue, give me a break!

    Yeah I added a third supporting statement in a edit to support why my post sounded the way it did. I am a little out raged here myself. 12v8 for 2 months is the definition of game breaking.

    I cancelled my sub two weeks ago after waiting 4 years for this game and like a dumb ass buying the CE, so now I have a sith paperweight on my computer desk. The fanbois can scream all they want the proof is in the server status everynight it gets worse.

    image

  • AnubisanAnubisan Member UncommonPosts: 1,798

    OP - If there is anything this thread should show you, it is that most people on this board will not give Bioware credit for ANYTHING they do right. They will only parrot negative comments and pat each other on the back for hating the new 'cool' hate target MMO.

    That being said, I agree with you that Bioware has fixed some big issues with this patch. They have been addressing the bugs and other problems in a very timely manner in general so far and I peronally think they deserve a lot more credit than they will ever get on this particular forum.

  • eHugeHug Member UncommonPosts: 269

    Originally posted by Monorojo

    Wiht today's patch they fixed the Warzone issue that saw people intentionally abusing an error and producing 12v8 warzones, and they fixed the ilum /stuck glitch that allowed people do rez where they died.

    I know a lot of you guys hate bioware with a passion and think this game is the devils work, but you got to give credit where credit is due. They also implemented cooldown timers (multiple options) on the skill bars.

    What are people going to complain about now?

    Speed hack, teleport hack, wall hack, the new warzone afk bot, etc, etc, etc. If you really only know about the 8vs12 exploits you must be running through the game with both eyes closed.

    LFG!
  • MMOarQQMMOarQQ Member Posts: 636

    So "timely manner" is apparently 2 months.

    I suppose those waiting for an Ilum overhaul and other significant fixes are looking at a 5 year window.

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by MMOarQQ

    So "timely manner" is apparently 2 months.

    I suppose those waiting for an Ilum overhaul and other significant fixes are looking at a 5 year window.

    Lets be honest though no serious PVPer is waiting on anything regarding SWTOR.  I enjoyed the PVE story but the PVP was a joke.  I cancelled my subscripton not because I didn't enjoy the story, but because I finished the story and my usual endgame is PVP.  The PVP crowd has left already and will never return so they probably don't need to even bother fixing it to be honest...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Anubisan

    OP - If there is anything this thread should show you, it is that most people on this board will not give Bioware credit for ANYTHING they do right. They will only parrot negative comments and pat each other on the back for hating the new 'cool' hate target MMO.

    That being said, I agree with you that Bioware has fixed some big issues with this patch. They have been addressing the bugs and other problems in a very timely manner in general so far and I peronally think they deserve a lot more credit than they will ever get on this particular forum.

    Right, because a lot of the reactions have nothing to do with the obvious baiting the OP threw in there for good measure. Like it would be the least bit surprising people would shred his topic considering some of the comments he made.

    ...or are we simply going to ignore that portion and call out the responders like also seems to be the norm around here.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by MMOarQQ

    So "timely manner" is apparently 2 months.

    I suppose those waiting for an Ilum overhaul and other significant fixes are looking at a 5 year window.

    You act as if this is the only thing they have fixed in the last two months. Truthfully they have fixed MANY things in patches since release. I could go paste many pages of patch notes, but I think that is unneccessary. We both know it is the truth.

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by Monorojo

    Wiht today's patch they fixed the Warzone issue that saw people intentionally abusing an error and producing 12v8 warzones, and they fixed the ilum /stuck glitch that allowed people do rez where they died.

    I know a lot of you guys hate bioware with a passion and think this game is the devils work, but you got to give credit where credit is due. They also implemented cooldown timers (multiple options) on the skill bars.

    What are people going to complain about now?

    Is that a serious question or flamebait? I'll give you the benefit of the doubt.

    EU maintenance times and the arrogant, condesending verging on contemptuous 3 line reason that Chris Collins used to justify it. Fortunately as I played out my sub I discovered that rather than be disapointed that I would not be playing I doscovered that while it was a fun diversion for a while there where no withdrawl symptons.

  • Mad+DogMad+Dog Member UncommonPosts: 785

    PVP in SW is borked totally with Ilum...

    image
  • eHugeHug Member UncommonPosts: 269

    Originally posted by Anubisan

    OP - If there is anything this thread should show you, it is that most people on this board will not give Bioware credit for ANYTHING they do right. They will only parrot negative comments and pat each other on the back for hating the new 'cool' hate target MMO.

    That being said, I agree with you that Bioware has fixed some big issues with this patch. They have been addressing the bugs and other problems in a very timely manner in general so far and I peronally think they deserve a lot more credit than they will ever get on this particular forum.

    Come on, don't generalize as much as the people you critize, that only makes you a hypocrite. And fixing two of many game breaking bugs/exploits after two month is "adressing bugs in a very timely manner"?  I don't think so.

    By the way, I was speechless when I read that the bug still exists, but can't be provoked. How hard can it be to make sure that there are only 8 players?

    if(team.playerCount<8){

         team.addPlayer(player);

    }

    wow, that was rocket science, wasn't it? (;

     

    LFG!
  • DreadbladeDreadblade Member Posts: 384

    Originally posted by eHug

    Originally posted by Anubisan

    OP - If there is anything this thread should show you, it is that most people on this board will not give Bioware credit for ANYTHING they do right. They will only parrot negative comments and pat each other on the back for hating the new 'cool' hate target MMO.

    That being said, I agree with you that Bioware has fixed some big issues with this patch. They have been addressing the bugs and other problems in a very timely manner in general so far and I peronally think they deserve a lot more credit than they will ever get on this particular forum.

    Come on, don't generalize as much as the people you critize, that only makes you a hypocrite. And fixing two of many game breaking bugs/exploits after two month is "adressing bugs in a very timely manner"?  I don't think so.

    By the way, I was speechless when I read that the bug still exists, but can't be provoked. How hard can it be to make sure that there are only 8 players?

    if(team.playerCount<8){

         team.addPlayer(player);

    }

    wow, that was rocket science, wasn't it? (;

     

    Because in BWs eyes 12-8 when it is Imps to pubs does not make a difference, it was only whne pubs started doing it back, I am joking by the way but those that PvP in this game know what I am talking about.

    image

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