GW2 is not a sandbox. It is not even sandbox-ish. Also don't see how it's becoming more "WoW-ish" aside from the fact that it is in the theme park catagory. That being said I can't wait to play GW2!
It's only that way because people feel the need to redefine something that shouldn't be redefined. Sandbox, what is an actual sandbox? It's a box of sand made to build things in, that's the purpose of it. In gaming terms freeform non-linear game-play should not be confused with being a sandbox IMO, as it again implies you can manipulate the world when you can't. Taking off the training wheels and letting go doesn't make your kids bike a sandbox.
You know what's a sandbox game?
Having a big bunch of legos on a table. :x
I think almost all these MMORPGs calling themselves sandbox games are significantly overselling themselves.
QFT
games that have player made content and the tools to provide that player made content is what I consider a sandbox
hence, minecraft and neverwinter nights are in the category
there is no mmo in that category (unless you consider minecraft and NWN as mmos)
Actually, I can list a couple of MMO's that I would consider sandbox or sandbox'ish. UO is a sandbox game. EVE is sandbox'ish. Vanguard is sandbox'ish. If SWG pre-NGE were still around it would have been on the list of sandbox games.
so if you have sub categories for sandbox games then it stands to reason that you should have sub categories for themeparks yes?
When Dream goes in, he goes in. Personally I don't agree but to each is own and why do your posts have to be essays of epic proportions? My eyes could die if i read all of that.
Agreement on all points except my eyes are fine after reading it through.
I don't see the WoW similarity. Anywhere. Except maybe that it's a fantasy genre game.
Sandboxes contrary to popular belief does not refer only to building in a world....it's so much more. It's interacting with the world in a by choice by chance only system instead of a directed path through the world.
It's only that way because people feel the need to redefine something that shouldn't be redefined. Sandbox, what is an actual sandbox? It's a box of sand made to build things in, that's the purpose of it. In gaming terms freeform non-linear game-play should not be confused with being a sandbox IMO, as it again implies you can manipulate the world when you can't. Taking off the training wheels and letting go doesn't make your kids bike a sandbox.
Spiderman 2 is considered a sandbox game for the reasons itgrowls gave. In fact most games of that type are considered sandboxes.
This suggests at least to me that the word has multiple meanings and does not necessarily mean strictly that you need to be able to build things in order to qualify.
Same way that GTA games and Bethseda games have been piled under sandbox.
I dunno. I still maintain is the problem that sandbox is being defined largely off of people's feeeeelings.
It's only that way because people feel the need to redefine something that shouldn't be redefined. Sandbox, what is an actual sandbox? It's a box of sand made to build things in, that's the purpose of it. In gaming terms freeform non-linear game-play should not be confused with being a sandbox IMO, as it again implies you can manipulate the world when you can't. Taking off the training wheels and letting go doesn't make your kids bike a sandbox.
You know what's a sandbox game?
Having a big bunch of legos on a table. :x
I think almost all these MMORPGs calling themselves sandbox games are significantly overselling themselves.
QFT
games that have player made content and the tools to provide that player made content is what I consider a sandbox
hence, minecraft and neverwinter nights are in the category
there is no mmo in that category (unless you consider minecraft and NWN as mmos)
Actually, I can list a couple of MMO's that I would consider sandbox or sandbox'ish. UO is a sandbox game. EVE is sandbox'ish. Vanguard is sandbox'ish. If SWG pre-NGE were still around it would have been on the list of sandbox games.
so if you have sub categories for sandbox games then it stands to reason that you should have sub categories for themeparks yes?
Dude, do whatever you like. I personally see nothing in GW2 to indicate to me that it has anything remotely rleated to it being anything more than a themepark. It is what it is. Whether it is a good themepark, that is the real question. Death penalty aside, I do not care if it does or doesn't resemble WoW - what convcerns me most if if the game is fun to play and doesn't bore me to tears within the first few hours of play.
Sandboxes contrary to popular belief does not refer only to building in a world....it's so much more. It's interacting with the world in a by choice by chance only system instead of a directed path through the world.
It's only that way because people feel the need to redefine something that shouldn't be redefined. Sandbox, what is an actual sandbox? It's a box of sand made to build things in, that's the purpose of it. In gaming terms freeform non-linear game-play should not be confused with being a sandbox IMO, as it again implies you can manipulate the world when you can't. Taking off the training wheels and letting go doesn't make your kids bike a sandbox.
Spiderman 2 is considered a sandbox game for the reasons itgrowls gave. In fact most games of that type are considered sandboxes.
This suggests at least to me that the word has multiple meanings and does not necessarily mean strictly that you need to be able to build things in order to qualify.
Same way that GTA games and Bethseda games have been piled under sandbox.
I dunno. I still maintain is the problem that sandbox is being defined largely off of people's feeeeelings.
It's like art now (Alternatively, pornography)
A sandbox? I'll know it when I see it.
Yep basically this, I remember when GTA3 was blown up as this great sandbox, it left me scratching my head, and thinking wheres the sand?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You're free to do what you want in the pool, but you're not chasing anything, and the pool is not endless. The pool also has rubber ducks and all kinds of toys in it to play with.
I think people need to realize that this game is a themepark game with a twist. It is not the next coming of gaming Jesus...it is just another themepark.
If any game will shake up the genre it will be ArcheAge. It is the only game in the future that will put this genre back on the path it should have been going since the time of UO.
Except Archage will be a niche game and not appeal to the masses, which is what companies look for when thry invest money. It looks like a really cool game...I'm not bashing it...but for a game to really have an impact on the genre, it will need to get a lot of subs and make their company a lot of money. PvP or sandbox centric games have not proved to do so yet.
It's only that way because people feel the need to redefine something that shouldn't be redefined. Sandbox, what is an actual sandbox? It's a box of sand made to build things in, that's the purpose of it. In gaming terms freeform non-linear game-play should not be confused with being a sandbox IMO, as it again implies you can manipulate the world when you can't. Taking off the training wheels and letting go doesn't make your kids bike a sandbox.
You know what's a sandbox game?
Having a big bunch of legos on a table. :x
I think almost all these MMORPGs calling themselves sandbox games are significantly overselling themselves.
QFT
games that have player made content and the tools to provide that player made content is what I consider a sandbox
hence, minecraft and neverwinter nights are in the category
there is no mmo in that category (unless you consider minecraft and NWN as mmos)
Actually, I can list a couple of MMO's that I would consider sandbox or sandbox'ish. UO is a sandbox game. EVE is sandbox'ish. Vanguard is sandbox'ish. If SWG pre-NGE were still around it would have been on the list of sandbox games.
so if you have sub categories for sandbox games then it stands to reason that you should have sub categories for themeparks yes?
Dude, do whatever you like. I personally see nothing in GW2 to indicate to me that it has anything remotely rleated to it being anything more than a themepark. It is what it is. Whether it is a good themepark, that is the real question. Death penalty aside, I do not care if it does or doesn't resemble WoW - what convcerns me most if if the game is fun to play and doesn't bore me to tears within the first few hours of play.
LOL, I'm just busting some balls here. Personally I'm sick of labels on everything. I agree 100% with your last sentence, if the game is fun then that is all that matters.
Originally posted by Meowhead ANYWAY, the cash shop has little or nothing to do with the actual crafting system, since everything you mentioned can be gotten in game through non-cash shop methods. The crafting system more has to do with the type of game it is.
Fair enough. But I noticed that none of the items I mentioned are gotten through the actual crafting system. Its either cash shop or combat to get those items which reinforces my initial point.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Wtf did happen to this thread? The OP (or Arenanet for that matter) NEVER claimed that GW2 would be a sandbox. But ok, ill join the chaos.
There are no sandbox MMO's.
For anyone who claims that some MMO is a sandbox, I claim that said person fails to see the lineair progression and restrictions which makes that same MMO not a sandbox in somebody else's eyes. So, sandbox schmandbox.
It's a themepark. I do not care if you wish to continue to think the way you do. Call it whatever you like. To me it is just another themepark.
While it may be a 'themepark', it doesnt look like a WoW/EQ2/Rift/LOTRO/SWtoR/TERA style themepark.
The WoW themepark model is really defined by being told what you should do and where you should do it. You go to a quest hub, make everyone happy, then move on to the next quest hub. Everquest was built on exploration, and finding your own personal way through Norrath.
What GW2 *might* be, is a fresh take on the non-sandbox genre, just as WoW, with its solo focus and quest hub style play were a fresh take on EQ's formula. GW2 looks to bring back that sense of exploration. And to let you forge your own path so where your experience will be quite different from someone else. If they pull it off, GW2 could be a gamechanger in the same way WoW was a gamechanger. Just hopefully a positive gamechanger this time, because WoW was not positive for the genre. Its absolutely wonderful and beneficial that WoW and EQ2 exist, they are both great games. There was no need for everything after to copy so much of that style.
I think people need to realize that this game is a themepark game with a twist. It is not the next coming of gaming Jesus...it is just another themepark.
If any game will shake up the genre it will be ArcheAge. It is the only game in the future that will put this genre back on the path it should have been going since the time of UO.
Except Archage will be a niche game and not appeal to the masses, which is what companies look for when thry invest money. It looks like a really cool game...I'm not bashing it...but for a game to really have an impact on the genre, it will need to get a lot of subs and make their company a lot of money. PvP or sandbox centric games have not proved to do so yet.
I guess we'll just have to wait and see about ArchaAge.
This suggests at least to me that the word has multiple meanings and does not necessarily mean strictly that you need to be able to build things in order to qualify.
When it comes to mmo gamers everything has multiple meanings or is subject to interpretation depending on the poster. If these forums prove nothing else it is this.
Well, that and their fundamental belief that everything sounds better if they use an analogy.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I thought the "GW2 is WoW" complainers would take longer to show themselves. You want to see a WoW clone, check out what Bioware is doing. GW2 is about as far from WoW like as you can possibly get in this day and age. Not really sure the OP has even researched the game. Anyone with two eyes and a brain..oh wait, now I get it! >.>
I thought the "GW2 is WoW" complainers would take longer to show themselves. You want to see a WoW clone, check out what Bioware is doing. GW2 is about as far from WoW like as you can possibly get in this day and age. Not really sure the OP has even researched the game. Anyone with two eyes and a brain..oh wait, now I get it! >.>
Funny thing is that the OP has posted loads about GW2 (mainly about GW2 lore I think). I used to see him as GW2 fanboy and now in his disappointment he shows a lot of hyperbole and mentiones WoW and everyone is seeing him as troll lol.
I think people need to realize that this game is a themepark game with a twist. It is not the next coming of gaming Jesus...it is just another themepark. If any game will shake up the genre it will be ArcheAge. It is the only game in the future that will put this genre back on the path it should have been going since the time of UO.
Except Archage will be a niche game and not appeal to the masses, which is what companies look for when thry invest money. It looks like a really cool game...I'm not bashing it...but for a game to really have an impact on the genre, it will need to get a lot of subs and make their company a lot of money. PvP or sandbox centric games have not proved to do so yet.
You can still level up with quests.
However, it has 0 instancing, and the PVE is so tied to the PVP that it may be too "hardcore" for some players.
But isn't this what GW2 is doing? something different instead of trying to cash in with a generic wow clone only to merge servers 3 months later?
Both games are innovating in many ways, one more than the other.
Who cares if the soccer mom doesn't want a game with freedom to do anything you want? those people shouldn't even be playing MMOs in the first place, what they want is called single player RPGs, but it seems that they love to pay a monthly sub.... so... enjoy i guess.
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time." otacu
Wtf did happen to this thread? The OP (or Arenanet for that matter) NEVER claimed that GW2 would be a sandbox. But ok, ill join the chaos.
There are no sandbox MMO's.
For anyone who claims that some MMO is a sandbox, I claim that said person fails to see the lineair progression and restrictions which makes that same MMO not a sandbox in somebody else's eyes. So, sandbox schmandbox.
but when I started UO and I only had ring mail I couldn't kill an orc.
Now that i've spent some time grinding my swordsmanship and I have some chain mail I took down that orc.
Later I have plate mail and capped swordsmanship, look I just killed a Demon!
Wtf did happen to this thread? The OP (or Arenanet for that matter) NEVER claimed that GW2 would be a sandbox. But ok, ill join the chaos.
There are no sandbox MMO's.
For anyone who claims that some MMO is a sandbox, I claim that said person fails to see the lineair progression and restrictions which makes that same MMO not a sandbox in somebody else's eyes. So, sandbox schmandbox.
EVE has the most sandbox elements in any game. I would almost go as far as call it a simulation. The main features of EVE are mostly sandbox, but it also have some themepark features like storyline missions etc.
"The person who experiences greatness must have a feeling for the myth he is in."
I think people need to realize that this game is a themepark game with a twist. It is not the next coming of gaming Jesus...it is just another themepark.
If any game will shake up the genre it will be ArcheAge. It is the only game in the future that will put this genre back on the path it should have been going since the time of UO.
Except Archage will be a niche game and not appeal to the masses, which is what companies look for when thry invest money. It looks like a really cool game...I'm not bashing it...but for a game to really have an impact on the genre, it will need to get a lot of subs and make their company a lot of money. PvP or sandbox centric games have not proved to do so yet.
I guess we'll just have to wait and see about ArchaAge.
AA will probably be a mess. theyre trying to do way too many things, and the foundation seems weak. for example, combat system is WoW-esque, which in itself makes the game archaic in a sense; and server stability will be questionable at best. and finally, the game wont be coming to NA for 5-6 years. you saw how long the TERA conversion took.
I think people need to realize that this game is a themepark game with a twist. It is not the next coming of gaming Jesus...it is just another themepark.
If any game will shake up the genre it will be ArcheAge. It is the only game in the future that will put this genre back on the path it should have been going since the time of UO.
Except Archage will be a niche game and not appeal to the masses, which is what companies look for when thry invest money. It looks like a really cool game...I'm not bashing it...but for a game to really have an impact on the genre, it will need to get a lot of subs and make their company a lot of money. PvP or sandbox centric games have not proved to do so yet.
You can still level up with quests.
However, it has 0 instancing, and the PVE is so tied to the PVP that it may be too "hardcore" for some players.
But isn't this what GW2 is doing? something different instead of trying to cash in with a generic wow clone only to merge servers 3 months later?
Both games are innovating in many ways, one more than the other.
Who cares if the soccer mom doesn't want a game with freedom to do anything you want? those people shouldn't even be playing MMOs in the first place, what they want is called single player RPGs, but it seems that they love to pay a monthly sub.... so... enjoy i guess.
You guys have to realise that throwing around a bunch of words you made up yourself, doesnt say anything about the game. Everyone and their mother made up their own definition of sandbox or themepark and as long as there is no consensus reached about the definition its utter bullshit.
The whole sandbox vs themepark drivel atm is retarded.
Wtf did happen to this thread? The OP (or Arenanet for that matter) NEVER claimed that GW2 would be a sandbox. But ok, ill join the chaos.
There are no sandbox MMO's.
For anyone who claims that some MMO is a sandbox, I claim that said person fails to see the lineair progression and restrictions which makes that same MMO not a sandbox in somebody else's eyes. So, sandbox schmandbox.
EVE has the most sandbox elements in the game. The main features in fact, but it also have some themepark features
EVE is the only true successful sandbox right now. i love the game, but basic elements like on-demand pvp are missing, which can be extremely frustrating when you dont have 3-4 hours to sit at the computer.
I think many people are seeing sandbox elements in the way that the "questing" works. Aside from your personal storyline which sets out a path, everything else is a matter of picking a direction and stumbling into things. You aren't led through the game but are encouraged to wander and let the world happen to you.
Aside from that, I don't see a great deal of similarities. However, that one comparison is a pretty substantial one because it has such a wide ranging impact on how you experience the game.
One might also argue that players are able to make an impact on other players because dynamic events, regardless of how they are resolved, affect everyone in the world. Personally, I think that's pretty tenuous but strictly speaking, players are defining the content for other players. That's certainly a sandbox element.
I think hybrid is still a pretty fair label to apply to the game. I definitely wouldn't consider it a straight up themepark by any means, nor is it a sandbox. It's something else. I'm happy enough to leave it undefined to be honest, and I kind of wish others would too.
Comments
GW2 is not a sandbox. It is not even sandbox-ish. Also don't see how it's becoming more "WoW-ish" aside from the fact that it is in the theme park catagory. That being said I can't wait to play GW2!
My theme song.
so if you have sub categories for sandbox games then it stands to reason that you should have sub categories for themeparks yes?
Agreement on all points except my eyes are fine after reading it through.
I don't see the WoW similarity. Anywhere. Except maybe that it's a fantasy genre game.
Same way that GTA games and Bethseda games have been piled under sandbox.
I dunno. I still maintain is the problem that sandbox is being defined largely off of people's feeeeelings.
It's like art now (Alternatively, pornography)
A sandbox? I'll know it when I see it.
Dude, do whatever you like. I personally see nothing in GW2 to indicate to me that it has anything remotely rleated to it being anything more than a themepark. It is what it is. Whether it is a good themepark, that is the real question. Death penalty aside, I do not care if it does or doesn't resemble WoW - what convcerns me most if if the game is fun to play and doesn't bore me to tears within the first few hours of play.
Yep basically this, I remember when GTA3 was blown up as this great sandbox, it left me scratching my head, and thinking wheres the sand?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How about a new category? A pool?
You're free to do what you want in the pool, but you're not chasing anything, and the pool is not endless. The pool also has rubber ducks and all kinds of toys in it to play with.
...No?
Except Archage will be a niche game and not appeal to the masses, which is what companies look for when thry invest money. It looks like a really cool game...I'm not bashing it...but for a game to really have an impact on the genre, it will need to get a lot of subs and make their company a lot of money. PvP or sandbox centric games have not proved to do so yet.
LOL, I'm just busting some balls here. Personally I'm sick of labels on everything. I agree 100% with your last sentence, if the game is fun then that is all that matters.
Fair enough. But I noticed that none of the items I mentioned are gotten through the actual crafting system. Its either cash shop or combat to get those items which reinforces my initial point.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Wtf did happen to this thread? The OP (or Arenanet for that matter) NEVER claimed that GW2 would be a sandbox. But ok, ill join the chaos.
There are no sandbox MMO's.
For anyone who claims that some MMO is a sandbox, I claim that said person fails to see the lineair progression and restrictions which makes that same MMO not a sandbox in somebody else's eyes. So, sandbox schmandbox.
While it may be a 'themepark', it doesnt look like a WoW/EQ2/Rift/LOTRO/SWtoR/TERA style themepark.
The WoW themepark model is really defined by being told what you should do and where you should do it. You go to a quest hub, make everyone happy, then move on to the next quest hub. Everquest was built on exploration, and finding your own personal way through Norrath.
What GW2 *might* be, is a fresh take on the non-sandbox genre, just as WoW, with its solo focus and quest hub style play were a fresh take on EQ's formula. GW2 looks to bring back that sense of exploration. And to let you forge your own path so where your experience will be quite different from someone else. If they pull it off, GW2 could be a gamechanger in the same way WoW was a gamechanger. Just hopefully a positive gamechanger this time, because WoW was not positive for the genre. Its absolutely wonderful and beneficial that WoW and EQ2 exist, they are both great games. There was no need for everything after to copy so much of that style.
I guess we'll just have to wait and see about ArchaAge.
When it comes to mmo gamers everything has multiple meanings or is subject to interpretation depending on the poster. If these forums prove nothing else it is this.
Well, that and their fundamental belief that everything sounds better if they use an analogy.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I thought the "GW2 is WoW" complainers would take longer to show themselves. You want to see a WoW clone, check out what Bioware is doing. GW2 is about as far from WoW like as you can possibly get in this day and age. Not really sure the OP has even researched the game. Anyone with two eyes and a brain..oh wait, now I get it! >.>
Funny thing is that the OP has posted loads about GW2 (mainly about GW2 lore I think). I used to see him as GW2 fanboy and now in his disappointment he shows a lot of hyperbole and mentiones WoW and everyone is seeing him as troll lol.
Except Archage will be a niche game and not appeal to the masses, which is what companies look for when thry invest money. It looks like a really cool game...I'm not bashing it...but for a game to really have an impact on the genre, it will need to get a lot of subs and make their company a lot of money. PvP or sandbox centric games have not proved to do so yet.
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu
but when I started UO and I only had ring mail I couldn't kill an orc.
Now that i've spent some time grinding my swordsmanship and I have some chain mail I took down that orc.
Later I have plate mail and capped swordsmanship, look I just killed a Demon!
This is very themepark... hmmm
EVE has the most sandbox elements in any game. I would almost go as far as call it a simulation. The main features of EVE are mostly sandbox, but it also have some themepark features like storyline missions etc.
"The person who experiences greatness must have a feeling for the myth he is in."
AA will probably be a mess. theyre trying to do way too many things, and the foundation seems weak. for example, combat system is WoW-esque, which in itself makes the game archaic in a sense; and server stability will be questionable at best. and finally, the game wont be coming to NA for 5-6 years. you saw how long the TERA conversion took.
You guys have to realise that throwing around a bunch of words you made up yourself, doesnt say anything about the game. Everyone and their mother made up their own definition of sandbox or themepark and as long as there is no consensus reached about the definition its utter bullshit.
The whole sandbox vs themepark drivel atm is retarded.
EVE is the only true successful sandbox right now. i love the game, but basic elements like on-demand pvp are missing, which can be extremely frustrating when you dont have 3-4 hours to sit at the computer.
@spaceport
I think many people are seeing sandbox elements in the way that the "questing" works. Aside from your personal storyline which sets out a path, everything else is a matter of picking a direction and stumbling into things. You aren't led through the game but are encouraged to wander and let the world happen to you.
Aside from that, I don't see a great deal of similarities. However, that one comparison is a pretty substantial one because it has such a wide ranging impact on how you experience the game.
One might also argue that players are able to make an impact on other players because dynamic events, regardless of how they are resolved, affect everyone in the world. Personally, I think that's pretty tenuous but strictly speaking, players are defining the content for other players. That's certainly a sandbox element.
I think hybrid is still a pretty fair label to apply to the game. I definitely wouldn't consider it a straight up themepark by any means, nor is it a sandbox. It's something else. I'm happy enough to leave it undefined to be honest, and I kind of wish others would too.