I think some people have an unrealistic expectation that they are going to log on and just get this relentless assault of amazing events exploding all over the place.
Its still a quest driven event system with familiar objectives with hopefully a pretty cool payoff like a boss fight.
Actually no, the only quest driven events are the starter zones, after that you can actually login later , walk out of your town into a midpoint rescuing of villagers from the centaur or even end point of a chain killing a boss who's at half health. It is dynamic not stagnant and not based on phasing or whether you talked to anyone before heading into an area.
Originally posted by itgrowls Originally posted by DannyGlover I think some people have an unrealistic expectation that they are going to log on and just get this relentless assault of amazing events exploding all over the place. Its still a quest driven event system with familiar objectives with hopefully a pretty cool payoff like a boss fight.
Actually no, the only quest driven events are the starter zones, after that you can actually login later , walk out of your town into a midpoint rescuing of villagers from the centaur or even end point of a chain killing a boss who's at half health. It is dynamic not stagnant and not based on phasing or whether you talked to anyone before heading into an area. quest driven as in objectives are either passed or failed and the event changes. thats what I was getting at.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
So i will still be killing rats and collecting rat tails, escorting and defending damsels in distress..just that it won't be in shape of quests but DE's.
Originally posted by Superduper69 So i will still be killing rats and collecting rat tails, escorting and defending damsels in distress..just that it won't be in shape of quests but DE's.
yes. you kill ten rats and those rats are literally gone. now you gotta feed ten cats or somethin.. then change ten cat boxes... then fight the rat king. that is the extreme basics of it.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
One of the key differences is there's a level of randomness to dynamic events that you didn't have with questing.
Even though a dynamic event occurs at location A, depending on when you come across it, the dynamic event could be anywhere in it's chain. So the first time you come across location A, the dynamic event for the location could be on step 2, and you help complete it, then you leave. The next time it comes back, it could be at step 5. You could stay and finish off the complete dynamic event chain, but once you leave, it'll eventually start reverting back(or trigger another dynamic event that uses another chain).
So every time you come to a area, different dynamic event chains could be on different steps. Some dynamic event chains will even interact with each other.
Another thing ot keep in mind is that the time scale for dynamic events is not constant. For smaller dynamic events, it might take 20 minutes to push the DE to the next part in the chain. However, for large DE's, you might need 30+ people and days to push to the next part of the chain. In the original Shatterer video, the devs said that the Shatterer is one end of a large DE chain that can take upwards of week to reach if you start at the very first part of the chain.
DE's are quests done differently, but GW2 isnt about that for me, its the whole package of what it offers, naked bar brawls, now who can miss that? its them little side events that add to the whole gaming experience that the closed beta media event didnt cover.
Now, before I start this, I feel like I should say that I'm hyped for this game just like everybody else, but I think we should try to avoid "overhyping" the game to the point where it can't live up to expectations and die a painful death.
So one thing that's been bugging me is that to me, the DE's (Dynamic Events) seems to be a lot like regular questing, just without accepting the quest. You still kill 10 rats or interact with something for the most part, and the consequences of the DEs don't seem immediately apparent.
Does anybody have any video/gameplay proof that DE are that much more than just "organic" questing? Or are we just taking Arena Net's word for it?
There tons of videos on the DEs, including press conferences and gameplay videos. Just google Guild Wars 2 and click videos.
There are a lot of DEs that they haven't talked about yet, so it's hard to say. If you've ever played Rift, then you can get an idea of how they feel. I tihnk they wanted to avoid the whole "kills 10 of thse" scenarios, so instead, there is a progress meter that goes up as you complete the various things needed for the DE. For instance, if a town is being attacked, you participate by killing the invaders, putting out fires, or reviving NPCs. There's not like a set number of fire you need to put out, monsters to kill, ot people to help. It's when enough is done, the evern will conclude.
There's a wide range on the DE content; some probably feel like traditional quests more than others, but at least there are tangible effects of your actions. I'm not entirely sure what you mean by "more than organic questing", but that's kind of what they are. If you compare a quest in a traditional game that has you fending off invaders to a dynamic event, the idea is pretty similatr in the sense that you are simply killing invaders. However, in GW2, there isn't a specific number you need to kill; well, there is running in the background, but it's not displayed numerically, because it changes depending on the scaling. Also, once the invaders are defeated, they won't be around anymore. Not sure if that answers your question.
This is a good description of DEs and what they do differently to quests. So it's less a question of DEs are not quests and what do they do differently to normal quests and how much of a break with traditional quests will that be?
Eg:
Event triggers vs individual player clicking "!" each time
Progress meter vs hard obj number
More variety to activities, more stages to these which scale with player numbers
They also move around the map more so a location event feels like the state it is in is different...
...can lead to other events nearby or joining or parallel
There's some quest like activities dotted around DEs also
DEs roll around the place and are more persistent as they move along different branches so less feeling of reset timer of quest in the back ground.
the reward system is collective and intangible so progress is achieved in many ways the player chooses instead of a grind list of quests stacked up as noted in this thead above^^^
Looking at the vids they look similar enough to quests in a lot of ways, so I think there will be a good amount of players expectations being blown up, but with the complete package of level curve and actiony combat and story and art world sum of the parts should see it good?!
The latter question might be: How much longevity/replayability/story do they (re)produce using different chars and different combinations of these things interacting?
Bad side: They're like quests
Good side: We could be asking the above question of this game!
DE's are quests done differently, but GW2 isnt about that for me, its the whole package of what it offers, naked bar brawls, now who can miss that? its them little side events that add to the whole gaming experience that the closed beta media event didnt cover.
Couldn't agree with you more. There's is just so much going on with GW2 that people are just doing the game a huge injustice, by simply focusing on one aspect. In pretty much every other MMORPG it is easy to do just that because they all seem to bring just one interresting thing to the table (action combat, random event spawns or singleplayer story). GW2 is about the whole player experience and this video helps encompass that.
Also regarding MumboJumo's comparisons between Questing and Dynamic Events, in particular no. 4 & 5 (They also move around the map more so a location event feels like the state it is in is different...can lead to other events nearby or joining or parallel). I actually saw an interesting video where a player is doing an escort event and it took them through a farm that was being raided by Centaurs, in another event. Meaning that particular player's expecrience could have been different from another player who did the same event. I think stuff like that is what will make GW2's leveling experience feel dynamic.
Old MMOs had bad quests, but if you play recent ones, they are making quests more fun and interactive, yep, there is still kill 10 rats, but quests are becoming more complex, I played some pretty good quests recently when I was in the beta test of a game.
My only worry with GW2 dynamic events is that those events are looking like the most basic of the quests, killing monster, collecting itens, even the dragons are looking like just open world bosses... yet I'm loving the chain of events they can create.
Hmm... maybe the good ones are on the personal story.
Old MMOs had bad quests, but if you play recent ones, they are making quests more fun and interactive, yep, there is still kill 10 rats, but quests are becoming more complex, I played some pretty good quests recently when I was in the beta test of a game.
My only worry with GW2 dynamic events is that those events are looking like the most basic of the quests, killing monster, collecting itens, even the dragons are looking like just open world bosses... yet I'm loving the chain of events they can create.
Hmm... maybe the good ones are on the personal story.
Look back at the those large epic dragon boss events and then tell me what level thoses are. Then go back to the press beta footage and then tell me what level those are.
Old MMOs had bad quests, but if you play recent ones, they are making quests more fun and interactive, yep, there is still kill 10 rats, but quests are becoming more complex, I played some pretty good quests recently when I was in the beta test of a game.
My only worry with GW2 dynamic events is that those events are looking like the most basic of the quests, killing monster, collecting itens, even the dragons are looking like just open world bosses... yet I'm loving the chain of events they can create.
Hmm... maybe the good ones are on the personal story.
Look back at the those large epic dragon boss events and then tell me what level thoses are. Then go back to the press beta footage and then tell me what level those are.
I already watched it like 10 times, and I like the mesmer video a lot more.
So towards the end of one of those videos they mentioned that everyone gets a home instance, like their own neigberhood. Is this accurate and still in the game? I noticed the vid saying that was last year, thats why im asking.
So towards the end of one of those videos they mentioned that everyone gets a home instance, like their own neigberhood. Is this accurate and still in the game? I noticed the vid saying that was last year, thats why im asking.
Yes, it is in the game and it varies on your race (Asura get a lab). It also seems to be the place where you unlock new dyes.
So towards the end of one of those videos they mentioned that everyone gets a home instance, like their own neigberhood. Is this accurate and still in the game? I noticed the vid saying that was last year, thats why im asking.
Yes, it is in the game and it varies on your race (Asura get a lab). It also seems to be the place where you unlock new dyes.
This is most def a welcome surprise. Love the idea of a neigberhood rather than a house. Although I can imagine down the road you getting a house in that instance.
So towards the end of one of those videos they mentioned that everyone gets a home instance, like their own neigberhood. Is this accurate and still in the game? I noticed the vid saying that was last year, thats why im asking.
Yes, it is in the game and it varies on your race (Asura get a lab). It also seems to be the place where you unlock new dyes.
This is most def a welcome surprise. Love the idea of a neigberhood rather than a house. Although I can imagine down the road you getting a house in that instance.
Player housing won't be in at launch, but I can imagine it being part of the first expansion
So towards the end of one of those videos they mentioned that everyone gets a home instance, like their own neigberhood. Is this accurate and still in the game? I noticed the vid saying that was last year, thats why im asking.
Yes, it is in the game and it varies on your race (Asura get a lab). It also seems to be the place where you unlock new dyes.
This is most def a welcome surprise. Love the idea of a neigberhood rather than a house. Although I can imagine down the road you getting a house in that instance.
Yea Personal Housing and Guild Halls or instances(Don't know which) are coming post releasee.
I'm sure they don't want to just have an half ass housing and guild hall option but would rather have it robust.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Comments
Actually no, the only quest driven events are the starter zones, after that you can actually login later , walk out of your town into a midpoint rescuing of villagers from the centaur or even end point of a chain killing a boss who's at half health. It is dynamic not stagnant and not based on phasing or whether you talked to anyone before heading into an area.
quest driven as in objectives are either passed or failed and the event changes. thats what I was getting at.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
So i will still be killing rats and collecting rat tails, escorting and defending damsels in distress..just that it won't be in shape of quests but DE's.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
One of the key differences is there's a level of randomness to dynamic events that you didn't have with questing.
Even though a dynamic event occurs at location A, depending on when you come across it, the dynamic event could be anywhere in it's chain. So the first time you come across location A, the dynamic event for the location could be on step 2, and you help complete it, then you leave. The next time it comes back, it could be at step 5. You could stay and finish off the complete dynamic event chain, but once you leave, it'll eventually start reverting back(or trigger another dynamic event that uses another chain).
So every time you come to a area, different dynamic event chains could be on different steps. Some dynamic event chains will even interact with each other.
Another thing ot keep in mind is that the time scale for dynamic events is not constant. For smaller dynamic events, it might take 20 minutes to push the DE to the next part in the chain. However, for large DE's, you might need 30+ people and days to push to the next part of the chain. In the original Shatterer video, the devs said that the Shatterer is one end of a large DE chain that can take upwards of week to reach if you start at the very first part of the chain.
DE's are quests done differently, but GW2 isnt about that for me, its the whole package of what it offers, naked bar brawls, now who can miss that? its them little side events that add to the whole gaming experience that the closed beta media event didnt cover.
This is a good description of DEs and what they do differently to quests. So it's less a question of DEs are not quests and what do they do differently to normal quests and how much of a break with traditional quests will that be?
Eg:
Event triggers vs individual player clicking "!" each time
Progress meter vs hard obj number
More variety to activities, more stages to these which scale with player numbers
They also move around the map more so a location event feels like the state it is in is different...
...can lead to other events nearby or joining or parallel
There's some quest like activities dotted around DEs also
DEs roll around the place and are more persistent as they move along different branches so less feeling of reset timer of quest in the back ground.
the reward system is collective and intangible so progress is achieved in many ways the player chooses instead of a grind list of quests stacked up as noted in this thead above^^^
Looking at the vids they look similar enough to quests in a lot of ways, so I think there will be a good amount of players expectations being blown up, but with the complete package of level curve and actiony combat and story and art world sum of the parts should see it good?!
The latter question might be: How much longevity/replayability/story do they (re)produce using different chars and different combinations of these things interacting?
Bad side: They're like quests
Good side: We could be asking the above question of this game!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Couldn't agree with you more. There's is just so much going on with GW2 that people are just doing the game a huge injustice, by simply focusing on one aspect. In pretty much every other MMORPG it is easy to do just that because they all seem to bring just one interresting thing to the table (action combat, random event spawns or singleplayer story). GW2 is about the whole player experience and this video helps encompass that.
Also regarding MumboJumo's comparisons between Questing and Dynamic Events, in particular no. 4 & 5 (They also move around the map more so a location event feels like the state it is in is different...can lead to other events nearby or joining or parallel). I actually saw an interesting video where a player is doing an escort event and it took them through a farm that was being raided by Centaurs, in another event. Meaning that particular player's expecrience could have been different from another player who did the same event. I think stuff like that is what will make GW2's leveling experience feel dynamic.
Old MMOs had bad quests, but if you play recent ones, they are making quests more fun and interactive, yep, there is still kill 10 rats, but quests are becoming more complex, I played some pretty good quests recently when I was in the beta test of a game.
My only worry with GW2 dynamic events is that those events are looking like the most basic of the quests, killing monster, collecting itens, even the dragons are looking like just open world bosses... yet I'm loving the chain of events they can create.
Hmm... maybe the good ones are on the personal story.
Look back at the those large epic dragon boss events and then tell me what level thoses are. Then go back to the press beta footage and then tell me what level those are.
I already watched it like 10 times, and I like the mesmer video a lot more.
So towards the end of one of those videos they mentioned that everyone gets a home instance, like their own neigberhood. Is this accurate and still in the game? I noticed the vid saying that was last year, thats why im asking.
Yes, it is in the game and it varies on your race (Asura get a lab). It also seems to be the place where you unlock new dyes.
This is most def a welcome surprise. Love the idea of a neigberhood rather than a house. Although I can imagine down the road you getting a house in that instance.
Player housing won't be in at launch, but I can imagine it being part of the first expansion
Yea Personal Housing and Guild Halls or instances(Don't know which) are coming post releasee.
I'm sure they don't want to just have an half ass housing and guild hall option but would rather have it robust.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.