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Thoughts on PvP.

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  • PivotelitePivotelite Member UncommonPosts: 2,145

    Lol /a/ vs. /v/, Battle of Normandy reenactment. As fun as it seems at times, glad I rolled on another server, the amount of ganking on a server with two 300/300 zerg guilds would be scary.

     

    http://www.youtube.com/watch?feature=player_detailpage&v=OqxoUYocSQI#t=500s

    image

  • GodwalkerGodwalker Member Posts: 21

    WHat other mmo out right now would you find that kind of PvP action? None?

  • dave6660dave6660 Member UncommonPosts: 2,699

    Originally posted by rexzshadow

    Originally posted by Godwalker

    Outside Porpori was it?  I saw two guilds going at it.  It was like 15 on 15 atleast.  That looked pretty epic.  How many games out on the market or in betas do you see that now?  Open world pvp with that many people?  And that's just the beginning.  I can see large scale battles coming up with the Political system.

    Poltical system is going to be Arena based because 5v5 and 10v10 is about skills any more than that its too messy. My guild try to amush a waring guild while they pratice 10v10 death meath in their own guild. We thought there only be 20 of them and we had 17 people. We run in to find like 30-40 people lol got total owned XD Later we ask for some 10v10 pratice matches since we were going to loss anyways might as well get some pratice in lol. We lost pretty badly but good pratice none the less. As soon as i figure out how to put music on the stupid video i'll upload it.

    That's really disappointing.  What's the point of open world PvP then?  Is it going to be a side show while you wait for the arena queue?

    I don't understand why everything needs to be fair.  The unpredictability of open world fights are what makes it fun.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • MajinashMajinash Member Posts: 1,320

    I was somewhat dissapointed with the lack of any kind of karma or flagging system.  The only thing the outlaw system does is allow you to attack other players, which of course is very important in a non-tab targeting game where you would otherwise be hitting your team members constantly.

     

    But when I was getting 3shotted by 27s and I would see them unflagged 30seconds later, I kinda missed the old Lineage2 system which let the community police itself.

     

    EDIT: obvious bad spelling is obvious.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • ClocksimusClocksimus Member Posts: 354

    Originally posted by Majinash

    I was somewhat dissapointed with the lack of any kind of karma or flagging system.  The only thing the outlaw system does is allow you to attack other players, which of course is very important in a non-tab targeting game where you would otherwise be hitting your team members constantly.

     

    But when I was getting 3shotted by 27s and I would see them unflagged 30seconds later, I kinda missed the old Lineage2 system which let the community police itself.

     

    EDIT: obvious bad spelling is obvious.

    You can kill anyone you want.  Just because someone unflagged after killing you doesn't mean you can't flag and go kill them right back.  Also, this game is very much group based and encourages players to  form groups for protection against being 3 shotted by a lvl 27. In my early 20's I fought 27's with pretty much the best gear you could get in beta and killed them because we had a group.  The pvp in TERA is great and healing in pvp  blows any other game out of the water.

     

    Fun combat = Fun pvp.

    You can't complain about some uber powerful guy killing you while you are all alone because that isn't about pvp it's being ganked for your anti-social nature.  Any serious pvp player already accepted that it can and will happen to them if they decide to roam the world alone, knowing there are stronger players out there than themself.

  • MajinashMajinash Member Posts: 1,320

    Originally posted by Clocksimus

    Originally posted by Majinash

    I was somewhat dissapointed with the lack of any kind of karma or flagging system.  The only thing the outlaw system does is allow you to attack other players, which of course is very important in a non-tab targeting game where you would otherwise be hitting your team members constantly.

     

    But when I was getting 3shotted by 27s and I would see them unflagged 30seconds later, I kinda missed the old Lineage2 system which let the community police itself.

     

    EDIT: obvious bad spelling is obvious.

    You can kill anyone you want.  Just because someone unflagged after killing you doesn't mean you can't flag and go kill them right back.  Also, this game is very much group based and encourages players to  form groups for protection against being 3 shotted by a lvl 27. In my early 20's I fought 27's with pretty much the best gear you could get in beta and killed them because we had a group.  The pvp in TERA is great and healing in pvp  blows any other game out of the water.

     

    The problem is I was 12.  I was grouped with 2 other people, questing as a group, trying out the group gathering system ect.  But 3 of us at level 12 stand zero chance against a single 27, worse that it was an archer.  This will only get worse on release when you have max level people 1shotting lowbies.

     

    Back at the quest hub even with just shy of 10 people all around level 10-14 we couldn't kill the 3 level 27s.  Grouping will NEVER save you from being 3shotted.  those 3 shots take less time than it takes for your group to discover that someone is attacking them, and the silly ramp up in power means that even with 20 level 10s, some single max level player will always be able to come and kill everyone, with zero chance to fight back.

     

    You missed the entire point of my post which is that the game really doesn't promote any kind of policing of the community.  The flagging system is only there to enable players to attack each other, while keeping people from accidently hitting other players when unflagged.

     

    They call it "outlaw" status, but even NPCs don't seem to care when an "outlaw" runs right into their camp.   Look at Lineage2.  You could kill anyone you wanted in that game (even guildies if you wanted to) anywhere except major cities.  The difference is they had a system which enabled other players to punish murderers without removing the FFA PVP enviorment.

     

    Similar level PvP was exciting, though somewhat unbalanced.  But the FFA world PvP I was was 90% griefing 10% decent PvP.  Without something to encourage players to punish anti-social behavior like running around 1shotting people the ratio is going to stay that way.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by dave6660

    Originally posted by rexzshadow


    Originally posted by Godwalker

    Outside Porpori was it?  I saw two guilds going at it.  It was like 15 on 15 atleast.  That looked pretty epic.  How many games out on the market or in betas do you see that now?  Open world pvp with that many people?  And that's just the beginning.  I can see large scale battles coming up with the Political system.

    Poltical system is going to be Arena based because 5v5 and 10v10 is about skills any more than that its too messy. My guild try to amush a waring guild while they pratice 10v10 death meath in their own guild. We thought there only be 20 of them and we had 17 people. We run in to find like 30-40 people lol got total owned XD Later we ask for some 10v10 pratice matches since we were going to loss anyways might as well get some pratice in lol. We lost pretty badly but good pratice none the less. As soon as i figure out how to put music on the stupid video i'll upload it.

    That's really disappointing.  What's the point of open world PvP then?  Is it going to be a side show while you wait for the arena queue?

    I don't understand why everything needs to be fair.  The unpredictability of open world fights are what makes it fun.

    The main focus of action combat is for it to be more skilled based. Once you go above 10v10 all skill pretty much goes out the window. Zerging doesn't prove you to be the best. Doesn't stop you from having fun and showing off your deciated members in guild wars but its for fun. Maybe they could add in a wager system where people can bet on guild during war.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    When they implement the final KTERA PvP system I hope they leave out the debuff if there is no gain from kill trading.

    Instead, if your flagged as am outlaw:
    1. You stay an outlaw for 10 minutes after you toggle it off, persisting through log.
    2. You can't channel switch as an outlaw
    3. Guards will kill you

    Then leave it alone IMO.

    Just not worth my time anymore.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I'd like to point out, people complaining about the excessive ganking, really, what do you expect?

     

    It is a beta with a level cap you can reach in a day of hardcore playing, those hardcore players are going to be bored after they run the dungeon for a few hours and max their gear.

     

    Then they will want to have some fun, I wouldn't expect it to be 1/4 as bad in the actual release because people will be occupied with other things, not to mention, with the larger side of the map opened up we won't have a full server in 1/3rd of the map lol.

    image

  • Deron_BarakDeron_Barak Member Posts: 1,136
    You'd be surprised how many "outlaws" flagged themselves and either ran to camps or channel switched on the run while people were attacking them lol.

    I like the system other than the exploitable parts. I think it will make everyone happy. One smart move BH made was having PvE servers. Makes dealing with both factions a lot easier.

    Just not worth my time anymore.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Deron_Barak

    When they implement the final KTERA PvP system I hope they leave out the debuff if there is no gain from kill trading.



    Instead, if your flagged as am outlaw:

    1. You stay an outlaw for 10 minutes after you toggle it off, persisting through log.

    2. You can't channel switch as an outlaw

    3. Guards will kill you



    Then leave it alone IMO.

    I like your suggestions,  Did you post it on the official forums?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by stayontarget

    Originally posted by Deron_Barak

    When they implement the final KTERA PvP system I hope they leave out the debuff if there is no gain from kill trading.



    Instead, if your flagged as am outlaw:

    1. You stay an outlaw for 10 minutes after you toggle it off, persisting through log.

    2. You can't channel switch as an outlaw

    3. Guards will kill you



    Then leave it alone IMO.

    I like your suggestions,  Did you post it on the official forums?

    Yep, just did.  I had seen someone post something similar but not the same so I hadn't to this point.  The more feedback they get though the better.  Thanks and it's just about keeping people honest.  As I stated above if you're going to flag yourself to gank don't run and channel switch when you're going down lol.

    Edit: I really, really wish I could edit my title on the EM site... at least I can edit the body now.

    Just not worth my time anymore.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Deron_Barak

    Originally posted by stayontarget

    Originally posted by Deron_Barak

    When they implement the final KTERA PvP system I hope they leave out the debuff if there is no gain from kill trading.



    Instead, if your flagged as am outlaw:

    1. You stay an outlaw for 10 minutes after you toggle it off, persisting through log.

    2. You can't channel switch as an outlaw

    3. Guards will kill you



    Then leave it alone IMO.

    I like your suggestions,  Did you post it on the official forums?

    Yep, just did.  I had seen someone post something similar but not the same so I hadn't to this point.  The more feedback they get though the better.  Thanks and it's just about keeping people honest.  As I stated above if you're going to flag yourself to gank don't run and channel switch when you're going down lol.

    Edit: I really, really wish I could edit my title on the EM site... at least I can edit the body now.

    It's a good list but I think it needs a fourth option: Party alliance for outlaw and non-outlaw groups.

    4. Allow the group leader to alliance up to four other parties (5 max parties w/ 25 max players).

    Anything more than 25 people you might as well do GvG.  And having too many players in one area tends to cause collision issues (mostly for melee classes)

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • KumaponKumapon Member EpicPosts: 1,605

    Here are some more PVP/Game play videos from World Boss !

    http://youtu.be/4pEg6Qu7SGo

    http://youtu.be/EOE2nyUZolY

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