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How could you not want to play Guild Wars 2?

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  • smh_alotsmh_alot Member Posts: 976
    Question of the OP is a bit strange and doesn't apply to me: I liked GW, I like ANet, I like what I've seen so far of GW2 and it's B2P, so sure, I'm in the want-to-play side. That said, it's generally a bad idea when people are so fixed and fixated in their viewpoint that they can't seem to relate or understand people with other tastes and viewpoints anymore. Even if you like the hell out of something and consider it heaven on earth, that doesn't mean that there won't be people that just don't feel the same about it and are either indifferent or negative towards it. So many people, so many different tastes and preferences in life >.>
  • dllddlld Member UncommonPosts: 615

    Originally posted by alexmino

    I don't want to play it because the games fans, who haven't played the game yet, are constantly talking about how good it is on this website.

     

    I guess you don't play a lot of mmo's then huh.

  • SanguinelustSanguinelust Member UncommonPosts: 812

    I'm really not interested in GW2, but that's probably because I don't know much about it and I'm too busy playing BF3 and SWTOR to care about learning about GW2. Maybe if I get a free trial I'll look into it but I'm probably going to skip this one.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by nate1980

    8. I don't get excited about the Dynamic Events, because WAR and Rift both had them and people ingored that feature in both after becoming bored with it. They also became predictable and repetitive. However, I do like them better than mob grinding or quest grinding, and I like how you're quasi-grouped for them.

    I hate to point this out but for someone who's claimed he's a very smart person that's one of the dumbest statements i've read on the forums to date and it shows that you really haven't researched enough to know what you are talking about. Not trying to start a flame but you really REALLY need to read more before making broad statements like that one. DE's in GW2 are nothing like those of the two games you listed. WAR didn't have DE's they had timed group quest events, Rift's events are slightly more dynamic but still timed. DE's in GW2 will be interlocking on three levels dependant on not just player involvement but also npc involvement and can change giving it the illusion of an AI.

  • KyleranKyleran Member LegendaryPosts: 44,078

    Originally posted by itgrowls

    Originally posted by nate1980

    8. I don't get excited about the Dynamic Events, because WAR and Rift both had them and people ingored that feature in both after becoming bored with it. They also became predictable and repetitive. However, I do like them better than mob grinding or quest grinding, and I like how you're quasi-grouped for them.

    I hate to point this out but for someone who's claimed he's a very smart person that's one of the dumbest statements i've read on the forums to date and it shows that you really haven't researched enough to know what you are talking about. Not trying to start a flame but you really REALLY need to read more before making broad statements like that one. DE's in GW2 are nothing like those of the two games you listed. WAR didn't have DE's they had timed group quest events, Rift's events are slightly more dynamic but still timed. DE's in GW2 will be interlocking on three levels dependant on not just player involvement but also npc involvement and can change giving it the illusion of an AI.

    Sigh, he makes 8 points, and you call him out on one issue that he might not be clearly informed on and accuse him of being dumb?

    Stop with the "do your research" posts please, I so weary of hearing from people who seem to have far too much free time on their hands that they spend every waking minute reading everything about an upcoming title.

    Its a damn 60.00 game, not worth 1/100th of the effort you are putting into educating yourself about it.

    Regarding how well this Dynamic event works out in reality vs the hype, I'll withold judgement until I get a chance to experience it and will remain skeptical that it (or any other feature in GW2) is the greatest thing to come along since sliced bread.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • ArawulfArawulf Guest WriterMember UncommonPosts: 597

    Althought I appreciate, and share, the OP's enthusiasm for Guild Wars 2, it's certainly not everybody's cup 'o tea.  Pure sandboxers won't want the guided 'personal story' since it's somewhat scripted.  Some of the more hardcore PvP folks won't like the fact that it's single faction with open world PvP that is instanced and not full-loot.

    No game is for everybody.  Any game that tries to please everybody won't truly please anybody.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Even the haters will play GW2,

    there I said it



  • evilastroevilastro Member Posts: 4,270

    Originally posted by Kyleran

    Originally posted by itgrowls


    Originally posted by nate1980

    8. I don't get excited about the Dynamic Events, because WAR and Rift both had them and people ingored that feature in both after becoming bored with it. They also became predictable and repetitive. However, I do like them better than mob grinding or quest grinding, and I like how you're quasi-grouped for them.

    I hate to point this out but for someone who's claimed he's a very smart person that's one of the dumbest statements i've read on the forums to date and it shows that you really haven't researched enough to know what you are talking about. Not trying to start a flame but you really REALLY need to read more before making broad statements like that one. DE's in GW2 are nothing like those of the two games you listed. WAR didn't have DE's they had timed group quest events, Rift's events are slightly more dynamic but still timed. DE's in GW2 will be interlocking on three levels dependant on not just player involvement but also npc involvement and can change giving it the illusion of an AI.

    Sigh, he makes 8 points, and you call him out on one issue that he might not be clearly informed on and accuse him of being dumb?

    Stop with the "do your research" posts please, I so weary of hearing from people who seem to have far too much free time on their hands that they spend every waking minute reading everything about an upcoming title.

    Its a damn 60.00 game, not worth 1/100th of the effort you are putting into educating yourself about it.

    Regarding how well this Dynamic event works out in reality vs the hype, I'll withold judgement until I get a chance to experience it and will remain skeptical that it (or any other feature in GW2) is the greatest thing to come along since sliced bread.

     

     

    Considering that it is pretty much the biggest selling point of the game, its a fair call to call him out on it.

    You cant 'ignore' dynamic events in GW2 because the whole world is dynamic events.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by cruzadoh

    easy, only 10 skills + high cooldowns = boring classes

    So you're going to avoid the game because you have no idea what you're talking about? Hmm... ok...

     

    Just as an FYI, between weapon swapping in combat, chained skills and a bunch of other mechanics you have significantly more skills than that... some 30 - 40 or so depending on the profession.

    Oderint, dum metuant.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Maybe pride, or loyalty to another MMO will keep some people away.  The thing is Guild Wars appeals to a much larger audience than just the MMO crowd.  You can combine the MMO crowd with hack n slash, action adventure, etc. crowd that plays games like Skyrim, the Witcher, Diablo, Amalur, Fable, etc. 

    This game will do great.  Forums here will hardly reflect it either way.

  • evilastroevilastro Member Posts: 4,270

    Originally posted by itgrowls

    argument 4: crafting is bad in this game.

    Aside from the fact that crafting really hasn't been touched on in depth (and believe me i get as much info on everything about this game as i possibly can everyday) it amazes me that people post things like this without any knowledge about what they are saying. The second amazing thing is this, just because you can no longer corner the market in items in the AH doesn't make crafting bad it just eliminates one of the other issues with these games, gold farmers. and no one likes those people i don't care who you are.

    Quite a bit of crafting info popped up after the press beta - enough to get a pretty decent perspective of crafting.

    http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/

    http://www.arena.net/blog/andrew-mcleod-talks-crafting-in-gw2

    http://wiki.guildwars2.com/wiki/Crafting

     

    The operation of crafting is simple like WoW, but I wouldnt call it bad just because it doesnt have a mini-game attached to it like Vanguard or EQ2. Most players just bypass those mini-games with bot programs anyway, making them a bit pointless.

    The discovery of new items looks interesting enough to keep crafters busy.

  • Superduper69Superduper69 Member Posts: 363

    Originally posted by itgrowls

    Originally posted by nate1980

    8. I don't get excited about the Dynamic Events, because WAR and Rift both had them and people ingored that feature in both after becoming bored with it. They also became predictable and repetitive. However, I do like them better than mob grinding or quest grinding, and I like how you're quasi-grouped for them.

    I hate to point this out but for someone who's claimed he's a very smart person that's one of the dumbest statements i've read on the forums to date and it shows that you really haven't researched enough to know what you are talking about. Not trying to start a flame but you really REALLY need to read more before making broad statements like that one. DE's in GW2 are nothing like those of the two games you listed. WAR didn't have DE's they had timed group quest events, Rift's events are slightly more dynamic but still timed. DE's in GW2 will be interlocking on three levels dependant on not just player involvement but also npc involvement and can change giving it the illusion of an AI.

    Am i the only one who sees irony in this post?

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by Foncl

    I haven't been following GW2 until a few days ago myself and I'm glad for that because being hyped for a game a long time isn't enjoyable imo. The reason I haven't even bothered to check out the game before is because GW1 really wasn't my type of game and I am very sceptic of any asian MMO, since they tend to be boring grindfests.

    I actually stumbled on some beta videos of GW2 a few days ago by accident and it looks really impressive, nothing like the previous asian MMO's I've played from what I can tell so far. I believe they have done themselves a disservice by naming it GW2 since many people probably think as I did that it's similar to GW1 and don't even check it out.

    I'm not going to get overly hyped for any MMO ever again, didn't fall for the SWTOR pre-launch hype, GW2 looks very promising though and it's definitely ontop of my list of games to keep an eye on now.

    Bellevue, Washington isn't in Asia. :P  All kidding aside, GW2 isn't an Asian MMO in the least... it's being developed by ArenaNet in Washington by a group of passionate devs that decided to make a game they themselves knew they'd enjoy playing regardless of what the current trend was in MMOs.

    Oderint, dum metuant.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by itgrowls


    that's one of the dumbest statements i've read on the forums to date

     

    No, that is
  • slickbizzleslickbizzle Member Posts: 464

    The only reservations I have about this game are content/expansion packs.  Will I be spending $60 every 3 months to keep up with the Jones's?  I don't know how that works as I never played the first one so I don't know the frequency that I will be spending money.   Also, is a pve game as well or only pvp?  I'll have to do some research.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by slickbizzle

    The only reservations I have about this game are content/expansion packs.  Will I be spending $60 every 3 months to keep up with the Jones's?  I don't know how that works as I never played the first one so I don't know the frequency that I will be spending money.   Also, is a pve game as well or only pvp?  I'll have to do some research.

    The original was about six months or so if I recall between expansions... I believe they're expecting it to be closer to a year for GW2 if not longer. They're sticklers about not releasing things until they're ready as opposed to a deadline. Kind of refreshing.

    Oderint, dum metuant.

  • VegettoVegetto Member Posts: 841


    Originally posted by Kyleran

    Originally posted by itgrowls

    Originally posted by nate1980
    8. I don't get excited about the Dynamic Events, because WAR and Rift both had them and people ingored that feature in both after becoming bored with it. They also became predictable and repetitive. However, I do like them better than mob grinding or quest grinding, and I like how you're quasi-grouped for them.
    I hate to point this out but for someone who's claimed he's a very smart person that's one of the dumbest statements i've read on the forums to date and it shows that you really haven't researched enough to know what you are talking about. Not trying to start a flame but you really REALLY need to read more before making broad statements like that one. DE's in GW2 are nothing like those of the two games you listed. WAR didn't have DE's they had timed group quest events, Rift's events are slightly more dynamic but still timed. DE's in GW2 will be interlocking on three levels dependant on not just player involvement but also npc involvement and can change giving it the illusion of an AI.


    Sigh, he makes 8 points, and you call him out on one issue that he might not be clearly informed on and accuse him of being dumb?
    Stop with the "do your research" posts please, I so weary of hearing from people who seem to have far too much free time on their hands that they spend every waking minute reading everything about an upcoming title.
    Its a damn 60.00 game, not worth 1/100th of the effort you are putting into educating yourself about it.
    Regarding how well this Dynamic event works out in reality vs the hype, I'll withold judgement until I get a chance to experience it and will remain skeptical that it (or any other feature in GW2) is the greatest thing to come along since sliced bread.
     

    /approved :)

    image

  • FrostWyrmFrostWyrm Member Posts: 1,036

    I didn't really like the first GW. Largely because of the hub-style gameplay (same reason I didn't like Vindictus). I also haven't bothered keeping up with GW2 news.

    If it doesn't have that same style as GW1, I'll at least give it a try considering its B2P.

  • KagnestiKagnesti Member UncommonPosts: 37

    the only problem that i COULD have with GW2 is the fact that my stoneage pc may or maynot be able to run it image

  • NaralNaral Member UncommonPosts: 748

    Originally posted by Kyleran

    Originally posted by itgrowls


    Originally posted by nate1980

    8. I don't get excited about the Dynamic Events, because WAR and Rift both had them and people ingored that feature in both after becoming bored with it. They also became predictable and repetitive. However, I do like them better than mob grinding or quest grinding, and I like how you're quasi-grouped for them.

    I hate to point this out but for someone who's claimed he's a very smart person that's one of the dumbest statements i've read on the forums to date and it shows that you really haven't researched enough to know what you are talking about. Not trying to start a flame but you really REALLY need to read more before making broad statements like that one. DE's in GW2 are nothing like those of the two games you listed. WAR didn't have DE's they had timed group quest events, Rift's events are slightly more dynamic but still timed. DE's in GW2 will be interlocking on three levels dependant on not just player involvement but also npc involvement and can change giving it the illusion of an AI.

    Sigh, he makes 8 points, and you call him out on one issue that he might not be clearly informed on and accuse him of being dumb?

    Stop with the "do your research" posts please, I so weary of hearing from people who seem to have far too much free time on their hands that they spend every waking minute reading everything about an upcoming title.

    Its a damn 60.00 game, not worth 1/100th of the effort you are putting into educating yourself about it.

    Regarding how well this Dynamic event works out in reality vs the hype, I'll withold judgement until I get a chance to experience it and will remain skeptical that it (or any other feature in GW2) is the greatest thing to come along since sliced bread.

     

    This. I could not agree more. Many of the GW2 devoted fans are getting as proactive in their defense of the game as the SWTOR fans did. 

    I am not saying it won't be a good game, even a great game, but why bother promoting it? Why waste time trying to convert people who do not want to play it? 

    You play your game, they play their game, everyone goes home happy....or, we settle this in the back alley. Hell with internet thuggery, time for a one on one grudge  match to the DEATH!!!

    (now, that would be awesome...)

    *puts all his money on the guy not reading internet forums all day*

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Coldices

    1. The hype

    2. The progression cap

    3. They want PvP to be an e-sport (IN A F#$N MMO)

    4. The PvP, instead of being Red vs Blue, is now Red vs Blue vs Yellow (OMG WHAT INNOVATION).

    5. It has instant gratification

    6. Personal reason: I don't like PvE aimed games. I want FFA PvP where I can team up with my friends/guild and kill others.

    [mod edit]

    fyi

    1. like it's got to do with anything

    2. shocking, a game with progression cap. ideally the more you play the better stats you have.. indefinitely. does wonders for attracting new players, especially if there's pvp in the game. remind me to never give you a job as a game designer

    3. shocking.

    4. stop and think for a moment before you write

    5. shocking. that should be banned! players should wait for at least a couple of months before actually enjoying the game or getting rewards. real men play games for no reason whatsoever and the more the game annoys and frustrates them the manlier they are.

    6. yeah, that WvW we saw is total PvE grindfest hiding behind a very thin veneer of PvP. We've all been cheated - those characters we've been seeing manning catapults and sieging keeps are actually mobs. It's just a scam. Also it totally contradicts 3 and 4.

  • phantomghostphantomghost Member UncommonPosts: 738

    The game seems too much soloable from the sounds of it.  I might try it if I get real bored, but very unlikely.  I will wait for real games to come out.

    This is the main reason right here.

    "every class is capable of being a healer, ensuring that you’re never waiting around for a “priest” to complete content."

    Hate games that quests are the major form of gameplay.

    Aimed at making questing more interesting than killing ten rats, Dynamic Events are area-wide quests that scale based on the amount of people participating and can set in motion a chain reaction that spans an entire zone.  Players will always have something new and exciting to do when they log in, from stopping a band of invading centaurs, to hunting down a massive ice wyrm with the Nords.


  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Pilnkplonk


    Originally posted by Coldices



    The hype

    The progression cap

    They want PvP to be an e-sport (IN A F#$N MMO)

    The PvP, instead of being Red vs Blue, is now Red vs Blue vs Yellow (OMG WHAT INNOVATION).

    It has instant gratification

    Personal reason: I don't like PvE aimed games. I want FFA PvP where I can team up with my friends/guild and kill others.

    What sa bizzare person you are. Read up on the game and then come back.

     

    Easy tiger, he just doesn't feel the same way about a game as you, bizarre is assuming everyone should feel the same way as you. You are feeding the self destructive hype train.
  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by RefMinor

    Originally posted by Pilnkplonk

    Originally posted by Coldices


    1. The hype

    2. The progression cap

    3. They want PvP to be an e-sport (IN A F#$N MMO)

    4. The PvP, instead of being Red vs Blue, is now Red vs Blue vs Yellow (OMG WHAT INNOVATION).

    5. It has instant gratification

    6. Personal reason: I don't like PvE aimed games. I want FFA PvP where I can team up with my friends/guild and kill others.

    What sa bizzare person you are. Read up on the game and then come back.

     

    Easy tiger, he just doesn't feel the same way about a game as you, bizarre is assuming everyone should feel the same way as you. You are feeding the self destructive hype train.

    Not really, everyone has a right to have an opinion but I don't like misinformation and ignorance, that's all.

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    I'm not playing an mmo at the moment, simply becuase I don't have enough time at the right hours.  I really enjoy SWTOR but I unsubbed because the monthly fee was a constant reminder that I needed to play the game to get my money's worth.  This is one thing I love about F2P and B2P.  I can pick it up for a bit and not feel obligated through the monthly fee to play more than I have time for.  However, I don't think I'll buy GW2 mainly becuase of the skill restriction.  It is the same thing that drove me away from GW1.  I just don't like the idea of limiting how many skills are available at one time.  I didn't like it in the first GW, I can't see why GW 2 would change my opinion on this.

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