So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
There is loot in the chest at the end of the jumping puzzle, plust whatever the boss may drop. I suppose the point behind jumping puzzles such as these is to encourage people to explore the terrain and be rewarded for their efforts.
Also, I don't know if anyone has mentioned, but there are skill points littered throughout the map, which people can see. Getting to those skill points will take some exploring.
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
There is loot in the chest at the end of the jumping puzzle, plust whatever the boss may drop.
I guess I just don't understand the GW2 system yet. In some threads people say gear/loot is meaningless in GW2 and other times like this the reward is "loot."
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
There is loot in the chest at the end of the jumping puzzle, plust whatever the boss may drop.
So they drop vanity items and/or tokens?
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them.
GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus.
I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
I do like the feature but i think they will make the mistake that these hidden areas are all in the open world. It would be cooler to come across an instance
NO. STOP. BAD. BAD.
This is the type of bs killing the MMO genre. Please, just stop.
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
There is loot in the chest at the end of the jumping puzzle, plust whatever the boss may drop.
So they drop vanity items and/or tokens?
From the video, I think the loot that I saw TB's guy get was off the boss, and it was a green quality horn, plus some coin along with Karma points and expierence.
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them.
GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus.
I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
Well, here's the thing. Sure you play games for fun, but sometimes "what's the point?" is a valid question. For example, if you ever played Red Dead Redemption, which was a fun game, but it had these mini-games in them like poker or horseshoes. Similar with GTA4 with the bowling mini-game. They were half-assed low rent versions of those mini-games which were in fact not very fun. Poker is fun but the half-assed implementation in Red Dead made it tedious. There are also bowling games out there that were way more fun than the bowling in GTA4.
The reason I bring this up is platform games can be fun, but my guess is the platforming in GW2 will pale in comparison to a AAA platformer so my question is "What's the point?" Why would I bother to spend over an hour working through a half-assed platforming sequence in a game which at its core is not a platformer?
Is it loot? Achievements? Or just the fact that I suffered through a half-assed platform sequence in an MMO?
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Originally posted by needalife214 what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them. GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus. I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
What people really don't get is that you don't need GW2 in order to realize that you can play games for fun. People play TOR for fun believe it or not. But if it takes a game like GW2 to literally rip away all stat chasing to snap you out of it, then good for Anet. But please, don't lump your epiphanies onto the rest of us that have been enjoying all kinds of games and having fun playing them for what they are for decades
I'm glad GW2 will wake some people up in that regard. Welcome to social gaming! Glad you could join us!
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them. GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus. I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
Well, here's the thing. Sure you play games for fun, but sometimes "what's the point?" is a valid question. For example, if you ever played Red Dead Redemption, which was a fun game, but it had these mini-games in them like poker or horseshoes. Similar with GTA4 with the bowling mini-game. They were half-assed low rent versions of those mini-games which were in fact not very fun. Poker is fun but the half-assed implementation in Red Dead made it tedious. There are also bowling games out there that were way more fun than the bowling in GTA4. The reason I bring this up is platform games can be fun, but my guess is the platforming in GW2 will pale in comparison to a AAA platformer so my question is "What's the point?" Why would I bother to spend over an hour working through a half-assed platforming sequence in a game which at its core is not a platformer? Is it loot? Achievements? Or just the fact that I suffered through a half-assed platform sequence in an MMO?
The beauty of it is, you don't have to give any attention to any of the puzzles. It's there for people who like to explore. Whats the point? Well there isn't one for people who don't care to do it. The point in doing so for those that enjoy exploring is fun.
what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them.
GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus.
I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
What people really don't get is that you don't need GW2 in order to realize that you can play games for fun. People play TOR for fun believe it or not. But if it takes a game like GW2 to literally rip away all stat chasing to snap you out of it, then good for Anet. But please, don't lump your epiphanies onto the rest of us that have been enjoying all kinds of games and having fun playing them for what they are for decades
I'm glad GW2 will wake some people up in that regard. Welcome to social gaming! Glad you could join us!
I thought you'd be to old for that **** by now :P. (having fun)
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Distopia Originally posted by DannyGlover
Originally posted by needalife214 what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them. GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus. I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
What people really don't get is that you don't need GW2 in order to realize that you can play games for fun. People play TOR for fun believe it or not. But if it takes a game like GW2 to literally rip away all stat chasing to snap you out of it, then good for Anet. But please, don't lump your epiphanies onto the rest of us that have been enjoying all kinds of games and having fun playing them for what they are for decades I'm glad GW2 will wake some people up in that regard. Welcome to social gaming! Glad you could join us! I thought you'd be to old for that **** by now :P. (having fun) haha never too old for that **** my friend
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them.
GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus.
I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
Well, here's the thing. Sure you play games for fun, but sometimes "what's the point?" is a valid question. For example, if you ever played Red Dead Redemption, which was a fun game, but it had these mini-games in them like poker or horseshoes. Similar with GTA4 with the bowling mini-game. They were half-assed low rent versions of those mini-games which were in fact not very fun. Poker is fun but the half-assed implementation in Red Dead made it tedious. There are also bowling games out there that were way more fun than the bowling in GTA4.
The reason I bring this up is platform games can be fun, but my guess is the platforming in GW2 will pale in comparison to a AAA platformer so my question is "What's the point?" Why would I bother to spend over an hour working through a half-assed platforming sequence in a game which at its core is not a platformer?
Is it loot? Achievements? Or just the fact that I suffered through a half-assed platform sequence in an MMO?
The beauty of it is, you don't have to give any attention to any of the puzzles. It's there for people who like to explore.
Now exploring is fun and consistent with an MMORPG. Assuming the exploring fits the world and is immersive and has some meaning. Meaning for lore or for side-story or for hidden treasture etc. But to have artificial game mechanics like some of the crap you had to do in SWTOR (like waiting forever for something to come by to jump on to take you to the datacron) isn't fun and in my opinion isn't really exploring in a way consistent with the game world. I hope GW2 doesn't make the same mistake...
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them. GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus. I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
Well, here's the thing. Sure you play games for fun, but sometimes "what's the point?" is a valid question. For example, if you ever played Red Dead Redemption, which was a fun game, but it had these mini-games in them like poker or horseshoes. Similar with GTA4 with the bowling mini-game. They were half-assed low rent versions of those mini-games which were in fact not very fun. Poker is fun but the half-assed implementation in Red Dead made it tedious. There are also bowling games out there that were way more fun than the bowling in GTA4. The reason I bring this up is platform games can be fun, but my guess is the platforming in GW2 will pale in comparison to a AAA platformer so my question is "What's the point?" Why would I bother to spend over an hour working through a half-assed platforming sequence in a game which at its core is not a platformer? Is it loot? Achievements? Or just the fact that I suffered through a half-assed platform sequence in an MMO?
The beauty of it is, you don't have to give any attention to any of the puzzles. It's there for people who like to explore.
Now exploring is fun and consistent with an MMORPG. Assuming the exploring fits the world and is immersive and has some meaning. Meaning for lore or for side-story or for hidden treasture etc. But to have artificial game mechanics like some of the crap you had to do in SWTOR (like waiting forever for something to come by to jump on to take you to the datacron) isn't fun and in my opinion isn't really exploring in a way consistent with the game world. I hope GW2 doesn't make the same mistake...
Well, I can't speak about all of the puzzles or hidden areas there will be in GW2. All I have to go on is what was in the video. I hope that the way GW2 does the exploration will give value to the player in some form. From what I saw in the video, TB said that his recording guy said it took them two hours to finish and make it to the boss (mostly due to platforming fail on their part). So, some may take a while, and some may not. If the reward for putting in that much time is worth it or not, is up to the player.
I wish I could say that the puzzles and exploration had meaning and importance to the lore or whatnot, but I cant say. From I gather, they are just there for those to stumble across and figure out should they choose to do so.
Originally posted by gainesvilleg But to have artificial game mechanics like some of the crap you had to do in SWTOR (like waiting forever for something to come by to jump on to take you to the datacron) isn't fun and in my opinion isn't really exploring in a way consistent with the game world. I hope GW2 doesn't make the same mistake...
My wife and I waited for 30 minutes for that balloon to show up. During that time, a few other people showed up for the same thing. We dueled, compared gear, talked shit, /danced. Got on the baloon, talked about pvp, class balance, my wife fell off, we pulled her back up. Told jokes, laughed. Got to the Jawa vehicle tank lookin thing. Got our datacrons. By then there were 9 of us. We decided to take on the world boss. Got a few more people to join. After that a few of us went and got the rest of the datacrons on the planet. The one on mos ila was rough. But when I got there, I could pull up the ones that couldnt make it onto the roof. By the end of the day, I added three more people to my friends list and I still group up with them from time to time.
Some people may see a worthless time sink. Others see potential for emergent gameplay.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I commented on this in the other thread. I'm absolutely a huge fan of obstacle courses which require parkour, spatial awareness, observance, intellect, and cat-like reflexes. Mirror's Edge was somewhat about this, and I liked that for it. And the other examples I cited like Overgrowth fan maps, the Roof-Jumper's Treasure mod for Skyrim, and the recently released Pirates of New Horizons.
Having to go through a form of mini-gauntlet in order to find something is a blast, especially if that gauntlet is actually hidden itself. So you're crawling around a place, not knowing whether anything will come of it, and you don't just randomly come across an object (like datacrons, more on this later), but you come across one of these instances of parkour-style gameplay. It's all about control then and understanding your environment.
I'm not sure why people compare it with datacrons though or say it's been done in TOR. It hasn't. In TOR, you have these brightly flashy items that you can see from a distance, and then you just have to spend a tiny amount of time and exercise some spatial awareness to figure out how to get to it. You ge to it, easy enough, pick it up... job done. No mini-gauntlet, there. And due to the way the damn things glow, no joy of finding it, either.
So... yeah, what GW2 is doing here is really, really new for an MMO.
But to have artificial game mechanics like some of the crap you had to do in SWTOR (like waiting forever for something to come by to jump on to take you to the datacron) isn't fun and in my opinion isn't really exploring in a way consistent with the game world. I hope GW2 doesn't make the same mistake...
My wife and I waited for 30 minutes for that balloon to show up. During that time, a few other people showed up for the same thing. We dueled, compared gear, talked shit, /danced. Got on the baloon, talked about pvp, class balance, my wife fell off, we pulled her back up. Told jokes, laughed. Got to the Jawa vehicle tank lookin thing. Got our datacrons. By then there were 9 of us. We decided to take on the world boss. Got a few more people to join. After that a few of us went and got the rest of the datacrons on the planet. The one on mos ila was rough. But when I got there, I could pull up the ones that couldnt make it onto the roof. By the end of the day, I added three more people to my friends list and I still group up with them from time to time.
Some people may see a worthless time sink. Others see potential for emergent gameplay.
The problem I had with them is they weren't intelligently integrated into the world. They were a completely artificial game mechanic. Now I may be old school, but I like my RPG's to be immersive. Sure the MMO aspect itself breaks immersion with the pwns8rLoL's running around, but when the world itself becomes blatantly artificial I have a problem with it. The datacrons made no sense and their locations were simply to be difficult to find and there was no real sense in it. I found them anyway because of the bonuses (but probably a waste as I pretty much quit once I hit max level because there was nothing to do after the story played out).
Now exploring to me is coming across a hidden cave that might have the grave of some person from a side-story or something, or finding some long-lost loot from an ancient demon of lore, etc. Artificial crap with artificial game mechanics is just lame in my opinion when in a world supposedly built around lore and in depth mechanics. Just my opinion of course...
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Some people may see a worthless time sink. Others see potential for emergent gameplay.
Hrmn, I can't say that I agree with that.
What you've described there is exactly like looking for a party in Final Fantasy XII. If you weren't a White Mage, you could spend hours with your 'looking for group' sign on. Now, it would take five to form a party, so other people would be sitting around with 'LFG' lit up above their heads, too.
There was some chatting, but ultimately everyone agreed that it was something they didn't want to waste their life on. So it's a bad mechanic. You can talk any time. You can have fun with people any time. Forcing the player to wait like that for something that they don't even realise might occur is bad design on so many levels that I can't even wrap my mind around it.
Originally posted by gainesvilleg Originally posted by DannyGlover
Originally posted by gainesvilleg But to have artificial game mechanics like some of the crap you had to do in SWTOR (like waiting forever for something to come by to jump on to take you to the datacron) isn't fun and in my opinion isn't really exploring in a way consistent with the game world. I hope GW2 doesn't make the same mistake...
My wife and I waited for 30 minutes for that balloon to show up. During that time, a few other people showed up for the same thing. We dueled, compared gear, talked shit, /danced. Got on the baloon, talked about pvp, class balance, my wife fell off, we pulled her back up. Told jokes, laughed. Got to the Jawa vehicle tank lookin thing. Got our datacrons. By then there were 9 of us. We decided to take on the world boss. Got a few more people to join. After that a few of us went and got the rest of the datacrons on the planet. The one on mos ila was rough. But when I got there, I could pull up the ones that couldnt make it onto the roof. By the end of the day, I added three more people to my friends list and I still group up with them from time to time. Some people may see a worthless time sink. Others see potential for emergent gameplay. Now exploring to me is coming across a hidden cave that might have the grave of some person from a side-story or something, or finding some long-lost loot from an ancient demon of lore, etc. Artificial crap with artificial game mechanics is just lame in my opinion when in a world supposedly built around lore and in depth mechanics. Just my opinion of course...
I get where you are coming from, and I agree with a lot of what you said. The thing is though, at this point in time we don't have enough information to determine exactly what all the puzzles and hidden explorable areas will consist of. At least, I don't think we do. If we do I havent seen it. In any case, all I have seen is that one video that involves jumping to a room with loot and a boss. I hope there is more varied things to do, but I don't know yet.
I commented on this in the other thread. I'm absolutely a huge fan of obstacle courses which require parkour, spatial awareness, observance, intellect, and cat-like reflexes. Mirror's Edge was somewhat about this, and I liked that for it. And the other examples I cited like Overgrowth fan maps, the Roof-Jumper's Treasure mod for Skyrim, and the recently released Pirates of New Horizons.
Having to go through a form of mini-gauntlet in order to find something is a blast, especially if that gauntlet is actually hidden itself. So you're crawling around a place, not knowing whether anything will come of it, and you don't just randomly come across an object (like datacrons, more on this later), but you come across one of these instances of parkour-style gameplay. It's all about control then and understanding your environment.
I'm not sure why people compare it with datacrons though or say it's been done in TOR. It hasn't. In TOR, you have these brightly flashy items that you can see from a distance, and then you just have to spend a tiny amount of time and exercise some spatial awareness to figure out how to get to it. You ge to it, easy enough, pick it up... job done. No mini-gauntlet, there. And due to the way the damn things glow, no joy of finding it, either.
So... yeah, what GW2 is doing here is really, really new for an MMO.
Yeah, I love games like that when done well like Portal 2. But in my experience most games that try to incorporate mini-games that are out of its genre it feels like going through the motions just to do it. Like I said platformers are fun, but my guess is the puzzles here will be more tedious than mind-bending like in Portal 2. So I'd rather just do them in a game that really put some thought into it rather than slapping it in. UNLESS it is done in a way that feels immersive to the game world and just doesn't feel artificial.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Originally posted by Dream_Chaser I commented on this in the other thread. I'm absolutely a huge fan of obstacle courses which require parkour, spatial awareness, observance, intellect, and cat-like reflexes. Mirror's Edge was somewhat about this, and I liked that for it. And the other examples I cited like Overgrowth fan maps, the Roof-Jumper's Treasure mod for Skyrim, and the recently released Pirates of New Horizons. Having to go through a form of mini-gauntlet in order to find something is a blast, especially if that gauntlet is actually hidden itself. So you're crawling around a place, not knowing whether anything will come of it, and you don't just randomly come across an object (like datacrons, more on this later), but you come across one of these instances of parkour-style gameplay. It's all about control then and understanding your environment. I'm not sure why people compare it with datacrons though or say it's been done in TOR. It hasn't. In TOR, you have these brightly flashy items that you can see from a distance, and then you just have to spend a tiny amount of time and exercise some spatial awareness to figure out how to get to it. You ge to it, easy enough, pick it up... job done. No mini-gauntlet, there. And due to the way the damn things glow, no joy of finding it, either. So... yeah, what GW2 is doing here is really, really new for an MMO.
Most datacrons are hidden and require platforming skills to get to. You don't see them from a distance. If you played it yourself, you'd know that. Same with Rift. You're basically saying that two games that are already out and have puzzles that require platforming skills are subpar. Not because you actually did them, but because you either saw a video or somebody told you about it. And yet a game that is not out yet, has better puzzles because you saw a video....
*looks up*
Oh crap, my bad. I forgot I was in the GW2 subforum :P
Nevermind. Please continue. I apologize for injecting some reality.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Originally posted by gainesvilleg Originally posted by Dream_Chaser I commented on this in the other thread. I'm absolutely a huge fan of obstacle courses which require parkour, spatial awareness, observance, intellect, and cat-like reflexes. Mirror's Edge was somewhat about this, and I liked that for it. And the other examples I cited like Overgrowth fan maps, the Roof-Jumper's Treasure mod for Skyrim, and the recently released Pirates of New Horizons. Having to go through a form of mini-gauntlet in order to find something is a blast, especially if that gauntlet is actually hidden itself. So you're crawling around a place, not knowing whether anything will come of it, and you don't just randomly come across an object (like datacrons, more on this later), but you come across one of these instances of parkour-style gameplay. It's all about control then and understanding your environment. I'm not sure why people compare it with datacrons though or say it's been done in TOR. It hasn't. In TOR, you have these brightly flashy items that you can see from a distance, and then you just have to spend a tiny amount of time and exercise some spatial awareness to figure out how to get to it. You ge to it, easy enough, pick it up... job done. No mini-gauntlet, there. And due to the way the damn things glow, no joy of finding it, either. So... yeah, what GW2 is doing here is really, really new for an MMO.
Yeah, I love games like that when done well like Portal 2. But in my experience most games that try to incorporate mini-games that are out of its genre it feels like going through the motions just to do it. Like I said platformers are fun, but my guess is the puzzles here will be more tedious than mind-bending like in Portal 2. So I'd rather just do them in a game that really put some thought into it rather than slapping it in. UNLESS it is done in a way that feels immersive to the game world and just doesn't feel artificial. I can see that. I mean, whats the point if its gonna be weak. But on the other hand, with mmos, you get the added layer of social interactions.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
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Actually that is how ONE of the 70+ work in SWTOR. Some require multiple people and teamwork among other things.
Anyone know how many of these are in GW2?
I don't think anyone knows how many there are at this point.
So is there a reward for doing this or is it just to fight a mob at the end? I found the datacrons in SWTOR annoying but they provided a benefit so I actually bothered to track them down. Is this feature in GW2 just for fun or is there any meaning to them?
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
There is loot in the chest at the end of the jumping puzzle, plust whatever the boss may drop. I suppose the point behind jumping puzzles such as these is to encourage people to explore the terrain and be rewarded for their efforts.
Also, I don't know if anyone has mentioned, but there are skill points littered throughout the map, which people can see. Getting to those skill points will take some exploring.
I guess I just don't understand the GW2 system yet. In some threads people say gear/loot is meaningless in GW2 and other times like this the reward is "loot."
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
There is loot in the chest at the end of the jumping puzzle, plust whatever the boss may drop.
So they drop vanity items and/or tokens?
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
what people dont get is that you can play games for fun. its not a second job. TOR you got stats for doing them, and stats matter when you are min/maxing them.
GW2 yes the reward is fighting the boss, or some have even been said to start DE events , or change the zone's weather pattern, these are for explorers, unlike TOR where they were used at bouns stats and thus people found the need to grab them for their bonus.
I look farward to these puzzles, because they are off the path most traveled, unlike TOR where the path is just laid down in front of you that anytime you same something shinny you just had to jump around. (yeah they had much much much cooler puzzles in TOR but thats not getting to the heart of what i am talking about).
NO. STOP. BAD. BAD.
This is the type of bs killing the MMO genre. Please, just stop.
From the video, I think the loot that I saw TB's guy get was off the boss, and it was a green quality horn, plus some coin along with Karma points and expierence.
Just the fact those jump puzzles in SWTOR gives permanent status increase is already a downer. You cant even skip them in order to stay competitive.
Well, here's the thing. Sure you play games for fun, but sometimes "what's the point?" is a valid question. For example, if you ever played Red Dead Redemption, which was a fun game, but it had these mini-games in them like poker or horseshoes. Similar with GTA4 with the bowling mini-game. They were half-assed low rent versions of those mini-games which were in fact not very fun. Poker is fun but the half-assed implementation in Red Dead made it tedious. There are also bowling games out there that were way more fun than the bowling in GTA4.
The reason I bring this up is platform games can be fun, but my guess is the platforming in GW2 will pale in comparison to a AAA platformer so my question is "What's the point?" Why would I bother to spend over an hour working through a half-assed platforming sequence in a game which at its core is not a platformer?
Is it loot? Achievements? Or just the fact that I suffered through a half-assed platform sequence in an MMO?
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
What people really don't get is that you don't need GW2 in order to realize that you can play games for fun. People play TOR for fun believe it or not. But if it takes a game like GW2 to literally rip away all stat chasing to snap you out of it, then good for Anet. But please, don't lump your epiphanies onto the rest of us that have been enjoying all kinds of games and having fun playing them for what they are for decades
I'm glad GW2 will wake some people up in that regard. Welcome to social gaming! Glad you could join us!
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
The beauty of it is, you don't have to give any attention to any of the puzzles. It's there for people who like to explore.
Whats the point? Well there isn't one for people who don't care to do it. The point in doing so for those that enjoy exploring is fun.
I thought you'd be to old for that **** by now :P. (having fun)
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What people really don't get is that you don't need GW2 in order to realize that you can play games for fun. People play TOR for fun believe it or not. But if it takes a game like GW2 to literally rip away all stat chasing to snap you out of it, then good for Anet. But please, don't lump your epiphanies onto the rest of us that have been enjoying all kinds of games and having fun playing them for what they are for decades
I'm glad GW2 will wake some people up in that regard. Welcome to social gaming! Glad you could join us!
I thought you'd be to old for that **** by now :P. (having fun)
haha never too old for that **** my friend
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
If only this game wasn't instanced.
Now exploring is fun and consistent with an MMORPG. Assuming the exploring fits the world and is immersive and has some meaning. Meaning for lore or for side-story or for hidden treasture etc. But to have artificial game mechanics like some of the crap you had to do in SWTOR (like waiting forever for something to come by to jump on to take you to the datacron) isn't fun and in my opinion isn't really exploring in a way consistent with the game world. I hope GW2 doesn't make the same mistake...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
Well, I can't speak about all of the puzzles or hidden areas there will be in GW2. All I have to go on is what was in the video. I hope that the way GW2 does the exploration will give value to the player in some form. From what I saw in the video, TB said that his recording guy said it took them two hours to finish and make it to the boss (mostly due to platforming fail on their part). So, some may take a while, and some may not. If the reward for putting in that much time is worth it or not, is up to the player.
I wish I could say that the puzzles and exploration had meaning and importance to the lore or whatnot, but I cant say. From I gather, they are just there for those to stumble across and figure out should they choose to do so.
My wife and I waited for 30 minutes for that balloon to show up. During that time, a few other people showed up for the same thing. We dueled, compared gear, talked shit, /danced. Got on the baloon, talked about pvp, class balance, my wife fell off, we pulled her back up. Told jokes, laughed. Got to the Jawa vehicle tank lookin thing. Got our datacrons. By then there were 9 of us. We decided to take on the world boss. Got a few more people to join. After that a few of us went and got the rest of the datacrons on the planet. The one on mos ila was rough. But when I got there, I could pull up the ones that couldnt make it onto the roof. By the end of the day, I added three more people to my friends list and I still group up with them from time to time.
Some people may see a worthless time sink. Others see potential for emergent gameplay.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I commented on this in the other thread. I'm absolutely a huge fan of obstacle courses which require parkour, spatial awareness, observance, intellect, and cat-like reflexes. Mirror's Edge was somewhat about this, and I liked that for it. And the other examples I cited like Overgrowth fan maps, the Roof-Jumper's Treasure mod for Skyrim, and the recently released Pirates of New Horizons.
Having to go through a form of mini-gauntlet in order to find something is a blast, especially if that gauntlet is actually hidden itself. So you're crawling around a place, not knowing whether anything will come of it, and you don't just randomly come across an object (like datacrons, more on this later), but you come across one of these instances of parkour-style gameplay. It's all about control then and understanding your environment.
I'm not sure why people compare it with datacrons though or say it's been done in TOR. It hasn't. In TOR, you have these brightly flashy items that you can see from a distance, and then you just have to spend a tiny amount of time and exercise some spatial awareness to figure out how to get to it. You ge to it, easy enough, pick it up... job done. No mini-gauntlet, there. And due to the way the damn things glow, no joy of finding it, either.
So... yeah, what GW2 is doing here is really, really new for an MMO.
The problem I had with them is they weren't intelligently integrated into the world. They were a completely artificial game mechanic. Now I may be old school, but I like my RPG's to be immersive. Sure the MMO aspect itself breaks immersion with the pwns8rLoL's running around, but when the world itself becomes blatantly artificial I have a problem with it. The datacrons made no sense and their locations were simply to be difficult to find and there was no real sense in it. I found them anyway because of the bonuses (but probably a waste as I pretty much quit once I hit max level because there was nothing to do after the story played out).
Now exploring to me is coming across a hidden cave that might have the grave of some person from a side-story or something, or finding some long-lost loot from an ancient demon of lore, etc. Artificial crap with artificial game mechanics is just lame in my opinion when in a world supposedly built around lore and in depth mechanics. Just my opinion of course...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
Hrmn, I can't say that I agree with that.
What you've described there is exactly like looking for a party in Final Fantasy XII. If you weren't a White Mage, you could spend hours with your 'looking for group' sign on. Now, it would take five to form a party, so other people would be sitting around with 'LFG' lit up above their heads, too.
There was some chatting, but ultimately everyone agreed that it was something they didn't want to waste their life on. So it's a bad mechanic. You can talk any time. You can have fun with people any time. Forcing the player to wait like that for something that they don't even realise might occur is bad design on so many levels that I can't even wrap my mind around it.
Just my opinion, anyway.
My wife and I waited for 30 minutes for that balloon to show up. During that time, a few other people showed up for the same thing. We dueled, compared gear, talked shit, /danced. Got on the baloon, talked about pvp, class balance, my wife fell off, we pulled her back up. Told jokes, laughed. Got to the Jawa vehicle tank lookin thing. Got our datacrons. By then there were 9 of us. We decided to take on the world boss. Got a few more people to join. After that a few of us went and got the rest of the datacrons on the planet. The one on mos ila was rough. But when I got there, I could pull up the ones that couldnt make it onto the roof. By the end of the day, I added three more people to my friends list and I still group up with them from time to time.
Some people may see a worthless time sink. Others see potential for emergent gameplay.
Now exploring to me is coming across a hidden cave that might have the grave of some person from a side-story or something, or finding some long-lost loot from an ancient demon of lore, etc. Artificial crap with artificial game mechanics is just lame in my opinion when in a world supposedly built around lore and in depth mechanics. Just my opinion of course...
I get where you are coming from, and I agree with a lot of what you said. The thing is though, at this point in time we don't have enough information to determine exactly what all the puzzles and hidden explorable areas will consist of. At least, I don't think we do. If we do I havent seen it. In any case, all I have seen is that one video that involves jumping to a room with loot and a boss. I hope there is more varied things to do, but I don't know yet.
Yeah, I love games like that when done well like Portal 2. But in my experience most games that try to incorporate mini-games that are out of its genre it feels like going through the motions just to do it. Like I said platformers are fun, but my guess is the puzzles here will be more tedious than mind-bending like in Portal 2. So I'd rather just do them in a game that really put some thought into it rather than slapping it in. UNLESS it is done in a way that feels immersive to the game world and just doesn't feel artificial.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
*looks up*
Oh crap, my bad. I forgot I was in the GW2 subforum :P
Nevermind. Please continue. I apologize for injecting some reality.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I can see that. I mean, whats the point if its gonna be weak. But on the other hand, with mmos, you get the added layer of social interactions.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.