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Content announced for 1.2 + a Trailer (Early April release)

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  • daydreamerxxdaydreamerxx Member UncommonPosts: 178

    so now its not coming out til april ? wonderful another month of nothing ness. the content in the game is boring already. and still barely works. the rate they are releasing content and class balances will be the downfall of the game. 

     

    I want to support swtor but im finding it very hard, when they promised it would be out in march, and now going back on that. If they don't buff the juggernauts and guardians in the 1.2 patch I am done with the game for good, and Bioware better make mass effect 3 and dragon age 3 amazing or im done with bioware all together. 

    image

  • dubyahitedubyahite Member UncommonPosts: 2,483
    It does suck when things get delayed, but I think they're learning from their biggest mistake yet, an that is rushing out unfinished unteste content.


    If you're a raider, look at the difference between EV and KP in bugs.

    EV was ousts out the for for launch in an abysmal state. It was so bad that even now it's pretty messed up. They held back most of the KP bosses and actually did some Guild testing. KP still has it's bugs but it is in far better shape than EV.

    The new raid will be tested even more than KP was. The guild testing program and the paid weekend testers will equal much more testing than they have done for any raid content so far.

    As a raid leader, whose constantly frustrate by buggy operations, I could not welcome this delay any more.

    When they said it was coming in April,
    I breathed a sigh of relief.

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  • iceman00iceman00 Member Posts: 1,363

    The chances are TOR has lost me already.  Honestly.  So I think I can give an objective opinion here.

    Yet this is at least a step in the right direction.  Should 90% of this stuff been in at launch?  You bet.  But it at least is showing some progress.

    There are certain things they can't do because it would show just how much of a pop problem they have (such as choosing your own warzone), but this patch, at least in the patch notes, is a step in the right direction.

    The question is if they can deliver what they promise, and without a ton of bugs to boot.  (Right now they've had a lot of difficulty fixing bugs, as many of the fixes seem to just make it worse.)

  • iceman00iceman00 Member Posts: 1,363

    Originally posted by William12

    Originally posted by hikaru77

    Haters gonna hate, easy like that, for the people who is actually playing the game the 1.2 update is a HUGE step forward for the game, and is just the beginning. In 6 months the game will be just huge, i have the patient to see it growing because, guess what, the game is fun. And they just say something about a ¨space combat secret proyect¨, the 1st expansion maybe?. Even with this forums are full of haters and GW2 fanboys, swtor is an amazing game and 1.2 the 1st of many great updates for the game.   

    I've always expected them to revamp space combat either in a content patch or an expansion because they know people hate the current form of it.   The truth is what we want would of delayed the game by 6 months at one point or another you just have to release the game then start adding what is missing.  

     

    I do wish the haters would shut up and give the game atleast 6 months before saying its a fail by todays standards wow failed until of course it didnt fail years later.

    Wow broke 2 mill subs off the bat to become the most successful MMO launch at that time.  By the end of three months, they were over 3 mill and climbing.

    Stop trying to rewrite history.  If you like your game, you like your game.  Yet don't try to spin the facts.

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Originally posted by daydreamerxx

    so now its not coming out til april ? wonderful another month of nothing ness. the content in the game is boring already. and still barely works. the rate they are releasing content and class balances will be the downfall of the game. 

     

    I want to support swtor but im finding it very hard, when they promised it would be out in march, and now going back on that. If they don't buff the juggernauts and guardians in the 1.2 patch I am done with the game for good, and Bioware better make mass effect 3 and dragon age 3 amazing or im done with bioware all together. 

    Lol, they never said march, still from ¨late march¨ till early april and u cant wait a few more days?. And they are realeasing content pretty fast, i can remember a MMO doing that fast enought like bw with swtor. buff the JK? lol i have a lv 70 guardian, and i dont know what are u talking about, we can even do more dmg than a sentinel.  

  • DeeweDeewe Member UncommonPosts: 1,980

    2 majors issues:

    - For guilds: they are promoting players to get awaay from their guild by playing an alt on the opposed faction.

    - They aren't working to balance server population: have fun playing on an empty server.

  • William12William12 Member Posts: 680

    Originally posted by iceman00

    Originally posted by William12


    Originally posted by hikaru77

    Haters gonna hate, easy like that, for the people who is actually playing the game the 1.2 update is a HUGE step forward for the game, and is just the beginning. In 6 months the game will be just huge, i have the patient to see it growing because, guess what, the game is fun. And they just say something about a ¨space combat secret proyect¨, the 1st expansion maybe?. Even with this forums are full of haters and GW2 fanboys, swtor is an amazing game and 1.2 the 1st of many great updates for the game.   

    I've always expected them to revamp space combat either in a content patch or an expansion because they know people hate the current form of it.   The truth is what we want would of delayed the game by 6 months at one point or another you just have to release the game then start adding what is missing.  

     

    I do wish the haters would shut up and give the game atleast 6 months before saying its a fail by todays standards wow failed until of course it didnt fail years later.

    Wow broke 2 mill subs off the bat to become the most successful MMO launch at that time.  By the end of three months, they were over 3 mill and climbing.

    Stop trying to rewrite history.  If you like your game, you like your game.  Yet don't try to spin the facts.

     

    You're so full of it you dont even know.  WOW didnt have 1 mil players until over a year after it was released.  You need to wake up and stop making up fake numbers in your head.  

     

    http://www.ibtimes.com/articles/20081223/world-warcraft.htm

    From release to a year after wow never broke 1 mil players but between Jan 05 and Dec 05 it blew up big time.   Stop making up lies infact if we used your standards and the people on this sites standards wow failed for over a year before it became the most succesful MMO ever in the west.  

    Now onto the topic.  This patch is huge and I hope its tested right and done right before release.   Does this patch need to be the all great patch that never happens ? No, but it needs to show the game is heading in the right direction and moving foward with improvements.

  • William12William12 Member Posts: 680

    Originally posted by Deewe

    2 majors issues:

    - For guilds: they are promoting players to get awaay from their guild by playing an alt on the opposed faction.

    - They aren't working to balance server population: have fun playing on an empty server.

     

    You can find quotes of them saying server transfers are in the works, but we obviously wont get it until they feel its working how they want.  This is a business you cant just say oh i want server transfers dev go code it stuff takes time when you do write the code you need QA to test it for a few weeks then send all bugs back to you to fix then back to QA back to you back to QA and finally when everything is sorted out it is released.   You dont go from idea to reality in a day or a week it takes time.

  • dubyahitedubyahite Member UncommonPosts: 2,483
    Actually Deewe, they addressed that during the presentation.

    They Acknowledged the danger of trying to encourage cross faction play because it could be worse to break up guilds and communities in that way. Someone had asked a question about faction balance and the speaker pointed out that it's not as easy as you think because of this.

    I think they are aware of the problem of splitting up guilds. They said that's why they are looking at things like same faction PvP and cross server stuff in the short term as opposed to trying to get people to roll republic.

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  • iceman00iceman00 Member Posts: 1,363

    Originally posted by William12

    Originally posted by iceman00

    Originally posted by William12

    Originally posted by hikaru77

    Haters gonna hate, easy like that, for the people who is actually playing the game the 1.2 update is a HUGE step forward for the game, and is just the beginning. In 6 months the game will be just huge, i have the patient to see it growing because, guess what, the game is fun. And they just say something about a ¨space combat secret proyect¨, the 1st expansion maybe?. Even with this forums are full of haters and GW2 fanboys, swtor is an amazing game and 1.2 the 1st of many great updates for the game.   

    I've always expected them to revamp space combat either in a content patch or an expansion because they know people hate the current form of it.   The truth is what we want would of delayed the game by 6 months at one point or another you just have to release the game then start adding what is missing.  

     

    I do wish the haters would shut up and give the game atleast 6 months before saying its a fail by todays standards wow failed until of course it didnt fail years later.

    Wow broke 2 mill subs off the bat to become the most successful MMO launch at that time.  By the end of three months, they were over 3 mill and climbing.

    Stop trying to rewrite history.  If you like your game, you like your game.  Yet don't try to spin the facts.

     

    You're so full of it you dont even know.  WOW didnt have 1 mil players until over a year after it was released.  You need to wake up and stop making up fake numbers in your head.  

     

    http://www.ibtimes.com/articles/20081223/world-warcraft.htm

    From release to a year after wow never broke 1 mil players but between Jan 05 and Dec 05 it blew up big time.   Stop making up lies infact if we used your standards and the people on this sites standards wow failed for over a year before it became the most succesful MMO ever in the west.

    Actually, the ibtimes doesn't really provide hard data.  They simply say "according to MMOGdata", they don't provide the source data.

    Here's a bit of actual hard data which makes the underwhelming numbers you claim a little hard to swallow:

     

    http://www.tmcnet.com/usubmit/2004/Dec/1098177.htm 

    The numbers they were listing as "Jan 2004", they might have meant December 2004.  The game wasn't out in January 2004, so I think we can safely dismiss your numbers as bogus.

    The game released on 11-23-04.

    Looking back at the old data, a bit hyperbolic, but not really.  Within 4 months, they were at 1.5 million worldwide.  (According to a Blizzard Press release from March 17th, 2005)

    By July, with the addition of AIPAC servers, they were at 3.5 million.

    Though you might be saying "North American" it took over a year to break one million.  Which is true.  Yet that wasn't what I, or your words, actually said.

    So yes, i was right.  By November of 2005, they had over 3 million sold (with a very high rate of subscriptions.)

    You also have to remember that back then, the MMO market was but a sliver of what it is today.  A game that had 350k subs was viewed as a very good success.  So no, we wouldn't view Blizzard a failure if we were being consistent.

    Blizzard sold a lot better in a far more challenging environment.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Abdiell

    Yawn. 

     

    I'm an ultimate Star Wars fanboy, hell I have a Star Wars leg sleeve tattoo, but this game is falling fast for me.

     

     I was so excited when I started playing, and loved it right till level cap. Then I realized there is nothing to do. Eventually I got into the BM pvp grind and was excited to log in again, until I actually hit BM. I once again realized there is nothing to do in this game.

     

    I've cleared the ops that even 12 year old WoW puggers think are loleasy, and I've ground BM....game over?

     

    This patch is adding some nice fundamental features, but nothing to keep me busy.

     

    As much as I want to love this game, I just can't. I guess I'm back to floating from MMO to MMO once my SWTOR sub ends. :(

    ^

  • dubyahitedubyahite Member UncommonPosts: 2,483
    Alright guys, it sure is fun rehashing the same old wow arguments and why I hate TOR stuff (sarcasm) but can we just keep this on the subject of 1.2?

    I mean rocket boots an jetpacks people! come on!

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  • William12William12 Member Posts: 680

    Originally posted by iceman00

    Originally posted by William12


    Originally posted by iceman00


    Originally posted by William12


    Originally posted by hikaru77

    Haters gonna hate, easy like that, for the people who is actually playing the game the 1.2 update is a HUGE step forward for the game, and is just the beginning. In 6 months the game will be just huge, i have the patient to see it growing because, guess what, the game is fun. And they just say something about a ¨space combat secret proyect¨, the 1st expansion maybe?. Even with this forums are full of haters and GW2 fanboys, swtor is an amazing game and 1.2 the 1st of many great updates for the game.   

    I've always expected them to revamp space combat either in a content patch or an expansion because they know people hate the current form of it.   The truth is what we want would of delayed the game by 6 months at one point or another you just have to release the game then start adding what is missing.  

     

    I do wish the haters would shut up and give the game atleast 6 months before saying its a fail by todays standards wow failed until of course it didnt fail years later.

    Wow broke 2 mill subs off the bat to become the most successful MMO launch at that time.  By the end of three months, they were over 3 mill and climbing.

    Stop trying to rewrite history.  If you like your game, you like your game.  Yet don't try to spin the facts.

     

    You're so full of it you dont even know.  WOW didnt have 1 mil players until over a year after it was released.  You need to wake up and stop making up fake numbers in your head.  

     

    http://www.ibtimes.com/articles/20081223/world-warcraft.htm

    From release to a year after wow never broke 1 mil players but between Jan 05 and Dec 05 it blew up big time.   Stop making up lies infact if we used your standards and the people on this sites standards wow failed for over a year before it became the most succesful MMO ever in the west.

    Actually, the ibtimes doesn't really provide hard data.  They simply say "according to MMOGdata", they don't provide the source data.

    Here's a bit of actual hard data which makes the underwhelming numbers you claim a little hard to swallow:

     

    http://www.tmcnet.com/usubmit/2004/Dec/1098177.htm 

    The numbers they were listing as "Jan 2004", they might have meant December 2004.  The game wasn't out in January 2004, so I think we can safely dismiss your numbers as bogus.

    The game released on 11-23-04.

    Looking back at the old data, a bit hyperbolic, but not really.  Within 4 months, they were at 1.5 million worldwide.  (According to a Blizzard Press release from March 17th, 2005)

    By July, with the addition of AIPAC servers, they were at 3.5 million.

    Though you might be saying "North American" it took over a year to break one million.  Which is true.  Yet that wasn't what I, or your words, actually said.

    So yes, i was right.  By November of 2005, they had over 3 million sold (with a very high rate of subscriptions.)

    You also have to remember that back then, the MMO market was but a sliver of what it is today.  A game that had 350k subs was viewed as a very good success.  So no, we wouldn't view Blizzard a failure if we were being consistent.

    Blizzard sold a lot better in a far more challenging environment.

    You can makeup all the numbers you want what you linked shows no data from any source at all.   Provide real data from reputable sources.

  • KakkzookaKakkzooka Member Posts: 591

    Will the "Lazarus Patch" succeed by reanimating this corpse? That is the question. I'm skeptical. I think EA has lost what little goodwill it had in the bank and is collaterally sullying Bioware's up-until-recently good name.

     

    Re: SWTOR

    "Remember, remember - Kakk says 'December.'"

  • XNephalimXXNephalimX Member Posts: 87

    Originally posted by dubyahite

    Alright guys, it sure is fun rehashing the same old wow arguments and why I hate TOR stuff (sarcasm) but can we just keep this on the subject of 1.2?



    I mean rocket boots an jetpacks people! come on!

     

    Uhm, so, Im still waiting to see these 4, excuse me now its apparently 5 pages of patch notes for crafting/economy. I didnt get much out of watching the guild conference in that regard. I could have done without the data bars and graphs, because frankly, no graph can ever represent the individual experience. With that said, I was seriously dissapointed in the swtor guild community's lack of conversational input on the game. I mean, you have the chance to sit there (all day) face to face with the swtor design team leads, and get it it all out. All I saw was folks gazing into laptops probably 70% of the time and clapping about being talked to. The designers even tried to nudge it out of them, that didnt help much.

    You can thank beta testers for those boots and jetpacks btw and the people who grilled the hell out of the sluggish travel speeds issue. And it is an issue that designers across the genre need to look at. Damn near every one of these new release or gameplay videos I see, the characters are all sluggish and slow moving.

    As an aside and personal opinion- I dont see much point in having the legacy system and Im seeing more more single player design coming out of this game than it should probably have. 

  • dubyahitedubyahite Member UncommonPosts: 2,483
    @Nephalim

    I feel ya, they were light on the crafting details for sure.

    I'm glad that they can at less acknowledge the issues though. They know that crafting is useless at 50.

    As far as the questions, I didn't really expect that many hard hitting questions (although there were a few) from the people that actually paid to travel to this thing. You have to figure that they are leaders of guilds that really like this game. That and the fact that they weren't given much time.

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  • JakardJakard Member Posts: 415

    I"m a current subscriber who's been on the fence about renewing my subscription. AT the very least, this shows me that Bioware is listening to the community and realizes that they have a lot of work they need to do. This is a lot of content for an update and I'm genuinely impressed and will probably give them at least another two months before I make any decisions on my future in the game.

    Honestly, my biggest gripe after this update is probably going to be the server population. I don't know what they need to do to make it feel like a more vibrant world but when I log onto say, Taris, and there are 20 people on... I'm not getting that feeling of a massive world. I hope they can do something to fix this in the future.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Originally posted by William12

    Originally posted by iceman00


    Originally posted by William12


    Originally posted by hikaru77

    Haters gonna hate, easy like that, for the people who is actually playing the game the 1.2 update is a HUGE step forward for the game, and is just the beginning. In 6 months the game will be just huge, i have the patient to see it growing because, guess what, the game is fun. And they just say something about a ¨space combat secret proyect¨, the 1st expansion maybe?. Even with this forums are full of haters and GW2 fanboys, swtor is an amazing game and 1.2 the 1st of many great updates for the game.   

    I've always expected them to revamp space combat either in a content patch or an expansion because they know people hate the current form of it.   The truth is what we want would of delayed the game by 6 months at one point or another you just have to release the game then start adding what is missing.  

     

    I do wish the haters would shut up and give the game atleast 6 months before saying its a fail by todays standards wow failed until of course it didnt fail years later.

    Wow broke 2 mill subs off the bat to become the most successful MMO launch at that time.  By the end of three months, they were over 3 mill and climbing.

    Stop trying to rewrite history.  If you like your game, you like your game.  Yet don't try to spin the facts.

     

    You're so full of it you dont even know.  WOW didnt have 1 mil players until over a year after it was released.  You need to wake up and stop making up fake numbers in your head.  

     

    http://www.ibtimes.com/articles/20081223/world-warcraft.htm

    From release to a year after wow never broke 1 mil players but between Jan 05 and Dec 05 it blew up big time.   Stop making up lies infact if we used your standards and the people on this sites standards wow failed for over a year before it became the most succesful MMO ever in the west.  

    Now onto the topic.  This patch is huge and I hope its tested right and done right before release.   Does this patch need to be the all great patch that never happens ? No, but it needs to show the game is heading in the right direction and moving foward with improvements.

    The point is wow increased subs as it went.  Swtor is losing subs.  

  • PelaajaPelaaja Member Posts: 697

    Watched the video and started wondering.

    If They are able to change the game client completely in 6 months past launch, why did they launch the turd version at all? It's not like they didn't have enough time to put it together or anything like that.

    Is this some weird marketing tactics I don't understand or are they gambling here to keep people subscribed and hope they're able to do even some of the things they say they will have in 1.2 patch? Did they lease smokemachines and mirrors from FunCom?

    image

  • synnsynn Member UncommonPosts: 563

    Originally posted by holdenhamlet

    The point is wow increased subs as it went.  Swtor is losing subs.  

    well WoW came in at a time when the market was very young and expectations weren't nearly what they are today. Seem like many players want a new release MMO that has the content and quality of a game thats been on the market for years. Thats just unrealsitic expectations. Some of the blame fall on gamers for being disillusioned but devs and gaming sites share the resposibility also since alot of games are way overhyped and end up just being big let downs.

     

    will this 1.2 be the patch to save swtor??? who knows and i don't really care. One thing I am certain of is that it'll be met with much praise and just as much hate.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,059

    What's the status of cross server flashpoint and Warzone finders?


  • Originally posted by FrodoFragins

    What's the status of cross server flashpoint and Warzone finders?

    -A "group finder" feature will be introduced in the 1.3 game update. Single server only to focus on community.

     

    http://www.darthhater.com/articles/swtor-news/19973-guild-summit-stream-live-blog/page-3

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,059

    Originally posted by gaou

    Originally posted by FrodoFragins

    What's the status of cross server flashpoint and Warzone finders?

    -A "group finder" feature will be introduced in the 1.3 game update. Single server only to focus on community.

     

    http://www.darthhater.com/articles/swtor-news/19973-guild-summit-stream-live-blog/page-3

    Eh, I'll wait til they implement cross server and hear how long the wait times are.  4 man flashpoints is dumb idea wehn it comes to grouping in trinity based games, I think it will cause a lot of problems.  They should have looked at WOW and their wait times and implemented the next logical step of 6 man dungeons.  They've instead chosen to compound the problem.

  • KuinnKuinn Member UncommonPosts: 2,072

    Looks like a very nice patch, lots of stuff in it. Is there anywhere a thread or site or anything with more details? Too bad it got pushed back, my biggest problem with this game is "too little too late" and these delays are not helping. It's kinda annoying to see any delays when you are playing and thinking all the time "cant wait to play the game with feature X" most of the time.

  • Phaze7Phaze7 Member Posts: 93

    Now do you create a game where the end game pvp major zone (Ilum) is a complete fail and then you admit this in a post, make the zone obsolete and go back to the drawing board?

    What did they pay the devs for with that lack of imagination and foresight?

    Controlable vehicles, snow walkers, transport ships on the ground player controlled, pvp abilities to call in air strike for ground support, capturable objectives, stations, power supply depots etc all could have been part of a successful ilum pvp conquest zone.

    Instead we got big flashy cannons that they now turned off becasue their game engine can't support mass pvp and it contributes to alot of lag,a dead zone mostly now except for after patch Tuesdays becasue you can get all the pvp bags for every pvp quest easy by doing warzones.

    Oh yeah warzones, repeat hutball until your eyes bleed um no thanks. 

    3 level 50s later I'm bored to tears from repeated warzones, bags from battlemaster  and champions that have given not one piece of unassembled gear on my BH, and only 2 pieces on my Sorc which was my first 50. 

    Its not bad luck its a complete crap design from the beginning and now their making it easier to get the gear I should have had in the first place from opening tons of bags.

    My scoundrel has even worse gear than my BH same problem fail bag drops.

    So now I have to grind the new system and repeat even more fail warzones to get the gear that other players have because the randomness of it all is broken?

    I don't think so.  Oh wait 1.2 patch is coming! non combat pets WOW thats what I really need to tote around in the warzones.

    Lets face it coming out of the gate Bioware had a winner, but the closer we get to the finish line the farther behind SWTOR gets.

    I'd rather play Tera Online which i really have n o desire to until GW2 comes out.

    First month is great for storyline and the whole experience, but wait until you meet the community and they say thinhgs like your a F---G, you suck D____,  your bad, your fail yadda yadaa.

    Who the hell is the majority of this fail game and community?  Young people with self entitlement attitudes and no repsect for themselves let alone anyone else.

    Bioware has done nothing to prevent the speed hacks and abusive language that bplauge this game and the so-called investigation into valor abuse in the begining resulted in Battlemaster rankede players who didn't earn it and nothing at all was done.

    Pretty speeches all aound Bioware but thats all you can deliver.

    Unsubbed for good and what I posted is true and or some of my opinion.

    Now I'm sitting back and waiting for the nasty trolls to come out in response.

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