I don't like the attitude of certain people who attack with religious zeal others who have different preferences in other games or don't accept the slight sceptisism over. It's like, if you like X mmo, you can't possibly like Y mmo, which is of course total bull. Too much WoW forum community deja vu for a game that is not even out yet.
For me it would have to be personal story cutscenes. Right from the start I always imagined that all the game's cutscenes would be as awesome as the cutscenes following right after character creation. But to later find out that a big chunk of them would involve just 2 characters standing on opposite sides of the screen with concept arted background was a little underwhelming for me personally.
Would love to see more action happening in those cutscenes and a far more active use of camera angles. i have a feeling that GW2's main weakness will be those cutscenes.
Besides that, I really dunno.
+1.
I really agree with this. Overall I'd say GW2's biggest weakness is the cutscenes, and while I know they are still working on them, I doubt they have the budget to do it up to par w/ some of the other games we've seen.
I've also been a bit underwhelmed w/ some of the voice acting in general. I really hope they revamp some of it (like the PvP voices notifying you what's going on)
Having seen the extreme Bioware have taken the cutscene too (ME3 SWTROR). I think I'd rather go the other way even as far as plain text rather than that.
I guess it remains to be scene how well Anet use things to give the game context. I think on balance I'd rather have a nice drawing to look at while the NPC tells you what a hero you are instead of a poorly lip synced mister potato head.
I recently had a quick look at a mud I used to play back in the day. Plain text can be wonderfully evocative.
On the SWTOR forum some one linked a video of a guy talking about cutscenes. He essentially concluded that they should be used for context rather than simply telling the story can anyone remember the site its from? I'd like to watch it again.
I hope the female caster toons have less revealing clothing options at start- playing with my wife and she, like many women, get annoyed by this sort of thing. I don't mind what I've seen as a choice, but I hope it's not the only choice or I'm going to hear about it.
I've see a few movies with the dynamic scaled events where there were 2 people trying to quest and the event became more difficult because there was a higher level person just standing around but not helping. I can see this kind of thing becoming the new griefing mechanic, so hopefully there's a way to prevent this.
I'd like mounts, but it's not a deal breaker. In spite of what the devs have said, I could see them (ground only though please) being added at some point.
I hope the female caster toons have less revealing clothing options at start- playing with my wife and she, like many women, get annoyed by this sort of thing. I don't mind what I've seen as a choice, but I hope it's not the only choice or I'm going to hear about it.
I've see a few movies with the dynamic scaled events where there were 2 people trying to quest and the event became more difficult because there was a higher level person just standing around but not helping. I can see this kind of thing becoming the new griefing mechanic, so hopefully there's a way to prevent this.
I'd like mounts, but it's not a deal breaker. In spite of what the devs have said, I could see them (ground only though please) being added at some point.
- If it is anything like in Guild Wars 1 then you will see a variety or armoursets for professions. Ranging from revealing to fully covered. In Guild Wars 1 , Elementalist, Ritualist and Mesmer are the professions with the most revealing outfits. But they also have elite outfits that cover the body fully etc.
- Event scaling is only affected by active players.
- In one of the interviews I've read that they are looking into mounts, but even if they are going to create them, that they will not be in the game at release.
For me it would have to be personal story cutscenes. Right from the start I always imagined that all the game's cutscenes would be as awesome as the cutscenes following right after character creation. But to later find out that a big chunk of them would involve just 2 characters standing on opposite sides of the screen with concept arted background was a little underwhelming for me personally.
Would love to see more action happening in those cutscenes and a far more active use of camera angles. i have a feeling that GW2's main weakness will be those cutscenes.
Besides that, I really dunno.
+1.
I really agree with this. Overall I'd say GW2's biggest weakness is the cutscenes, and while I know they are still working on them, I doubt they have the budget to do it up to par w/ some of the other games we've seen.
I've also been a bit underwhelmed w/ some of the voice acting in general. I really hope they revamp some of it (like the PvP voices notifying you what's going on)
Ya....voice acting is another thing though I think it is getting better.
Also another thing I don't like is how every character can actually damage the gate in WvW. It just looks rediculous not to mention so much particle effects covering the whole gate. It will not only unnecessarily reduce the game's performance, but it also basically encourages mind-numbing spamming of a skill to bring the health bar of a gate down. Given that it takes somewhere like 10-15min for a crowd of characters to bring it down...that is A LOT of skill spamming..its just plain boring I think.
I've see a few movies with the dynamic scaled events where there were 2 people trying to quest and the event became more difficult because there was a higher level person just standing around but not helping. I can see this kind of thing becoming the new griefing mechanic, so hopefully there's a way to prevent this.
That's not how scaling works. Events scale to player numbers, not to player level. Player level scales to the zone. Also, events only scale to the number of players actively participating so if someone goes afk during an event the event will scale down but if that person comes back and starts participating again the event will scale back up.
Ranger feline pets being amphibious. Last i checked cats hate water and don't have gills.
Cats do not hate water, they don't like it but they are great swimmers. Tigers and the Turkish Van (a cat breed) are actually quite fond of water.
Besides bears, drakes and scorpions do not have gills either. I think this is a case of gameplay > realism. And maybe cats in the world of Tyria do not even have the same physiology as cats in our world do.
I also wish there were a few more pvp modes for more variety, although i understand multiple pvp modes can make it harder to balance since different objectives will probably favor certain professions or builds.
It's not just about balance, it's also about not wanting to spread the community out to much.
As long as I have that I'm good, I normally don't sweat the small stuff. There's some pretty big things about GW2 that I remain skpetical about until I see it put into practice, but anything minor I'm not really going to worry about.
Even mounts I consider to be a nice to have feature and not something that really will spoil my enjoyment of the other aspects of the game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
- 2 more skills on the bar, one extra utillity skill and an extra weapon skill that can be added to a weapon by crafters
- trait profiles that let you easilly switch out traits outside of combat
- skill profiles and clothing sets to switch outside of combat
- a 3rd weapon set to swap
- more skills and traits added over time, to allow for more diverse builds
- pennalty for dieing in WvWvW, to discourage suicidal tactics, and to give an advantage over long time fights
- an AA system to give people a feeling of progression at max level
- Rankings for all and everyting, if you can think of it, there should be a ranking for it
- monthly downloadable mini content packs/expansions (dont has to be free)
- server wide events
- dungeon finder for PvE exploration mode dungeons, with an option to choose people from your server, or across all servers
- dungeon modes for 8 and 16 people
- an easy way to see the health of people around you during dynamic events or WvWvW
- old fashioned openworld dungeons, with mechanics like trains and such
- guildhalls, that work in a similar fashion like your current home zone
- more minigames
- ingame poker game that lets you bet with ingame currency
- fully customisable heroes that you can summon under restrictions to defend certain objectives in WvWvW, replacing normal NPC guards.
- more different types of structured PvP
- 2 layers of clothing/armor that can be combined for much more diversity( comparable to the system seen in spellborn) where the lower level is just a texture over the skin but the top layer has its own form and volume
- more indepth crafting system
- ingame itemless shop, with only services and extra content, but no gear and ingame usable items at all.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
- 2 more skills on the bar, one extra utillity skill and an extra weapon skill that can be added to a weapon by crafters
No, ruins balance.
- a 3rd weapon set to swap
No, see above.
- pennalty for dieing in WvWvW, to discourage suicidal tactics, and to give an advantage over long time fights
Armor also breaks in WvWvW, right? This is both a financial cost as well as a combat disadvantage.
- an AA system to give people a feeling of progression at max level
I've heard the term AA a lot. What is it exactly? Is it progression without making you stronger or does it actually make you stronger? In the later case: No thanks.
- dungeon modes for 8 and 16 people
The entire game is balanced around teams of 5 (both the hardest PvE mode and the e-sport PvP mode). At most I could see dungeons where multiple teams of 5 have to cooperate.
- old fashioned openworld dungeons, with mechanics like trains and such
Elite events have a similar function, no?
- guildhalls, that work in a similar fashion like your current home zone
Already planned.
- more minigames
This is always welcome but there are already 30 in at release (5 per city). I'm sure that when new races are added (which will be added I'm sure), those races will have a capital which will also host minigames.
- ingame poker game that lets you bet with ingame currency
I personally wouldn't mind it but I think there are laws against these sort of things.
- ingame itemless shop, with only services and extra content, but no gear and ingame usable items at all.
Meh, I dunno. I personally don't mind it if they sell things like weapon skins, dungeons, xp boosts etc. I myself will never pay for things like xp boosts and cosmetic stuff, only for services and content but I don't mind if other people can buy them. As long as someone who buys stuff can not become stronger than you can become without buying stuff.
I see this as a great way to balance a game out in PvP. I also read that one skill is on a contant rotation if activated, its won't be like your spamming 1 all the time.. Its like a ranged / melee autoattack, but also has its own UI button..
All hail the Barn Owl! oh.. and the RED SQUIRREL!!!
- 2 more skills on the bar, one extra utillity skill and an extra weapon skill that can be added to a weapon by crafters
More skills on the bar does not really make the game more fun. They could allow you to replace a skill or 2 on the weapon though, that woul work but after years of GW I can tell you that even there with 8 skills you can really do more than you can with the 30+ skills you have in games like EQ2.
- trait profiles that let you easilly switch out traits outside of combat
It was like that before, but the alpha testers like the new way better. I dunno, either way works for me.
- skill profiles and clothing sets to switch outside of combat
I don´t see the point of non combat skill sets. As for clothes there are RP clotes, but you need to change for them. Changing clothes as you start to fight makes no sense.
- a 3rd weapon set to swap
I think 2 is enough, more will be rather complicated for the players.
- more skills and traits added over time, to allow for more diverse builds
- pennalty for dieing in WvWvW, to discourage suicidal tactics, and to give an advantage over long time fights
The armor will break if you die a lot It might need more, but I think we need to test it to say that for sure.
- an AA system to give people a feeling of progression at max level
Forget that one. You already do pick some similar abilities when you specc. The AA system really makes a game inbalanced.
- Rankings for all and everyting, if you can think of it, there should be a ranking for it
That is already in the game.
- monthly downloadable mini content packs/expansions (dont has to be free)
I rather have 1 or 2 larger expansions every year than loads of small stuff.
- server wide events
Agreed.
- dungeon finder for PvE exploration mode dungeons, with an option to choose people from your server, or across all servers
No way. That stuff makes the server community worse. A LFG chat channel would do the job as well.
- dungeon modes for 8 and 16 people
Wouldn´t work. Some dungeons for 2 groups (10 players) is possible though. I am all for that, similar to Vizuna square in Factions.
- an easy way to see the health of people around you during dynamic events or WvWvW
Like grouping with them? Really, I get what you mean but we are talking about up to 100 players here and I can´t see how you would make that good without making the game either look bad or it would get in the way? Maybe if the color of the name got red when you are below 25% health?
- old fashioned openworld dungeons, with mechanics like trains and such
those already are in the game. Some o them gets unlocked by dynamic events even.
- guildhalls, that work in a similar fashion like your current home zone
The press beta testers said GHs already were in.
- more minigames
Yeah.
- ingame poker game that lets you bet with ingame currency
Knucklebones would fit the world better, but yeah, something to play in the tavern would be nice.
- fully customisable heroes that you can summon under restrictions to defend certain objectives in WvWvW, replacing normal NPC guards.
No thankyou. Possible in the personal story mode though, but not in the mists or the open world. they could make a pet class that have a follower later, as long as it is bbalanced that would work but not stuff like that.
- more different types of structured PvP
Yeah, I am sure they will add it later.
- 2 layers of clothing/armor that can be combined for much more diversity( comparable to the system seen in spellborn) where the lower level is just a texture over the skin but the top layer has its own form and volume
It might work but I frankly think that the clothing looks really good already.
- more indepth crafting system '
Agreed.
- ingame itemless shop, with only services and extra content, but no gear and ingame usable items at all.
20 chains for every event ( might be a tad unrealistic but hell might as well state it)
A PvE center like darkness falls for WvW. The winning team gets access.
A shrinking skill for the mesmer (there is one for the engineer)
Fully customizable companions. ( the ones they have are kind of meh)
A few options or the ability to turn off your characters voice.( do to download size issues i would even pay money in the store for this. 305 bucks or so)
Since they (ANet) already said they'll tune down the special effects, I'll go into the following:
Originally posted by Teala
Originally posted by NMStudio
A single faction... seriously?
And no mounts... along with the explanation that mounts aren't needed because you can just teleport everywhere, possibly making it feel like a lobby game.
What you said. No mounts...I will not play. Don't care if they have quick transport. I would like a mount to travel cross country on.
NMStudio... the comment about "a single faction"? What's the catch here? I, myself vote for "a single faction"! PvP has that 3-faction PvP, but in the setting you have something a bit more important to worry about than going to beat down more Charr, even though I would enjoy skinning more of those beasts.
No mounts? Yeah, nothing new, but WOO! Thank god, no MMO-mounts! Haven't been able to stand those ridiculous excuses for "mounts" after my very first ride back in Mount&Blade. Seriously, you people want more WoW-like mounts (Rift, LOTRO, EQ2, AoC and so forth) which defy all laws of physics and can circlestrafe-lollipop around you? Talk about ruining immersion!
Originally posted by romanator0
No 2-handed axes.
Now this is a very minor thing, but I'm with you... though, instead of traditional "greataxes" and two handed axes, I would of course prefer longaxes (dane axes).
And lets add one thing, I would actually prefer going a hundred years back or so in terms of the setting, lets remove all those silly firearms and turrets and bombs, bring it down from such tech. And then a darker atmosphere would of course be good. And last, but certainly not least! I believe in race - class limitations! Makes no sense why the Sylvari would have Engineers, or the Asura warriors etc.
Fully customizable companions. ( the ones they have are kind of meh)
Which companions?
A few options or the ability to turn off your characters voice.( do to download size issues i would even pay money in the store for this. 305 bucks or so)
I thought this was already in? I could be wrong though.
Edit:
Originally posted by Metanol
NMStudio... the comment about "a single faction"? What's the catch here? I, myself vote for "a single faction"! PvP has that 3-faction PvP, but in the setting you have something a bit more important to worry about than going to beat down more Charr, even though I would enjoy skinning more of those beasts.
What factions will those be though? Every race for himself? Besides Anet wants PvE to be completely cooperative and PvP to be completely seperate from PvE. Also, in lore, the races have bigger fish to fry than each other: Primordial dragons which rival the power of the gods.
And lets add one thing, I would actually prefer going a hundred years back or so in terms of the setting, lets remove all those silly firearms and turrets and bombs, bring it down from such tech. And then a darker atmosphere would of course be good. And last, but certainly not least! I believe in race - class limitations! Makes no sense why the Sylvari would have Engineers, or the Asura warriors etc.
You're free to want a different setting and race - class limitations but it just won't happen.
No mounts? Yeah, nothing new, but WOO! Thank god, no MMO-mounts! Haven't been able to stand those ridiculous excuses for "mounts" after my very first ride back in Mount&Blade. Seriously, you people want more WoW-like mounts (Rift, LOTRO, EQ2, AoC and so forth) which defy all laws of physics and can circlestrafe-lollipop around you? Talk about ruining immersion!
Agreed, do it right or not at all.
But Jeff Grubb have said that they have been working on mounts so hopefully we might get at least an acceptable system later, just not at launch.
Comments
I like what I hear about the game itself.
I don't like the attitude of certain people who attack with religious zeal others who have different preferences in other games or don't accept the slight sceptisism over. It's like, if you like X mmo, you can't possibly like Y mmo, which is of course total bull. Too much WoW forum community deja vu for a game that is not even out yet.
+1.
I really agree with this. Overall I'd say GW2's biggest weakness is the cutscenes, and while I know they are still working on them, I doubt they have the budget to do it up to par w/ some of the other games we've seen.
I've also been a bit underwhelmed w/ some of the voice acting in general. I really hope they revamp some of it (like the PvP voices notifying you what's going on)
Having seen the extreme Bioware have taken the cutscene too (ME3 SWTROR). I think I'd rather go the other way even as far as plain text rather than that.
I guess it remains to be scene how well Anet use things to give the game context. I think on balance I'd rather have a nice drawing to look at while the NPC tells you what a hero you are instead of a poorly lip synced mister potato head.
I recently had a quick look at a mud I used to play back in the day. Plain text can be wonderfully evocative.
On the SWTOR forum some one linked a video of a guy talking about cutscenes. He essentially concluded that they should be used for context rather than simply telling the story can anyone remember the site its from? I'd like to watch it again.
I hope the female caster toons have less revealing clothing options at start- playing with my wife and she, like many women, get annoyed by this sort of thing. I don't mind what I've seen as a choice, but I hope it's not the only choice or I'm going to hear about it.
I've see a few movies with the dynamic scaled events where there were 2 people trying to quest and the event became more difficult because there was a higher level person just standing around but not helping. I can see this kind of thing becoming the new griefing mechanic, so hopefully there's a way to prevent this.
I'd like mounts, but it's not a deal breaker. In spite of what the devs have said, I could see them (ground only though please) being added at some point.
- If it is anything like in Guild Wars 1 then you will see a variety or armoursets for professions. Ranging from revealing to fully covered. In Guild Wars 1 , Elementalist, Ritualist and Mesmer are the professions with the most revealing outfits. But they also have elite outfits that cover the body fully etc.
- Event scaling is only affected by active players.
- In one of the interviews I've read that they are looking into mounts, but even if they are going to create them, that they will not be in the game at release.
Ya....voice acting is another thing though I think it is getting better.
Also another thing I don't like is how every character can actually damage the gate in WvW. It just looks rediculous not to mention so much particle effects covering the whole gate. It will not only unnecessarily reduce the game's performance, but it also basically encourages mind-numbing spamming of a skill to bring the health bar of a gate down. Given that it takes somewhere like 10-15min for a crowd of characters to bring it down...that is A LOT of skill spamming..its just plain boring I think.
Looking forward to EQL and EQN.
I like the pithy comments the characters make, but I do hope there will be options for frequency, including turning them off, if desired.
What don't I like? The change to trait respecs requiring a visit to the trainer to reset trait points for a "small" fee.
What do I like? The overall game design and the development strategies that have led to such an innovative game.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
That's not how scaling works. Events scale to player numbers, not to player level. Player level scales to the zone. Also, events only scale to the number of players actively participating so if someone goes afk during an event the event will scale down but if that person comes back and starts participating again the event will scale back up.
Ranger feline pets being amphibious. Last i checked cats hate water and don't have gills.
I'd love if they redo the shaders for fire effects. Just doesn't look fiery to me.
Cats do not hate water, they don't like it but they are great swimmers. Tigers and the Turkish Van (a cat breed) are actually quite fond of water.
Besides bears, drakes and scorpions do not have gills either. I think this is a case of gameplay > realism. And maybe cats in the world of Tyria do not even have the same physiology as cats in our world do.
It's not just about balance, it's also about not wanting to spread the community out to much.
The crafting seems a little bit underdevoloped compared to th rest of the game. They could have made it a lot better.
The no mounts is really not a worry, they have already said that hey put somne thought in it so I bet they will release them in a expansion later.
We can jump right?
As long as I have that I'm good, I normally don't sweat the small stuff. There's some pretty big things about GW2 that I remain skpetical about until I see it put into practice, but anything minor I'm not really going to worry about.
Even mounts I consider to be a nice to have feature and not something that really will spoil my enjoyment of the other aspects of the game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
personally i would love to see
- 2 more skills on the bar, one extra utillity skill and an extra weapon skill that can be added to a weapon by crafters
- trait profiles that let you easilly switch out traits outside of combat
- skill profiles and clothing sets to switch outside of combat
- a 3rd weapon set to swap
- more skills and traits added over time, to allow for more diverse builds
- pennalty for dieing in WvWvW, to discourage suicidal tactics, and to give an advantage over long time fights
- an AA system to give people a feeling of progression at max level
- Rankings for all and everyting, if you can think of it, there should be a ranking for it
- monthly downloadable mini content packs/expansions (dont has to be free)
- server wide events
- dungeon finder for PvE exploration mode dungeons, with an option to choose people from your server, or across all servers
- dungeon modes for 8 and 16 people
- an easy way to see the health of people around you during dynamic events or WvWvW
- old fashioned openworld dungeons, with mechanics like trains and such
- guildhalls, that work in a similar fashion like your current home zone
- more minigames
- ingame poker game that lets you bet with ingame currency
- fully customisable heroes that you can summon under restrictions to defend certain objectives in WvWvW, replacing normal NPC guards.
- more different types of structured PvP
- 2 layers of clothing/armor that can be combined for much more diversity( comparable to the system seen in spellborn) where the lower level is just a texture over the skin but the top layer has its own form and volume
- more indepth crafting system
- ingame itemless shop, with only services and extra content, but no gear and ingame usable items at all.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
From the videos i see. everyone is using the First skill %90 of the time. i hate it
Also i hate the skill/spell effects. you can't see anything from fire effects etc it looks like sht. that is all for now
why add 20 skills to do the job of 1?
I see this as a great way to balance a game out in PvP. I also read that one skill is on a contant rotation if activated, its won't be like your spamming 1 all the time.. Its like a ranged / melee autoattack, but also has its own UI button..
All hail the Barn Owl! oh.. and the RED SQUIRREL!!!
In the videos almost no one dodges either. These are inexperienced (and sometimes downright stupid) players.
The skill/spell effect is being worked on.
Some of that stuff is already in the game...
crafting tied with ingame nessecity for wvw.
20 chains for every event ( might be a tad unrealistic but hell might as well state it)
A PvE center like darkness falls for WvW. The winning team gets access.
A shrinking skill for the mesmer (there is one for the engineer)
Fully customizable companions. ( the ones they have are kind of meh)
A few options or the ability to turn off your characters voice.( do to download size issues i would even pay money in the store for this. 305 bucks or so)
So, here's my two cents to this thread...
Since they (ANet) already said they'll tune down the special effects, I'll go into the following:
NMStudio... the comment about "a single faction"? What's the catch here? I, myself vote for "a single faction"! PvP has that 3-faction PvP, but in the setting you have something a bit more important to worry about than going to beat down more Charr, even though I would enjoy skinning more of those beasts.
No mounts? Yeah, nothing new, but WOO! Thank god, no MMO-mounts! Haven't been able to stand those ridiculous excuses for "mounts" after my very first ride back in Mount&Blade. Seriously, you people want more WoW-like mounts (Rift, LOTRO, EQ2, AoC and so forth) which defy all laws of physics and can circlestrafe-lollipop around you? Talk about ruining immersion!
Now this is a very minor thing, but I'm with you... though, instead of traditional "greataxes" and two handed axes, I would of course prefer longaxes (dane axes).
And lets add one thing, I would actually prefer going a hundred years back or so in terms of the setting, lets remove all those silly firearms and turrets and bombs, bring it down from such tech. And then a darker atmosphere would of course be good. And last, but certainly not least! I believe in race - class limitations! Makes no sense why the Sylvari would have Engineers, or the Asura warriors etc.
We?re all dead, just say it.
Edit:
Agreed, do it right or not at all.
But Jeff Grubb have said that they have been working on mounts so hopefully we might get at least an acceptable system later, just not at launch.