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to be honest im starting to feel the gw2 doesnt offer that much over WOW clones
-semi action combat ; you still auto target and click buttons, enemies can just move out of the way now
-realm vs realm pvp; this is a decent pvp feature but it still doesnt exploit the potential a mmorpg has to offer. im referring to player owned cities that can be taken over by other players.
-"dynamic" events/quests. dynamic/non dynamic isnt as black and white as it seems. there is degrees of dynamic and this depends completely on the size of the pool of events/quests that a game can choose from. it seems like some events just keep repeating eg. those dragon encounters and the ghost ship. how is this different to a dungeon? i dont think gw2 events will have real consequences just like RIFT. i cant see invasions having consequences unless they affect player owned settlements/cities/castles. in RIFT you dont really care when a quest hub is taken because it isnt your quest hub. its the communities quest hub and you dont really care about the community because such are modern mmorpgs.
Comments
Okay, so you have an opinion that's been posted by other people here a hundred times before. What exactly is there to discuss here?
I agree witht he title of this post, no doubt. The post itself I'm not too sure about.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
didnt know man. dont use these forums much
BLASPHEMY
And yes I think your points are valid. It will not be the best game which could be made.
Hell, it will even do things less good then other games, probably a lot of things.
Even though it will not be the "ultimate mmorpg which can never be surpassed" I still like very much what I read and see.
Edit.
My "ultimate mmorpg which can never be surpassed" would be Eve online with people (not ships) and twich FPS control PLUS added button skills. (don't think that's ever dbeen one before). And player housing and shops and better quests.
And boobs.
just need a game with a large zone with player owned cities/settlements where you can attack each other given a certain condition (perhaps one day per week could be siege day where you are allowed to capture peoples cities). different cities give access to different crafting bonuses, buffs, different amounts of space etc. items should decay upon death keeping the economy alive without punishing too heavily for death. distinct pvp and pve zone. pvp zones have better rewards but greater risk of death.
You dont really care about the community ...
there minimal player interaction in rift. it is essentially a single player rpg with some lobby based group content... its not me its the game
No its not going to be the 2nd coming of Jesus.
However its likely to be a different kind of mmorpg, and from the looks of it, its going to be very very good. Whether its good or not there are a slew of innovations here, that are bound to be copied by other developers and its about time. You have to understand the innovation in GW2 will not stay there. It will spread out.
Developers will attempt to take what GW2 does well, and improve on it, or take what it does wrong and fix it. This is of course done often in the mmo industry but so many mmos are just copies of each other (often referred to as WoW clone) that innovation doesnt move forward as it should. We get different flavors of the same thing.
With GW2 the totally new innovative things they are trying are bound to spread and improve other mmos as well. Which is fantastic to the industry all around. Just the concepts and ideas alone, working or not, are worth something. So everyone who loves mmos should be excited about GW2. Even if they dont plan on playing it. Because its going to pour a whole lot of new ideas onto the industry as a whole. Its going to change the industry. How much remains to be seen and to what degree, but it will happen.
Thats something everyone can look forward too, fans and haters alike.
Well it's obvious that you know how to create and balance those ideas. I wonder how many features will be missing from your game because your ideas were far too grand for your budget. I'm sure people wouldn't exploit your pvp gives better rewards scheme. Using item decay as a gold sink? how exactly does this keep the economy alive?
Take a look at Grimlands. That might be the game for you.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
[Mod Edit] But I want to play him as a shadow priest.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
Whether GW2 disappoints or not, it is a breath of fresh air and its free with no subscription. These 2 things put it lightyears ahead of every other mmo out there right now
Rift and SWTOR are missing on both ends so GW2 will be better regardless of how much it ends up disappointing.
Secret World will have to be something unreal in order for me to shell out a monthly fee for it
Compare this to the traditional mmo design as with Rift and SWTOR where you dont even have that and you just answered your own question
lol love thread name.
the 2nd coming came in Nov 04 with the shaman
Agree with the title.
We get it, the game isn't a sandbox. Hope yours comes soon?
Finally somebody that has done at least a little research is bashing GW2. Not much, but some. Beleive it or not but that's incredibly rare
However i don't think fully grasp the idea of the point's you made
- It isn't considered action combat, It's considered "Hybrid Dynamic Combat" and it lives up to that title verry well. And imo that triumphs action combat any day. Look at Tera Online, Sure you have a Reitcle and it's really cool to aim your attacks, but watch the archers and sorcs.. They can't even kite for INSTANT cast spells, and it's much worse for casttime spells, It's literally less dynamic then Maple story
This is a matter of Preference
- Ok maybe you didn't research this one at all, because that's ALL RvR is in WvW. Three servers each own a Particular map at the start of each Two week period. They are allowed to go into eachother's maps and capture their territory or fight in the middle map: The Eternal Battleground (All 4 WvW PvP maps are about the size of many many MMOs' entire game world) Not only do you have "Cities" you can take over, but also: Castles, Keeps, Camps, Mines as well as tons of objectives, I really don't know what your talking about here.
I think you need to do more research on this part.
- The difference with GW2 and a game like Rift or WH is that for Rift and WH the "dynamic events" of their games was secondary, They still had the "on rails" quest line with a small option to take part in whatever was going on if you felt like a change of pace, but they werent even very benificial (maybe at higher levels but not really). GW2 is a game that gives you complete freedom, just go explore! and random crap happens all around you that all seem really awesome so far. "It depends on the pool size of DE's" Did i mention theres 1,500 of these? Completely unique from each other opposed to only the "invasions or rifts" you get to choose from in Rift. And now they've added Meta-Events which are huge chains of Dynamic events that really seem like they could effect the world in a real way, And sure they can be repeatable but who the hell wouldn't want to fight The Shatterer as many times as they can? Actually maybe quite a few since he's only a Level 45 Non-Elder Dragon.
The major thing that makes GW2 so different is the options you have. Right from level 2 you can decide to Level through epic Dynamic Events, Level completely from Personal Story (after watching gw1 cutscenes I'm confident in this area), Decide that you never want to find a mindless A.I. monster and only want to PvP your way from 1-80 on an insanely large battlefield? WvW is your next stop. Too chaotic/laggy/unorganized? Just take part in some structured 1v1 - 20v20 Competitive PvP.
You seem to have a slight idea about Guild Wars 2 and that's great but.. you just really don't seem to understand. And that's perfectly fine, I love helping people out with missconceptions
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?
[Mod Edit] We know this already and i have yet to hear anyone claim otherwise.
[Mod Edit]
As to the substance of your post, "you still... click buttons"? Umm, yeah. That's how computers work. You click buttons to make them do stuff.
Do I have to turn on the computer too? Man, that isn't any different than the wow clones, I'm disappointed.
I do love me some good blasphemy.
Wow, mods are on the ball tonight.
I for one, do think it is a second coming of Jesus and don't afraid to admit it. However, that does not mean GW2 will satisfy everyone just due to personal preference.
Looking forward to EQL and EQN.
true... last time i played i stared at my keyboard for 10 minutes.... after my warrior died i realised i have to click buttons for the game to actually work.
GW2 make baby jesus weep with tears of joy...
http://youtu.be/5A0-u85aAYg
Wait for it, someone will problably try to dissect what you have just said into something more logical. They will even throw numbers, and probably even graphs because something simple as to what you just said here just doesn't make any sense to them. The one thing everyone has in common in this world, everyone is bias.
Graphs? Will a chart work instead?
You got it bro!