Well it's obvious that you know how to create and balance those ideas. I wonder how many features will be missing from your game because your ideas were far too grand for your budget. I'm sure people wouldn't exploit your pvp gives better rewards scheme. Using item decay as a gold sink? how exactly does this keep the economy alive?
Take a look at Grimlands. That might be the game for you.
Asking how item decay as a gold sink helps the in-game economy is like when people ask how Evolution explains how life began. It doesn't. In both cases, the wrong question is being asked. Evolution explains the diversity of life, not the origins of it. Similarly, money sinks are intended to keep money flowing permanently out of the in-game economy to counter-balance the money that is continuously flowing into it to help mitigate inflation. In which case, I guess money sinks do actually play a role in helping an in-game economy.
Second, if the game is designed with PvP as its core gameplay element, then the rest of the game, rewards, progression and such are based around and build off that; just as questing, instanced dungeons and raids are a basis for progression and reward in PvE MMOs.
Whether GW2 disappoints or not, it is a breath of fresh air and its free with no subscription. These 2 things put it lightyears ahead of every other mmo out there right now
Rift and SWTOR are missing on both ends so GW2 will be better regardless of how much it ends up disappointing.
Secret World will have to be something unreal in order for me to shell out a monthly fee for it
It's subscription free only after you buy it.
It's not free.
Also don't forget GW2 will also have a cash shop selling additional items which will, no doubt, be carefully selected to be as beneficial and appealing as possible in order to get more people to buy them, while still being optional. So it'll be basically the equivalent of DLC in that case.
I really don't understand why people continue to think no subscription = free to play, when you still have to buy the game to play it at all. GW2 is no more free than Skyrim is. You have to buy both in order to play them.
Comments
http://www.buy.com/prod/ocz-neural-impulse-actuator-brain-mouse/207682408.html
Asking how item decay as a gold sink helps the in-game economy is like when people ask how Evolution explains how life began. It doesn't. In both cases, the wrong question is being asked. Evolution explains the diversity of life, not the origins of it. Similarly, money sinks are intended to keep money flowing permanently out of the in-game economy to counter-balance the money that is continuously flowing into it to help mitigate inflation. In which case, I guess money sinks do actually play a role in helping an in-game economy.
Second, if the game is designed with PvP as its core gameplay element, then the rest of the game, rewards, progression and such are based around and build off that; just as questing, instanced dungeons and raids are a basis for progression and reward in PvE MMOs.
It's subscription free only after you buy it.
It's not free.
Also don't forget GW2 will also have a cash shop selling additional items which will, no doubt, be carefully selected to be as beneficial and appealing as possible in order to get more people to buy them, while still being optional. So it'll be basically the equivalent of DLC in that case.
I really don't understand why people continue to think no subscription = free to play, when you still have to buy the game to play it at all. GW2 is no more free than Skyrim is. You have to buy both in order to play them.
I see your mouse connected to your brain and raise you to a virtusphere
http://en.wikipedia.org/wiki/VirtuSphere
Press/fans about GW2 : A much needed breath of fresh air in the MMO genre.
OP : LIES! It is not going to be the very best game evah!