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Growth in the MMO market

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Comments

  • QuesaQuesa Member UncommonPosts: 1,432

    I take this with a grain of salt because with the massive integration of the internet into everything we do today, it's not had to see how 80-90% of gamers in the very near future will be MMO gamers which begs the real question, "are we going to modify the definition of MMO"?

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  • FrostWyrmFrostWyrm Member Posts: 1,036

    Originally posted by OberanMiM

    The MMO market today is mirroring in many aspects the Video game market of 1983. I mean people will never get tired of a pac-man (or WoW) clone right? lets just follow a proven formula and cash in. Nothing will ever happen right?

    I'm just waiting for the MMO industries version of ET to bring some sense back into some of the publishers that that the homoginization of the genre into what it has become isn't innovation & will be the death of the genre..

     

    Or maybe we already have the industries"ET" (an IP so big that it can't lose) but ill give it a few months before I make that call.

    This is exactly what I touched upon in an earlier post. A post that was completely ignored by the supporters of the massed produced WoW clone conveyor belt that the industry has become. The ones who refuse to learn from history.

  • tochicooltochicool Member Posts: 153

    Originally posted by nariusseldon

    Facts are:

    a) the MMO market is growing in 2010 (by 30%) and 2011 (by 3%).

    b) the MMO market is huge. Just in the US, there are more than 47.5M players.

    c) F2P is taking hold, growing 24% revenue in 2011.

     

    A) If the market grew by 30% in 2010 and 3% in 2011 then, surely, the market is still in decline by 27%?!

    B) Yes, MMOs my be growing but are MMORPGs growing?

    C) ***Free-to-play for MMORPGs or game in general? 

     

    Any anyway, how are the other industries doing? How much are gamers overall growing?

    The truth is facts mean nothing if the facts aren't relevant... ¬_¬

     

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  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by tochicool

    Originally posted by nariusseldon

    Facts are:

    a) the MMO market is growing in 2010 (by 30%) and 2011 (by 3%).

    b) the MMO market is huge. Just in the US, there are more than 47.5M players.

    c) F2P is taking hold, growing 24% revenue in 2011.

     

    A) If the market grew by 30% in 2010 and 3% in 2011 then, surely, the market is still in decline by 27%?!

    B) Yes, MMOs my be growing but are MMORPGs growing?

    C) ***Free-to-play for MMORPGs or game in general? 

     

    Any anyway, how are the other industries doing? How much are gamers overall growing?

    The truth is facts mean nothing if the facts aren't relevant... ¬_¬

     

    *** = Not very FREE then...

     

     

     

     

    a) uh? grow in 3% in growth in 3%. Where is this 27% decline come from? Slowing growth is still grow.

    b) You need to purchase their more detailed report to see the break-down numbers.

    c) F2P MMOs ... you can go read their definition of what a MMO is.

    *** ... if you read teh other thread, less than 1% of F2P players ever pay. That is pretty free to me.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Quesa

    I take this with a grain of salt because with the massive integration of the internet into everything we do today, it's not had to see how 80-90% of gamers in the very near future will be MMO gamers which begs the real question, "are we going to modify the definition of MMO"?

    Like every genre, the definition is already slowing evolving. Nowadays, co-op lobby game features are almost almost a must to MMOs. That is obviously quite different, in design, to the originals.

    You shouldn't be surprised though. The genre of CRPG has gone through a lot of changes and splitting too.

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