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Mmorpgs were never about story telling, mmorpgs never had a story and if they did...

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  • MargulisMargulis Member CommonPosts: 1,614

    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

    Yeah let's just stick with the same things as always - never improve or bring new features in that could expand the enjoyment for others.

    Why did we make cars?  Horse and buggeys worked fine.

  • CallidorCallidor Member Posts: 371

    Originally posted by Margulis

    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

    Yeah let's just stick with the same things as always - never improve or bring new features in that could expand the enjoyment for others.

    Why did we make cars?  Horse and buggeys worked fine.

    When you have a whole generation of kids brainwashed by marketing coupled with bad parenting, what can you expect but more quick satisfaction and self entitlement?

    image
  • midmagicmidmagic Member Posts: 614

    Originally posted by Callidor

    Originally posted by Margulis


    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

    Yeah let's just stick with the same things as always - never improve or bring new features in that could expand the enjoyment for others.

    Why did we make cars?  Horse and buggeys worked fine.

    When you have a whole generation of kids brainwashed by marketing coupled with bad parenting, what can you expect but more quick satisfaction and self entitlement?

    "... its about min maxing, spreadsheets, ... and chest beating testosterone."

    Quick satisfaction? Do you know how much work these things take?

    Forever looking for employment. Life is rather dull without it.

  • CallidorCallidor Member Posts: 371

    Originally posted by midmagic

    Originally posted by Callidor


    Originally posted by Margulis


    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

    Yeah let's just stick with the same things as always - never improve or bring new features in that could expand the enjoyment for others.

    Why did we make cars?  Horse and buggeys worked fine.

    When you have a whole generation of kids brainwashed by marketing coupled with bad parenting, what can you expect but more quick satisfaction and self entitlement?

    "... its about min maxing, spreadsheets, ... and chest beating testosterone."

    Quick satisfaction? Do you know how much work these things take?

    From my experience only a select few do the work, everyone else just takes advantage of it after the works been done.

    image
  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

     

    RPG are about story, every MMORPG has lore for a reason, because there needs to be a story, the reason MMO of the past had story on the backburner is because they didnt have the tools to relay a story in a great way to thousands of players simultaneously.

     

    Now they do, progress should be encouraged, not discouraged, your thought process and anyone else who thinks like you only serves as a detriment to the genre as a whole.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • midmagicmidmagic Member Posts: 614

    Originally posted by Callidor

    Originally posted by midmagic


    Originally posted by Callidor


    Originally posted by Margulis


    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

    Yeah let's just stick with the same things as always - never improve or bring new features in that could expand the enjoyment for others.

    Why did we make cars?  Horse and buggeys worked fine.

    When you have a whole generation of kids brainwashed by marketing coupled with bad parenting, what can you expect but more quick satisfaction and self entitlement?

    "... its about min maxing, spreadsheets, ... and chest beating testosterone."

    Quick satisfaction? Do you know how much work these things take?

    From my experience only a select few do the work, everyone else just takes advantage of it after the works been done.

    Even taking the time to look up new data as the games are updated continuously takes a significant effort. To practice the rotations in order to actually min/max also takes significant effort.

    Forever looking for employment. Life is rather dull without it.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Callidor


    Originally posted by midmagic


    Originally posted by Callidor



    Originally posted by Margulis



    Originally posted by nomatics856


    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base
     
    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

    Yeah let's just stick with the same things as always - never improve or bring new features in that could expand the enjoyment for others.

    Why did we make cars?  Horse and buggeys worked fine.

    When you have a whole generation of kids brainwashed by marketing coupled with bad parenting, what can you expect but more quick satisfaction and self entitlement?

    "... its about min maxing, spreadsheets, ... and chest beating testosterone."

    Quick satisfaction? Do you know how much work these things take?

    From my experience only a select few do the work, everyone else just takes advantage of it after the works been done.

     

    Yup someone posts the end result up on the interweb so they don't even understand the workings! Just respec or re-roll and it's min-max heaven
  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by DeserttFoxx


    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base
     
    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

     

    RPG are about story, every MMORPG has lore for a reason, because there needs to be a story, the reason MMO of the past had story on the backburner is because they didnt have the tools to relay a story in a great way to thousands of players simultaneously.

     

    Now they do, progress should be encouraged, not discouraged, your thought process and anyone else who thinks like you only serves as a detriment to the genre as a whole.

     

    Story is about more than a cut scene with press one for good, two for meh or three for bad that everyone has to choose whether hey want to or not.
  • CallidorCallidor Member Posts: 371

    I really thought that by now worlds would be far more driven by storyline. Id always hoped that games would hire staff whose only job was to drive storylines along making each and every server a different experience based on the choices of the players and staff.

    Sadly, very sadly in fact, its all a hamster wheel instead.

    image
  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Originally posted by RefMinor

    Originally posted by DeserttFoxx

    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

     

    RPG are about story, every MMORPG has lore for a reason, because there needs to be a story, the reason MMO of the past had story on the backburner is because they didnt have the tools to relay a story in a great way to thousands of players simultaneously.

     

    Now they do, progress should be encouraged, not discouraged, your thought process and anyone else who thinks like you only serves as a detriment to the genre as a whole.

     

    Story is about more than a cut scene with press one for good, two for meh or three for bad that everyone has to choose whether hey want to or not.

    Yes it is, but its still progress. The discussion should be about how to tell the story better, not get rid of it all together.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • midmagicmidmagic Member Posts: 614

    Originally posted by Callidor

    I really thought that by now worlds would be far more driven by storyline. Id always hoped that games would hire staff whose only job was to drive storylines along making each and every server a different experience based on the choices of the players and staff.

    Sadly, very sadly in fact, its all a hamster wheel instead.

    Cost is the problem, especially when managing branching stories.

    Developers have also been hesitant to have evolving stories/locations in a game for a variety of reasons, such as, "destroying" previous investment.

    Forever looking for employment. Life is rather dull without it.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by DeserttFoxx


    Originally posted by RefMinor


    Originally posted by DeserttFoxx


    Originally posted by nomatics856


    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base
     
    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

     

    RPG are about story, every MMORPG has lore for a reason, because there needs to be a story, the reason MMO of the past had story on the backburner is because they didnt have the tools to relay a story in a great way to thousands of players simultaneously.

     

    Now they do, progress should be encouraged, not discouraged, your thought process and anyone else who thinks like you only serves as a detriment to the genre as a whole.

     

    Story is about more than a cut scene with press one for good, two for meh or three for bad that everyone has to choose whether hey want to or not.

    Yes it is, but its still progress. The discussion should be about how to tell the story better, not get rid of it all together.

     

    I don't believe in the personal story in an MMO because it isn't about you because everyone else gets the same story. Quests should provide information about the story of the world you are in and not your place in it.
  • jpnzjpnz Member Posts: 3,529

    Originally posted by Callidor

    Originally posted by jpnz


     

    Take off those rose-tinted glasses.

    The original Zelda doesn't have a 'good' story and I dare anyone to say Zelda is not an RPG or was a bad game.

    A good story is a good story, the technology is irrelevant.

    The original Zelda was not an RPG. There was no real story line, your character never leveled up, and was always static. Zelda was little more than super mario brothers on a different surface. I wont say it was a bad game, but it was an action game, and not remotely close to a role playing game.

    Thank god the vast majority of gamers do not agree with your weird definition of what an RPG is and isn't.

    I truely am puzzled why you are trying to convince a certain gamer's preference is inferior to yours though.

    I like stories in MMOs. I like good stories. Why is this a problem?

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • CallidorCallidor Member Posts: 371

    I understand it might be cost prohibitive, but im sure the cost of yet another failed MMO is quite cost prohibitive as well.

    I would gladly pay 100 dollars  a month for an MMO that was so dynamic that you just never know whats going to happen everytime you log on. I really it would appeal to a lot of other people as well.

     

    image
  • midmagicmidmagic Member Posts: 614

    Originally posted by RefMinor

    Originally posted by DeserttFoxx

    Originally posted by RefMinor


    Originally posted by DeserttFoxx


    Originally posted by nomatics856

    it really was the back  burner to game play, I dont know what this facination about mmorpgs and story is about, but mmorpgs were good when gameplay was good, not story, I did not play EQ for the story, I did not play UO for the story, I played them for the gameplay, I played them for the exploration, to overcome mighty creatures that in todays mmorpgs I can gather up 4-5 of them and solo them easily with any class. In UO, UO HAD NO STORY, it really didnt, what made UO great was the player base

     

    the gameplay, the wars, players made their own stories not the devs. This whole facination with story is ruining todays mmorpgs, less focus on story, less focus on sparkly shiny things, and more focus on gameplay.

     

    RPG are about story, every MMORPG has lore for a reason, because there needs to be a story, the reason MMO of the past had story on the backburner is because they didnt have the tools to relay a story in a great way to thousands of players simultaneously.

     

    Now they do, progress should be encouraged, not discouraged, your thought process and anyone else who thinks like you only serves as a detriment to the genre as a whole.

     

    Story is about more than a cut scene with press one for good, two for meh or three for bad that everyone has to choose whether hey want to or not.

    Yes it is, but its still progress. The discussion should be about how to tell the story better, not get rid of it all together.

     

    I don't believe in the personal story in an MMO because it isn't about you because everyone else gets the same story. Quests should provide information about the story of the world you are in and not your place in it.

    And there are games that cater to such tastes, especially some indie games and maybe TSW (depending on what they actually do). There are a wide variety of preferences out there and a wide variety of games in response to those tastes.

    Forever looking for employment. Life is rather dull without it.

  • CallidorCallidor Member Posts: 371

    Originally posted by jpnz

    Originally posted by Callidor


    Originally posted by jpnz


     

    Take off those rose-tinted glasses.

    The original Zelda doesn't have a 'good' story and I dare anyone to say Zelda is not an RPG or was a bad game.

    A good story is a good story, the technology is irrelevant.

    The original Zelda was not an RPG. There was no real story line, your character never leveled up, and was always static. Zelda was little more than super mario brothers on a different surface. I wont say it was a bad game, but it was an action game, and not remotely close to a role playing game.

    Thank god the vast majority of gamers do not agree with your weird definition of what an RPG is and isn't.

    I truely am puzzled why you are trying to convince a certain gamer's preference is inferior to yours though.

    I like stories in MMOs. I like good stories. Why is this a problem?

    http://en.wikipedia.org/wiki/Action_role-playing_game The key words there is "loosely defined" Zelda was and isnt a traditional RPG, its a sub genre at best, hence the need for a sub categorization rather than being defined specifically as an RPG. So apparently most gamers do in fact agree with me.

    To compare it to an actual RPG at the time, Id go with either  Dragon Warrior or Final Fantasy. Both of those were RPGs with no wobbling on the definition because they fit squarely into the definition of an RPG. The Legend of Zelda does not.

    image
  • midmagicmidmagic Member Posts: 614

    Originally posted by Callidor

    I understand it might be cost prohibitive, but im sure the cost of yet another failed MMO is quite cost prohibitive as well.

    I would gladly pay 100 dollars  a month for an MMO that was so dynamic that you just never know whats going to happen everytime you log on. I really it would appeal to a lot of other people as well.

    Please define "failed" and give several examples of games that meet this definition.

    Forever looking for employment. Life is rather dull without it.

  • eddieg50eddieg50 Member UncommonPosts: 1,809

    Originally posted by jpnz

    Originally posted by Callidor

    Originally posted by jpnz

     

    Take off those rose-tinted glasses.

    The original Zelda doesn't have a 'good' story and I dare anyone to say Zelda is not an RPG or was a bad game.

    A good story is a good story, the technology is irrelevant.

    The original Zelda was not an RPG. There was no real story line, your character never leveled up, and was always static. Zelda was little more than super mario brothers on a different surface. I wont say it was a bad game, but it was an action game, and not remotely close to a role playing game.

    Thank god the vast majority of gamers do not agree with your weird definition of what an RPG is and isn't.

    I truely am puzzled why you are trying to convince a certain gamer's preference is inferior to yours though.

    I like stories in MMOs. I like good stories. Why is this a problem?

      Agreed, an mmo with a good or great story, just increases the immersion of the mmo. Many people play an mmo because they like to chat with other people in other words they like an mmo that is like a chatroom. I dont although i like to talk with people from time to time and enjoy small groups as long as people dont try to control the group. I found games like Lotro , AOC (first 20 lvls) and SWTOR increase the enjoyment.  They can do this because they allready have great stories to work with, which is why my favorite mmo's with the exception of Shadowbane and Vanguard have been SWTOR, Lotro and AOC

  • CallidorCallidor Member Posts: 371

    Originally posted by midmagic

    Originally posted by Callidor

    I understand it might be cost prohibitive, but im sure the cost of yet another failed MMO is quite cost prohibitive as well.

    I would gladly pay 100 dollars  a month for an MMO that was so dynamic that you just never know whats going to happen everytime you log on. I really it would appeal to a lot of other people as well.

    Please define "failed" and give several examples of games that meet this definition.

    Well that really wasnt the point I was going for. My point is why keep doing the same thing over and over all the while expecting a different outcome in terms of developing new games. The more we keep getting fed the same meal over and over the more we become not just cynical but suspicious of new games. I believe the MMO community is has gotten quite bitter and downright disgusted with the genre in general. If I had money to invest in something an MMO would be the very last thing Id pick.

    I expected better.

    I really think dynamic storyline driven worlds are the future.

    image
  • midmagicmidmagic Member Posts: 614

    Originally posted by Callidor

    Originally posted by midmagic


    Originally posted by Callidor

    I understand it might be cost prohibitive, but im sure the cost of yet another failed MMO is quite cost prohibitive as well.

    I would gladly pay 100 dollars  a month for an MMO that was so dynamic that you just never know whats going to happen everytime you log on. I really it would appeal to a lot of other people as well.

    Please define "failed" and give several examples of games that meet this definition.

    Well that really wasnt the point I was going for. My point is why keep doing the same thing over and over all the while expecting a different outcome in terms of developing new games. The more we keep getting fed the same meal over and over the more we become not just cynical but suspicious of new games. I believe the MMO community is has gotten quite bitter and downright disgusted with the genre in general. If I had money to invest in something an MMO would be the very last thing Id pick.

    I expected better.

    What is a failure for investors and managers (the people calling the shots) is not the same as the players, especially the players on this forum. There is also the issue that investment money is rather tight all around right now so safe bets are the ones being made.

    This forum is also not a good representative sample of the MMO community. I would not take their word as gospel or the word of your friends.

    Things are changing but change is slow when big money is involved that typically does not belong to the developers. We are getting better products (in most ways). There are indie games that cater to your desires of pushing boundaries in the open form factor gameplay and potentially TSW for a big budget game that might not be as "on rails" (though it is funcom...). No free form game has gotten much of a subscriber based so it is to be expected that there will not be much investment in that area so mainstream games should be ignored when looking for such games as they will NOT fit the bill.

    Forever looking for employment. Life is rather dull without it.

  • mmoskimmoski Member UncommonPosts: 282

    Originally posted by Callidor

    I really think dynamic storyline driven worlds are the future.

     


    Yes this is the future, the research and development into dynamic procedural interactive storytelling has been ongoing over the last 10 years, checkout ICIDS,  various prototype have been created and are still undergoing more research, the main issues is the amount of work that’s needed to create these systems, the encompass technology such as :  Story Engines (Adams & Rollings, Storytelling and Narrative, 2007), Drama Engines (Si, Marsella, & Pynadath, 2009), Narrative Artificial Intelligence (Porteous & Cavazza, 2009), Dynamic Authoring (Spierling & Szilas, 2009), Narrative feedback (Swartjes & Theune, 2009) to name a few.


     


    Really it’s only a matter of time before linear, none linear, branching, narrative and event chain driven storytelling is obsolete.


     


    Anyways to work back I go… looks like this dialogue is borked… hold on… I didn’t add yoda to the engine yet !!

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by stealthbr

    Originally posted by DannyGlover

    I think people confuse lore with stories. Lore sets the stage and players make the stories in more sandboxy mmos. Developer created stories like in GW2, TOR, and TSW are cool. But I look at it as a nice bonus feature instead of a cornerstone.

    Yet you must also note that stories are a major form of telling a game's lore. I believe every great RPG needs some form of context so that we, the players, can understand, care about, and consequentially immerse ourselves within the worlds crafted by the developers.

     

    IMO...

    MMORPGs need lore, a way to communicate that lore, and excellent gameplay to allow me, the player, to "live in" that world of lore.

    President of The Marvelously Meowhead Fan Club

  • CallidorCallidor Member Posts: 371

    Originally posted by mmoski

    Originally posted by Callidor



    I really think dynamic storyline driven worlds are the future.

     


    Yes this is the future, the research and development into dynamic procedural interactive storytelling has been ongoing over the last 10 years, checkout ICIDS,  various prototype have been created and are still undergoing more research, the main issues is the amount of work that’s needed to create these systems, the encompass technology such as :  Story Engines (Adams & Rollings, Storytelling and Narrative, 2007), Drama Engines (Si, Marsella, & Pynadath, 2009), Narrative Artificial Intelligence (Porteous & Cavazza, 2009), Dynamic Authoring (Spierling & Szilas, 2009), Narrative feedback (Swartjes & Theune, 2009) to name a few.


     


    Really it’s only a matter of time before linear, none linear, branching, narrative and event chain driven storytelling is obsolete.


     


    Anyways to work back I go… looks like this dialogue is borked… hold on… I didn’t add yoda to the engine yet !!

    Thanks for pointing me into the direction of this information, there maybe hope for the genre yet.

    image
  • CallidorCallidor Member Posts: 371

    Originally posted by just1opinion

    Originally posted by stealthbr


    Originally posted by DannyGlover

    I think people confuse lore with stories. Lore sets the stage and players make the stories in more sandboxy mmos. Developer created stories like in GW2, TOR, and TSW are cool. But I look at it as a nice bonus feature instead of a cornerstone.

    Yet you must also note that stories are a major form of telling a game's lore. I believe every great RPG needs some form of context so that we, the players, can understand, care about, and consequentially immerse ourselves within the worlds crafted by the developers.

     

    IMO...

    MMORPGs need lore, a way to communicate that lore, and excellent gameplay to allow me, the player, to "live in" that world of lore.

    exactly! Couldnt have said it better myself.

    image
  • DawnstarDawnstar Member UncommonPosts: 207

    Originally posted by Valentina

    I don't agree. Story is hugely important for games labled as  "MMORPG". Otherwise it's just an "MMOG", so to label a game as an MMORPG and not really have much of an involved story element to the game is really misleading and to not have story in it is just lazy development. It's a long overdue feature in these games and I truly believe in order for the genre to move forward, story and player choice are going to become increasingly more important to these games, otherwise they'll continue to stagnate as they've been doing and then the genre will just die.

     

    You're a fan of what is now "old school" MMOG gameplay, and that's fine but I don't think you'll be seeing anymore of that in the next 10+ years, if ever. Story is something I've seen players in EVERY MMO I've played wish for. Every single time it was a hot topic of the community, players wishing for a significant degree of storyline and putting the "RPG"  into the term "MMORPG".

    Yes, I totally agree.  No story=generic combat game to me.

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