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A few weeks back I started a thread that asked people to name one thing they missed from the "original" (EQ1, UO, etc.) MMOs. Now I am asking for one thing that you DONT miss. I can name several, however my "misses" from the originasl, FAR exceed the "don't misses" for me.....
Anyway, here is one thing I don't miss.... staring at the Spellbook for 10 minutes every time I ran out of mana in Everquest 1. That is probably the ONLY reason I don't go back and play EQ1. They eventually made it so you still had to sit there, but not at your book (thank God) but still. I would pay bills, do laundry etc. while I was meditating... I do NOT miss that.
What do you NOT miss?
Comments
I could probably come up with something but given today's MMOs I miss everything from old MMOs.
Unretrievable corpses. That really sucked in EQ. Everything lost!
Taking a day to get from one quest spot to another while being charged a monthly sub.
Like your said, more "being missed" than don't miss. But I guess if I had to pick, Id say: I don't miss the poor transportation systems.
[Edit -- Nothing pissed me off more than hitting the space bar on accident in DAOC and falling off your horse stranding you in the middle of no where. Only option was to either walk the 30 minutes to the next town, or suicide =P]
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
Corpse runs, this is why I left EQ after nearly 5 years when wow came out. It had everything I enjoyed about EQ and none/less of the hastle.
I could name hundreds of things here, but the one thing I truely don't miss is camping spawns.
I hate Ragefire.
I don't miss the slow transportation, the broken economy where materials were worth more than final products (consistantly through all levels of crafting).
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
NVM: re-read the title...d'oh.
DAOC is as close as I got to playing an "original" MMO. Since it was released in 2001 that counts right?
The first thing that comes to mind was the huge xp loss you suffered if you died and released. Combined with how slow leveling was originally before they added Darkness Falls and mini-dings after level 40, that was terrible. Thankfully they quickly addressed it and every modern MMO I've played has had a mercifully light death penalty.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
WAITING
Waiting for groups, waiting for respawns, waiting for raids, waiting for lock outs, waiting for corpse runs, waiting for levelling, waiting for hell levels, waiting for boats, waiting for customer service (GMs), waiting for other players to meet you, waiting for special mobs, waiting to wait!
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
I dont miss constant need for grouping. Its overrated
The Gaming Community Can Kiss My Arse
Many things ..
1) camping (really? take a number and wait my turn? we are playing a GAME, not standing in line to buy grocery)
2) down-time (staring at a spellbook top my list of horrible down time)
3) harsh death penalty
4) force group *and* no tools to lfg (i really want to play the game instead of spending 30 min to get a group)
While I mostly concur with your first item (though there was a certain charm about riding a horse through Albion in early DAOC) I'm not sure the 2nd issue about broken economies has been really solved by any other modern MMORPG outside of EVE and a few indie titles. (well, and SWG back in the day)
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
+1
AO: Can't run by holding down both mouse buttons.
I hated that so much whenever I got bored of everything else and hopped on my froob account. Usually reason #2 that I'd hop right back off again. Reason #1 was that there was simply no one else around.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I don't miss losing. It's much better when I win all the time. It helps my self esteem.
I don't miss having to rely on other players. I play multi-player games so I can play by myself.
Last but not least... I don't miss originality. I want to play clones of successful games for decades on end. Add in a few gimmicks, prettier graphics, change the name of the title and I'm happy.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I certainly don't miss the crappy graphics Other than that I loved UO even thought I played it for like a month ;D
The main thing I don't miss is the ridiculous grind. I prefer the modern approach of getting things done quickly.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
We can't stop here, this is bat country!!!
- corpse runs
- the need to camp spawns
- and like someone else already mentioned, the waiting all the time.
Responses to this thread would be better if they listed the game(s) they are referencing.
As others have said, given today's MMOs I have a much longer list of things I miss than I don't. That said, the only thing I can think of that I do not miss is:
Everquest: Buggy pathing, resulting in a pull 5x as large as you initially intended, which was often 2x as large as you would prefer but accepted due to the generally poor pathing. This coupled with occasional through-the-wall agro. However, without this, there would not be the epic trains, wipes, or unexpected comebacks that we later recall with such fondness.
Dark Age of Camelot: Speaking mostly of the original game and a little of the first expansion, the cut and paste feel of dungeons. Granted, this was due to the fact that Mythic overlooked the need for dungeon design until near the end of the development cycle. I still found it enjoyable and less important than the RvR experience that made it so much fun.
Weeks full of Solo mob grind.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
"Grind to Level"
Lack of organized content
Lack of content
Complex Mechanics
Intersting Boss Fights
And again depends what you consider an Original MMO some people consider even EQ to be the "begining of the end".
I don't miss lack of decent lfg tools (although some of the crappier free to play games still lack them).
I don't miss depending on a group to do something past a certain level (you know how it is, you can level fine by yourself to a certain point, and after that, you have to group, otherwise known as WoW endgame come early).
I don't miss kill stealers (most of the newer games have the you hit it first, it's yours no matter who does the damage rule).
I don't miss the graphics, but then again, I loved Earthrise's graphics, and that game just died. I also love LOTRO's graphics, but the combat is a snoozefest, so graphics aren't everything, obviously.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
This is a sequence of characters intended to produce some profound mental effect, but it has failed.