Whatever man. I'm a known pvp and raid "A-team" member on my SWTOR server and I immediately canceled my subscription from renewal after my first TERA closed beta taste. After the most recent one (second), I haven't logged into SWTOR for the last four days. And I probably won't for a week. If it weren't for the friends I made in SWTOR, I wouldn't even go back. What's there to do at 50 besides Dailies, PVP warzone, Central Ilum, and raids? They're all repetitive. There's no "voice acting" to appreciate since you've heard all of the conversation ad nauseum. Granted the storytelling is good, but it's like having eight KOTORs rolled into one.
What I always say is, it's the "small things" like the most basic buidling blocks of game mechanics that really can stand the test of time. Games like Castlevania and Super Mario, fighting games in general, even Chess have simple mechanics that worked and people can enjoy them over and over because of possible permutations. TERA's combat mechanic is similar in this regard. Games with "gimmicks" like GW2's dynamic world event or SWTOR's voice storytelling is neat but has an expiration date when you've seen this and done that.
I like combat in mmo's I just dont think the little bit of difference in Tera combat justify it being called anything but an asian mmo with quick leveling and sudo combo combat. if you want real combo fighting in an mmo you will have to play AOC, the interesting thing about AOC though is people came out and said the combat was wonderfull, a thinking mans combat system, than for some reason everyone left AOC after level 20 even though the combat had not changed. What changed? well the first 20 levels in Tortage had a great story line, voice overs, cut scenes. a plot, and then after lvl 20 goodby voice overs, cut scenes- although the story line was still good they put it in a wall of text and I mean a long wall of text and that killed the Game.
Swtor learned an important lesson from that and that is- yes combat is important but story line sells the game and keeps people who are interested in a story line ( 1.7 million) from leaving. Just a thought
i rather stick needles in my eyes, before playing Swtor again.
This pretty much sums up exactly how I feel.
I found SWTOR to be a complete chore, and TERA to at least be a fun time investment.
LOL it is really hard to answere someone who says he wants to stick needles in his eyes:) but to each his own, If I am going to play a game where the only thing going for it is slightly better combat than I would play Shadowbane or PvP in Guild Wars
So, just to clarify, GW2's dynamic events and TOR's voice storytelling are nothing but gimmicks, but Tera's combat, which has been the most lauded feature of Tera, is NOT a gimmick, rather something that will stand the test of time despite the rather generic questing and gameplay?
Makes perfect sense. Or not.
In your opinion maybe. I think the redefining of questing (ie: GW2) is much less of a gimmick than TOR's full VO. It's just as important as combat to some people, moreso to others. Fully GW2 fangirl based post, but something that needed to be said about the obvious differences here.
"Redefining" is a very loose term. What some people call redefining, I call repackaging. The dynamic events have multiple stages. Those multiple stages have...wait for it...quests. And generic "kill x of y" or "deliver this item to that person" quests, no less. It's just packaged or presented in a different manner. Is it an evolutionary step forward? Sure it is, because these events encourage exploration, and aren't linear, although they are staged and not nearly random like folks would like to believe. But it's progress, just not as revolutionary as GW2 fans would like to admit.
But that's getting off topic. The reason for my post above was to refute the person's claim that GW2's dynamic events and TOR's voice-acted quests are gimmicks, while Tera's combat, which is it's bread and butter feature, is not a gimmick. They are either all gimmicks, or they aren't all gimmicks, since they are all uncommon amongst today's MMOs. Obviously people will place more value on one than they do the other, but to claim one as revolutionary and the other as strictly a cheap gimmick is disengenious, and generally based solely on a preferred bias for one game or the other, as you've so aptly demonstrated in your above post.
So you're saying something that is an evolution of questing is in fact, a gimmick, but having a different way to hit something with a weapon - still hitting it with a weapon - is not.
Ok.
By your own logic, TERA introduces a gimmick that happens to make combat different, much in the exact same way GW2 introduces a gimmick that makes questing different.
So you're saying something that is an evolution of questing is in fact, a gimmick, but having a different way to hit something with a weapon - still hitting it with a weapon - is not.
Ok.
By your own logic, TERA introduces a gimmick that happens to make combat different, much in the exact same way GW2 introduces a gimmick that makes questing different.
No. You've misinterpreted my post. Both of them, actually. Maybe I'm not explaining myself clearly, or maybe you are mistaking me for the person I was responding to.
A previous poster said that GW2's dynamic events and TOR's voice-acted quests were gimmicks, but Tera's combat was NOT a gimmick, rather, a feature that had long-term value. I argued AGAINST that point, saying exactly what you are saying: You can't say that GW2's dynamic events and ToR's fully voiced questing are gimmicks without also saying the same thing about Tera's combat. Either they are ALL gimmicks, or are all uncommon features in mmorpgs that are staple features of the games, and make those games unique in their own way. In other words, I don't believe that any of those three features are gimmicks, even if we as players place different values on each of them based on what we prefer in a game.
Originally posted by Belshazzaar You're confused, TERA is not a grind at all.
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding.
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding.
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding.
Play Perfect World for the ultimate grind. >.>
when every quest is a kill 10 of this and 10 of that, than that to me is a boring grind
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding.
Play Perfect World for the ultimate grind. >.>
when every quest is a kill 10 of this and 10 of that, than that to me is a boring grind
Now imagine if you didn't have quests and the only way to level was to go out in a field and dungeon and solely kill mobs.
that's what is usually considered "a grind".
Though funny enough, I'd rather do that than quest so I suppose to each his/her own.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding.
Play Perfect World for the ultimate grind. >.>
when every quest is a kill 10 of this and 10 of that, than that to me is a boring grind
Now imagine if you didn't have quests and the only way to level was to go out in a field and dungeon and solely kill mobs.
that's what is usually considered "a grind".
Though funny enough, I'd rather do that than quest so I suppose to each his/her own.
what you are describing is a sand box and sand boxes have low pop cause people have a need for some type of quests even though in Tera they suck. I did however play shadow bane which had very few quests but very suspensfull PvP, grouping was easy and made gameplay better. Aoc had great combat and Tortage was wonderfull with its great story line, voice overs , cut scenes, graphics, but after people left Tortage they left the game even though the combat was still great, why? because they loved the story , voice overs, etc, and aoc replaced them with a huge wall of text, so even though the story was still good, people wanted the movies. With all these comments I am making on mmorpg.com in favor of swtor I prob sound like an extreme fan boy and I unabashadly admit to being so, ever since I cracked open baldurs gate I have been in love with black Isle/ Bioware games, in fact time for me to play a little ME3 be back later
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding.
Play Perfect World for the ultimate grind. >.>
when every quest is a kill 10 of this and 10 of that, than that to me is a boring grind
Then what is it that you want in a MMO to level? Mind explaining?
Every MMO pretty much has a standard questing system. If you want repeatable quests to level, TERA has it. Kill a certain amount of BAMs to get EXP? You can kill them to get good exp AND grab quests that give extra exp once you finish them. Want instance quests? TERA has it as well. Guild quests? They got it as well.
Their vanarch/raids/arena/battlegrounds system will be a new release and we're still awaiting for some more in depth news about it.
This game is still in beta mind you and yet, it has great potential.
But that's getting off topic. The reason for my post above was to refute the person's claim that GW2's dynamic events and TOR's voice-acted quests are gimmicks, while Tera's combat, which is it's bread and butter feature, is not a gimmick. They are either all gimmicks, or they aren't all gimmicks, since they are all uncommon amongst today's MMOs. Obviously people will place more value on one than they do the other, but to claim one as revolutionary and the other as strictly a cheap gimmick is disengenious, and generally based solely on a preferred bias for one game or the other, as you've so aptly demonstrated in your above post.
Just had to point out, that your reasoning doesn't quite make sense. Being 'uncommon' isn't at all a factor when it comes to being a gimmick. For example, AoC has nudity (a gimmick), which you don't really see in MMOs that often. Similarly you could say that /dance-ing is a gimmick, even though it is present in nearly all MMOs. What makes something a gimmick is the fact that it is unnecessary / adds nothing to a system, but still draws attention to said system; when used in this context.
But that's getting off topic. The reason for my post above was to refute the person's claim that GW2's dynamic events and TOR's voice-acted quests are gimmicks, while Tera's combat, which is it's bread and butter feature, is not a gimmick. They are either all gimmicks, or they aren't all gimmicks, since they are all uncommon amongst today's MMOs. Obviously people will place more value on one than they do the other, but to claim one as revolutionary and the other as strictly a cheap gimmick is disengenious, and generally based solely on a preferred bias for one game or the other, as you've so aptly demonstrated in your above post.
Just had to point out, that your reasoning doesn't quite make sense. Being 'uncommon' isn't at all a factor when it comes to being a gimmick. For example, AoC has nudity (a gimmick), which you don't really see in MMOs that often. Similarly you could say that /dance-ing is a gimmick, even though it is present in nearly all MMOs. What makes something a gimmick is the fact that it is unnecessary / adds nothing to a system, but still draws attention to said system; when used in this context.
Fair enough, and you make a good point. But I'll say in the particular cases of GW2, TOR, and Tera, those three specific features have more impact in those particular MMOs than nudity does in AoC. In fact, it can be said that those features are a major selling point of those MMOs, and have a heavy impact in making them what they are. Nudity in Conan is a good example of a "gimmick," because it would really be the same MMO without it.
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding.
Play Perfect World for the ultimate grind. >.>
when every quest is a kill 10 of this and 10 of that, than that to me is a boring grind
Then what is it that you want in a MMO to level? Mind explaining?
Every MMO pretty much has a standard questing system. If you want repeatable quests to level, TERA has it. Kill a certain amount of BAMs to get EXP? You can kill them to get good exp AND grab quests that give extra exp once you finish them. Want instance quests? TERA has it as well. Guild quests? They got it as well.
Their vanarch/raids/arena/battlegrounds system will be a new release and we're still awaiting for some more in depth news about it.
This game is still in beta mind you and yet, it has great potential.
You put it perfectly ,almost every mmo has a standard questing system, I want more than your standard boring questing system and swtor has that for me because they take thier mmo from a story-plot point of view. The mmo genre could use a good game and I hope that Tera comes up with some story based content that will interest Bioware/bethesda/cdproject fans everywhere but right now alot of people play it and go blehhh is that all there is, and like myself a lot of people after playing swtor find it hard to go back to the wall of text with boring quest system
personally I found the voice overs in swtor amusing for the first 20 lvls. Then I ended up spacebaring my way through the rest of the missions besides the story ones anyway. Then when you hit 50 all that goes out the window and all the resources they put into the lvling experience doesnt mean a damn thing. I wanted tor so be awesome, but after getting to 50 and geared out I couldent stand to even log on. Exact same way I felt when I logged into wow for a free 7 day trial.... Couldent delete it from my hd fast enough.
You put it perfectly ,almost every mmo has a standard questing system, I want more than your standard boring questing system and swtor has that for me because they take thier mmo from a story-plot point of view. The mmo genre could use a good game and I hope that Tera comes up with some story based content that will interest Bioware/bethesda/cdproject fans everywhere but right now alot of people play it and go blehhh is that all there is, and like myself a lot of people after playing swtor find it hard to go back to the wall of text with boring quest system
SW:TOR had a gazillion go there, kill that quest lines. Along with escort and fetch quests. The only difference was that you had to hear some elaborate nonsense even on the most trivial of tasks.
Lets hope no other mmoprg copies SW:TOR, it has the weakest quest system in any other mmoprg up to date (although it's decent for a single player title). 500.000 darths in a dark council of 12 is a really sad outcome for an mmorpg story.
If i'm going to be doing kill x quests and fetch this quests, just let me do them, and do them quickly. I don't want to embark on a trivial story where everything has the same outcome anyways and deal with side quests that are voiced over and just annoy me because I don't read quests text for trivial things in other games, why would I want to listen to it instead?
The mmo genre could use a good game and I hope that Tera comes up with some story based content that will interest Bioware/bethesda/cdproject fans everywhere but right now alot of people play it and go blehhh is that all there is, and like myself a lot of people after playing swtor find it hard to go back to the wall of text with boring quest system
I hope there will *never* be any story crap put into TERA. I like it as it is, I don't read quests, they are there just to give me something to click on, that will light up something in the map. That's my target. Me Kill Stuff. I even played K-tera and had a blast despite the obvious language barrier, I had no problems playing the game and enjoy for what it is, for countless hours.
I don't play swtor because the story stuff bores me to death and i spam skip button after the 1st dialogue.
I won't play GW2 because personal story (i've seen more than 10 hours of vids of it) is dull and terribad in my eyes (also it's buy2play + cash shop which imo is retarded, so I will wait for it to drop to 9,99 or less 6 months after release.
It is my personal taste. Let me play my game the way it's designed and don't come up with such nonsense, like I wish you best luck rerolling 8 chars and going thru a movie for some legacy unlock of some sort.
SW:TOR had a gazillion go there, kill that quest lines. Along with escort and fetch quests. The only difference was that you had to hear some elaborate nonsense even on the most trivial of tasks.
Lets hope no other mmoprg copies SW:TOR, it has the weakest quest system in any other mmoprg up to date (although it's decent for a single player title). 500.000 darths in a dark council of 12 is a really sad outcome for an mmorpg story.
The weakest quest system? You couldn't be further from the truth. You can take exception to the linear themepark style, and even the voiceovers, if you wish, but to say TOR's quest system is the weakest, when they at least give you some context for the quests you'll be doing, as well as limiting the ridiculous number of "kill x of y" quests, (which, btw, are found littered throughout TERA), is just ignorant at best.
The difference between questing in TOR and questing in TERA is night and day. TERA's questing system doesn't do a single thing to move the genre forward, or even attempt to. In fact, it pushes it back. As of right now, the only redeeming quality that TERA has during the levelling experience is the combat and open environment. The quest system itself is a disaster.
And for Pivotlite, if you aren't interested in the voiceovers for every quest, you do have the option to skip them if you don't care about context. But don't let facts get in the way of a good rant.
Well It's not like it's actually the weakest, because the person making the statement is obviously stating it as an opinion and nothing can qualify what makes quests weak or not.
But in my opinion this is an MMORPG not a singe-player RPG and all SW:TOR does it push MMORPG's towards the RPG genre which isn't a good thing for me, as I play these games for the huge open MMO part.
If I want an RPG, I've got plenty of great ones to buy and play for a month, if I want an MMORPG with long staying power and group content, I will not buy SW:TOR.
It's great that exists and is out there for those who like it, but I personally dislike it and do not thing it is taking things in the right direction for this genre.
SW:TOR system drags you by the nose from second 1 to the level 50. Then the game falls flat to it's face, because you reach the end of the story. Just like you'd do in a single player game, which SW:TOR unfortunately is. While the storytelling is interesting (the first time around), it doesn't fit the kind of game they were forced (by EA) to make.
Quests are meant to give you background info about the area you are, the story behind it and the struggles the people in that area have and need resolving. Beyond that you need to have the freedom to do your thing, if you so choose. This is simply not possible in SW:TOR.
So while the storytelling aspect of Tera's quests is indeed weak, the quests accomplish what they are supposed to in an mmorpg environment. SW:TOR quests do the exact opposite, the storytelling is so strong, you have zero freedom to develop your character, in a game that is all about character development.
Doesn't it annoys you that half the empire players were darths and members of the dark council? A quarter of the server population were Darth Vader status.
Well It's not like it's actually the weakest, because the person making the statement is obviously stating it as an opinion and nothing can qualify what makes quests weak or not.
But in my opinion this is an MMORPG not a singe-player RPG and all SW:TOR does it push MMORPG's towards the RPG genre which isn't a good thing for me, as I play these games for the huge open MMO part.
If I want an RPG, I've got plenty of great ones to buy and play for a month, if I want an MMORPG with long staying power and group content, I will not buy SW:TOR.
It's great that exists and is out there for those who like it, but I personally dislike it and do not thing it is taking things in the right direction for this genre.
You are forgetting the RPG in mmorpg, the fact is most mmorpg's have failed miserably in the rpg field, it is nice that bioware the kings of rpg, looked at it in a fresh and rpg way. if you take away rpg what have you got left- massively multiplayer online-which means many people doing what? oh yea playing a game like Tera with slightly above average combat and literally nothing else, now I know Tera is still in beta so I am not going to come down on them to hard, but they need to come up with some fresh ideas instead of quirky combat and monsters with a big butt
SW:TOR system drags you by the nose from second 1 to the level 50. Then the game falls flat to it's face, because you reach the end of the story. Just like you'd do in a single player game, which SW:TOR unfortunately is. While the storytelling is interesting (the first time around), it doesn't fit the kind of game they were forced (by EA) to make.
Quests are meant to give you background info about the area you are, the story behind it and the struggles the people in that area have and need resolving. Beyond that you need to have the freedom to do your thing, if you so choose. This is simply not possible in SW:TOR.
So while the storytelling aspect of Tera's quests is indeed weak, the quests accomplish what they are supposed to in an mmorpg environment. SW:TOR quests do the exact opposite, the storytelling is so strong, you have zero freedom to develop your character, in a game that is all about character development.
Doesn't it annoys you that half the empire players were darths and members of the dark council? A quarter of the server population were Darth Vader status.
I recently saw the movie "Shawshank redemption" and just finished reading the book "to kill a mockingbird" and I am here to tell you I am so happy that the movie and the book dragged me from beggining to end
Comments
I like combat in mmo's I just dont think the little bit of difference in Tera combat justify it being called anything but an asian mmo with quick leveling and sudo combo combat. if you want real combo fighting in an mmo you will have to play AOC, the interesting thing about AOC though is people came out and said the combat was wonderfull, a thinking mans combat system, than for some reason everyone left AOC after level 20 even though the combat had not changed. What changed? well the first 20 levels in Tortage had a great story line, voice overs, cut scenes. a plot, and then after lvl 20 goodby voice overs, cut scenes- although the story line was still good they put it in a wall of text and I mean a long wall of text and that killed the Game.
Swtor learned an important lesson from that and that is- yes combat is important but story line sells the game and keeps people who are interested in a story line ( 1.7 million) from leaving. Just a thought
This pretty much sums up exactly how I feel.
I found SWTOR to be a complete chore, and TERA to at least be a fun time investment.
LOL it is really hard to answere someone who says he wants to stick needles in his eyes:) but to each his own, If I am going to play a game where the only thing going for it is slightly better combat than I would play Shadowbane or PvP in Guild Wars
"Redefining" is a very loose term. What some people call redefining, I call repackaging. The dynamic events have multiple stages. Those multiple stages have...wait for it...quests. And generic "kill x of y" or "deliver this item to that person" quests, no less. It's just packaged or presented in a different manner. Is it an evolutionary step forward? Sure it is, because these events encourage exploration, and aren't linear, although they are staged and not nearly random like folks would like to believe. But it's progress, just not as revolutionary as GW2 fans would like to admit.
But that's getting off topic. The reason for my post above was to refute the person's claim that GW2's dynamic events and TOR's voice-acted quests are gimmicks, while Tera's combat, which is it's bread and butter feature, is not a gimmick. They are either all gimmicks, or they aren't all gimmicks, since they are all uncommon amongst today's MMOs. Obviously people will place more value on one than they do the other, but to claim one as revolutionary and the other as strictly a cheap gimmick is disengenious, and generally based solely on a preferred bias for one game or the other, as you've so aptly demonstrated in your above post.
So you're saying something that is an evolution of questing is in fact, a gimmick, but having a different way to hit something with a weapon - still hitting it with a weapon - is not.
Ok.
By your own logic, TERA introduces a gimmick that happens to make combat different, much in the exact same way GW2 introduces a gimmick that makes questing different.
No. You've misinterpreted my post. Both of them, actually. Maybe I'm not explaining myself clearly, or maybe you are mistaking me for the person I was responding to.
A previous poster said that GW2's dynamic events and TOR's voice-acted quests were gimmicks, but Tera's combat was NOT a gimmick, rather, a feature that had long-term value. I argued AGAINST that point, saying exactly what you are saying: You can't say that GW2's dynamic events and ToR's fully voiced questing are gimmicks without also saying the same thing about Tera's combat. Either they are ALL gimmicks, or are all uncommon features in mmorpgs that are staple features of the games, and make those games unique in their own way. In other words, I don't believe that any of those three features are gimmicks, even if we as players place different values on each of them based on what we prefer in a game.
LOL I'm sorry, I was reading mixing up the responses. My bad, forgive my blatantly argumentative walking-into-oncoming-traffic posts...
I disagree with them, not you.
Play Perfect World for the ultimate grind. >.>
Twitter: _Alethia Steam: vikakova23
when every quest is a kill 10 of this and 10 of that, than that to me is a boring grind
Now imagine if you didn't have quests and the only way to level was to go out in a field and dungeon and solely kill mobs.
that's what is usually considered "a grind".
Though funny enough, I'd rather do that than quest so I suppose to each his/her own.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
what you are describing is a sand box and sand boxes have low pop cause people have a need for some type of quests even though in Tera they suck. I did however play shadow bane which had very few quests but very suspensfull PvP, grouping was easy and made gameplay better. Aoc had great combat and Tortage was wonderfull with its great story line, voice overs , cut scenes, graphics, but after people left Tortage they left the game even though the combat was still great, why? because they loved the story , voice overs, etc, and aoc replaced them with a huge wall of text, so even though the story was still good, people wanted the movies. With all these comments I am making on mmorpg.com in favor of swtor I prob sound like an extreme fan boy and I unabashadly admit to being so, ever since I cracked open baldurs gate I have been in love with black Isle/ Bioware games, in fact time for me to play a little ME3 be back later
Then what is it that you want in a MMO to level? Mind explaining?
Every MMO pretty much has a standard questing system. If you want repeatable quests to level, TERA has it. Kill a certain amount of BAMs to get EXP? You can kill them to get good exp AND grab quests that give extra exp once you finish them. Want instance quests? TERA has it as well. Guild quests? They got it as well.
Their vanarch/raids/arena/battlegrounds system will be a new release and we're still awaiting for some more in depth news about it.
This game is still in beta mind you and yet, it has great potential.
Twitter: _Alethia Steam: vikakova23
Just had to point out, that your reasoning doesn't quite make sense. Being 'uncommon' isn't at all a factor when it comes to being a gimmick. For example, AoC has nudity (a gimmick), which you don't really see in MMOs that often. Similarly you could say that /dance-ing is a gimmick, even though it is present in nearly all MMOs. What makes something a gimmick is the fact that it is unnecessary / adds nothing to a system, but still draws attention to said system; when used in this context.
Fair enough, and you make a good point. But I'll say in the particular cases of GW2, TOR, and Tera, those three specific features have more impact in those particular MMOs than nudity does in AoC. In fact, it can be said that those features are a major selling point of those MMOs, and have a heavy impact in making them what they are. Nudity in Conan is a good example of a "gimmick," because it would really be the same MMO without it.
You put it perfectly ,almost every mmo has a standard questing system, I want more than your standard boring questing system and swtor has that for me because they take thier mmo from a story-plot point of view. The mmo genre could use a good game and I hope that Tera comes up with some story based content that will interest Bioware/bethesda/cdproject fans everywhere but right now alot of people play it and go blehhh is that all there is, and like myself a lot of people after playing swtor find it hard to go back to the wall of text with boring quest system
personally I found the voice overs in swtor amusing for the first 20 lvls. Then I ended up spacebaring my way through the rest of the missions besides the story ones anyway. Then when you hit 50 all that goes out the window and all the resources they put into the lvling experience doesnt mean a damn thing. I wanted tor so be awesome, but after getting to 50 and geared out I couldent stand to even log on. Exact same way I felt when I logged into wow for a free 7 day trial.... Couldent delete it from my hd fast enough.
SW:TOR had a gazillion go there, kill that quest lines. Along with escort and fetch quests. The only difference was that you had to hear some elaborate nonsense even on the most trivial of tasks.
Lets hope no other mmoprg copies SW:TOR, it has the weakest quest system in any other mmoprg up to date (although it's decent for a single player title). 500.000 darths in a dark council of 12 is a really sad outcome for an mmorpg story.
Lol Xasapis, couldn't have said it better myself.
If i'm going to be doing kill x quests and fetch this quests, just let me do them, and do them quickly. I don't want to embark on a trivial story where everything has the same outcome anyways and deal with side quests that are voiced over and just annoy me because I don't read quests text for trivial things in other games, why would I want to listen to it instead?
http://www.youtube.com/watch?v=REHisUBYUjo&feature=plcp&context=C45d310fVDvjVQa1PpcFNiqixtTbtxFfXppBBaTF6LqCKmzrl9BZg= - This video is a funny spoof on it.
I hope there will *never* be any story crap put into TERA. I like it as it is, I don't read quests, they are there just to give me something to click on, that will light up something in the map. That's my target. Me Kill Stuff. I even played K-tera and had a blast despite the obvious language barrier, I had no problems playing the game and enjoy for what it is, for countless hours.
I don't play swtor because the story stuff bores me to death and i spam skip button after the 1st dialogue.
I won't play GW2 because personal story (i've seen more than 10 hours of vids of it) is dull and terribad in my eyes (also it's buy2play + cash shop which imo is retarded, so I will wait for it to drop to 9,99 or less 6 months after release.
It is my personal taste. Let me play my game the way it's designed and don't come up with such nonsense, like I wish you best luck rerolling 8 chars and going thru a movie for some legacy unlock of some sort.
Respect.
The weakest quest system? You couldn't be further from the truth. You can take exception to the linear themepark style, and even the voiceovers, if you wish, but to say TOR's quest system is the weakest, when they at least give you some context for the quests you'll be doing, as well as limiting the ridiculous number of "kill x of y" quests, (which, btw, are found littered throughout TERA), is just ignorant at best.
The difference between questing in TOR and questing in TERA is night and day. TERA's questing system doesn't do a single thing to move the genre forward, or even attempt to. In fact, it pushes it back. As of right now, the only redeeming quality that TERA has during the levelling experience is the combat and open environment. The quest system itself is a disaster.
And for Pivotlite, if you aren't interested in the voiceovers for every quest, you do have the option to skip them if you don't care about context. But don't let facts get in the way of a good rant.
Well It's not like it's actually the weakest, because the person making the statement is obviously stating it as an opinion and nothing can qualify what makes quests weak or not.
But in my opinion this is an MMORPG not a singe-player RPG and all SW:TOR does it push MMORPG's towards the RPG genre which isn't a good thing for me, as I play these games for the huge open MMO part.
If I want an RPG, I've got plenty of great ones to buy and play for a month, if I want an MMORPG with long staying power and group content, I will not buy SW:TOR.
It's great that exists and is out there for those who like it, but I personally dislike it and do not thing it is taking things in the right direction for this genre.
SW:TOR system drags you by the nose from second 1 to the level 50. Then the game falls flat to it's face, because you reach the end of the story. Just like you'd do in a single player game, which SW:TOR unfortunately is. While the storytelling is interesting (the first time around), it doesn't fit the kind of game they were forced (by EA) to make.
Quests are meant to give you background info about the area you are, the story behind it and the struggles the people in that area have and need resolving. Beyond that you need to have the freedom to do your thing, if you so choose. This is simply not possible in SW:TOR.
So while the storytelling aspect of Tera's quests is indeed weak, the quests accomplish what they are supposed to in an mmorpg environment. SW:TOR quests do the exact opposite, the storytelling is so strong, you have zero freedom to develop your character, in a game that is all about character development.
Doesn't it annoys you that half the empire players were darths and members of the dark council? A quarter of the server population were Darth Vader status.
You are forgetting the RPG in mmorpg, the fact is most mmorpg's have failed miserably in the rpg field, it is nice that bioware the kings of rpg, looked at it in a fresh and rpg way. if you take away rpg what have you got left- massively multiplayer online-which means many people doing what? oh yea playing a game like Tera with slightly above average combat and literally nothing else, now I know Tera is still in beta so I am not going to come down on them to hard, but they need to come up with some fresh ideas instead of quirky combat and monsters with a big butt
I recently saw the movie "Shawshank redemption" and just finished reading the book "to kill a mockingbird" and I am here to tell you I am so happy that the movie and the book dragged me from beggining to end