Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.
Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.
I really doubt that since that lvl 80 will have more skills to choose from compared to lvl 1 character and what lvl 80 is wearing will be definitely better than what lvl 1 is wearing. Even GW1 had stats on armors even though not extreme to the extent we see in other MMOS but GW2 has stats on gears.
Read what I said.
you get the full set of gear and skills for Structured. you do not get gear or skills for WvW only a bolstered level
I dont remember that being mentioned in any of the press releases.
Did you play the beta st4t1ck
From Arenanet's blog:
"When fighting in the Mists, you’ll be using your regular PvE character and the gear you’ve acquired in your adventures through Tyria. In the Mists, players all fight at the same level. Any character below level 80 will be adjusted so they are roughly equivalent in power to what they would be at level 80. This makes combat among characters of any level not only possible, but actually fun!
Even better, you continue to gain experience and new items while playing in the Mists. Players you kill will drop loot for you just like slain monsters in PvE. The player that was killed doesn’t lose any of their own equipment—that would suck—so you’ll never need to worry about losing your favorite rare weapon if you are defeated in WvW. Even better, any gear that is dropped for you will be level appropriate. You can improve your character’s weapons and armor as you fight!
Character level adjustments have a limit, however. The level-adjustment system won’t let a level 1 character go head-to-head against a level 80 character with much chance of victory—a level 80 character is still going to have more bonuses on their gear and access to a full complement of utility and elite skills that players just don’t have at lower levels. This is not to say that the high-level character will one-shot the level 1 player, but they will have a clear advantage.
So what’s a low-level character to do? Anybody can man a siege weapon, help repair walls, or go hunt down enemy dolyaks, so even new characters can still be useful in the Mists—as long as they pick their fights wisely. Fights are rarely one-on-one affairs, so if you’re just starting out, you’d be wise to find some teammates to fight alongside you as there definitely is strength in numbers."
Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.
Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.
I really doubt that since that lvl 80 will have more skills to choose from compared to lvl 1 character and what lvl 80 is wearing will be definitely better than what lvl 1 is wearing. Even GW1 had stats on armors even though not extreme to the extent we see in other MMOS but GW2 has stats on gears.
No
gear will be the same.
only looks will change.
I would like to see that once the game releases because i doubt that what lvl 1 is wearing will have same stats as what lvl 80 is wearing not to mention the poll of skills avilable to lvl 80 compared to lvl 1 player.
OK we will see I guess.
You're both half right. All gear is relatively the same. Gear has level dependencies, a level 5 piece or armor or weaponry is going to be weaker than a level 50 one. However, all armor/weapon ~of equal level~ is about on-par with each other. For instance, it was shown in a video that gear you get outside of a dungeon might have +20 to stats split between 3 stats, whereas gear inside of a dungeon might have all that +20 focused in one specific area. They're still on par stat-wise, but certain builds will appreciate one piece of gear or the other more. Further, two people with the same exact gear are still differentiated by how that gear gets customized, don't forget there are inscriptions/runes (whatever they're called) that are applied to weapons and armor to add certain stats and abilities. Additionally, full sets of specific runes come with bonus stats, similar to gear set bonuses in other games.
As for the Mists, you are NOT given a full set of equipment. That is structured PvP ONLY. In the Mists, you enter with your actual character, and are boosted to level 80 in terms of overall power. This does NOT take into account someone who is natively level 80, thus has more access to skills, traits and better equipment. The level boost is comparable to sidekicking up to a higher level, for those who have played City of Heroes/Champions/whatever other games do this; you can survive higher level mobs this way, but you're not as strong as someone who is actually that particular level. That's the whole point to the Mists, it gives people who love PvP a way to progress both in exp and gear through pvp, in an open pvp setting, rather than PvE.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
As far as PVE goes, i have a sneaky suspicion that the progression is going to be similar in a way to FFXI. Obviously not to that extreme since gear swaps on the fly are not possible in GW2, but people will be after many different sets of gear for certain specific things.
The whole having 1 set of gear being the best is out the window and i'm really happy about that. I cannot stress how much i hate tiered sets that have everyone looking exactly the same.
Gear affecting pvp allows player skill to shine through in more ways than merely the actions in combat. I do argue and believe that there should be some sort of progression in gear for pvp. You speak of gear progression in pve and the need for switching to different sets and this same principle matters in pvp. One person may choose to wear gear that is effective at blocking fire damage, another against slash damage, etc, and all of these choices should be ones that make gear matter.
If one were to examine guildwars 2--one flaw that is already present--is that it is not designed for open world pvp where controling mob spawns would equal the ability to both harvest and potentially create "better" pvp gear. What we have instead is the WvW which in my estimation is more akin to the UO Trammal server with even greater restrictions. None of this bodes well for pvp beyond having it as a esport (arena/WvW) and open world pvp instead--the guild vs guild, player vs player politics are not promoted nor likely to form.
Gear should matter in pvp if perhaps not as much as choices at least enough to where it is a concern. An example of this that comes to mind is real world combat (e.g., bigger gun wins, better armored wins, tactically geared for the right occasion wins, etc etc etc).
Some of the points you make in this post are in Gw2, the part of gear that doesnt mean anything is the plateu of defense. but with runes and other things that you put on you gear you can have different sets of gear for different situations, just not more "Powerfull" gear. 5 sets of 80 gear with different runes can be very different from each other
The more you play the better you are using your character, there is no gear grind the reward is being better at playing your character.
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before?
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
The more you play the better you are using your character, there is no gear grind the reward is being better at playing your character.
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before?
Dont kno the last call of duty you played but you have to get guns and perks unlocked through play. So fps's are moving more towards the rpg aspects then the other way around
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
First of all, the gear is balanced, not the same. Getting certain gear will still be more or less must for certain builds.
The reason you play without being awarded better gear or stats is however easy: because it is fun (I said it anyways). That is why most people play most games anyways.
I fear that this just isn't a game for you, some people only have fun when they get something that makes them better. You probably would never spend a lot of time playing a regular FPS or RTS game.
As I said, certain gear will be better at certain moments so some hard to get gear will be a priority for many players, just like the latest tier is a top priority for Wow players, but overall is the gear still balanced so even if it is better in certain situations it is still overall at the same powerlevel.
There are runes also however. They are not really balanced and can be put into armor to make it better.
I am all for this, MMOs is to much about gear nowadays. I wish that your character slowly became better all the time though, but then we are talking about stats and skills, not gear.
Not all games are for all players. On the plus side is GW2 just 60 bucks and no monthly fees so if you play it 2 months it is still a good deal.
The more you play the better you are using your character, there is no gear grind the reward is being better at playing your character.
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before?
Dont kno the last call of duty you played but you have to get guns and perks unlocked through play. So fps's are moving more towards the rpg aspects then the other way around
Yeah you do.. but then again, i played codmw3 for a months and i still only use the mp5.. which is a starter weapon...
Which is an example of gear not mattering.
The problem is, fps games are shallow and get stale pretty fast,that was the whole reason i even got started in the MMO genre, i like the idea of taking months to finish a character, not days. I fail to see how getting gear and levels faster is better for the genre.
Once you blow through all the content, then what happens?
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
The more you play the better you are using your character, there is no gear grind the reward is being better at playing your character.
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before?
Of course not. Skill, traits and how you use them are truly what is most important in this game. Yet, do not underestimate your gear. Gear will hold its value to some point, not as much as your skillful play, but still will be one of the factors of success. Also, do not think that getting skills will be piece of cake. It will take time to acquire those skill points and complete skill challenges.
Of course there will be rewards in GW2. In PvE, higher level gear will have increased stat boosts compared to that of low level gear. Equal level gear (ie. epic versus green) will provide more selective stat boosts. The stat difference is minor but the gear skin/model is what makes you stand out from the rest of the pack. What you won't find however, is your traditional gear treadmill.
The fact that some posters have seen few people who actually play MMOs just for fun, speaks volumes about the current state of MMOs and shows, more than anything, how it is time to approach MMOs from a different angle rather than throwing greater gear at your players at an even greater rate, as is the case with your typical gear progression MMO. Whether GW2 will break the current mold remains to be seen but it definitely seems to be a step in the right direction.
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
I feel sorry for you if you think that 40 hours a week infront of a computer screen should be more rewarding than a wife and kids.
I love the sound of the system that they have created and when it becomes available for release I plan to play for fun
Hmm, fun to some of us is the challenge of making gear. Wife and kids don't care what your doing in front of the computer for 40 hours if it's making gear or PvPing they don't see that. 40 hours is 40 hours.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The more you play the better you are using your character, there is no gear grind the reward is being better at playing your character.
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before?
Dont kno the last call of duty you played but you have to get guns and perks unlocked through play. So fps's are moving more towards the rpg aspects then the other way around
Yeah you do.. but then again, i played codmw3 for a months and i still only use the mp5.. which is a starter weapon...
Which is an example of gear not mattering.
The problem is, fps games are shallow and get stale pretty fast,that was the whole reason i even got started in the MMO genre, i like the idea of taking months to finish a character, not days. I fail to see how getting gear and levels faster is better for the genre.
Once you blow through all the content, then what happens?
The issue with your argument is people DO play those games for years. They're incredibly popular, so the audience is there. No, there's no carrot on the stick, and clearly there's a selection of the market that prefers it that way. This may simply not be the game for you.
Players need to stop looking for people to convince them they should like a game and just accept it's not for them, and find the thing that is. The upcoming year should certainly hold something for everyone.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
Stuck in the old mind-set? Don't know if we will be able to convince you otherwise.
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
It's mostly the same reason that people play CoD or BF3, it's just a short escape from reality. I'd guess that the game isn't for you, and there's no reason it should be, just pick up Rift/SWToR/TERA or another one of the new MMOs
I mean, as you said there will still be gear and titles to show off, and there's explorable mode dungeons which are supposed to be *really* hard where the reward is the challenge itself and knowing that you've beaten it.
All in all, I just think this game is mostly designed for either the explorer-type in PvE with all the hidden jump puzzles and living, breathing world, and for the PvP guys who loves PvPing just for the adrenaline rush and to prove their skill without gear making things skewed towards less-skilled but better-geared players.
To the OP you have pretty much any other mmo to play then.
So this is GW's thing, if you don't like it, click Game List above and you can pretty much pick one that gear matters. You win!
Just think of all the players that don't care for gear defining your player, saying things like "I have to work and some dude that lives in their parents basement can play all day and I never can compete." Well for that guy he has but a few mmos to choose from. You see what I did there?
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
It's mostly the same reason that people play CoD or BF3, it's just a short escape from reality. I'd guess that the game isn't for you, and there's no reason it should be, just pick up Rift/SWToR/TERA or another one of the new MMOs
I mean, as you said there will still be gear and titles to show off, and there's explorable mode dungeons which are supposed to be *really* hard where the reward is the challenge itself and knowing that you've beaten it.
All in all, I just think this game is mostly designed for either the explorer-type in PvE with all the hidden jump puzzles and living, breathing world, and for the PvP guys who loves PvPing just for the adrenaline rush and to prove their skill without gear making things skewed towards less-skilled but better-geared players.
I think it sounds awesome. This way I can play for a few hours a week and defeat players that spend all day every day on there since there wont be any unbalanced PVP gear being farmed.
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
I dont see the downside to the gear grind being gone, when i pick a mmo i usually have a lot of time to play them, can easily get max level and start getting the Pvp gear, But even being one of the side that usually has the good gear is more boring then not having it.
The way most pvp games work is, get owned all the way until you get pvp gear then own until you stop playing, Rarely ever is there a battle that happens on even ground. and to me its not fun being on either side of the owned/get owned until you stop playing side of the fence
Once you blow through all the content, then what happens?
Gear is not content. No idea how someone could confuse the two.
And the game has no monthly fee, if you actually run out of content, you can just take a break from the game till more comes out.
No one is forcing you to play ONLY Guild Wars.
Agree with gear not being content. And the same thing happens in the other games, you run out of content and then just grind the same content over and over for gear
Once you blow through all the content, then what happens?
Gear is not content. No idea how someone could confuse the two.
And the game has no monthly fee, if you actually run out of content, you can just take a break from the game till more comes out.
No one is forcing you to play ONLY Guild Wars.
I just want to emphasize this. There's no sub fee, the game is designed to let you put it down once you don't find it fun anymore and then pick it right back if they release a new dungeon/expansion/whenever you feel like it. You shouldn't feel "pressured" to play the game because you bought a 3 month sub but you're kinda bored after a single month.
If it's successful, I hope it'll help relieve some of the mmo-burnout a lot of players experience.
It's more of a "here's our game, play it if you like it" kind of thing, which I think is pretty cool.
The more you play the better you are using your character, there is no gear grind the reward is being better at playing your character.
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before?
Dont kno the last call of duty you played but you have to get guns and perks unlocked through play. So fps's are moving more towards the rpg aspects then the other way around
Yeah you do.. but then again, i played codmw3 for a months and i still only use the mp5.. which is a starter weapon...
Which is an example of gear not mattering.
The problem is, fps games are shallow and get stale pretty fast,that was the whole reason i even got started in the MMO genre, i like the idea of taking months to finish a character, not days. I fail to see how getting gear and levels faster is better for the genre.
Once you blow through all the content, then what happens?
It's sounds to me like you're looking for a large time sink rather than a game to have fun in. Perhaps a time sink = fun to you. It seems you want a time sink intertwined with a gear treadmill. What you need to accept is that GW2 didn't take that direction. If that isn't your cup of tea, that's fine. Just don't buy the game. "Once you blow through all the content, then what happens?" Wait for more content... It's the same thing I'd do in the usual MMO, except I don't have to make a job out of farming end game instances for crap I need. On top of that I don't have to pay a sub.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed: And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!" ~Lord George Gordon Byron
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
Dont be obtuse. A level 1s gear will not be equal to a level 80's. However a level 70's will only be slightly worse. Also, do you really think someone who only spends a couple hours a day tops will be equal to someone who knows the game in and out from so much time spent? If so stop sucking and learn game mechanics inside and out like anyone who dedicates that much time to a game should.
And yes, people really are for making PvP about skill and not gear. If you cant win in PvP without outgearing someone then please, accept that you fail and move on. And no, I'm not some elitist PvP jerkoff. I suck at PvP and I know it. And last I checked even gear games these days have PvP gear that you PvP for instead of useing raid gear to PvP. Thus making your argument invalid for spending 40hrs a week grinding dungeons.
If you want to talk about PvE and looking more badass than a casual isnt enough for you then I might suggest you look at what PvE stands for. Who cares if a casual player has the same stats as you. You arent competeing against them in any way stats wise. So really the only thing that matters is looks. By all accounts of what Anet has said if you spend 40hrs a week getting all the hardest gear to obtain you will look significantly more awesome than someone who doesnt.
One last thing. I'm not defending GW2 really. I'm taking the "wait and see" view on the game. I am however tired of all these half assed attempts to talk down games on this site. At least put more effort into it people.
To be fair, however, not all gear at level 80 will be exactly the same, since there'll be a few differences, like instead of all armor saying +300 Power +200 Vitality, some of it will say +320 Power +180 Vitality, but it's not flat out better.
Kind of like, most guns in CoD are balanced, but some people prefer one gun over another. It'll be the same thing with armor - if you like slightly more health and slightly less damage, you can do that, but it won't make you stronger than somebody going for slightly more damagee and slightly less health, just different.
Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
How the hell could you possibly be "Equal"???
Will that guy have anywhere NEAR the experience with the game's content and mechanics that you have? When he does a task to get a new Armor skin, will he have anywhere NEAR as easy a time with it as you will? When it comes to economy for items that make you look a lot cooler than him, will he ever have a chance to catch up to you if you already know where to get every material in the game a lot faster than he could? Most of all in PvP, outside of a really terrible bad luck streak for you, will he have any chance at all to beat you?
Those are ALL gameplay advantages. The BEST KIND TOO, the kind that come from within. The self-empowering kind. Not the kind that you got because you killed X-number of Rats on all 5 planes of existence and then punched Cthulu in the dick. No here, when you punch CthuluDragon, you'll get a huge glowing weapon or something that everyone will see instantly instead of you have to repeat multiple times in Chat while LFT that you have 10% more damage than the average Dungeon farmer b/c you got lucky enough not to be punched in the dick all 100 times by a bad Number Generator Subroutine and you actually got that ONE UGLY SWORD that no one likes but does slightly more nerdy crap that only a spreadsheet would care about.
You know what makes that one ugly sword so damn ugly to everyone else?? It's because you beat them with it and only had 5% health left and without that 10% advantage YOU WOULD HAVE FUCKING LOST. Do you really want to be that guy??? ....the jerk who deserved to lose and knows deep down that he's a loser but covered it up with some stupid gear Crutch?
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From Arenanet's blog:
"When fighting in the Mists, you’ll be using your regular PvE character and the gear you’ve acquired in your adventures through Tyria. In the Mists, players all fight at the same level. Any character below level 80 will be adjusted so they are roughly equivalent in power to what they would be at level 80. This makes combat among characters of any level not only possible, but actually fun!
Even better, you continue to gain experience and new items while playing in the Mists. Players you kill will drop loot for you just like slain monsters in PvE. The player that was killed doesn’t lose any of their own equipment—that would suck—so you’ll never need to worry about losing your favorite rare weapon if you are defeated in WvW. Even better, any gear that is dropped for you will be level appropriate. You can improve your character’s weapons and armor as you fight!
Character level adjustments have a limit, however. The level-adjustment system won’t let a level 1 character go head-to-head against a level 80 character with much chance of victory—a level 80 character is still going to have more bonuses on their gear and access to a full complement of utility and elite skills that players just don’t have at lower levels. This is not to say that the high-level character will one-shot the level 1 player, but they will have a clear advantage.
So what’s a low-level character to do? Anybody can man a siege weapon, help repair walls, or go hunt down enemy dolyaks, so even new characters can still be useful in the Mists—as long as they pick their fights wisely. Fights are rarely one-on-one affairs, so if you’re just starting out, you’d be wise to find some teammates to fight alongside you as there definitely is strength in numbers."
Source: http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world
What can men do against such reckless hate?
You're both half right. All gear is relatively the same. Gear has level dependencies, a level 5 piece or armor or weaponry is going to be weaker than a level 50 one. However, all armor/weapon ~of equal level~ is about on-par with each other. For instance, it was shown in a video that gear you get outside of a dungeon might have +20 to stats split between 3 stats, whereas gear inside of a dungeon might have all that +20 focused in one specific area. They're still on par stat-wise, but certain builds will appreciate one piece of gear or the other more. Further, two people with the same exact gear are still differentiated by how that gear gets customized, don't forget there are inscriptions/runes (whatever they're called) that are applied to weapons and armor to add certain stats and abilities. Additionally, full sets of specific runes come with bonus stats, similar to gear set bonuses in other games.
As for the Mists, you are NOT given a full set of equipment. That is structured PvP ONLY. In the Mists, you enter with your actual character, and are boosted to level 80 in terms of overall power. This does NOT take into account someone who is natively level 80, thus has more access to skills, traits and better equipment. The level boost is comparable to sidekicking up to a higher level, for those who have played City of Heroes/Champions/whatever other games do this; you can survive higher level mobs this way, but you're not as strong as someone who is actually that particular level. That's the whole point to the Mists, it gives people who love PvP a way to progress both in exp and gear through pvp, in an open pvp setting, rather than PvE.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Some of the points you make in this post are in Gw2, the part of gear that doesnt mean anything is the plateu of defense. but with runes and other things that you put on you gear you can have different sets of gear for different situations, just not more "Powerfull" gear. 5 sets of 80 gear with different runes can be very different from each other
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before?
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Dont kno the last call of duty you played but you have to get guns and perks unlocked through play. So fps's are moving more towards the rpg aspects then the other way around
First of all, the gear is balanced, not the same. Getting certain gear will still be more or less must for certain builds.
The reason you play without being awarded better gear or stats is however easy: because it is fun (I said it anyways). That is why most people play most games anyways.
I fear that this just isn't a game for you, some people only have fun when they get something that makes them better. You probably would never spend a lot of time playing a regular FPS or RTS game.
As I said, certain gear will be better at certain moments so some hard to get gear will be a priority for many players, just like the latest tier is a top priority for Wow players, but overall is the gear still balanced so even if it is better in certain situations it is still overall at the same powerlevel.
There are runes also however. They are not really balanced and can be put into armor to make it better.
I am all for this, MMOs is to much about gear nowadays. I wish that your character slowly became better all the time though, but then we are talking about stats and skills, not gear.
Not all games are for all players. On the plus side is GW2 just 60 bucks and no monthly fees so if you play it 2 months it is still a good deal.
Yeah you do.. but then again, i played codmw3 for a months and i still only use the mp5.. which is a starter weapon...
Which is an example of gear not mattering.
The problem is, fps games are shallow and get stale pretty fast,that was the whole reason i even got started in the MMO genre, i like the idea of taking months to finish a character, not days. I fail to see how getting gear and levels faster is better for the genre.
Once you blow through all the content, then what happens?
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Of course not. Skill, traits and how you use them are truly what is most important in this game. Yet, do not underestimate your gear. Gear will hold its value to some point, not as much as your skillful play, but still will be one of the factors of success. Also, do not think that getting skills will be piece of cake. It will take time to acquire those skill points and complete skill challenges.
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Of course there will be rewards in GW2. In PvE, higher level gear will have increased stat boosts compared to that of low level gear. Equal level gear (ie. epic versus green) will provide more selective stat boosts. The stat difference is minor but the gear skin/model is what makes you stand out from the rest of the pack. What you won't find however, is your traditional gear treadmill.
The fact that some posters have seen few people who actually play MMOs just for fun, speaks volumes about the current state of MMOs and shows, more than anything, how it is time to approach MMOs from a different angle rather than throwing greater gear at your players at an even greater rate, as is the case with your typical gear progression MMO. Whether GW2 will break the current mold remains to be seen but it definitely seems to be a step in the right direction.
* Waves at Pushkina *
Pretty much, but I would assume that you know how to use the skill set better than the person who just started playing.
The game makes the human a better player not the avatar.
Hmm, fun to some of us is the challenge of making gear. Wife and kids don't care what your doing in front of the computer for 40 hours if it's making gear or PvPing they don't see that. 40 hours is 40 hours.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The issue with your argument is people DO play those games for years. They're incredibly popular, so the audience is there. No, there's no carrot on the stick, and clearly there's a selection of the market that prefers it that way. This may simply not be the game for you.
Players need to stop looking for people to convince them they should like a game and just accept it's not for them, and find the thing that is. The upcoming year should certainly hold something for everyone.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Stuck in the old mind-set? Don't know if we will be able to convince you otherwise.
Looking forward to EQL and EQN.
It's mostly the same reason that people play CoD or BF3, it's just a short escape from reality. I'd guess that the game isn't for you, and there's no reason it should be, just pick up Rift/SWToR/TERA or another one of the new MMOs
I mean, as you said there will still be gear and titles to show off, and there's explorable mode dungeons which are supposed to be *really* hard where the reward is the challenge itself and knowing that you've beaten it.
All in all, I just think this game is mostly designed for either the explorer-type in PvE with all the hidden jump puzzles and living, breathing world, and for the PvP guys who loves PvPing just for the adrenaline rush and to prove their skill without gear making things skewed towards less-skilled but better-geared players.
To the OP you have pretty much any other mmo to play then.
So this is GW's thing, if you don't like it, click Game List above and you can pretty much pick one that gear matters. You win!
Just think of all the players that don't care for gear defining your player, saying things like "I have to work and some dude that lives in their parents basement can play all day and I never can compete." Well for that guy he has but a few mmos to choose from. You see what I did there?
I think it sounds awesome. This way I can play for a few hours a week and defeat players that spend all day every day on there since there wont be any unbalanced PVP gear being farmed.
I dont see the downside to the gear grind being gone, when i pick a mmo i usually have a lot of time to play them, can easily get max level and start getting the Pvp gear, But even being one of the side that usually has the good gear is more boring then not having it.
The way most pvp games work is, get owned all the way until you get pvp gear then own until you stop playing, Rarely ever is there a battle that happens on even ground. and to me its not fun being on either side of the owned/get owned until you stop playing side of the fence
Gear is not content. No idea how someone could confuse the two.
And the game has no monthly fee, if you actually run out of content, you can just take a break from the game till more comes out.
No one is forcing you to play ONLY Guild Wars.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
Agree with gear not being content. And the same thing happens in the other games, you run out of content and then just grind the same content over and over for gear
I just want to emphasize this. There's no sub fee, the game is designed to let you put it down once you don't find it fun anymore and then pick it right back if they release a new dungeon/expansion/whenever you feel like it. You shouldn't feel "pressured" to play the game because you bought a 3 month sub but you're kinda bored after a single month.
If it's successful, I hope it'll help relieve some of the mmo-burnout a lot of players experience.
It's more of a "here's our game, play it if you like it" kind of thing, which I think is pretty cool.
It's sounds to me like you're looking for a large time sink rather than a game to have fun in. Perhaps a time sink = fun to you. It seems you want a time sink intertwined with a gear treadmill. What you need to accept is that GW2 didn't take that direction. If that isn't your cup of tea, that's fine. Just don't buy the game. "Once you blow through all the content, then what happens?" Wait for more content... It's the same thing I'd do in the usual MMO, except I don't have to make a job out of farming end game instances for crap I need. On top of that I don't have to pay a sub.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Dont be obtuse. A level 1s gear will not be equal to a level 80's. However a level 70's will only be slightly worse. Also, do you really think someone who only spends a couple hours a day tops will be equal to someone who knows the game in and out from so much time spent? If so stop sucking and learn game mechanics inside and out like anyone who dedicates that much time to a game should.
And yes, people really are for making PvP about skill and not gear. If you cant win in PvP without outgearing someone then please, accept that you fail and move on. And no, I'm not some elitist PvP jerkoff. I suck at PvP and I know it. And last I checked even gear games these days have PvP gear that you PvP for instead of useing raid gear to PvP. Thus making your argument invalid for spending 40hrs a week grinding dungeons.
If you want to talk about PvE and looking more badass than a casual isnt enough for you then I might suggest you look at what PvE stands for. Who cares if a casual player has the same stats as you. You arent competeing against them in any way stats wise. So really the only thing that matters is looks. By all accounts of what Anet has said if you spend 40hrs a week getting all the hardest gear to obtain you will look significantly more awesome than someone who doesnt.
One last thing. I'm not defending GW2 really. I'm taking the "wait and see" view on the game. I am however tired of all these half assed attempts to talk down games on this site. At least put more effort into it people.
To be fair, however, not all gear at level 80 will be exactly the same, since there'll be a few differences, like instead of all armor saying +300 Power +200 Vitality, some of it will say +320 Power +180 Vitality, but it's not flat out better.
Kind of like, most guns in CoD are balanced, but some people prefer one gun over another. It'll be the same thing with armor - if you like slightly more health and slightly less damage, you can do that, but it won't make you stronger than somebody going for slightly more damagee and slightly less health, just different.
How the hell could you possibly be "Equal"???
Will that guy have anywhere NEAR the experience with the game's content and mechanics that you have? When he does a task to get a new Armor skin, will he have anywhere NEAR as easy a time with it as you will? When it comes to economy for items that make you look a lot cooler than him, will he ever have a chance to catch up to you if you already know where to get every material in the game a lot faster than he could? Most of all in PvP, outside of a really terrible bad luck streak for you, will he have any chance at all to beat you?
Those are ALL gameplay advantages. The BEST KIND TOO, the kind that come from within. The self-empowering kind. Not the kind that you got because you killed X-number of Rats on all 5 planes of existence and then punched Cthulu in the dick. No here, when you punch CthuluDragon, you'll get a huge glowing weapon or something that everyone will see instantly instead of you have to repeat multiple times in Chat while LFT that you have 10% more damage than the average Dungeon farmer b/c you got lucky enough not to be punched in the dick all 100 times by a bad Number Generator Subroutine and you actually got that ONE UGLY SWORD that no one likes but does slightly more nerdy crap that only a spreadsheet would care about.
You know what makes that one ugly sword so damn ugly to everyone else?? It's because you beat them with it and only had 5% health left and without that 10% advantage YOU WOULD HAVE FUCKING LOST. Do you really want to be that guy??? ....the jerk who deserved to lose and knows deep down that he's a loser but covered it up with some stupid gear Crutch?
....I don't think so