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After playing so many years mmo and reading all of this reviews and posts in last days i came to conclusion that mmo games are getting boring and only Virtual Reality can give me next new exciting step in mmo. I will close all my accounts beside one in Eve Online and will buy next mmo when we have real Virtual Reality on gaming stage. There is no more excitement in moving little knights and mages on my screen with my mouse, i want to feel that world, feel the wind and smell the environment. Until that day i think it is stupid for me to spend money on something what doesen't give me pleasure anymore. Anyone feel the same way?
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I am anxious to see what the males who play female avatars will use as their excuse once virtual reality MMORPG do come out...
"Hey if I'm going to be staring at this pair of virtual hands during my entire play then I might as well have nice groomed lady hands with these pretty pink nails. I look fantastic."
A lesson learned from this era of the Wii and Kinect states that nobody can handle the strain of it for prolonged periods of time. Sure, it would be amazing to play a VR MMO, but don't expect to wear a weighty headset with a screen inches from your eyes without a serious migrane. 3d gaming suffers from the same issue.
Now, if they could handle this with some kind of cockpit chair with a screen that follows you, or an entire room ala holodeck - then problem solved - but who, realistically, is going to have either of those in their home?
Gaming is meant for simple, ergonomic and effortless input with a monitor far enough away to actually stare at it for a long time without going epilectic.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Virtual Reality is not any where close to being plausible, the "goggles" are nothing more than screens and until BMI's get any where beyond the simple EEG/Sticking electrodes into mice it wont become a reality. I wouldn't expect BMI's prior to the very late of this century and thats granted we manage not to blow ourself up by starting WW3.
You know, I thought that older styled MMOs (ones without really strong scripted themes around your character) were pretty darn close to virtual reality.
You were a person, in a virtual world. The world moved around you, not revolved around you, and so it felt more like you were a citizen of a virtual community. In fact, people generally knew each other and had reputations, that were totally independent and distinct from their real life - often independent and distinct from their real life personalities as well..
The only thing really missing would be the cool gyroscope suit like Lawnmower Man... everything else, it's been there for years already.
Ha ha thats good dude
Well i hope it will be in my life time.
Realistically, if your viewpoint is limited to first-person, then there is no point in rolling a boobimancer...
...unless you can look straight down...
...yeah, I still see myself rolling a boobimancer.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Oh yes indeed, not that im that old but even so I hope im still sane when VR is a reality
Thats is reason why i would not play female character, i really don't want to know how it feels in woman body
I'm a guy and I know how it feels in... well, anyways. I think there's plenty of life left for regular games, and I think virtual reality that's truly immersive is a very longs ways off.
Am I the only one who doesn't think virtual reality is that hot?
I mean, it was a cool concept somewhere back in the late 80's and early 90's but it really is a bit retro now...
No really, VR has as much negatives as positives when compared with today's digital gaming. Ergonomics and gameplay limited by reality imperative are just a couple of them.
Imo there will be VR down the line but it won't replace "classical" digital games just like PC games didn't replace board and card games, as some people were prophesizing. These are different mediums, when you think of it and VR is not a "better" digital game - it is a different medium aka "content delivery system" with practical modalities and aesthetic requirements of its own.
The original UO made me feel like I was in a virtual world. I've played (almost) every mmo since looking for that same effect. Ironically, I went even further back in time to find a decent mmo: FiranMUX. I just can't find a modern mmo that doesn't blow in my opinion. It's like they are made for idiots - there is no challenge, no depth of character to me, and I don't feel "connected" to the game.
It's hard to really describe what I mean because it's hard for me to describe how the original MMO's made me feel. Like I was part of something maybe? Either way, the feeling is gone - that is for sure.
It could be cool for a fake vacation/experience type thing maybe, but for a game, I am not sold on it...
I will just take a better game...
I find your lack of accelerating returns disturbing.
You'd be right if we stopped accelerating now and continued linearly, but otherwise, make that 2100 into 2030, at the latest.
People thought the same thing back in the days of the "World of Tomorrow" exhibit.
Hell, I had a representative from the cable company come to my elementary school 2 decades ago, telling me that we were only 4 years away from "on demand" entertainment... it took the internet and *free* entertainment to get them off their laurels and actually DO it... 2 decades later.
They will decide to actually finish and market such tech once they are *forced* to. I give it another 80 years before we see any product that can scare the market in that direction in the first place.
Example; Wii scared the Kinect and Move into existance. They didn't think competing was a smart idea, they literally thought the whole market was going to move in that direction, and thusly, they "had to".
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
next step in MMOs is imagination.there you can do things you cant do in virtual realitys and there you can make your own movies.
Let's internet
For something to be released to the public in 2030, it should already have had prototypes now if not 10 years ago.
SMS and digital Voicemail were developed in the 80's and they didn't entered the mass consumer market for 2 decades.
BMI's are not even at the prototype stage unless you consider those stupid "mind ball" games as a BMI, they are one directional only. and basically based on EEG sensor that react to brain activity, not even specific brain activity as it been proven in many university studies which played around with those toys, they freak out when you listen to music, do calculations or play solittarie...
We are currently clueless about how the brain process stimuli and we don't even know how does it store memory. The current basic theory is that it would be sufficient to involve recollections with visual and audio stimuli to mimic the effect, i.e. it would be enough to show you a picture of a cake and stimulate the memories that you have which regard the smell and taste of chocolate so you would think its a chocolate cake and nothing something else. So far the only experiments they've done to mice were to mimic the same electrical patterns that they've recorded when the mice are introduced to an environment with a predator and even then it wasn't conclusive.
Since we know little to nothing about how memory works they weren't sure if the it was replicative memory or just a basic instinct, and they also could not determine if the mice acted erratically due to the fact that they thought there was a predator around or because they were fucking running current trough their brains. When we talk about virtual reality we are essential talking about plugging you into the matrix it's not an engineering problem of how to put a USB port in your skull rather than complete lack of understanding in multiple fields such as medicine, chemistry and since chemistry at the cellular level is basically physics then quantum mechanics too.
It is belied that in the next 100 years computers will surpass the processing power of a single human mind, and a few generation afterwards they'll surpass the process power of all humans combined, but that doesn't mean well have true AI either since we don't know enough about what actually makes something intelligent. Neuron computer models were being worked on since the 70's and yet even today if they are not programmed according to more traditional logic gates they are pointless. If tomorrow a computer which is more powerfully than only sapient beings in the galaxy combined drops out of the sky we will still wont be able to achieve much more than we can do today since we can't understand how to create intelligence with in our current limited(both in terms of pure sience and philosophy) paradigm.
That said unlike many things which will never be answered i.e. what happened before the big bang/universal inflation or what ever the current theory will be when this post is submitted, or how the TH dimension looks like; Brain functions can be observed and analyzed once we'll understand the basic principles which are in play it will become and engineering problem but from here to there there are far more than 20 years.
1. I know plenty of people who seem to enjoy kinect and a Wii and play with them just aslong as I sometimes am able to play games with just a pc and screen. I also do not think that VR glasses have to be weighty, we're not in the 80's anymore. Tech actually does evolve.
2. Again shows more 1980 type of VR we had, also > http://current.com/groups/culture/89329151_star-treks-holodeck-becoming-a-reality.htm Remember video game arcades where we wished we would have something like that at home, now look at gaming....
3. Gaming is meant for entertainment, it's about options, some gamers enjoy the Wii, Playstation (move), Xbox kinect, PC. So even though we would get virtual reality games it still can be a option people would choose to play so obviously people who might get epilectic would not pick games that might trigger something like that. Just like those people would not watch 3d if they can't handle it.
I would want a virtual reallity type of game but based on only being surrounded within the gameworld and still hopefully be able to use my keyboard as I am not into the whole moving alla kinect or move type of games.
But most of all I would want this genre to become once again virtual worlds and not just online combat games as I already enjoy other genre that offer that much better to me where a MMORPG should go far beyond that of what I already enjoy in other genre of games.
There is a problem with virtual reality which is the reason we don't have it yet: memory.
Making good 3d models that would make a game look real takes up far too much memory. There are an innovation that must reach the consumers before you get it:
Larger hardrives with the speed of a regular memory (at least 1066 mhz). Once you could replace memory and harddrive with a single unit which preferably is 10 times larger than our harddrives virtual reality will be plausible for MMOs.
This might not be so far in the future as many people think but it will still be 5-10 years away. Of course once you have the technology you need to make a MMO for it as well, and there goes another 5 years.
So don't expect to play anything soon.
It really depends, some stuff becomes released really fast as well.
Other stuff takes forever, the microwave owen was actually invented in the 40s.
People are still referring to mmorpgs as "games" and not simulations or virtual worlds.
I think most consumers wont want to take the step to where your talking.
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Take a look at CAVE.
Hopefully not anytime soon. You know, over last few years we had plenty of gimmicky technologies come out that were supposed to enhance gaming beyond "moving little pieces with mouse". Kinect, 3d screens, voice commands - all of those are pretty advanced tech to be perfectly honest, but neither of them is really what gamers do want on regular basis.
The truth is, instead of focusing on new technologies, the industry first needs to nail down what's currently avalible. The medium itself is still young and since most new, big budget productions focus more on flashy, visual aspects we haven't even seen what can really be done.
Comparing it to film industry we are maybe just slowly moving past the Silent Film era now, and there is long way before us to even start thinking about advenced tech for future.
Thats not virtual reality :P
Models dont take that much space either, CGI grade 300K polygon model is less than 10MB uncompressed, not that you can render many of those in real time.
Vercitie based models are not sufficient, and point based modeling is becomming more and more achievable but with those take even less space since you dont need full coord system per vercitie just a pointer in a preset relative coordinate system(i.e a single vector) and have 90%+ loseless compression.
And again VI has nothing to do with bettethat is a gadegt, goggles are neat played with those in the early 90's at the old sega center in london but who in the world would want to turn their head every time they want to look around at the end of the day youll get nothing but pain neck out of it...r models or higher rez textures, VI will work on memory recollection and stimuli simulation. Anything other than
Predicting what the market will or won't do with a technology is its own matter, but the technical feasibility of something is remarkably predictable.
I'm saying it'll be feasible no later than 2030. What comes out of that commercially will depend on our behavior as consumers, sure, but I think you underestimate the demand there will be once it's known to be possible.
With the on-demand cable analogy, it seems like you're saying FIVR won't be pushed to market until something has already surpassed it. That sounds even better, though I don't agree, as the gaming industry already bubbles with competition in a way cable never could.
Again, though, that relies on an assumption of linear progress that doesn't match what's been happening. Compare that to how long it took personal computers, televisions, telephones, electric lighting, or automobiles to go from prototype to mass market. Acceleration's the word, and it consistently continues to track exponentially.
Well, yeah. By definition, they are brain-machine interfaces. They suck, as prototypes are wont to, but interfacing brain and machine is what they do.
Of course, measuring brain waves doesn't cut it because the information goes into much finer grains than that, with the waves just being snapshots of very general patterns of voltage fluctuations produced by the neuronal activity you actually want to see. It's like taking a satellite image of the Atlantic to look for tuna.
‘We need to go deeper...’ as the meme insists. Or, more accurately, smaller. Which we're doing very well, being now at 22 nm transistors and due for 16 nm next year. As we go <4 nm, it becomes feasible to build 4-bit, 740 kHz processors the size of a red blood cell, and the presently more ‘indistinguishable from magic’ promises of nanotechnology start to hit the ground running.
Isn't clueless a bit hyperbolic? We can observe the brain processing stimuli. Making sense of the patterns in which it does so would seem to be the present hurdle, but for example, we know enough to create wireless prosthetics for amputees and give those prosthetics the ability to provide a sense of touch. That's not full-immersion virtual reality, but it's not clueless.
As for memory, I'm not sure I understand how access to the brain's memories is important to just getting to FIVR (maybe you're just making a point about the complexity of the brain?), but if you're interested, the Allen Institute is effectively a Manhattan Project for the brain to describe just that, which Paul Allen keeps pouring his very substantial wallet into to ensure that it meets its 10-year goal.
Because of innovations in genetics and imaging, we are finally beginning to see how neurons are networked and how they signal each other. We are not far from a Google map of the brain at the level of neurons. With technologies like the aforementioned blood cell-sized nanoprocessors en route, you can easily see how well this should be able to proceed.