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Next step in mmo is Virtual Reality. Everything else is just boring old movie

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  • JabasJabas Member UncommonPosts: 1,249

    i thought the next mmo step was create more deep mmo elements on this online rpgs we have around...

  • yewsefyewsef Member CommonPosts: 335
    test
  • yewsefyewsef Member CommonPosts: 335
    I dont agree with the op. Because there are a lot of design concepts that i want to see done. Besides ever since 2004 there has been no real MMORPG that i can remember. It has been a long and boring streak of quest driven linear experience of a game focused only on pre defined story abd combat.

    No economy and no freedom.

    Virtual Reality is just a gimmic. If i am going to play yet another wow why would i care if the game is in VR or not. I want to play a real MMORPG being free inside a dangerous world with its own complex economy and without any pre defined paths. Give me this FIRST then think about your little gimmics and toys. Virtual reality is not a game design concept... It is an output tool.
  • SkuzSkuz Member UncommonPosts: 1,018

    VR is a lot further out than present tech might suggest, and besides, I think that gamers & game-boredom are in denial of a simple truth.

    You are what you know.

    If you've played many games then you have a vast repository of experiences, all of which give anything a sense of familiarity, now whilst that familiarity leads a "gamer" to be able to pick up & play a "new" game so many times faster than a non-gamer, the gamer will also have to contend with that familiarity causing boredom far sooner.

    Humans are wired in such a way as to enjoy the thrill of novel experiences, the first movies were incredible experiences in their day, but as time has moved on to look back at an early movie with the eyes of an ardent movie-goer is to see an early movie as a rather tame, lackluster & unsatisfying experience, not only has the culture moved on but the knowledge of the viewer is far more expansive and the visual expectations very different. With games you are no longer looking at the game scene with the eyes of a 13-17 year old for the first time, you're looking at them with the eyes of not just a 30-50 year old, but the eyes of a 30-50 year old that has seen 20-30 years of videogames, & maybe 5-13 years of MMO's.

    Game design has evolved but to look at it as a gamer the progress has been slow - it hasn't it is easily the fastest developing media format in all of history by a huge margin, driven by advances in computer technology & storage mediums, the past 10 years have perhaps seen a "slowing-down" of design capabilities as it requires thousands more man-hours to create a game for a modern computer/console than it did to code a zx81 game, and perhaps the dirty word here is "cost", continued development will not in any way be able to keep up with the technology advances because the time & cost to create content ramps up faster than technology does, tech can be automated, chips can be mass-produced but games are essentially hand-crafted works of art - until the time that large portions of game-development can be automated & that's a long way off.

     

  • OrthelianOrthelian Member UncommonPosts: 1,034

    Originally posted by yewsef

    I dont agree with the op. Because there are a lot of design concepts that i want to see done.

    Oh, yeah. I got distracted by the technological progress talk and neglected to mention that I feel the same way. Although I think FIVR is around the corner and that this is a good thing, I certainly don't think we've bled gaming dry without it.

    Most of all, there are trends abandoned that I hope to see revisited for a design renaissance. Otherwise, my signature would be emptier.

     


    Originally posted by yewsef

    Virtual reality is not a game design concept... It is an output tool.

    Also input. More complete interfacing paradigms enable greater freedom of design. For example, as we constantly remind the console crowd, a keyboard and mouse enables a wider range of design than a gamepad. image

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • TeamHansenTeamHansen Member Posts: 1
    Originally posted by DOGMA1138

      
    For something to be released to the public in 2030, it should already have had prototypes now if  not 10 years ago.
    SMS and digital Voicemail were developed in the 80's and they didn't entered the mass consumer market for 2 decades.
     
    BMI's are not even at the prototype stage unless you consider those stupid "mind ball" games as a BMI, they are one directional only. and basically based on EEG sensor that react to brain activity, not even specific brain activity as it been proven in many university studies which played around with those toys, they freak out when you listen to music, do calculations or play solittarie...

    We are currently clueless about how the brain process stimuli and we don't even know how does it store memory. The current basic theory is that it would be sufficient to involve recollections with visual and audio stimuli to mimic the effect, i.e. it would be enough to show you a picture of a cake and stimulate the memories that you have which regard the smell and taste of chocolate so you would think its a chocolate cake and nothing something else. So far the only experiments they've done to mice were to mimic the same electrical patterns that they've recorded when the mice are introduced to an environment with a predator and even then it wasn't conclusive.

    What I was thinking about when I googled this topic, was a Sword Art Online like VR MMO idea.

    Not long ago I was watching this documentary with the topic God vs Science, and this one guy had made a helm that manipulated brainwaves to make you believe there were someone around you. Now he was calling it the god experience.. but I see other uses of such technology, if they could improve that, put images in your head, and make you feel, touch, taste, smell, hear. Then I see a possibility for VR MMOs.

    I'll give it 10-20 years before this becomes reality haha. Then I'll have time to finish my education and live my life a little before wasting it all the time on such games xD

  • PhaserlightPhaserlight Member EpicPosts: 3,078

    For what it's worth, Vendetta already has a live VR build (playable, and still being developed) that works with the Rift prototype:

    http://massively.joystiq.com/2013/07/24/vendetta-online-now-compatible-with-oculus-rift/

    http://www.polygon.com/2013/7/24/4552076/vendetta-online-takes-its-digital-galaxies-to-oculus-rift

    http://www.pcgamer.com/2013/07/24/vendetta-online-is-the-first-mmo-to-get-oculus-rift-support/

    http://hardware.slashdot.org/story/13/07/24/1620226/vendetta-online-becomes-the-first-mmo-to-launch-support-for-the-oculus-rift?utm_source=rss1.0moreanon&utm_medium=feed

    http://www.reddit.com/r/oculus/comments/1iy63n/vendetta_online_takes_its_digital_galaxies_to/

    This seems to jibe nicely with Oculus' stated goal to have the Rift's successor work with next-gen cell phones, as the game already is mobile-PC cross-platform.

    Originally posted by Pilnkplonk

    No really, VR has as much negatives as positives when compared with today's digital gaming. Ergonomics and gameplay limited by reality imperative are just a couple of them.

    It's funny that ergonomics are here as an argument against VR; I've always thought the direction of Oculus' design was far more natural than the conventional PC gamer pose of sitting in a chair looking straight ahead at a screen.  I've read elsewhere that the weight of the device will need to come down a little, and that screen resolution will need to improve.  However, I see the Rift (and now the Crystal Cove) as a big step in the right direction from a technological and economic perspective; I'm already sold as my favorite game of all time supports it.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • iixviiiixiixviiiix Member RarePosts: 2,256

    Only problem of "virtual reality" is body part below our neck.

     

    And If you count "dream" as one kind of "virtual reality" run by natural PC called human brain then ... maybe in future we can get single player "virtual realty" where you play in your dream,

    but i don't think it possible for MMOs unless you can get massive people dream a same dream .

     

    But think again , i don't want that happen because the worst nightmare is people can mess with things inside my brain.

     

    Simulate how to control an aircraft is easier than simulate how human control our body which all are done by our brain .

    Unless science can re created how human work , virtual reality still far from possible

  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by Pilnkplonk

     

    Imo there will be VR down the line but it won't replace "classical" digital games just like PC games didn't replace board and card games, as some people were prophesizing. These are different mediums, when you think of it and VR is not a "better" digital game - it is a different medium aka "content delivery system" with practical modalities and aesthetic requirements of its own.

    Yeah some people will probably stick to classic games but VR just seems superior in every way for what I like in games so I doubt I will play "old games" much once it hits.

     

    Can't come soon enough for me...

     

  • monochrome19monochrome19 Member UncommonPosts: 723
    Time has shown time and time again, when you give someone an unnecessary peripheral like a giant pair or friggin glasses they wont like it. Sure the tech is nice and its incredibly immersive but at the end of the day its very nonsensical and impractical and the average joe probably wont like it.
  • VarossVaross Moderator UncommonPosts: 11,414
    Please do not necro two year old threads.
    To give feedback on moderation, please contact mikeb@mmorpg.com
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