Ok so despite having different views no one seems to say any of my three points are wrong or mis-informed. My conclusions based on my three points may seem dramatic but if your leveling for the sake of leveling just make it all about story and consider it another "side game".
People shouldnt be forced to go through the process of leveling... as lets face it........ when you hit 80 you are for all intense and purposes done............ with all but e-sport activites.
Also I havent made up my mind and If Im wrong on my three points please tell me so.
Of course it's an MMO. It's just a PVP centric MMO without character advancement at max level. Without an extended trial I can't really determine if it would be worth my time and money as a non PVPer.
So I will preface this by saying I intend to buy GW2 and enjoy it as an E-sport type game.
There seems to be a lot of people with the impression this game is actually a MMORPG. Now this may simply be a distinction in how people classify things or maybe I have missed certain details about this game.
My understanding: (tell me if im wrong)
The only progression in this game is leveling 1-80 period. Dungeons etc. will offer no further advancement (outside of cosmetic);
Once you reach max level there is NOT a persistent world that players can affect in any meaningful way; (e.g. guild towns, conquering cities etc.,)
The large scale PvP battles will NOT happen in the open world but an instance that resets every few weeks.
So if I’m correct in my estimation the only value in leveling is to get to the end so you can play the large scale PvP (E-sport). General PvP will allow you to ceate a level 80 immediately.
Based on all of the above:
Leveling in this game should not be mandatory – just like playing the PvE game is not mandatory in StarCraft.
In fact they should just remove levels all together in my estimation as it would be less confusing to those players expecting a full-fledged MMO.
1. That is NOT the only progression in the game. It's the only vertical progression, but many would consider there to be plenty other forms of legitimate progression possible in games. Example: Achievements. Prestige progression > power progression in my opinion.
2. Once you reach max level, no, there's few sandbox features. Because there's few sandbox features in the entire game. Because it's NOT A SANDBOX. That said, it's in no way a typical themepark. Guild Wars 2 has a lot of dynamic and varied events in the open world that players will, by no means, have completed all of them in their first playthrough to 80. So it's good that the world doesn't become trivial for max level characters who can then go and experience that content where it's still fun due to level scaling.
3. WvWvW is not an instance. When you misrepresent something with a label like that, you confuse people.
Also, WvWvW is not the e-sport game type. It's a massive, epic, PERSISTENT battle across three servers for two weeks with an enormous player cap, which is inherently unbalanced. What you later labeled "general PvP" where your character becomes 80 immediately upon entering with all unlocks available is the intended e-sport.
The only thing I agree with is that levels aren't necessarily important in Guild Wars 2. However, it's nice for many that they're there because they still serve the purpose of players gauging how far they've actually progressed in the game, regardless of if true vertical progression doesn't actually exist. They could very well take out levels with a few adjustments, but I have no problems with them being there since the system seems to have been designed with it nicely.
Your post comes off as trolling when you appear to ask a question, then answer your own title in the OP with something that will garner hostile reactions, no matter what kind of "I'm buying the game too" disclaimer you try to stick in.
So I will preface this by saying I intend to buy GW2 and enjoy it as an E-sport type game.
There seems to be a lot of people with the impression this game is actually a MMORPG. Now this may simply be a distinction in how people classify things or maybe I have missed certain details about this game.
My understanding: (tell me if im wrong)
The only progression in this game is leveling 1-80 period. Dungeons etc. will offer no further advancement (outside of cosmetic);
Once you reach max level there is NOT a persistent world that players can affect in any meaningful way; (e.g. guild towns, conquering cities etc.,)
The large scale PvP battles will NOT happen in the open world but an instance that resets every few weeks.
So if I’m correct in my estimation the only value in leveling is to get to the end so you can play the large scale PvP (E-sport). General PvP will allow you to ceate a level 80 immediately.
Based on all of the above:
Leveling in this game should not be mandatory – just like playing the PvE game is not mandatory in StarCraft.
In fact they should just remove levels all together in my estimation as it would be less confusing to those players expecting a full-fledged MMO.
1. Wrong. Once your at 80 and fully unlocked, you advance in your skills instead of stats.
2. Wrong. The persistent world remains. You can travel anywhere in the persistent world and still make a difference with the dynamic event system. In addition, there's the persistent WvW zones where you can definitely make a difference as well.
3. Wrong. See above. (Technicality) WvW is a set of four persistent zones. The battles reset every two weeks as you're matched up against two new servers.
So you're dead wrong in your estimation that the only value in level is to get to large scale PvP. For example, there are level 80 dungeons and zones that you'll just be getting in to at that point. The entirety of Orr begins at 80.
Of course it's an MMO. It's just a PVP centric MMO without character advancement at max level. Without an extended trial I can't really determine if it would be worth my time and money as a non PVPer.
Guild wars 2 is not a PvP centric game. Its a game designed for ppl that hate what MMORPGs have become...a pointless gear trendmil. The MMO market is already flooded with games that have all the things you seem to value like gear trendmil and raids.
Basically, most of the design decisions around guild wars 2 designed to minimize wasting the players time for no rreal reason other than to pad content. So while it might seem like a PvP centric game due to this mentality, but in truth its just a game that accepts you have a life and you probably don't want to spend it repeating something you hate just for gear.
Anyways, guild wars 2 isn't going to appeal to everybody. Especially those that cannot separete the gear grind from having real fun or doing something because is fun, not for the extra +1 stat.
Ok so despite having different views no one seems to say any of my three points are wrong or mis-informed. My conclusions based on my three points may seem dramatic but if your leveling for the sake of leveling just make it all about story and consider it another "side game".
There is PVE, World vs World and Competetive PVP.
For PVE, you have to level and aquire gear an skillpoints.
For WvW, you get boosted to level 80, but you still have to rely on your gear and skillpoints.
For competetive PVP, you get boosted to level 80, get all skills and get a standard set of gear that can't be changed.
In PVE, there are dynamic events, which can have persistent outcomes. For example, if you manage to drive back the centaurs in the human starter area, the human build new outposts and settlements with new merchants. But the centaurs keep attacking and you have to defend their attacks or they will burn down the settlements again.
WvW is a persistent enviroment for 2 weeks, where 3 servers battle over the Mists to gain WvW points. There is no population balance except if the number of players would crash the server. Everyone is on the same battlefield, there are no instances. After the 2 weeks, the servers are rematched according to their points and the current state has to be reset, because the ownership of the keeps are most likely not compatible in the new matchup.
Competetive PVP takes place in small instanced arenas (around 5v5), where the team numbers are balanced. There is no persistance whatsoever. This is what ArenaNet aims to be an e-sport.
Gear progression: As I understand, there is no gear progression in stat numbers, but in stat balance. So maybe you get a complete level 80 set with your story quests, but these have balanced stats: +10str, +10dex, +10int, +10con (I don't know what stats there actually are). But in dungeons, you can get gear with a different distribution (like +15str, +5dex, +5int, +15con), and the harder the dungeon, the wider the distribution, with the ultimate being +40str, +0rest.
This is and should be labeled MMODisney. Sorry fans, I'm one of you but the more I learn about the game the more it just feels like a big playground. There is not one thing wrong with that, but I actually believed this was the next Hard Core MMORPG. I was wrong.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Ok so despite having different views no one seems to say any of my three points are wrong or mis-informed. My conclusions based on my three points may seem dramatic but if your leveling for the sake of leveling just make it all about story and consider it another "side game".
People shouldnt be forced to go through the process of leveling... as lets face it........ when you hit 80 you are for all intense and purposes done............ with all but e-sport activites.
not really, like i said W v W is not really an E-sport and the part of the game that is supposed to be fun has nothing to do with levels, they probably would have had no levels if they could have gotten away with it (some people need levels to feel a sense of achievment instead of just enjoying the content).
the DE's are the main thing selling this game and they look like they will make the world feel alive (probably distract people from the dungeon they were gonna do too lol) from all appearances they are making this a game for you to enjoy the content and immerse yourself in a world that feels like its alive (and the W v W and structured *E-sport* pvp). im gonna enjoy all of it (not the structured pvp so much prolly tho)
EDIT: of course if the type of PVE game this game seems to be doesnt interest you or seem like it will hold your interest like it will be then of course (at the very least for you) it will be a E-sport game
im sorta curious why you ignored this. i mean bloodbone if you dont say anything to what ive said your just lending more credence to the posts about you being a troll (ones that atm i am very inclined to believe). a reply would be nice....
Guild Wars 2 is a fully featured MMORPG that also happens to contain an e-Sport like PvP element as one part of the game's overall PvP offerings.
There is honestly no other right answer.
It's so funny.. people ask for something that is not WoW and then when they get something that is not WoW... they QQ and tell us they want their gear grinds back.
So... do you REALLY want something that is not WoW or??
This is and should be labeled MMODisney. Sorry fans, I'm one of you but the more I learn about the game the more it just feels like a big playground. There is not one thing wrong with that, but I actually believed this was the next Hard Core MMORPG. I was wrong.
It's an MMORPG were player skill really, really matters. The people most likely to dislike the game are those that like to blame others for not "playing their role" in difficult multi-player content and those who prefer to PVP in an environment were time spent grinding for gear trumps actual skill as a PVPer. Players who don't want any pressure can enjoy the casual PVE portions of the game, but there will be plenty of very challenging content. Not the kind that's challenging because you need to grind gear to have a chance at succeeding or where failures occur when groups don't follow the pre-set Tank-Spank-Heal, with a twist or two, to perfection.
GW2 is a game were the more challenging content requires players to be smart, skilled and adaptable, but most importantly where players have to take personal responsibility for their game play and actually learn to play cooperatively with others.
People wanting a challenging game will find plenty of challenge here and it's not the kind of challenge you can overcome just by having more time to grind for gear than others. That the game also offers plenty of play for more casual players at the same time does not detract from the "hard core" content the game does have to offer.
This is and should be labeled MMODisney. Sorry fans, I'm one of you but the more I learn about the game the more it just feels like a big playground. There is not one thing wrong with that, but I actually believed this was the next Hard Core MMORPG. I was wrong.
It's an MMORPG were player skill really, really matters. The people most likely to dislike the game are those that like to blame others for not "playing their role" in difficult multi-player content and those who prefer to PVP in an environment were time spent grinding for gear trumps actual skill as a PVPer. Players who don't want any pressure can enjoy the casual PVE portions of the game, but there will be plenty of very challenging content. Not the kind that's challenging because you need to grind gear to have a chance at succeeding or where failures occur when groups don't follow the pre-set Tank-Spank-Heal, with a twist or two, to perfection.
GW2 is a game were the more challenging content requires players to be smart, skilled and adaptable, but most importantly where players have to take personal responsibility for their game play and actually learn to play cooperatively with others.
People wanting a challenging game will find plenty of challenge here and it's not the kind of challenge you can overcome just by having more time to grind for gear than others. That the game also offers plenty of play for more casual players at the same time does not detract from the "hard core" content the game does have to offer.
Good post! It still doesn't matter, this game isn't turning out to be the game I thought it was going to be. From the cash shop to instant 80 pvp. It's a playground from what I have gathered. I'm not trolling at all, I was just expecting something more but the last few weeks I have watched more videos, read more posts, and found that it's not what I really thought it was going to be. Thank you for your analogy, it was very impressive. Oh ya, I'm still going to get it and play the hell out of it, but it's let me down.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
guild wars doesnt really have the things which makes a mmorpg a mmorpg.
- no player economy
- crafting pointless (see next point)
- no item decay/destruction-> stupid bound item system most likely
- no player castles, cities (WvWvW isnt really player castles because you cant really do anothing like set taxes, rent shop space, build defenses and its not player owned)
- players cannot really affect the world (dynamics events will not be dynamics TRUST ME, it will prolli suck balls like RIFT)
- not enough character customisation, everyone has the same skills
guild wars doesnt really have what it takes to be a e-sport either
- it doesnt have the last hitting/denying, item, towers, strategy, ganking, gold management etc of DoTA/sc and it doesnt have high skill cap, reflexes, hand eye corridnation, strategy of FPS style combat
- no LAN support
- it has gear and levels
its a casual themepark with some minor twists.
ill prolli buy the game because it has WvWvW pvp and a combat system that is better than tab target press 1 2 3 4 repeat and its cheap (no sub)
guild wars doesnt really have the things which makes a mmorpg a mmorpg.
- no player economy
- crafting pointless (see next point)
- no item decay/destruction-> stupid bound item system most likely
- no player castles, cities (WvWvW isnt really player castles because you cant really do anothing like set taxes, rent shop space, build defenses and its not player owned)
- players cannot really affect the world (dynamics events will not be dynamics TRUST ME, it will prolli suck balls like RIFT)
- not enough character customisation, everyone has the same skills
guild wars doesnt really have what it takes to be a e-sport either
- it doesnt have the last hitting/denying, item, towers, strategy, ganking, gold management etc of DoTA/sc and it doesnt have high skill cap, reflexes, hand eye corridnation, strategy of FPS style combat
- no LAN support
- it has gear and levels
its a casual themepark with some minor twists.
ill prolli buy the game because it has WvWvW pvp and a combat system that is better than tab target press 1 2 3 4 repeat and its cheap (no sub)
Are you another account of the op?
Aww boy this is about the funniest stuff ever, like for example the CS threads, they gave good laugh as well, but not as much these.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
guild wars doesnt really have the things which makes a mmorpg a mmorpg.
- no player economy
- crafting pointless (see next point)
- no item decay/destruction-> stupid bound item system most likely
- no player castles, cities (WvWvW isnt really player castles because you cant really do anothing like set taxes, rent shop space, build defenses and its not player owned)
- players cannot really affect the world (dynamics events will not be dynamics TRUST ME, it will prolli suck balls like RIFT)
- not enough character customisation, everyone has the same skills
guild wars doesnt really have what it takes to be a e-sport either
- it doesnt have the last hitting/denying, item, towers, strategy, ganking, gold management etc of DoTA/sc and it doesnt have high skill cap, reflexes, hand eye corridnation, strategy of FPS style combat
- no LAN support
- it has gear and levels
its a casual themepark with some minor twists.
ill prolli buy the game because it has WvWvW pvp and a combat system that is better than tab target press 1 2 3 4 repeat and its cheap (no sub)
If we went by your definition we could count the number of MMOs on one hand.
Also just so you know, they are TRYING to create a new Esport MMO it oviously isnt like MOBAS FPS or strategy games
FYI gears and levels dont matter in competitive pvp and events do change the world, why should i trust you when i have seen videos that prove they do?
God people just talk out of their asses sometimes.
What you consider a fully fledged MMORPG is your opinion and that is all it is. My opinion and many others of what actually makes an MMORPG is vastly different than yours.
Is it in an online persistant world?
Can thousands of people from all across the world play with eachother?
Do you play a character that progresses either through levels or through skills?
To me those are the core attributes of a MMORPG. Not dungeons, not owning land and definately not gear grind. Basically what I am trying to say is your opinion means nothing in the grand scheme of things.
I'll tell you how I know it's NOT an mmorpg I get to play it.
It's an mmo VG (video game with lots of folks).
I don't have time for an mmoRPG. Those take investment in a community. You have friends and enemies that you will get to know by name in an mmorpg. It takes time to gain various things in an mmorpg and you need a guild that you invest time in so that they invest time in you by making you a part of their weekly pve and pvp experiences. Time spent with friends that you will gain in your online RPG experience will come from an mmoRPG.
GW2 is just an E-sport with no meaningful community or purpose to anything. Unlike EQ Ultima DAoC and Asheron's Call, folks in ten years will not be talking about their glory days in GW2 lol. And because GW2 is just a game it means that I get to play it.
Hope that helps you to understand that this is indeed not an mmoRPG.
Silly people. Have none of you noticed that everyone that defends or bash's this game (and most others), all have different definitions of what a mmorpg is. If you started a thread asking what defines a mmorpg, it would have 100 different definitions. I've seen people say if no housing, or you couldn't climb a tree, or if it had zones, etc -then it's not n mmorpg-everbody has an opinion on what constitutes mmo.
So to help out, if you strip mmorpg's down to their simplest, most common, most fundimental form, then most games that people argue about is a mmorpg. And the argument is really pointless, as who cares what you call it. Either you like what it offers or you don't. Anet even said GW1 wasn't a mmorpg, but most of their players were mmoers.
GW2 is an mmo, that has some e-sport pvp in it. Seems simple enough.
guild wars doesnt really have the things which makes a mmorpg a mmorpg.
- no player economy
- crafting pointless (see next point)
- no item decay/destruction-> stupid bound item system most likely
- no player castles, cities (WvWvW isnt really player castles because you cant really do anothing like set taxes, rent shop space, build defenses and its not player owned)
- players cannot really affect the world (dynamics events will not be dynamics TRUST ME, it will prolli suck balls like RIFT)
- not enough character customisation, everyone has the same skills
guild wars doesnt really have what it takes to be a e-sport either
- it doesnt have the last hitting/denying, item, towers, strategy, ganking, gold management etc of DoTA/sc and it doesnt have high skill cap, reflexes, hand eye corridnation, strategy of FPS style combat
- no LAN support
- it has gear and levels
its a casual themepark with some minor twists.
ill prolli buy the game because it has WvWvW pvp and a combat system that is better than tab target press 1 2 3 4 repeat and its cheap (no sub)
I will never understand why people on both sides of "Love <----------neutral---------->hate" will still buy the game.
Comments
You are wrong on your three points.
Lolipops !
Of course it's an MMO. It's just a PVP centric MMO without character advancement at max level. Without an extended trial I can't really determine if it would be worth my time and money as a non PVPer.
1. That is NOT the only progression in the game. It's the only vertical progression, but many would consider there to be plenty other forms of legitimate progression possible in games. Example: Achievements. Prestige progression > power progression in my opinion.
2. Once you reach max level, no, there's few sandbox features. Because there's few sandbox features in the entire game. Because it's NOT A SANDBOX. That said, it's in no way a typical themepark. Guild Wars 2 has a lot of dynamic and varied events in the open world that players will, by no means, have completed all of them in their first playthrough to 80. So it's good that the world doesn't become trivial for max level characters who can then go and experience that content where it's still fun due to level scaling.
3. WvWvW is not an instance. When you misrepresent something with a label like that, you confuse people.
Also, WvWvW is not the e-sport game type. It's a massive, epic, PERSISTENT battle across three servers for two weeks with an enormous player cap, which is inherently unbalanced. What you later labeled "general PvP" where your character becomes 80 immediately upon entering with all unlocks available is the intended e-sport.
The only thing I agree with is that levels aren't necessarily important in Guild Wars 2. However, it's nice for many that they're there because they still serve the purpose of players gauging how far they've actually progressed in the game, regardless of if true vertical progression doesn't actually exist. They could very well take out levels with a few adjustments, but I have no problems with them being there since the system seems to have been designed with it nicely.
Your post comes off as trolling when you appear to ask a question, then answer your own title in the OP with something that will garner hostile reactions, no matter what kind of "I'm buying the game too" disclaimer you try to stick in.
1. Wrong. Once your at 80 and fully unlocked, you advance in your skills instead of stats.
2. Wrong. The persistent world remains. You can travel anywhere in the persistent world and still make a difference with the dynamic event system. In addition, there's the persistent WvW zones where you can definitely make a difference as well.
3. Wrong. See above. (Technicality) WvW is a set of four persistent zones. The battles reset every two weeks as you're matched up against two new servers.
So you're dead wrong in your estimation that the only value in level is to get to large scale PvP. For example, there are level 80 dungeons and zones that you'll just be getting in to at that point. The entirety of Orr begins at 80.
The rest is silly.
Oderint, dum metuant.
E-Sport? I don't think so. They need to be more PvP focused only. This won't be LoL or the like, just too much other stuff.
Guild wars 2 is not a PvP centric game. Its a game designed for ppl that hate what MMORPGs have become...a pointless gear trendmil. The MMO market is already flooded with games that have all the things you seem to value like gear trendmil and raids.
Basically, most of the design decisions around guild wars 2 designed to minimize wasting the players time for no rreal reason other than to pad content. So while it might seem like a PvP centric game due to this mentality, but in truth its just a game that accepts you have a life and you probably don't want to spend it repeating something you hate just for gear.
Anyways, guild wars 2 isn't going to appeal to everybody. Especially those that cannot separete the gear grind from having real fun or doing something because is fun, not for the extra +1 stat.
There is PVE, World vs World and Competetive PVP.
For PVE, you have to level and aquire gear an skillpoints.
For WvW, you get boosted to level 80, but you still have to rely on your gear and skillpoints.
For competetive PVP, you get boosted to level 80, get all skills and get a standard set of gear that can't be changed.
In PVE, there are dynamic events, which can have persistent outcomes. For example, if you manage to drive back the centaurs in the human starter area, the human build new outposts and settlements with new merchants. But the centaurs keep attacking and you have to defend their attacks or they will burn down the settlements again.
WvW is a persistent enviroment for 2 weeks, where 3 servers battle over the Mists to gain WvW points. There is no population balance except if the number of players would crash the server. Everyone is on the same battlefield, there are no instances. After the 2 weeks, the servers are rematched according to their points and the current state has to be reset, because the ownership of the keeps are most likely not compatible in the new matchup.
Competetive PVP takes place in small instanced arenas (around 5v5), where the team numbers are balanced. There is no persistance whatsoever. This is what ArenaNet aims to be an e-sport.
Gear progression: As I understand, there is no gear progression in stat numbers, but in stat balance. So maybe you get a complete level 80 set with your story quests, but these have balanced stats: +10str, +10dex, +10int, +10con (I don't know what stats there actually are). But in dungeons, you can get gear with a different distribution (like +15str, +5dex, +5int, +15con), and the harder the dungeon, the wider the distribution, with the ultimate being +40str, +0rest.
It's an MMO with E-sport elements. Duh.
This is and should be labeled MMODisney. Sorry fans, I'm one of you but the more I learn about the game the more it just feels like a big playground. There is not one thing wrong with that, but I actually believed this was the next Hard Core MMORPG. I was wrong.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Heh, that captured my reaction perfectly.
im sorta curious why you ignored this. i mean bloodbone if you dont say anything to what ive said your just lending more credence to the posts about you being a troll (ones that atm i am very inclined to believe). a reply would be nice....
Quote train time?
I got a question......
What do you think an MMORPG is? Can't GW2 be both E-sport and MMORPG? RPG does not mean progression in power, it means role-playing.
I swear people don't know what the basic needs a game must have to be an MMORPG. I will tell you IMO.
An MMORPG must have:
An Online Persistent World with people seamlessly in it.
A storyline
A sense of immersion (something that makes you feel like you are roleplaying).
Anyone who thinks they need raiding as a requisite in an MMO is very moronic because raiding wasn't really introduced until mid life in MMOs.
-I am here to perform logic
Guild Wars 2 is a fully featured MMORPG that also happens to contain an e-Sport like PvP element as one part of the game's overall PvP offerings.
There is honestly no other right answer.
It's so funny.. people ask for something that is not WoW and then when they get something that is not WoW... they QQ and tell us they want their gear grinds back.
So... do you REALLY want something that is not WoW or??
It's an MMORPG were player skill really, really matters. The people most likely to dislike the game are those that like to blame others for not "playing their role" in difficult multi-player content and those who prefer to PVP in an environment were time spent grinding for gear trumps actual skill as a PVPer. Players who don't want any pressure can enjoy the casual PVE portions of the game, but there will be plenty of very challenging content. Not the kind that's challenging because you need to grind gear to have a chance at succeeding or where failures occur when groups don't follow the pre-set Tank-Spank-Heal, with a twist or two, to perfection.
GW2 is a game were the more challenging content requires players to be smart, skilled and adaptable, but most importantly where players have to take personal responsibility for their game play and actually learn to play cooperatively with others.
People wanting a challenging game will find plenty of challenge here and it's not the kind of challenge you can overcome just by having more time to grind for gear than others. That the game also offers plenty of play for more casual players at the same time does not detract from the "hard core" content the game does have to offer.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
"e sport" is the dumbest term ever created.
you're not an "e-athelete". no one is...
Try using that as a pick up line at a bar.
I've actually argued this before to people, it's a dumb term but it's probably not going to be changed.
Cougar Alert
Good post! It still doesn't matter, this game isn't turning out to be the game I thought it was going to be. From the cash shop to instant 80 pvp. It's a playground from what I have gathered. I'm not trolling at all, I was just expecting something more but the last few weeks I have watched more videos, read more posts, and found that it's not what I really thought it was going to be. Thank you for your analogy, it was very impressive. Oh ya, I'm still going to get it and play the hell out of it, but it's let me down.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Wait it's both lmao, nevermind forget it lol
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
guild wars doesnt really have the things which makes a mmorpg a mmorpg.
- no player economy
- crafting pointless (see next point)
- no item decay/destruction-> stupid bound item system most likely
- no player castles, cities (WvWvW isnt really player castles because you cant really do anothing like set taxes, rent shop space, build defenses and its not player owned)
- players cannot really affect the world (dynamics events will not be dynamics TRUST ME, it will prolli suck balls like RIFT)
- not enough character customisation, everyone has the same skills
guild wars doesnt really have what it takes to be a e-sport either
- it doesnt have the last hitting/denying, item, towers, strategy, ganking, gold management etc of DoTA/sc and it doesnt have high skill cap, reflexes, hand eye corridnation, strategy of FPS style combat
- no LAN support
- it has gear and levels
its a casual themepark with some minor twists.
ill prolli buy the game because it has WvWvW pvp and a combat system that is better than tab target press 1 2 3 4 repeat and its cheap (no sub)
Are you another account of the op?
Aww boy this is about the funniest stuff ever, like for example the CS threads, they gave good laugh as well, but not as much these.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
If we went by your definition we could count the number of MMOs on one hand.
Also just so you know, they are TRYING to create a new Esport MMO it oviously isnt like MOBAS FPS or strategy games
FYI gears and levels dont matter in competitive pvp and events do change the world, why should i trust you when i have seen videos that prove they do?
God people just talk out of their asses sometimes.
Silly people. Have none of you noticed that everyone that defends or bash's this game (and most others), all have different definitions of what a mmorpg is. If you started a thread asking what defines a mmorpg, it would have 100 different definitions. I've seen people say if no housing, or you couldn't climb a tree, or if it had zones, etc -then it's not n mmorpg-everbody has an opinion on what constitutes mmo.
So to help out, if you strip mmorpg's down to their simplest, most common, most fundimental form, then most games that people argue about is a mmorpg. And the argument is really pointless, as who cares what you call it. Either you like what it offers or you don't. Anet even said GW1 wasn't a mmorpg, but most of their players were mmoers.
GW2 is an mmo, that has some e-sport pvp in it. Seems simple enough.
I will never understand why people on both sides of "Love <----------neutral---------->hate" will still buy the game.