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I miss playing an MMo with a fully open world and no loading screens..

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  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by FrostWyrm

    Originally posted by Loktofeit


    Originally posted by Cuathon



    Maybe a Hell Gate spawned in a cavern system from a random event and all the players have to go there to fight off the demon hordes.

    In a scenario such as that - Hellgate opens and, well, all hell breaks loose - it is far better to have multiple staging points for the event as the goal would be to balance 'epic' with the ability to participate. Resource issues aside, when there are too many mobs and players it often becomes to chaotic for the players to meaningfully participate or to feel genuinely engaged.

    I don't know how many games have tried it, but it seems that having dev characters either leading or aiding the leaders of the players would bring more structure to the experience, at which point events or occurrences where you have 1k or more players together would probably be a lot more engaging and fun.

    Reminds me of the giant Xmas treant from FFXI. Wandered around different zones, and anyone could attack it at any time. Every server that managed to kill one unlocked something...I forget what. Some kind of teleports I think.

    Was the tree dev  controlled  or an NPC? Free Realms has a 'Cakenstein' NPC and AC's dev-played Baelzheron(sp?) both draw large crowds and they each counter the lag/chaos issue differently. Cakenstein is rather quickly defeatable and respawns again rather quickly as well. BaelZheron is usually scheduled but not widely advertised prior so as to limit the crowd. The open worlds of both games really contribute a lot to the roaming/travel experience as it allows for a broader playing field for events and encounters.

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  • Goll25Goll25 Member UncommonPosts: 187

    Originally posted by Sarariel

    Does anyone else miss that?

    Like the old WoW.. No loading screens for the inn's or zone changes. Just a change of weather and music.

    Wow is still like this but no one takes advantage of it, and blizz gives no incentive. Last night me and a few pals went causing havok around the world on my server, and also taking in the beauty of some of the zone (especially in northerend). The only time you need loading screens in changing continents or to the outlands really. You can still explore on your own. 

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by DrunkWolf

    Originally posted by DarkPony

    Originally posted by waynejr2

    Originally posted by DarkPony

    Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V

    Do you think of elevators as loading screens in the real world?

    j/k.

    No :) At least elevators move physically and actually save you time from walking stairs.

    Long queues at grocery stores or traffic jams are much worse V_V

     

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  • elockeelocke Member UncommonPosts: 4,335

    FFXI was an extremely immersive game world to me yet it had loading screens between zones.  It "felt" like an open world to me, more so than any game after it. 

  • FrostWyrmFrostWyrm Member Posts: 1,036

    Originally posted by Loktofeit

    Originally posted by FrostWyrm


    Originally posted by Loktofeit


    Originally posted by Cuathon



    Maybe a Hell Gate spawned in a cavern system from a random event and all the players have to go there to fight off the demon hordes.

    In a scenario such as that - Hellgate opens and, well, all hell breaks loose - it is far better to have multiple staging points for the event as the goal would be to balance 'epic' with the ability to participate. Resource issues aside, when there are too many mobs and players it often becomes to chaotic for the players to meaningfully participate or to feel genuinely engaged.

    I don't know how many games have tried it, but it seems that having dev characters either leading or aiding the leaders of the players would bring more structure to the experience, at which point events or occurrences where you have 1k or more players together would probably be a lot more engaging and fun.

    Reminds me of the giant Xmas treant from FFXI. Wandered around different zones, and anyone could attack it at any time. Every server that managed to kill one unlocked something...I forget what. Some kind of teleports I think.

    Was the tree dev  controlled  or an NPC? Free Realms has a 'Cakenstein' NPC and AC's dev-played Baelzheron(sp?) both draw large crowds and they each counter the lag/chaos issue differently. Cakenstein is rather quickly defeatable and respawns again rather quickly as well. BaelZheron is usually scheduled but not widely advertised prior so as to limit the crowd. The open worlds of both games really contribute a lot to the roaming/travel experience as it allows for a broader playing field for events and encounters.

    I'm pretty sure the treant was just an NPC.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Cuathon

     

    Given that many games only have 5000 players on a server, if everyone is in the same dungeon that is a failure of game design. I agree that some people haven't played enough non WoW MMOs to understand how things can be different. Although I would be interested to see a dungeon which could intentionally host 5000 players. Well, maybe less because lag.

    Why would a dungeon with 5000 players be more fun than one with 5? Table top RPGs started with small groups. We are NOT talking about a big war here.

    I do not see a reason why 5000 would make a PvE dungeon more fun. In fact, it would diminishes one role, and make one LESS heroic .. definitely LESS fun for me. I would much rather be the mage who help the small group to kill the dragon, rather than the peon who does not even matter if i am not there.

  • HrothaHrotha Member UncommonPosts: 821

    Whats the matter with loading-screens anyway? I cant even remember titles without it. Even 2001ish Anarchy Online had it.

    image

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by DarkPony

    Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V

    Hey Pony, is Archeage supposed to be a "fully open world?"

    That game certainly peeks my curiosity but I don't know as much about it as I'd like to.

  • xDayxxDayx Member Posts: 712

    Originally posted by Sarariel

    Does anyone else miss that?

    Like the old WoW.. No loading screens for the inn's or zone changes. Just a change of weather and music.

    So play one.  Like I am.

    www.mortalonline.com

    or one of the other ones thats seamless

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by 4bsolute

    Whats the matter with loading-screens anyway? I cant even remember titles without it. Even 2001ish Anarchy Online had it.

    Do you like TV commercials? Similar concept, minus the ads...well at least for now lol, that day will come.

    The game that pissed me off the most about loading screens and zoning was AoC. Made me want to toss my 'puter out the window.

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  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Cuathon

    Originally posted by Loktofeit

     

    You know I said intentionally host that many players right? EvE has some 3000 person battles.

    Maybe a Hell Gate spawned in a cavern system from a random event and all the players have to go there to fight off the demon hordes.

    Yeah so that people can type /follow to an "anchor point"-player, click the monster that is called the primary target and press 1 and proceed to watch the combat resolve in a laggy spectacle with visuals stripped to a minimum. Its fucking amazing, I tell you. It is a wonder why some people don't like that.

    Eve's gameplay is pretty minimal as it is. To go even further the game should probably play itself all by itself. That is how you get those big battles that only a niche enjoy. I'm very glad not every MMO tries to go there.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • LaromussLaromuss Member UncommonPosts: 331

    Originally posted by nariusseldon

    Originally posted by Cuathon

     

    Given that many games only have 5000 players on a server, if everyone is in the same dungeon that is a failure of game design. I agree that some people haven't played enough non WoW MMOs to understand how things can be different. Although I would be interested to see a dungeon which could intentionally host 5000 players. Well, maybe less because lag.

    Why would a dungeon with 5000 players be more fun than one with 5? Table top RPGs started with small groups. We are NOT talking about a big war here.

    I do not see a reason why 5000 would make a PvE dungeon more fun. In fact, it would diminishes one role, and make one LESS heroic .. definitely LESS fun for me. I would much rather be the mage who help the small group to kill the dragon, rather than the peon who does not even matter if i am not there.

    It depends on what type of dungeon, in Tera there are open world dungeons which blends the world of pve and pvp together.  Guilds/teams/etc can compete for bosses in multiple areas in an open environment.  Of course having 5000 in one area would never happen but the concept is similar.  Of course i do agree that in strictly pve world 5000 would not work but you don't have 5000 people groups its more like groups of 20, 10, 5 etc working together to complete a bigger objective.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by BadSpock


    Originally posted by DarkPony

    Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V

    Hey Pony, is Archeage supposed to be a "fully open world?"

    That game certainly peeks my curiosity but I don't know as much about it as I'd like to.

     

    I think so, I havent heard about instances, might be some zoning though? Not many people putting up videos showing "awesome loading screen" to check.
  • WarlyxWarlyx Member EpicPosts: 3,370

    Originally posted by biggarfoot

    I don't see it being an issue for me, as long as the MMO is good and an enjoyable game, FFXI wasnt seamless and was rather a good MMO imo.  Yet WoW even though it felt seamless didnt do anything for me and felt FFXI was a superior product to WoW.

    this

     

    FFXI world was amazing!

    nothing come close to that imho

     

    http://www.youtube.com/watch?v=iesY1XssACM&feature=my_liked_videos&list=LLvwhmaR53-wpXBJZyxQCmrg

     

    /sigh i miss ffxi everyday :(

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Laross

    Originally posted by nariusseldon

     

    It depends on what type of dungeon, in Tera there are open world dungeons which blends the world of pve and pvp together.  Guilds/teams/etc can compete for bosses in multiple areas in an open environment.  Of course having 5000 in one area would never happen but the concept is similar.  Of course i do agree that in strictly pve world 5000 would not work but you don't have 5000 people groups its more like groups of 20, 10, 5 etc working together to complete a bigger objective.

    Lets not make it anything more than it is, OK? It is (usually premade) groups of players squabbling over mob spawn locations. Who gets to spawncamp where.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • MephsterMephster Member Posts: 1,188

    Originally posted by Skuall

    Originally posted by biggarfoot

    I don't see it being an issue for me, as long as the MMO is good and an enjoyable game, FFXI wasnt seamless and was rather a good MMO imo.  Yet WoW even though it felt seamless didnt do anything for me and felt FFXI was a superior product to WoW.

    this

     

    FFXI world was amazing!

    nothing cam close to that imho

     

    http://www.youtube.com/watch?v=iesY1XssACM&feature=my_liked_videos&list=LLvwhmaR53-wpXBJZyxQCmrg

    Agreed. It was truely what a mmo should be. It had group play and a great community. I miss those good times!

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  • ThorbrandThorbrand Member Posts: 1,198

    Originally posted by RefMinor

    Originally posted by BadSpock

    Originally posted by DarkPony

    Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V

    Hey Pony, is Archeage supposed to be a "fully open world?"

    That game certainly peeks my curiosity but I don't know as much about it as I'd like to.

     

    I think so, I havent heard about instances, might be some zoning though? Not many people putting up videos showing "awesome loading screen" to check.

    Well, a lot of NA are asking for changes, such as instancing and PvP restructure for AA. Also, they want all classes to be balanced 1v1. I don't think we will see the same AA in NA as we have in Korea.

  • QSatuQSatu Member UncommonPosts: 1,796

    Originally posted by elocke

    FFXI was an extremely immersive game world to me yet it had loading screens between zones.  It "felt" like an open world to me, more so than any game after it. 

    This. And this shows that loading screens don't destory immersion at all. It all comes down how the whole world is constructed.

  • ClassicstarClassicstar Member UncommonPosts: 2,697


    Originally posted by Sarariel
    Does anyone else miss that?
    Like the old WoW.. No loading screens for the inn's or zone changes. Just a change of weather and music.

    Darkfall no loading screens, huge beautiful world

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  • enticleenticle Member Posts: 32

    Yeah I'm with the people that say Darkfall, it is a massive open world. There is loading screens, when you port into a dungeon or bindstone / house recall and they can be fairly lengthy load times. Just wandering around the world is impressive though, and no loading screens is a nice bonus. Hopefully DF 2.0 brings the game back to life.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Darkfall, Mortal Online, and Vanguard are the only ones right now. Darkfall is funnest.

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