Maybe a Hell Gate spawned in a cavern system from a random event and all the players have to go there to fight off the demon hordes.
In a scenario such as that - Hellgate opens and, well, all hell breaks loose - it is far better to have multiple staging points for the event as the goal would be to balance 'epic' with the ability to participate. Resource issues aside, when there are too many mobs and players it often becomes to chaotic for the players to meaningfully participate or to feel genuinely engaged.
I don't know how many games have tried it, but it seems that having dev characters either leading or aiding the leaders of the players would bring more structure to the experience, at which point events or occurrences where you have 1k or more players together would probably be a lot more engaging and fun.
Reminds me of the giant Xmas treant from FFXI. Wandered around different zones, and anyone could attack it at any time. Every server that managed to kill one unlocked something...I forget what. Some kind of teleports I think.
Was the tree dev controlled or an NPC? Free Realms has a 'Cakenstein' NPC and AC's dev-played Baelzheron(sp?) both draw large crowds and they each counter the lag/chaos issue differently. Cakenstein is rather quickly defeatable and respawns again rather quickly as well. BaelZheron is usually scheduled but not widely advertised prior so as to limit the crowd. The open worlds of both games really contribute a lot to the roaming/travel experience as it allows for a broader playing field for events and encounters.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Like the old WoW.. No loading screens for the inn's or zone changes. Just a change of weather and music.
Wow is still like this but no one takes advantage of it, and blizz gives no incentive. Last night me and a few pals went causing havok around the world on my server, and also taking in the beauty of some of the zone (especially in northerend). The only time you need loading screens in changing continents or to the outlands really. You can still explore on your own.
Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V
Do you think of elevators as loading screens in the real world?
j/k.
No At least elevators move physically and actually save you time from walking stairs.
Long queues at grocery stores or traffic jams are much worse V_V
Just want to say Pony thanks for helping me shoot beer out of my nose. i allways loved your sigs and this is the first time i have seen this one. made me lol
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
FFXI was an extremely immersive game world to me yet it had loading screens between zones. It "felt" like an open world to me, more so than any game after it.
Maybe a Hell Gate spawned in a cavern system from a random event and all the players have to go there to fight off the demon hordes.
In a scenario such as that - Hellgate opens and, well, all hell breaks loose - it is far better to have multiple staging points for the event as the goal would be to balance 'epic' with the ability to participate. Resource issues aside, when there are too many mobs and players it often becomes to chaotic for the players to meaningfully participate or to feel genuinely engaged.
I don't know how many games have tried it, but it seems that having dev characters either leading or aiding the leaders of the players would bring more structure to the experience, at which point events or occurrences where you have 1k or more players together would probably be a lot more engaging and fun.
Reminds me of the giant Xmas treant from FFXI. Wandered around different zones, and anyone could attack it at any time. Every server that managed to kill one unlocked something...I forget what. Some kind of teleports I think.
Was the tree dev controlled or an NPC? Free Realms has a 'Cakenstein' NPC and AC's dev-played Baelzheron(sp?) both draw large crowds and they each counter the lag/chaos issue differently. Cakenstein is rather quickly defeatable and respawns again rather quickly as well. BaelZheron is usually scheduled but not widely advertised prior so as to limit the crowd. The open worlds of both games really contribute a lot to the roaming/travel experience as it allows for a broader playing field for events and encounters.
Given that many games only have 5000 players on a server, if everyone is in the same dungeon that is a failure of game design. I agree that some people haven't played enough non WoW MMOs to understand how things can be different. Although I would be interested to see a dungeon which could intentionally host 5000 players. Well, maybe less because lag.
Why would a dungeon with 5000 players be more fun than one with 5? Table top RPGs started with small groups. We are NOT talking about a big war here.
I do not see a reason why 5000 would make a PvE dungeon more fun. In fact, it would diminishes one role, and make one LESS heroic .. definitely LESS fun for me. I would much rather be the mage who help the small group to kill the dragon, rather than the peon who does not even matter if i am not there.
Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V
Hey Pony, is Archeage supposed to be a "fully open world?"
That game certainly peeks my curiosity but I don't know as much about it as I'd like to.
Whats the matter with loading-screens anyway? I cant even remember titles without it. Even 2001ish Anarchy Online had it.
Do you like TV commercials? Similar concept, minus the ads...well at least for now lol, that day will come.
The game that pissed me off the most about loading screens and zoning was AoC. Made me want to toss my 'puter out the window.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
You know I said intentionally host that many players right? EvE has some 3000 person battles.
Maybe a Hell Gate spawned in a cavern system from a random event and all the players have to go there to fight off the demon hordes.
Yeah so that people can type /follow to an "anchor point"-player, click the monster that is called the primary target and press 1 and proceed to watch the combat resolve in a laggy spectacle with visuals stripped to a minimum. Its fucking amazing, I tell you. It is a wonder why some people don't like that.
Eve's gameplay is pretty minimal as it is. To go even further the game should probably play itself all by itself. That is how you get those big battles that only a niche enjoy. I'm very glad not every MMO tries to go there.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Given that many games only have 5000 players on a server, if everyone is in the same dungeon that is a failure of game design. I agree that some people haven't played enough non WoW MMOs to understand how things can be different. Although I would be interested to see a dungeon which could intentionally host 5000 players. Well, maybe less because lag.
Why would a dungeon with 5000 players be more fun than one with 5? Table top RPGs started with small groups. We are NOT talking about a big war here.
I do not see a reason why 5000 would make a PvE dungeon more fun. In fact, it would diminishes one role, and make one LESS heroic .. definitely LESS fun for me. I would much rather be the mage who help the small group to kill the dragon, rather than the peon who does not even matter if i am not there.
It depends on what type of dungeon, in Tera there are open world dungeons which blends the world of pve and pvp together. Guilds/teams/etc can compete for bosses in multiple areas in an open environment. Of course having 5000 in one area would never happen but the concept is similar. Of course i do agree that in strictly pve world 5000 would not work but you don't have 5000 people groups its more like groups of 20, 10, 5 etc working together to complete a bigger objective.
Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V
Hey Pony, is Archeage supposed to be a "fully open world?"
That game certainly peeks my curiosity but I don't know as much about it as I'd like to.
I think so, I havent heard about instances, might be some zoning though? Not many people putting up videos showing "awesome loading screen" to check.
I don't see it being an issue for me, as long as the MMO is good and an enjoyable game, FFXI wasnt seamless and was rather a good MMO imo. Yet WoW even though it felt seamless didnt do anything for me and felt FFXI was a superior product to WoW.
It depends on what type of dungeon, in Tera there are open world dungeons which blends the world of pve and pvp together. Guilds/teams/etc can compete for bosses in multiple areas in an open environment. Of course having 5000 in one area would never happen but the concept is similar. Of course i do agree that in strictly pve world 5000 would not work but you don't have 5000 people groups its more like groups of 20, 10, 5 etc working together to complete a bigger objective.
Lets not make it anything more than it is, OK? It is (usually premade) groups of players squabbling over mob spawn locations. Who gets to spawncamp where.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
I don't see it being an issue for me, as long as the MMO is good and an enjoyable game, FFXI wasnt seamless and was rather a good MMO imo. Yet WoW even though it felt seamless didnt do anything for me and felt FFXI was a superior product to WoW.
Yeah, I miss that as well. One of the reasons SWTOR didn't stuck with me. Every loading screen is like a pair of scissors snipping your umbilical cord of immersion. V_V
Hey Pony, is Archeage supposed to be a "fully open world?"
That game certainly peeks my curiosity but I don't know as much about it as I'd like to.
I think so, I havent heard about instances, might be some zoning though? Not many people putting up videos showing "awesome loading screen" to check.
Well, a lot of NA are asking for changes, such as instancing and PvP restructure for AA. Also, they want all classes to be balanced 1v1. I don't think we will see the same AA in NA as we have in Korea.
FFXI was an extremely immersive game world to me yet it had loading screens between zones. It "felt" like an open world to me, more so than any game after it.
This. And this shows that loading screens don't destory immersion at all. It all comes down how the whole world is constructed.
Originally posted by Sarariel Does anyone else miss that? Like the old WoW.. No loading screens for the inn's or zone changes. Just a change of weather and music.
Darkfall no loading screens, huge beautiful world
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
Yeah I'm with the people that say Darkfall, it is a massive open world. There is loading screens, when you port into a dungeon or bindstone / house recall and they can be fairly lengthy load times. Just wandering around the world is impressive though, and no loading screens is a nice bonus. Hopefully DF 2.0 brings the game back to life.
Darkfall, Mortal Online, and Vanguard are the only ones right now. Darkfall is funnest.
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Comments
Was the tree dev controlled or an NPC? Free Realms has a 'Cakenstein' NPC and AC's dev-played Baelzheron(sp?) both draw large crowds and they each counter the lag/chaos issue differently. Cakenstein is rather quickly defeatable and respawns again rather quickly as well. BaelZheron is usually scheduled but not widely advertised prior so as to limit the crowd. The open worlds of both games really contribute a lot to the roaming/travel experience as it allows for a broader playing field for events and encounters.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Wow is still like this but no one takes advantage of it, and blizz gives no incentive. Last night me and a few pals went causing havok around the world on my server, and also taking in the beauty of some of the zone (especially in northerend). The only time you need loading screens in changing continents or to the outlands really. You can still explore on your own.
Dark Pony's Hornets Nest sig is great!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
FFXI was an extremely immersive game world to me yet it had loading screens between zones. It "felt" like an open world to me, more so than any game after it.
I'm pretty sure the treant was just an NPC.
Why would a dungeon with 5000 players be more fun than one with 5? Table top RPGs started with small groups. We are NOT talking about a big war here.
I do not see a reason why 5000 would make a PvE dungeon more fun. In fact, it would diminishes one role, and make one LESS heroic .. definitely LESS fun for me. I would much rather be the mage who help the small group to kill the dragon, rather than the peon who does not even matter if i am not there.
Whats the matter with loading-screens anyway? I cant even remember titles without it. Even 2001ish Anarchy Online had it.
Hey Pony, is Archeage supposed to be a "fully open world?"
That game certainly peeks my curiosity but I don't know as much about it as I'd like to.
So play one. Like I am.
www.mortalonline.com
or one of the other ones thats seamless
Do you like TV commercials? Similar concept, minus the ads...well at least for now lol, that day will come.
The game that pissed me off the most about loading screens and zoning was AoC. Made me want to toss my 'puter out the window.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Yeah so that people can type /follow to an "anchor point"-player, click the monster that is called the primary target and press 1 and proceed to watch the combat resolve in a laggy spectacle with visuals stripped to a minimum. Its fucking amazing, I tell you. It is a wonder why some people don't like that.
Eve's gameplay is pretty minimal as it is. To go even further the game should probably play itself all by itself. That is how you get those big battles that only a niche enjoy. I'm very glad not every MMO tries to go there.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
It depends on what type of dungeon, in Tera there are open world dungeons which blends the world of pve and pvp together. Guilds/teams/etc can compete for bosses in multiple areas in an open environment. Of course having 5000 in one area would never happen but the concept is similar. Of course i do agree that in strictly pve world 5000 would not work but you don't have 5000 people groups its more like groups of 20, 10, 5 etc working together to complete a bigger objective.
Gnomon Workshop Nov 2016, 3rd Place 3D Contest Winner
Gnomon Workshop April 2014, 1st Place 3D Contest Winner
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Gnomon Workshop December 2012, 3rd Place 3D Contest Winner
Hey Pony, is Archeage supposed to be a "fully open world?"
That game certainly peeks my curiosity but I don't know as much about it as I'd like to.
this
FFXI world was amazing!
nothing come close to that imho
http://www.youtube.com/watch?v=iesY1XssACM&feature=my_liked_videos&list=LLvwhmaR53-wpXBJZyxQCmrg
/sigh i miss ffxi everyday
Lets not make it anything more than it is, OK? It is (usually premade) groups of players squabbling over mob spawn locations. Who gets to spawncamp where.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Agreed. It was truely what a mmo should be. It had group play and a great community. I miss those good times!
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
Well, a lot of NA are asking for changes, such as instancing and PvP restructure for AA. Also, they want all classes to be balanced 1v1. I don't think we will see the same AA in NA as we have in Korea.
This. And this shows that loading screens don't destory immersion at all. It all comes down how the whole world is constructed.
Darkfall no loading screens, huge beautiful world
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Yeah I'm with the people that say Darkfall, it is a massive open world. There is loading screens, when you port into a dungeon or bindstone / house recall and they can be fairly lengthy load times. Just wandering around the world is impressive though, and no loading screens is a nice bonus. Hopefully DF 2.0 brings the game back to life.
Darkfall, Mortal Online, and Vanguard are the only ones right now. Darkfall is funnest.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA