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Yes you! The one with the "!" over your head. Quit telling me what to do.
I know that the fact that you have a "!" over your head means that you have a problem AND the perfect solution to the problem, but I think I can do better than you.
Let me explore possibilities and find a solution that you missed.
After all, if you're so flipping smart, maybe you should have thought about how to avoid the situation you're in, instead of the flawless way in which I can solve it for you.
In the words of the 90's, I don't want to be your monkey wrench.
Thanks,
Bye.
Comments
"?"
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
very random thread but otherwise agree ;
/agree
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Scrolls through offered list of light side /dark side responses,stops at this reply to the pushy npc,"You're not the boss of me".
Ballerinas are always on their toes. Why don't they just get taller ballerinas?
Character's actual response:
"You're not the boss of me. I will do what you say."
or maybe
"You're not the boss of me. I will not get items and experience from doing your bidding. I will do someone ELSES bidding instead! mwahahaha. I'm so dark."
So you bought a game that has quests in it and are complaining that you bought a game with quests in it. Odd.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Don't you just hate it when that happens?
the poster formerly known as melangel :P
Point Comprehension Fail.
He may have thought he was getting a game with quests in it, but what he got was a game with chores.
I admit sometimes it's hard to tell the difference.
the poster formerly known as melangel :P
quit telling me what not to tell you!
LOL .. then why do you follow what the guy with the "!" tell you? It is a free "world". Go do something else.
If it were a free world I would not only be able to choose what to do, but also how to do it.
Quests involve finding a solution. There are no quests in MMORPGs.
Translation:
"Oh please GW2, hurry up and arrive!"
hehe
Exactly! Gamestop employee with the ! above your head, please take my gold!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I agree. Having some NPC constantly telling me what to do is getting old. Just give me a big world to explore with monsters to kill, stuff to loot and crazy things to find, like dungeon entrances behind waterfalls. Always has to be something behind a waterfall. But let me find it on my own, darn it, not have some NPC put a big X on my map and tell me to collect 10 water elemental tears for some weird potion.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
Top post in thread. +1 internets
Not that the OP's feelings are without merit, Lord knows it's an old tired system, But honestly, If GW2 wasn't right around the corner offering an evolution in questing with the dynamic events system, Would threads like this one realy be popping up like this?
Since I'm so revolutionary, yes.
But probably no.
LOL
You NPC's have ruined your own lands, you'll not ruin mine!!!
If the C++ libraries I wanted to use hadn't required so much CMake and downloading of obscure DLLs from sourceforge I would already have a game for you. Honestly making the choice on the best library to use and then getting them all to work single and then together is almost more work that just writing 100% of the code myself. Props to Boost for being incredibly easy to install. If only they had a solid GUI library.
I think games need to have awesome super broad directives instead of quests.
Build a city.-->
Protect the city.-->
Defeat demon army attacking city.-->
Need good magic.-->
Find ancient ruins.
Reach magic repositories.
Learn magic and make spells.
Create mechanical defense-->
Gather and process wood.
Gather and process metal.
Create Ballistas.
Create Traps.
Create Walls.
Create boiling oil.
Create acid.
Create poison.
The parts with arrows are the directives. The parts without are optional steps to implement directives.
You could replace find a magic city with contact other players in mages guilds to help, the build mechanical weapons, technically the crafting option, could be replaced with request an army from nearby kingdoms or something else. I don't wanna write out a dozen possible options, you get the point.
That is the kind of thing I want to do with TTS. Broad goals with the implementation left up to the player. Also a world where player actions are persistent unless counteracted and have meaningful effects on the world.
No static quests, no respawning identical monsters in identical positions a million times in a given area.
I believe the term we have agreed to used is VWRPG. Virtual world role playing game.
This term means:
Significant choices
Persistent results
Freedom
Combat no more than 40-60% of the gameplay
Deep and extensive and meaningful crafting
Player interdependancy
Mostly freeform political and social organization
No more having certain people argue that MMORPGs include themeparks because we are talking about VWRPGs now.
Masthead Studios is on the phone, they have a few questions they want to ask you.
As a manager once said, "If you aren't going to follow instructions, why did you take the job?"
What the hell is Masthead Studios?