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Horrid questing

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  • fervorfervor Member Posts: 145

    First, I'm not sure why you're calling out Tera for the quest system, when this is the standard for most MMORPG's.  Tera's quests are not worse than the norm.

    Do what the vast majority of players do...skim or skip the text and just follow the quest markers and finish the quest.  Most people use the quest system as a kind of checklist of things to do and mini-goals while leveling up.

    Tera's developers chose to innovate in other aspects of the game.  Bioware chose to spend $200 million making the quests/storyline the star of their game.  Bluehole is clearly spending their money on other parts of the game (new combat system, graphics, etc.)

     

  • Nadya3Nadya3 Member Posts: 348

    what some people don't seem to understand, is that  everyone play MMO for many  different reasons.  what you think is great and amazing deep in your mind,  it simply sucks to others.  for some of you,  Questing is all you want from a MMO.  for others Questing is irrelevant, or somewhat less important.

     

    just because you think Tera questing is horrible ( wich it isen't that bad) since everyone and their mother knows at this point, that it offers the exact, same kind of quests you will find in every other MMO.   it does not means,  many others won't like the game just because you happen to hate it. 

    why all of the sudden  some people want to impose us ,what we should play,  like or dislike?

    since when liking a game became a crime?

    whoever likes the game, is gonna play it regardless, of what you, me,  or president Obama thinks, and viceversa.

    there is a reason diversity exists in the planet, and not everyone has a clone mentality, or won't let themselves be easy manipulated by whatever we tell them.

    some people will love Tera, others will Hate it.  it is hard to please everyone.

    a MMO is never gonna be Perfect,  is in a constant progress.

    bottom line is,  we play and stay playing a MMO as long it provides us with enough entertainment. 

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Yeah, 1/4 for a better gameplay experience IMO. It is indeed silly to stack 10 quests at all times expecting to get full use out of them (reading the text).

    However, MMOs (most of them) got this way because people complained about having to grind there way to the top. Most of us here on MMORPG.com are not the majority in the genre. The public loved the fact they didn't have to "mindlessly kill the same mob over and over".

    I will continue to say that if TERAs quest system is all that bothers you just do the red quests. You can progress just fine and enjoy more gold from extra mob kills. Also, Hit the EME forums. Keep the pressure on to add more meaningful quests. They can change a lot and already have. This is not NC West lol.

    Just not worth my time anymore.

  • SovrathSovrath Member LegendaryPosts: 32,988

    Originally posted by Sythion

     

    I do think that if a game is going to try to do something it should at least put some thought and effort into it and the player's experience.

    Well, I do know that they have redone the starter area for open beta. Having said that, I doubt it will be too much different.

    To that end, I'm actually a bit shocked on how progression plays out in some of these games. More to the idea of "questing".

    So, in Tera, like in many asian mmo's there are times when they have you running from npc to npc and there really isn't a huge amount of reason why.

    For instance, once you get to the large city you go to some Headquarters and they send you to the entrance of the headquarters and then you run back into the headquarters again to then finish the quest. There are times on the starter island that you are literally running back and forht just to speak to npc's.

    Why not just send you to one npc, he/she gives you the info and from there you have to finish the task. The quest can either update at that moment as completed or you just go a more local npc to finish the quest.

    My sense is that these develpers think they are making these npc's more like real people and that they "need to know" certain info because of their place in the story. But that aren't that fleshed out to make me care about running from one to another and back to the first one.

    Before you get off the island you kill ogre thing then get sent to the middle camp on the island then to the city and then back again to where the original quest giver started.

    It's ridiculous and there is no sense of "flow'.

    That's what it is, the "flow" of these quests and of how they progress you just doesn't work.

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  • ElminzterElminzter Member UncommonPosts: 285

    Originally posted by Sythion

    Originally posted by Elminzter

    99% of the other alternative has the same horrid questing, but then this is true for all mmorpgs, namely, talk to quest giver, get quest go somewhere do something e.g. kill mob, pickup stuff, talk to ppl etc.., go back to quest giver and get reward etc....

    well if this is horrid pls do not play any mmorpgs just play single player type of games.

    Please explain to me why this is a vital and immutable aspect of the industry?

    "WoW sold a lot of copies" is the best argument I've ever heard.

    endgame was wow's selling point the 24man raids, 6man dungeons, bg etc.., quest are only there to level up, have u been playing any lately????, at higher levels the quest are few and far between....

  • ElminzterElminzter Member UncommonPosts: 285

    Originally posted by Deron_Barak

    Yeah, 1/4 for a better gameplay experience IMO. It is indeed silly to stack 10 quests at all times expecting to get full use out of them (reading the text).



    However, MMOs (most of them) got this way because people complained about having to grind there way to the top. Most of us here on MMORPG.com are not the majority in the genre. The public loved the fact they didn't have to "mindlessly kill the same mob over and over".



    I will continue to say that if TERAs quest system is all that bothers you just do the red quests. You can progress just fine and enjoy more gold from extra mob kills. Also, Hit the EME forums. Keep the pressure on to add more meaningful quests. They can change a lot and already have. This is not NC West lol.

    right on and well worded, i have played sooo many mmorpgs and i dont really pay and attention to them at all, well cutscenes are a different story but then my aim is to get to max level asap and enjoy the endgame content and not doing quest day in day out what a grind even if the quest are interesting, it gets old after xx number of times.

  • BeilochBeiloch Member UncommonPosts: 75

    Originally posted by Deron_Barak

    I will continue to say that if TERAs quest system is all that bothers you just do the red quests. You can progress just fine and enjoy more gold from extra mob kills. Also, Hit the EME forums. Keep the pressure on to add more meaningful quests. They can change a lot and already have. This is not NC West lol.

    I am surprised by how much they can and have changed about TERA given that its origins are from another company entirely. I know for a fact a lot of the quests added were from EME exclusively, so yeah I imagine we can get them to make the quests have a better flow as well. All they would really need to do is change some quests turn in NPC's to be at the 'next' quest hub along with some of the quest text.

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by Beiloch

    Originally posted by Deron_Barak

    I will continue to say that if TERAs quest system is all that bothers you just do the red quests. You can progress just fine and enjoy more gold from extra mob kills. Also, Hit the EME forums. Keep the pressure on to add more meaningful quests. They can change a lot and already have. This is not NC West lol.

    I am surprised by how much they can and have changed about TERA given that its origins are from another company entirely. I know for a fact a lot of the quests added were from EME exclusively, so yeah I imagine we can get them to make the quests have a better flow as well. All they would really need to do is change some quests turn in NPC's to be at the 'next' quest hub along with some of the quest text.

    Bluehole Studios created En Masse Entertainment with the sole purpose of bringing TERA to the West and localizing it as much as possible to our "Western" sensitivities.

    http://bluehole.net/english/bluehole/enmasse.html

  • SythionSythion Member Posts: 422

    Originally posted by Elminzter

    right on and well worded, i have played sooo many mmorpgs and i dont really pay and attention to them at all, well cutscenes are a different story but then my aim is to get to max level asap and enjoy the endgame content and not doing quest day in day out what a grind even if the quest are interesting, it gets old after xx number of times.

    What about the genre makes you willing to grind through 75-200 hours of gameplay that you dislike in order to get to the content you do like?

     


    Originally posted by Elminzter

    Originally posted by Sythion

    Originally posted by Elminzter

    99% of the other alternative has the same horrid questing, but then this is true for all mmorpgs, namely, talk to quest giver, get quest go somewhere do something e.g. kill mob, pickup stuff, talk to ppl etc.., go back to quest giver and get reward etc....

    well if this is horrid pls do not play any mmorpgs just play single player type of games.

    Please explain to me why this is a vital and immutable aspect of the industry?

    "WoW sold a lot of copies" is the best argument I've ever heard.

    endgame was wow's selling point the 24man raids, 6man dungeons, bg etc.., quest are only there to level up, have u been playing any lately????, at higher levels the quest are few and far between....

    That has nothing to do with my point. And no, I haven't. Point is you can't use the excuse "It's just like all mmorpgs," or claim that mmorpgs can't be better. 

    image
  • Deron_BarakDeron_Barak Member Posts: 1,136
    The point of every MMO should be enjoying yourself throughout your progression in the game. This was lost when the point became how fast you can get to endgame and how is the content there. What a waste of 5+ years of world design.

    Of course you can't leave nothing at end game and we know there is en endgame in TERA though it's not what some people want. If you don't fine, either keep your ears peeled for info or move on.

    Just not worth my time anymore.

  • jazz.bejazz.be Member UncommonPosts: 962

    The quests suck. It's true that they haven't spend much recourses in quest design.

    In the other hand, at least to me, quests are just a small part of what I expect.

    So people should make up a list of things they like in their MMORPG. If questing is an absolute must then yeah, this ain't your thing. Cause you'll get bored very fast.

    But why bash over here. SWTOR has nice storydriven missions which are very well done.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Is like to add that info on TERA is really easy to find. BHS and EME have been very honest and up front about TERA.

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    I appreciate a good story as much as the next lore nerd :). However, I like living my own story within the game and if I can't do that I get bored. TERA might have basic quests throughout but since the quests aren't integral to progress, other than the main story, I don't care because I don't do them lol. The main questline is interesting enough if you read the text plus you learn all you need to know about the lore.

    I will take basic quests with good combat over good quests with basic combat any day.

    Just not worth my time anymore.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I've played TERA online up to around level 32, and my enthusiasm for the game went as follows:

    "(1-10) omg this game is generic/boring Korean F2P garbage with graphics that make feel feel as if I have something in my eyes"

    "((10-20) Wow, the combat in this game is starting to actually get pretty fun.  Mobs have big moves that require me to dodge, and I'm starting to get lots of skills that I can chain together which makes the combat feel faster."

    "(20-32)  Yup, this game has innovative, skill-base combat.  Yup, look at me, I'm killing 5 boars.  Oh, awesome, now I'm killing 5 wolves.  Ah crap, I gotta kill 15 boars now, are you serious?  OMG I now have to kill 10 wolves and 15 boars for the same quest?  Damn I'm bored!"

    Like I've been saying, the gimmicky combat is only going to mask this game's weaknesses for a short while.  The questing is ripped straight out of just about any Korean game that dares call itself a quest grinder.  It's an endless chain of kill x of y quests with zero originality whatsoever.  You go through each zone completing kill quests and completing probably 3 or 4 collection quests and at the very end you fight a boss mob that's just a little bit stronger than the other mobs you've been slaughtering.  In typical Korean fashion, the kill count gets pretty high as you get up in the levels.  At first, the game had me killing about 10 enemies per quest at maximum, but the more I played, I noticed I started getting quests to kill 15 of some mobs, then 20, then 25, and even on occasion kill 15 of x and kill 15 of y in the same quest.  Now I could be wrong, but I don't remember there being a whole lot of quests that required you to kill upwards of 30 mobs.

    That's the real difference between questing in WoW-inspired Western games and questing in Eastern MMORPGs.  Yes, WoW has kill 10 rats quests and colleciton quests, but they also have other, less generic quests -- especially WoW.  Even WoW's kill quests aren't as grindy as those in TERA and Aion.  TERA also has repeatable quests.  At least in the Beta, doing them is uncessesary because you don't need them to stay on-level; however, I've heard rumors that XP has been increased for the beta, which leads me to believe repeatable quests will need to be grinded to progress through the game -- just like Aion and other Korean MMORPGs.

    Rift was brought up earlier and that's an interesting case.  There's a reason why I've referred to Rift as the Wal-Mart brand MMORPG.  Quest progression in Rift is going about one generic local to another completing soulless kill and gather quests until you reach the cap.  There's nothing overly bad about it, but then again, nothing stands out about Rift's PvE questing that would make me pick Rift over the name brand (WoW).

    LotRO is another interesting case.  With it's trait/deed grind, you can attempt to make the case that Western MMORPGs can be just as grindy.  To that I say of course they can be, but the fact of the matter is, the majority of them are not.  LotRO's trait/deed grind is not representative of all other western MMORPGs and could be one of the reasons why the game failed to attract a larger playerbase.

     

    --

     

    --

     

    Another question is what is there to do at endgame?  I agree that questing is not the only thing that matters in an MMORPG.  If the dungeons are fun and the endgame is good, I can forgive the lackluster, typical Korean grindfest PvE, but where is the information on endgame content?  I've heard that there are no raids, but much like with GW2, I haven't heard what players will do in place of raiding.  I also recall this game's Korean launch and how people complained about quickly reaching the level cap with no real endgame content.  Hopefully the year's worth of patches this game has had since then makes that a non-issue.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Did you group to do BAMs or dungeons Super? I'd like to know because personally I'm not too concerned with solo quest grinding and was hoping I didn't have to rely on it to level.

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    The original Korean release had little to no end game content but it's been updated with content additions for the past year and a half. Three to four if I'm not mistaken (Queen of Argon, part 1 being the third update, etc.)

    Just not worth my time anymore.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Deron_Barak

    Did you group to do BAMs or dungeons Super? I'd like to know because personally I'm not too concerned with solo quest grinding and was hoping I didn't have to rely on it to level.

    I did some BAMs.  I don't know how viable it will be to progress only through BAMs, but the ones I did gave a lot of XP.  They were fun, but again, they're just killing mobs over and over again -- only with a group of players.  On a personal note, I kinda thought the mobs had too many Hitpoints, and I didn't much enjoy beating on the same mob for over 5 minutes.

    Dungeons were fun as well.  I liken them to being on-level with running dungeons in any other MMORPG, only a lot of the boss fight mechanics take advantage of the reaction-based combat system.  Just running dungeons alone doesn't net much XP though.  Doing the dungeon quests gives a lot of XP, but once you finish them, I'm not sure if there are repeatables.

  • CognitoCognito Member Posts: 198

    To be honest, the questing is not "horrid", it is just generic. Nothing new, which everyone seems to be constantly looking for.

     

    The main selling point for me is the combat. I cannot see anything else in this game that would keep me; and to put it bluntly, I don't think the combat alone is enough to keep me subscribed. I may stay for a month or two, and might even re-sub after some time, but to be honest, It won't keep me.

    Put through the personal paces of my crippled fingers.

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Thanks for the info Super. I don't mind killing mobs a bit as long as the progression is there. As funny as it sounds im looking for a retro feel like EQ where me and some guildies can just roam around and kill stuff for hours.



    Too often the quests in a game are the only way to progress and are not really an option. I personaly get burnt out way too quick this way.  I can see the point of how TERAs quests can be better, and they are generic as a rule, but a long as I'm not forced to do them it doesn't effect me.



    EME has stated they are aware of the public's opinion of the quests and are doing something about it. No one knows what that means though and it isn't relevant for the here and now.



    I will say this: Bring on the 1st of May!!!

    Edit: That's not to say I won't quest I'll just keep it to the main story questline (guild rep and dungeon quests of course) to get the real meat.  My days of tracking 10 different "kill x, collect y" days are over and any game that forces me to do so will be gone quick.

    Just not worth my time anymore.

  • ElminzterElminzter Member UncommonPosts: 285

    Originally posted by Sythion

    Originally posted by Elminzter

    right on and well worded, i have played sooo many mmorpgs and i dont really pay and attention to them at all, well cutscenes are a different story but then my aim is to get to max level asap and enjoy the endgame content and not doing quest day in day out what a grind even if the quest are interesting, it gets old after xx number of times.

    What about the genre makes you willing to grind through 75-200 hours of gameplay that you dislike in order to get to the content you do like?

     


    Originally posted by Elminzter


    Originally posted by Sythion


    Originally posted by Elminzter

    99% of the other alternative has the same horrid questing, but then this is true for all mmorpgs, namely, talk to quest giver, get quest go somewhere do something e.g. kill mob, pickup stuff, talk to ppl etc.., go back to quest giver and get reward etc....

    well if this is horrid pls do not play any mmorpgs just play single player type of games.

    Please explain to me why this is a vital and immutable aspect of the industry?

    "WoW sold a lot of copies" is the best argument I've ever heard.

    endgame was wow's selling point the 24man raids, 6man dungeons, bg etc.., quest are only there to level up, have u been playing any lately????, at higher levels the quest are few and far between....

    That has nothing to do with my point. And no, I haven't. Point is you can't use the excuse "It's just like all mmorpgs," or claim that mmorpgs can't be better. 



    well no developers has the guts to create something new, those that tried has failed, thats why developers are sticking to the same old proven formula, now why dont u put $$$ where your mouth is and create something new.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    Originally posted by Elminzter

     

    well no developers has the guts to create something new, those that tried has failed, thats why developers are sticking to the same old proven formula, now why dont u put $$$ where your mouth is and create something new.

     

    almost every MMO releasing over the next year or two would like to have a word with you.

  • ElminzterElminzter Member UncommonPosts: 285

    Originally posted by Ramanadjinn

    Originally posted by Elminzter


     

    well no developers has the guts to create something new, those that tried has failed, thats why developers are sticking to the same old proven formula, now why dont u put $$$ where your mouth is and create something new.

     

    almost every MMO releasing over the next year or two would like to have a word with you.

    well i have been hearing this since 15+ years ago all the hot air and hype, btw cutscene is the in thing look at swtor, they spend all the $$$ on the voice overs and cutscenes, but wait aoc did it much better but then aoc fail bad.....

  • otacuotacu Member UncommonPosts: 547

    Originally posted by Elminzter

    Originally posted by Sythion


    Originally posted by Elminzter

    right on and well worded, i have played sooo many mmorpgs and i dont really pay and attention to them at all, well cutscenes are a different story but then my aim is to get to max level asap and enjoy the endgame content and not doing quest day in day out what a grind even if the quest are interesting, it gets old after xx number of times.

    What about the genre makes you willing to grind through 75-200 hours of gameplay that you dislike in order to get to the content you do like?

     


    Originally posted by Elminzter


    Originally posted by Sythion


    Originally posted by Elminzter

    99% of the other alternative has the same horrid questing, but then this is true for all mmorpgs, namely, talk to quest giver, get quest go somewhere do something e.g. kill mob, pickup stuff, talk to ppl etc.., go back to quest giver and get reward etc....

    well if this is horrid pls do not play any mmorpgs just play single player type of games.

    Please explain to me why this is a vital and immutable aspect of the industry?

    "WoW sold a lot of copies" is the best argument I've ever heard.

    endgame was wow's selling point the 24man raids, 6man dungeons, bg etc.., quest are only there to level up, have u been playing any lately????, at higher levels the quest are few and far between....

    That has nothing to do with my point. And no, I haven't. Point is you can't use the excuse "It's just like all mmorpgs," or claim that mmorpgs can't be better. 



    well no developers has the guts to create something new, those that tried has failed, thats why developers are sticking to the same old proven formula, now why dont u put $$$ where your mouth is and create something new.

    mmmh ..... no.

    There are definetely developers with guts around trying to create something new so that's not a good excuse for the lack of courage of Tera's developers.

    And the games that are using the good old proven formula at least are trying to sugarcoat and improve upon it.

    See for example how WOW changed the old vanilla quests in Cataclysm.

    Tera quest system on the other hand feels archaic like wow vanilla from 2004.

    Enmasse at least recognized it and said they are working to improve it but i don't know how much they can do in just one month until release.

    (to begin with they could hire writers that don't seem like 14 years old kids)

  • Nadya3Nadya3 Member Posts: 348

    there is never enough.

    i think people needs to stop deluding themselves, thinking devs will make games based on individual personal tastes.   no matter what devs do, with new features or not.  whiners will always whine.   the quests are not good enough,  the combat is not good enough,  the game is not innovative enough, the graphics are not good enough,  the mobs are not good enough.  etc etc

    this is the trend we see nowadays.   i call it the enternal whinning days.   hype a game to heavens, pre beta , pre release. (GW2 comes to mind) all the way untill  game releases,  and all you gonna see , is hatred and whinning 2 month after.

    all of the sudden, everyone and their mother have turned into a MMO game critic.

     

    why don't this people who are never happy with anything, try to make those wonderful games they keep advocating so much?  instead of spending days and nights, bashing every single game.   they have the secret magic recipe, to make MMO really fun, innovative and trully revolutionary.   by all means,  go ahead and make it.     show all of those incompetent devs, that the real talent is here, within some of you.

     

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    Originally posted by Elminzter

    Originally posted by Ramanadjinn


    Originally posted by Elminzter


     

    well no developers has the guts to create something new, those that tried has failed, thats why developers are sticking to the same old proven formula, now why dont u put $$$ where your mouth is and create something new.

     

    almost every MMO releasing over the next year or two would like to have a word with you.

    well i have been hearing this since 15+ years ago all the hot air and hype, btw cutscene is the in thing look at swtor, they spend all the $$$ on the voice overs and cutscenes, but wait aoc did it much better but then aoc fail bad.....

     

    15 years ago i was playing meridian 59.. while i loved that game i find the notion that innovation in the industry since then has been all "hot air and hype" completely laughable.  Online games have indeed changed a great deal since the release of Meridian 59.

    please refrain from such gross overstatements if you wish to be taken seriously.  

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