Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

1.2 Update 12 Apr

2»

Comments

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by RefMinor

    Originally posted by elocke

    Originally posted by RefMinor

    Finally, I will be able to sit in a cantina and have a game of Pazaak with a few friends.

    Ummm...what?  I didn't see anything in the 1.2 features mentioning this.  Nor in 1.3.  Is this just wishful thinking on your part or am I missing something?

     

    Yes, my mischievous sense of humour

    Argh, I was hit with the Sarcasm Bat and it one shotted me! Heheh.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by elocke


    Originally posted by RefMinor


    Originally posted by elocke


    Originally posted by RefMinor

    Finally, I will be able to sit in a cantina and have a game of Pazaak with a few friends.

    Ummm...what?  I didn't see anything in the 1.2 features mentioning this.  Nor in 1.3.  Is this just wishful thinking on your part or am I missing something?

     

    Yes, my mischievous sense of humour

    Argh, I was hit with the Sarcasm Bat and it one shotted me! Heheh.

     

    The typesetter who patents the first sarcasm font will be rich beyond the dreams of avarice.
  • RyukanRyukan Member UncommonPosts: 858

    1.2 does not seem like it is going to do that much for the game. It will give people a bunch of fluff to dick around with as far as the Legacy system, one new FP which looks pretty much like it won't be that much different from the other FP's, one new Ops (maybe the only really interesting thing in the update to me), one new warzone which is pretty much a copy of an existing warzone, crappy medpack changes and crappy armor designs, and a few other things which aren't all that special...mostly questionable class changes and stuff that should have been in the game from the start.


     


    And then the ranked warzones, competitive PvP. I laugh at this because the PvP is just instanced esports with no real impact on the gameworld or the storyline. If BW had ditched the focus on instanced PvP and made a good effort at open world PvP with meaningful rewards and effects other than a gear grind then the PvP might actually mean something.


     


    Boy I really wanted to love SWTOR, I just don't anymore. I feel that BW squandered the potential on a boring, stale gear grind game. This was supposed to be the game I wanted to play for years...instead most of my guild has moved on and I am hanging on only because I am the Republic chapter leader and I can't give up on it yet, but soon.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by sookster54

    1.2 isn't really that awesome, one of the worst changes is stimpacks... you can only use ONE stimpack during combat and use it again out of combat, so while levelling up on classes that doesn't have a self heal will need a healing companion (even 2V-R8 once slotted up) when fighting elites or end of act 1/2/3 class stories. The final one-eyed boss on Voss is hard for classes without a self heal (even worse for a merc without an interrupt), that change alone will be a game changer in pve, and it'll be pretty bad in Eterny Vault and Karraga's Palace as well where you're forced to fight an NPC without outside help, try fighting a 20K health juggernaut NPC that hits like a truck in EV.

    I don't know why you would need more than one stimpack to fight an elite. I have a merc and a sith warrior and I always win. The only time an elite is challenging is if they are many levels above me or if I don't bring a heal companion. I never use stimpacks and rarely pop heals. Whenever I want a challenge for my Sith I bring out the girl sith and leave my healing companion to craft. I still win, but it's a much closer fight.

    Currently Playing: World of Warcraft

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by sookster54

    1.2 isn't really that awesome, one of the worst changes is stimpacks... you can only use ONE stimpack during combat and use it again out of combat, so while levelling up on classes that doesn't have a self heal will need a healing companion (even 2V-R8 once slotted up) when fighting elites or end of act 1/2/3 class stories. The final one-eyed boss on Voss is hard for classes without a self heal (even worse for a merc without an interrupt), that change alone will be a game changer in pve, and it'll be pretty bad in Eterny Vault and Karraga's Palace as well where you're forced to fight an NPC without outside help, try fighting a 20K health juggernaut NPC that hits like a truck in EV.

    They don't hit for a lot and go down extremely quickly. 

Sign In or Register to comment.