Just because you see people doing that, doesnt mean its the way the game plays... im sure you could 'get by' spamming 1 skill, but that will drastically prolong combat and youre only diservicing yourself by not switching it up and LEARNING your profession.
Most people are jumping into GW2 Demos and Betas with WoW or EQ as their main MMO experience. Also, Conventions are Noisy, Crowded and theres a lot going on around the people playing the demos, I think you can forgive them for not reading every single skills purpose or not knowing how a certain profession functions. They just want to use their 15 minutes to explore and play the game...
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
Well, yeah, so although its been said, it seems like you would more prefer a game like The Secret World with their way of doing skills "The Skill Wheel."
@Rednecksith: That's what the trait system is for. I don't know what nonsense that guy before you was spouting, but you CAN specialize to a major extent. Even so, the downside of specialization rings truer in guild wars because there are going to be times where you'll feel the pain of the weakness to your specialization. I.E. You might be great with swords, but that's not going to help you kill the guy on the keep walls. So even if you are specialized you'll still have to mix things up from time to time. I think that's fine because honestly, because while you may be lacking in those moments you aren't specialized in, you'll be fantastic when the fights suit your spec.
Guild Wars 2 skill system is extremely simple. You get 5 attack skills depending on what weapon you equip. 5 skills sound lame? Yes it does. Don't like it? Swap weapons and get 5 different ones.
Personally, I like to play a warrior with duel swords. I hate clubs and 2he swords and axes, etc. You can do this in GW2, but if I do, I will be stuck with the same 5 skills the whole game.
This is innovation?
Unfortanly that is how the game is set. I can see where you are coming from. I have not played the game myself yet, though I have heard it really works.
oh, and at the end, when you say "THis is innovation?".. that kinda makes you seem trollish, like you are looking for a fight. So, is it Innovation? It is how they set up their game, what do you want people to say?
Looks like the GW2 fans got a little stumped on this thread. I do agree though, I'm only a fan of the bow and greatsword. However being a ranger will allow me to utilize them well with swapping, longbow at a range and slice them into pieces when they get close with greatsword. I can see that someone with a singular weapon preference would be angered by this, and in no way is it innovation, but regardless it will provide extremely interactive experience.
If you're not swapping weapons, you're playing the game wrong.
That sounds horribly tedious, and I hope its not accurate.
Weapons and abilities are designed to be used situationally. I've always been a bit confused in games where, say, a ranger stands and tries to shoot a bow into a target at point blank range. Similarly, if you're a warrior, in order to attack something you have to charge in and hit in the face. In GW2, any class CAN start off with a ranged attack then swap to melee weapons when in melee range. The don't have to, they can. I know, this sounds odd, because that's not what we're used to. Or you're playing an elementalist and doing dps as fire using a staff, but you notice that your party members are getting low on health, so you switch attunements to water to throw out an aoe healing rain, then maybe switch to earth for extra armor before switching back to fire.
Does this sound tedious to you? IDK, maybe, but to me it sounds dynamic and exciting.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
If you're not swapping weapons, you're playing the game wrong.
That sounds horribly tedious, and I hope its not accurate.
No more so than expecting a mage to cast ice spells on a fire monster and fire spells on an ice monster.
Are we talking swapping weapons mid-fight, or for the occasion?
I can handle for the occasion, but not swapping 3 different sets of weapons in one fight.
2 swap max which changes your first 5 skills... well minus elementalist and engineer which have a slightly different set up. Although its still only two weapon swaps.
I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.
If you're not swapping weapons, you're playing the game wrong.
That sounds horribly tedious, and I hope its not accurate.
No more so than expecting a mage to cast ice spells on a fire monster and fire spells on an ice monster.
Are we talking swapping weapons mid-fight, or for the occasion?
I can handle for the occasion, but not swapping 3 different sets of weapons in one fight.
Yes, it's on the fly. One button press with a cooldown and you're using another weapon set. But again, it's situational, giving you access to 10 different skills in combat, unless you're an elementalist or engineer, in which you have either 4 attunements (air earth fire water) or I believe 4 or 5 different engineer kits.
And it does strangely make sense in action. Mobs are running at you as a necromancer. You throw down some aoe fields that they have to run through using your staff, then when they close you swap to dagger to use life draining skills.
If this is not your kind of thing that's fine, not everyone likes this sort of on-the-fly combat, but it is what it is.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
If you're not swapping weapons, you're playing the game wrong.
That sounds horribly tedious, and I hope its not accurate.
No more so than expecting a mage to cast ice spells on a fire monster and fire spells on an ice monster.
Are we talking swapping weapons mid-fight, or for the occasion?
I can handle for the occasion, but not swapping 3 different sets of weapons in one fight.
You can swap between 2 weapons sets while in combat. When you're out of combat, you can change the weapons in those 2 sets to whatever you want, provided that you class can use the weapon.
If you're not swapping weapons, you're playing the game wrong.
That sounds horribly tedious, and I hope its not accurate.
Weapons and abilities are designed to be used situationally. I've always been a bit confused in games where, say, a ranger stands and tries to shoot a bow into a target at point blank range. Similarly, if you're a warrior, in order to attack something you have to charge in and hit in the face. In GW2, any class CAN start off with a ranged attack then swap to melee weapons when in melee range. The don't have to, they can. I know, this sounds odd, because that's not what we're used to. Or you're playing an elementalist and doing dps as fire using a staff, but you notice that your party members are getting low on health, so you switch attunements to water to throw out an aoe healing rain, then maybe switch to earth for extra armor before switching back to fire.
Does this sound tedious to you? IDK, maybe, but to me it sounds dynamic and exciting.
I'm not used to a class shooting something from ranged, the mob coming into melee range and then the class keeps shooting. The games I've played the character automatically switches to melee weapons, becase there is a minimum range for bow/guns. So, no, nothing odd about that. Pretty standard stuff, imo.
Is that all we are talking about? Hardly seems worth the rukus the OP made.
And, yes, the mage one sounds tedious. Exciting and dynamic? Not seeing it, but to each his own.
You're complaining about the lack of skills but let's just think back for a moment.
I'm going to use my wow warlock as an example. I love the many different ways i could cast fire at people but really I only used maybe 4 skills to attack something. Of course there were occasions where I needed to CC or utility skill but with this system the CC is built into the combat skills. Utility still remains the same but I have access to many different kinds of CC.
It's a double edged sword complaining that there are only 5 skills and that you wanted more and at the same time limit yourself to one type of weapon.
Let's take the dual wielding into another game to see what currently exists.
If i chose to dual wield in any other game I would have the same skills I would have had while leveling up, using various weapons with bigger numbers. Yet why aren't you complaining that other MMOs don't give you special dual wield skills when you do so in another game? To be fair, some abilities are directly linked to weaponsets but in most current MMOs essentially you will be doing the same rotation as if you were holding ANY OTHER type of weapon.
How many skills do you think will make it work? How many skills DIDN'T you use while killing regular mobs in the world? 80% of your skills maybe?
If OP doesn't reply we should just let this one die because we're just getting suckered into the ORM.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Well, at least you have your combat rotations down. See you in WvW and I expect to see you hitting those buttons in that exact order.
Really? Do you think I might have been over complicating my rotation for this game?
Well, if you're asking for my advice, I'll give it a go:
1) When combat starts, lay the left side of your face on the left side of your keyboard.
2) To increase your dps, SLOWLY rotate your face from left to right, maintaining careful contact with the keys. Stop when you reach the right side of the keyboard.
3) If neither you nor your target are dead at this point, reverse the operation.
4) ???
5) Profit!
By the way, which edition did you pre-purchase today? I look forward to seeing you in WvW!
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
If you're not swapping weapons, you're playing the game wrong.
That sounds horribly tedious, and I hope its not accurate.
Weapons and abilities are designed to be used situationally. I've always been a bit confused in games where, say, a ranger stands and tries to shoot a bow into a target at point blank range. Similarly, if you're a warrior, in order to attack something you have to charge in and hit in the face. In GW2, any class CAN start off with a ranged attack then swap to melee weapons when in melee range. The don't have to, they can. I know, this sounds odd, because that's not what we're used to. Or you're playing an elementalist and doing dps as fire using a staff, but you notice that your party members are getting low on health, so you switch attunements to water to throw out an aoe healing rain, then maybe switch to earth for extra armor before switching back to fire.
Does this sound tedious to you? IDK, maybe, but to me it sounds dynamic and exciting.
I'm not used to a class shooting something from ranged, the mob coming into melee range and then the class keeps shooting. The games I've played the character automatically switches to melee weapons, becase there is a minimum range for bow/guns. So, no, nothing odd about that. Pretty standard stuff, imo.
Is that all we are talking about? Hardly seems worth the rukus the OP made.
And, yes, the mage one sounds tedious. Exciting and dynamic? Not seeing it, but to each his own.
I guess depending on what game you're coming from it may be different. I think for many players it requires a shift in thinking, where weapon swapping is a tactical part of the game, and indeed, chosing which weapon sets to have equipped, given that each has different situational advantages/disadvantages. I'm a LONG time WoW player so to me yeah it's pretty significant.
But again to each their own.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Well, at least you have your combat rotations down. See you in WvW and I expect to see you hitting those buttons in that exact order.
Really? Do you think I might have been over complicating my rotation for this game?
Well, if you're asking for my advice, I'll give it a go:
1) When combat starts, lay the left side of your face on the left side of your keyboard.
2) To increase your dps, SLOWLY rotate your face from left to right, maintaining careful contact with the keys. Stop when you reach the right side of the keyboard.
3) If neither you nor your target are dead at this point, reverse the operation.
4) ???
5) Profit!
By the way, which edition did you pre-purchase today? I look forward to seeing you in WvW!
Guild Wars 2 skill system is extremely simple. You get 5 attack skills depending on what weapon you equip. 5 skills sound lame? Yes it does. Don't like it? Swap weapons and get 5 different ones.
Personally, I like to play a warrior with duel swords. I hate clubs and 2he swords and axes, etc. You can do this in GW2, but if I do, I will be stuck with the same 5 skills the whole game.
This is innovation?
Then go play a game that lets you play a Warrior with only using Dual Weilded swords. This game isnt for you im afraid. No sense arguing about innovative features that are not going to change.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Well, at least you have your combat rotations down. See you in WvW and I expect to see you hitting those buttons in that exact order.
Really? Do you think I might have been over complicating my rotation for this game?
Well, if you're asking for my advice, I'll give it a go:
1) When combat starts, lay the left side of your face on the left side of your keyboard.
2) To increase your dps, SLOWLY rotate your face from left to right, maintaining careful contact with the keys. Stop when you reach the right side of the keyboard.
3) If neither you nor your target are dead at this point, reverse the operation.
4) ???
5) Profit!
By the way, which edition did you pre-purchase today? I look forward to seeing you in WvW!
Well, at least you have your combat rotations down. See you in WvW and I expect to see you hitting those buttons in that exact order.
Really? Do you think I might have been over complicating my rotation for this game?
Well, if you're asking for my advice, I'll give it a go:
1) When combat starts, lay the left side of your face on the left side of your keyboard.
2) To increase your dps, SLOWLY rotate your face from left to right, maintaining careful contact with the keys. Stop when you reach the right side of the keyboard.
3) If neither you nor your target are dead at this point, reverse the operation.
4) ???
5) Profit!
By the way, which edition did you pre-purchase today? I look forward to seeing you in WvW!
Nahh, this is all I'll need
I think they sell those in the cash shop.
Crap, I've been all wrong, looks like the cash shop really is P2W!
See you in game!
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Well, at least you have your combat rotations down. See you in WvW and I expect to see you hitting those buttons in that exact order.
Really? Do you think I might have been over complicating my rotation for this game?
Well, if you're asking for my advice, I'll give it a go:
1) When combat starts, lay the left side of your face on the left side of your keyboard.
2) To increase your dps, SLOWLY rotate your face from left to right, maintaining careful contact with the keys. Stop when you reach the right side of the keyboard.
3) If neither you nor your target are dead at this point, reverse the operation.
4) ???
5) Profit!
By the way, which edition did you pre-purchase today? I look forward to seeing you in WvW!
Comments
Just because you see people doing that, doesnt mean its the way the game plays... im sure you could 'get by' spamming 1 skill, but that will drastically prolong combat and youre only diservicing yourself by not switching it up and LEARNING your profession.
Most people are jumping into GW2 Demos and Betas with WoW or EQ as their main MMO experience. Also, Conventions are Noisy, Crowded and theres a lot going on around the people playing the demos, I think you can forgive them for not reading every single skills purpose or not knowing how a certain profession functions. They just want to use their 15 minutes to explore and play the game...
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
That sounds horribly tedious, and I hope its not accurate.
Well, yeah, so although its been said, it seems like you would more prefer a game like The Secret World with their way of doing skills "The Skill Wheel."
Please watch to learn more:
The Secret World (US) Dev Diary: Skill Wheel - YouTube
Hope it helps if more to your liking... although i don't believe you can dual wield swords in this game....
(edit-link)
I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.
No more so than expecting a mage to cast ice spells on a fire monster and fire spells on an ice monster.
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
.... so thats where i have been messing up...
I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.
@Rednecksith: That's what the trait system is for. I don't know what nonsense that guy before you was spouting, but you CAN specialize to a major extent. Even so, the downside of specialization rings truer in guild wars because there are going to be times where you'll feel the pain of the weakness to your specialization. I.E. You might be great with swords, but that's not going to help you kill the guy on the keep walls. So even if you are specialized you'll still have to mix things up from time to time. I think that's fine because honestly, because while you may be lacking in those moments you aren't specialized in, you'll be fantastic when the fights suit your spec.
Unfortanly that is how the game is set. I can see where you are coming from. I have not played the game myself yet, though I have heard it really works.
oh, and at the end, when you say "THis is innovation?".. that kinda makes you seem trollish, like you are looking for a fight. So, is it Innovation? It is how they set up their game, what do you want people to say?
Are we talking swapping weapons mid-fight, or for the occasion?
I can handle for the occasion, but not swapping 3 different sets of weapons in one fight.
Looks like the GW2 fans got a little stumped on this thread. I do agree though, I'm only a fan of the bow and greatsword. However being a ranger will allow me to utilize them well with swapping, longbow at a range and slice them into pieces when they get close with greatsword. I can see that someone with a singular weapon preference would be angered by this, and in no way is it innovation, but regardless it will provide extremely interactive experience.
Played-Everything
Playing-LoL
Weapons and abilities are designed to be used situationally. I've always been a bit confused in games where, say, a ranger stands and tries to shoot a bow into a target at point blank range. Similarly, if you're a warrior, in order to attack something you have to charge in and hit in the face. In GW2, any class CAN start off with a ranged attack then swap to melee weapons when in melee range. The don't have to, they can. I know, this sounds odd, because that's not what we're used to. Or you're playing an elementalist and doing dps as fire using a staff, but you notice that your party members are getting low on health, so you switch attunements to water to throw out an aoe healing rain, then maybe switch to earth for extra armor before switching back to fire.
Does this sound tedious to you? IDK, maybe, but to me it sounds dynamic and exciting.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I think of weapon swapping as another skill
2 swap max which changes your first 5 skills... well minus elementalist and engineer which have a slightly different set up. Although its still only two weapon swaps.
I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.
Yes, it's on the fly. One button press with a cooldown and you're using another weapon set. But again, it's situational, giving you access to 10 different skills in combat, unless you're an elementalist or engineer, in which you have either 4 attunements (air earth fire water) or I believe 4 or 5 different engineer kits.
And it does strangely make sense in action. Mobs are running at you as a necromancer. You throw down some aoe fields that they have to run through using your staff, then when they close you swap to dagger to use life draining skills.
If this is not your kind of thing that's fine, not everyone likes this sort of on-the-fly combat, but it is what it is.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
You can swap between 2 weapons sets while in combat. When you're out of combat, you can change the weapons in those 2 sets to whatever you want, provided that you class can use the weapon.
Really? Do you think I might have been over complicating my rotation for this game?
I'm not used to a class shooting something from ranged, the mob coming into melee range and then the class keeps shooting. The games I've played the character automatically switches to melee weapons, becase there is a minimum range for bow/guns. So, no, nothing odd about that. Pretty standard stuff, imo.
Is that all we are talking about? Hardly seems worth the rukus the OP made.
And, yes, the mage one sounds tedious. Exciting and dynamic? Not seeing it, but to each his own.
You're complaining about the lack of skills but let's just think back for a moment.
I'm going to use my wow warlock as an example. I love the many different ways i could cast fire at people but really I only used maybe 4 skills to attack something. Of course there were occasions where I needed to CC or utility skill but with this system the CC is built into the combat skills. Utility still remains the same but I have access to many different kinds of CC.
It's a double edged sword complaining that there are only 5 skills and that you wanted more and at the same time limit yourself to one type of weapon.
Let's take the dual wielding into another game to see what currently exists.
If i chose to dual wield in any other game I would have the same skills I would have had while leveling up, using various weapons with bigger numbers. Yet why aren't you complaining that other MMOs don't give you special dual wield skills when you do so in another game? To be fair, some abilities are directly linked to weaponsets but in most current MMOs essentially you will be doing the same rotation as if you were holding ANY OTHER type of weapon.
How many skills do you think will make it work? How many skills DIDN'T you use while killing regular mobs in the world? 80% of your skills maybe?
If OP doesn't reply we should just let this one die because we're just getting suckered into the ORM.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Made me chuckle...maybe you can macro it. *wink*
Well, if you're asking for my advice, I'll give it a go:
1) When combat starts, lay the left side of your face on the left side of your keyboard.
2) To increase your dps, SLOWLY rotate your face from left to right, maintaining careful contact with the keys. Stop when you reach the right side of the keyboard.
3) If neither you nor your target are dead at this point, reverse the operation.
4) ???
5) Profit!
By the way, which edition did you pre-purchase today? I look forward to seeing you in WvW!
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I guess depending on what game you're coming from it may be different. I think for many players it requires a shift in thinking, where weapon swapping is a tactical part of the game, and indeed, chosing which weapon sets to have equipped, given that each has different situational advantages/disadvantages. I'm a LONG time WoW player so to me yeah it's pretty significant.
But again to each their own.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Nahh, this is all I'll need
Then go play a game that lets you play a Warrior with only using Dual Weilded swords. This game isnt for you im afraid. No sense arguing about innovative features that are not going to change.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I think they sell those in the cash shop.
Crap, I've been all wrong, looks like the cash shop really is P2W!
See you in game!
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
No, that one says "WIN" on it.