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Funcom's expectations for TSW cash shop

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Comments

  • ArkainArkain Member UncommonPosts: 491

    Originally posted by tares

    Originally posted by Arkain


    Originally posted by tares


    Originally posted by Charlizzard


    Originally posted by tares


    Originally posted by jdnyc

    Here's my thoughts.

     

    According to Funcom if you are to believe them, they have no P2W items in there.

    "Mostly" Cosmetic and Convenience.  The convenience part people might think is the "Win" part.

     

    *Fixed*

    You missed an important word.  The stuff that is not mostly will give powers and a boost or whatever but it will be a money for instant gain type of thing.

    Think of games that are mostly subscription required to do anything with a cash shop.  Korean MMOs are out because those are no sub.   SoE perhaps the best model,  if you subscribe you get everything if not the cash shop just lets you get classes/races/AA/spell powers.  While Funcom has powers for sale in both other games and even in TSW, they are already selling item packs for $5.

    Not sure how this is even under debate, Funcom said mostly and are already selling items.  It is a cash shop for gain + subscription.  That is the business model.  I think is it smart but is not something I would play.  Judging by the PAX demo, not much was spent developing this game at all so maybe they will make money this time, which is the only goal of any video game maker.

    Is that comment of "Mostly cosmetic and convenience" from the TSW developers?

    Yeah is from the cash shop thread official forums first post para 4 http://www.darkdemonscrygaia.com/showthread.php?t=20339

    So "mostly" is the key word

    The date on that is: 26th August 2011, 03:36 AM 

    Got anything more resent?......

    I have have something for you

    Google Fu:

    http://www.youtube.com/watch?v=9fFn_Msxtys

    This is from this PAX, 2012 and is far more resent then what you posted.

     



    So you are saying the developers are lying? as they are selling weapons with stats for $5 before we even see the cash shop that gives an advantage to players, it is a copy past from AoC starter packs.  We know they are selling powers.  Like they said already "mostly" and the original post comes from the presentation to investors, who is Tor and Erling's bosses boss.

    You do have a point, they wont sell the number 1# weapon or tailsman in the game at the shop but the#2- #3 weapons and tailsman should be there sometime soon and that is what I consider "pay to win" and is how AoC's shop is set up for PvP.  I consider cash shop items 90-95% the power of best end game items to be pay to win.  If you don't care that is you, but realize it also kills the in game ecconomy and crafting.

    No, I was saying that you infomation IS out of date.

    Anyone that understands TIME knows that you post the most resent information if you want your point to be TRUE, and not just portray you as someone that is lying or inept at finding facts, so I was helping you. 

    ....Unlese...no, no you wouldn't 

    It's fixed now, and your welcome, think nothing of it image

    image
  • Loctar2073Loctar2073 Member Posts: 7

    just like swtor now has a legacey weapon for your starter toons. If you shoose to buy that pre oreder starter package then you can get it. again all up to you.

  • DerpybirdDerpybird Member Posts: 991

    Do we have any information as to whether the items that you purchase in the cash shop are bound to your character or if they can be resold on an in-game auction house?

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • EladiEladi Member UncommonPosts: 1,145

    not gona read all 104 pages but eh , 30% more then AoC ..possible but doubtfull, people are sceptical of funcom so they wait&watch, some are boycoting funcom or EA,

    It probaly will be more around the same numbers as AoC had. the carshop prediction are probaly on pair.  gamers are crazy and it only needs 1/10 to actualy make that kind of money.

    the long term  goals are more importand since every game can get 1/10 gamers to spent a extra $50 on vitural items.

    The resuply of the shop whit intresting items while keeping cost down and getting a same to larger group of people the next month to spent $25-50+ on vitural  items again is mutch harder.

     

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