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TERA: Guild Wars 2 vs TERA

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  • PurgatusPurgatus Member Posts: 342
    I guess I felt that was semantical and had no effect on the feel of dodgeing to me. Also, as you pointed out, I played a class with a similar mechanic apearently. Maybe it would have felt different if I had chosen some class other than Warrior.
  • PurgatusPurgatus Member Posts: 342

    Originally posted by codifier

    I'm disappointed in this article when i read that TERA has better combat than GW2 *I laughed hard* TERAs combat isn't as smooth as in gw2, let me explain: in TERA you use an ability and your character is locked on a monster so you can't move freely due to using an ability and that's what people are calling a good combat? Also TERA and GW2 both has a dodge mechanic and both works pretty same way. You're probably going to say. THAT'S YOUR OPINION! But Smooth combat > Locked combat. Go play TERA and see the combat yourself not by watching videos, then after that go play gw2 and you will love gw2 combat more because it's smooth. Btw this whole article is most idiotic article i've ever seen, mmorpg.com you compared unfinished game (gw2) against finished game (TERA) HOW STUPID IS THAT? What the **** is wrong with people thinking that you can compare unfinished game versus finished game? Gw2 will change a lot, they have probably few more BWE before official launch and they're planning to keep bwe once per month.

    I don't think its fair to say that if you play both you will like GW2 just because we did.

    Plenty of people like Tera's combat better. I just can't discern why.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Unlight

    Originally posted by Alot




    Originally posted by helthros



    Originally posted by xenpt



     


    1st play the game, i always play the games before i give my feedback i don´t launch in the air things that aren´t true. You are entitle to your opinion but with true valid points not false statements.    


     Care to post where I'm incorrect or mistaken? One question I have for people that played GW2 - Can you play the game and get by just fine never pressing the tab-key? Would that put me at a disadvantage to someone that is using tab targetting?


    I never pressed the tab key while playing GW2, and only two or three times I clicked a target because I wanted to focus on one specific mob.

    I used it quite a bit at the beginning, then occasionally later, after I started noticing that my 'locking' skills would automatically select for me, whatever I had centered on my reticle.  Never really needed to hit Tab after that because the game was reacting to where I was aiming.  Actually a bit of a surprise to me.  I thought prior to the BWE, that Tab-targeting really was done in the traditional sense.

    So yeah, Tab-targeting became pretty much optional for combat, *after* I learned the system.  Which is great since I can use that hotkey for something useful now -- like screenshots.

    What is really great is realizing that your "jump to and attack" moves can and should be used without a target sometimes as an escape/distancing mechanism :)

  • JediSeerJediSeer Member Posts: 21

    As I believe someone mentioned earlier, it's pretty apparent that there are quite a few people leaving comments in here about either or both games that have no idea what they are talking about. Whether that is due to the fact that they aren't being forthright about their experience with either or both games or they simply lack the ability to assess a game for what it truly is, remains to be seen.

     

    To say TERA is a grind fest or that GW2 is not a good PvP game or is lacking in the area of PvP are two of the most absurd things I can recall hearing on this site (and I've heard some doozies).

     

    With all do respect, you are proving that you have not tried one or both games, are not a seasoned gamer by any stretch of the imagination, nor are you a good judge of what makes something "good" or great. So please, refrain judgement or opinions in regards to something unless you've actually played either game for an adequate amount of time.

     

    I've been playing TERA and participated in BWE1 for Guild Wars 2 and neither of the aforementioned statements about TERA being a grind or GW2's poor PvP are remotely close to being true.

     

    Why is it the majority of gamers can't see past their own bias to give something a fair shake?

     

    Stop slandering games for your own juvenlile reasons.

     

    With that said, the article was a decent read, however, it is a bit early to be comparing certain aspects of a game that is currently in beta with a game that let's face it has been around (in Korea) for quite some time.

     

    IMHO, both games are great in their own right and after the letdown that has been SWTOR for me, I'm just celebrating the fact that each of these two developers (Bluehole and ArenaNet) chose to take the risk in an effort to bring us something fresh and exciting and not rehash essentially the same thing we've seen for the last 8-10 years.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Dreadstone



    Originally posted by Bolongo




    Almost right. Here's the important error that everyone in these comments is making: "GW2 is tab-targetting".....     I facepalm everytime I read this. Anyone who claims this cannot have played GW2, or if they did they have the attention span of TotalBiscuit...  Yes, you CAN tab-target if you want, but it is by no means necessary. You can freeroam and swing your weapon as you like. The game never prevents you from whiffing, it expects you to figure out attack ranges and arcs on your own, like a big boy.

    Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?

    Ok you do lock on to a target but its a soft lock.

    Such as if i hold mouse look <- way away from my target ill just shoot off into no where.

    Also you can dodge (juke) most ranged and melee abilities. Insta cast and non travel abilities are not jukable. (few other random rules per ability apply)

    Aoes (gtaoes and maybe some wind up melee ones) are not dodgeable from my experince. (i attempted a dodge through one and promptly found myself hit by it) But you can use dodge to move out of the aoe.  [may be wrong here thats my experince i should test it more].

     

    As for aiming, all abilities can be mouse aimed (melee are character based if very short range) many abilities will fly toward your selected target (these are jukeable) , others need a target to use or will auto taget and shoot at w/e is on your mouse (these are insta and not normlly jukable), others require you to aim them (for ranged classes about  1-2 of your abilities on average (maybe slightly smaller)), then you have gtaoes that require Ground Targets for Area Of Effect (these are very common and can be set to quick gtaoe where they go off whereever your mouse is currently at [which is faster too]).

    So there ya have it all in all gw2 combat is as if not more action based, truely no w/es.

    But it still has bad class/ ROLE system and poor item progression, but overall is a good game with some new ideas (new implementations that seem to work atm).

     

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • PurgatusPurgatus Member Posts: 342

    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

  • PurgatusPurgatus Member Posts: 342

    Originally posted by Dreadstone

     

    Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?

    If I have an enemy if front of me and I DO NOT have him targeted, ah la Tab-Targeting, and I hit my sword attack, I will hit and damage him. Does that answer your question?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Purgatus

    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

    Yeah I'm going to have to agree with Purgatus here.

    I only got to 18 or so on a Lancer in TERA CBT and I leveled by doing the exact same kill/collect/fed-ex quest hub hopping over and over and over and over which is a terrible grind to me.

    Also as a Lancer every.single.fight felt exactly the same. Same skills, same rotation, sometimes would have to block more than other times, but that was about it.

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by Purgatus

    Originally posted by Dreadstone


     

    Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?

    If I have an enemy if front of me and I DO NOT have him targeted, ah la Tab-Targeting, and I hit my sword attack, I will hit and damage him. Does that answer your question?

    So you are facing your character but not actually aiming... I can face my character in TERA towards a mob all day long, and if I don't aim the attack I'm still going to hit thin air. Facing does not equal Aiming, and that is why TERA is a TRUE Action MMORPG and GW2 is not.

  • BurnHouseBurnHouse Member Posts: 6

    Ugh, it's bad enough sitting through both Tera OBT and then GW2 BWE and seeing this, but then you have to go and write up an article? The entire time I have been telling people "It doesn't matter what game you want to play, I hope both succeed and make those who purchase them very happy." They are like comparing apples to oranges, for one thing, Tera is out NOW and has a sub model, GW2 I'll be amazed if it comes out before September and has no sub. Play both.

    Gamers need to grow the hell up and get over their blind brand loyalty and articles even trying to compare these games just fuels this meaningless debate. For the record, I personally enjoyed GW2 much more, even the combat. I got extremely bored in Tera by level 16 and quit playing before the weekend was up. BUT any time someone asks me about Tera I don't start by bashing it, because I can see a certain type of person just loving the game and I think EM did a great job polishing it up. Think Tera is better than GW2? That's cool, I hope you enjoy your time there and I'm glad to see people supporting innovative thinking in MMO's.

  • JediSeerJediSeer Member Posts: 21

    Originally posted by Purgatus

    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

    Grinding is NOT questing and questing is NOT grinding. Just because you kill similar creatures during one quest as you did in an earlier quest does not signify the game is a grind. True grinding is killing the same monsters over and over again for hours on end because you:

    a: have run out of quests to do to achieve a certain level

    or

    b. are grinding monsters intentionally due to the fact that the xp is better

    There are/have been games that can teach you the true meaning like Lineage 2 or early Aion, etc. TERA is far from that...and yes it does open up. Dungeons and fighting BAMs is where this game shines not to mention the political system once the game has has a chance to age a bit.

  • TuchakaTuchaka Member UncommonPosts: 468

    well the biggest difference is that GW2 is gonna do well , and Tera is gonna bomb just like it did in Korea so there is that.....

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by Exterminos

    well the biggest difference is that GW2 is gonna do well , and Tera is gonna bomb just like it did in Korea so there is that.....

    My crystal ball says otherwise, and my crystal ball is better than your crystal ball.

  • xposeidonxposeidon Member Posts: 384

    Originally posted by JediSeer

    Originally posted by Purgatus

    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

    Grinding is NOT questing and questing is NOT grinding. Just because you kill similar creatures during one quest as you did in an earlier quest does not signify the game is a grind. True grinding is killing the same monsters over and over again for hours on end because you:

    a: have run out of quests to do to achieve a certain level

    or

    b. are grinding monsters intentionally due to the fact that the xp is better

    There are/have been games that can teach you the true meaning like Lineage 2 or early Aion, etc. TERA is far from that...and yes it does open up. Dungeons and fighting BAMs is where this game shines not to mention the political system once the game has has a chance to age a bit.

    I think he meant that the quests are pretty boring and that some monsters are just clones of earlier ones like the trees, is it okay to say this instead?

    Remember... all I'm offering is the truth. Nothing more.

  • BigHatLoganBigHatLogan Member Posts: 688

    Originally posted by JediSeer

    Originally posted by Purgatus

    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

    Grinding is NOT questing and questing is NOT grinding. Just because you kill similar creatures during one quest as you did in an earlier quest does not signify the game is a grind. True grinding is killing the same monsters over and over again for hours on end because you:

    a: have run out of quests to do to achieve a certain level

    or

    b. are grinding monsters intentionally due to the fact that the xp is better

    There are/have been games that can teach you the true meaning like Lineage 2 or early Aion, etc. TERA is far from that...and yes it does open up. Dungeons and fighting BAMs is where this game shines not to mention the political system once the game has has a chance to age a bit.

    No.  Just no.  Kill 10 rats is grinding.  It has the same fun as killing rats indefinitely.   This kind of questing is such a poor disguise of grinding that it is actually insulting.  I didn't enjoy kill 10 rats in vanilla WoW and I don't like it now.  At least with killing rats indefinitely I acknowledge that I am grinding and not pretending that I am having fun. 

    Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
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    I will play no more MMORPGs until somethign good comes out!

  • PurgatusPurgatus Member Posts: 342

    Originally posted by Jimmydean

    Originally posted by Purgatus


    Originally posted by Dreadstone


     

    Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?

    If I have an enemy if front of me and I DO NOT have him targeted, ah la Tab-Targeting, and I hit my sword attack, I will hit and damage him. Does that answer your question?

    So you are facing your character but not actually aiming... I can face my character in TERA towards a mob all day long, and if I don't aim the attack I'm still going to hit thin air. Facing does not equal Aiming, and that is why TERA is a TRUE Action MMORPG and GW2 is not.

    ......really?

     

    First off, his question was, Do I have to be targeting the mob to hit it. The answer is no.

    Secondly.......what?

    I HAVE to aim at my enemy in order to face him. If you are implying that the frontal cone you need to face the enemy with is smaller, thats true for some classes. Berzerkers do have to face them at all. They have spins. Archers and Sorcerers do. its purely a class by class basis.

    Finally, Im glad you have told us all what a TRUE Action MMORPG is and what it is not. I personally think that GW2 postioning and movment intesive combat is more ACtion heavy than Tera's will ever be, but thats my OPINION.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Jimmydean

    Originally posted by Purgatus


    Originally posted by Dreadstone

    Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?

    If I have an enemy if front of me and I DO NOT have him targeted, ah la Tab-Targeting, and I hit my sword attack, I will hit and damage him. Does that answer your question?

    So you are facing your character but not actually aiming... I can face my character in TERA towards a mob all day long, and if I don't aim the attack I'm still going to hit thin air. Facing does not equal Aiming, and that is why TERA is a TRUE Action MMORPG and GW2 is not.

    If you miss a mob in TERA it's because you are the worst FPS player in existance.

    Unless the monsters get smaller and faster as you level up, which I doubt as they all seem to get bigger and slower, you have to be REALLY bad to hit nothing but thin air in TERA.

    If THAT is the definition of "TRUE Action MMORPG" than I am 100% glad GW2 is not a "TRUE Action MMORPG."

    Case in point - in all 18 levels on my Lancer and up to 5-6 on every other class in the TERA betas I don't think I ever died once. Not once.

    In GW2 I died a lot... a lot of dirt naps, and even more times was downed and had to Rally to survive and get back up.

    So if combat difficulty = true action MMO combat, GW2 > TERA by a factor of about 30.

  • JediSeerJediSeer Member Posts: 21

    Originally posted by xposeidon

    Originally posted by JediSeer


    Originally posted by Purgatus


    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

    Grinding is NOT questing and questing is NOT grinding. Just because you kill similar creatures during one quest as you did in an earlier quest does not signify the game is a grind. True grinding is killing the same monsters over and over again for hours on end because you:

    a: have run out of quests to do to achieve a certain level

    or

    b. are grinding monsters intentionally due to the fact that the xp is better

    There are/have been games that can teach you the true meaning like Lineage 2 or early Aion, etc. TERA is far from that...and yes it does open up. Dungeons and fighting BAMs is where this game shines not to mention the political system once the game has has a chance to age a bit.

    I think he meant that the quests are pretty boring and that some monsters are just clones of earlier ones like the trees, is it okay to say this instead?

    Yes, that would make more sense. I would even agree that the quests can seem a bit repetitive. However, to call the game a grind is not accurate.

    Perhaps that is what is being implied, thank you for the input and possible clarification.

  • BigHatLoganBigHatLogan Member Posts: 688

    Originally posted by JediSeer

    Originally posted by Purgatus

    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

    Grinding is NOT questing and questing is NOT grinding. Just because you kill similar creatures during one quest as you did in an earlier quest does not signify the game is a grind. True grinding is killing the same monsters over and over again for hours on end because you:

    a: have run out of quests to do to achieve a certain level

    or

    b. are grinding monsters intentionally due to the fact that the xp is better

    There are/have been games that can teach you the true meaning like Lineage 2 or early Aion, etc. TERA is far from that...and yes it does open up. Dungeons and fighting BAMs is where this game shines not to mention the political system once the game has has a chance to age a bit.

    No.  Just no.  Kill 10 rats is grinding.  It has the same fun as killing rats indefinitely.   This kind of questing is such a poor disguise of grinding that it is actually insulting.  I didn't enjoy kill 10 rats in vanilla WoW and I don't like it now.  At least with killing rats indefinitely I acknowledge that I am grinding and not pretending that I am having fun. TERA made a huge mistake in having a crappy intro experience for players.  I'll never know if the game is great or not because i simply cannot stomach the intro and it did not lead me to believe better things would come later.   TERA  ssfdssdfssfdsss

    Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
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    I will play no more MMORPGs until somethign good comes out!

  • PurgatusPurgatus Member Posts: 342

    Originally posted by JediSeer

    Originally posted by xposeidon


    Originally posted by JediSeer


    Originally posted by Purgatus


    Originally posted by JediSeer

    *snip*

    I can get behind the point of your post. Truely. But.....

    I only played Tera in beta, as a warrior and only to level 16. I read later that its not until 20 that the game opens up. In my experience Tera is ABSOLTUTLY a grind. I have trouble understanding how rational people can keep saying its not so.

    All you do is Kill X of Y quests. And they are not even killing new and different creatures. Its the same ones over and over again. After 20 when BAM's and Duneons become available, I don't know how much this is true.

    But to keep calling people out for saying this is absurd.

    Grinding is NOT questing and questing is NOT grinding. Just because you kill similar creatures during one quest as you did in an earlier quest does not signify the game is a grind. True grinding is killing the same monsters over and over again for hours on end because you:

    a: have run out of quests to do to achieve a certain level

    or

    b. are grinding monsters intentionally due to the fact that the xp is better

    There are/have been games that can teach you the true meaning like Lineage 2 or early Aion, etc. TERA is far from that...and yes it does open up. Dungeons and fighting BAMs is where this game shines not to mention the political system once the game has has a chance to age a bit.

    I think he meant that the quests are pretty boring and that some monsters are just clones of earlier ones like the trees, is it okay to say this instead?

    Yes, that would make more sense. I would even agree that the quests can seem a bit repetitive. However, to call the game a grind is not accurate.

    Perhaps that is what is being implied, thank you for the input and possible clarification.

    This is what I meant. Grind, as far I have ever seen it used, refers to repetition behavior. To Grind is to do somehting over and over in order to continue through the game. Grinding is not questing, but questing can bbe grinding, depending on what you are doing.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Hmm, well the writer described Tera having things from past games that he liked, so he likes Tera.  Personally, getting away from the old style is precisely why I enjoy GW2.  Combat opinions are up in the air, but otherwise it's old (Tera) vs. new (GW2).  It all depends on what you like.

  • AlotAlot Member Posts: 1,948

    Do we actually have a real definition of the word "grind".

    Edit: What thell is going on with quoting recently!?

  • PurgatusPurgatus Member Posts: 342

    I just posted my personal definition, I am curious to see if it matches with others.

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by BadSpock

    Originally posted by Jimmydean


    Originally posted by Purgatus


    Originally posted by Dreadstone



    Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?

    If I have an enemy if front of me and I DO NOT have him targeted, ah la Tab-Targeting, and I hit my sword attack, I will hit and damage him. Does that answer your question?

    So you are facing your character but not actually aiming... I can face my character in TERA towards a mob all day long, and if I don't aim the attack I'm still going to hit thin air. Facing does not equal Aiming, and that is why TERA is a TRUE Action MMORPG and GW2 is not.

    If you miss a mob in TERA it's because you are the worst FPS player in existance.

    Unless the monsters get smaller and faster as you level up, which I doubt as they all seem to get bigger and slower, you have to be REALLY bad to hit nothing but thin air in TERA.

    If THAT is the definition of "TRUE Action MMORPG" than I am 100% glad GW2 is not a "TRUE Action MMORPG."

    Case in point - in all 18 levels on my Lancer and up to 5-6 on every other class in the TERA betas I don't think I ever died once. Not once.

    In GW2 I died a lot... a lot of dirt naps, and even more times was downed and had to Rally to survive and get back up.

    So if combat difficulty = true action MMO combat, GW2 > TERA by a factor of about 30.

    Oh man I'm glad you were able to explain exactly how TERA works in your entire 20 minutes of playtime! All 18 levels! The first few levels are to get you used to the new kind of combat. Throw a tab-target gamer into a fight with a BAM, and they are going to die without having any idea what happened. GW2 can start off hard because it never gets harder. Level 1 is what you see at level 80. While this is ok for some people, I prefer a game to get more challenging as my personal skill increases rather than stagnate. 

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Eir_S

    Hmm, well the latter writer described Tera having things from past games that he liked, so he likes Tera.  Personally, getting away from the old style is precisely why I enjoy GW2.  Combat opinions are up in the air, but otherwise it's old (Tera) vs. new (GW2) (as Bill said).  It all depends on what you like.




     

     

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