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My opinion of TERA [Mod Edit]

cthompson23cthompson23 Member Posts: 6

Same starting zone for everyone. When are they going to learn this is the worst design mistake. Here's the deal I received a nice $50 visa gift card figured why not give this a shot (not like its any money out of my pocket anyway). So I then purchased Tera and all I have to say is why? Rift had the same issues same starting zone for each side l.  Now I am not the biggest fan of anime artstyle but this game does look nice with the UT3 engine. Unfortunately things went downhill because all the classes are absolutely boring, engine is okay though its not the greatest. Nice artwork but same starter zone for everyone is a huge mistake.  Combat is okay though and a nice change I will give them that.

 

I use to enjoy Wow when it came out, I played it alot from 2004 til 2006. The reason why Blizz still has 10 million people playing WOW is because there's different starting areas for everyone. I am not a big fan of WOW's gameplay anymore though.  GW2 has this as well, different starting zones for all races (and I played beta and it destroys this game big time, they have to do some more work on the engine and other things but its so vast it's incredible). Sorry but idiotic companies that want to compete and then they create a game where there's literally one starting area Warhammer did this , Aion l, Star Wars TOR  because of this. When are they going to learn to create different starting areas from 1 - 20 for each race = win. 

 

BTW = uninstalled Tera for good and awaiting Diablo 3 and Guild Wars 2 = pretty much my whole summer and winter lol. 

[Mod Edit]

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Comments

  • XasapisXasapis Member RarePosts: 6,337

    The reason WoW has millions is because it's ultra casual and easily accessible. GW2 aims for the same casual crowd with every single feature. Tera is a niche game in this regard, aiming for a specific crowd that likes anime, likes non conventional combat and factionless open world PvP.

    Overall they are both good games (well, I assume GW2 will be a good game, it hasn't launched yet), that offer different stuff for different people.

    Also those two games are hardly in the same ballpark both regarding development money wise and marketing money wise.

    It does suck a bit that you didn't participate in the open beta. You'd figure out pretty fast that this game is just not for you.

  • SiveriaSiveria Member UncommonPosts: 1,422
    Its easy why Tera is bad, other than the combat which its newness wears off fast, the game honestly offers nothing else that you can't find in other far better mmo's, its bascally just another themepark wow clone once the combat gets old. I had high hopes for Tera till I actually got into the beta and played it, same for diablo 3, neither of these games are worth my money, I can get Torchlight 2 for 20 US, that also comes with a free copy of Torchlight which sells by itself for 15 US on steam. Both games are far better than diablo 3 in many ways other than maybe graphics. Then there is path fo exile a soon to be f2p diablo 2 like game, that has gotten really good reviews from players, its bascally what diablo 3 should have been if blizzard didn't fail so effing hard.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • DonY81DonY81 Member UncommonPosts: 398

    Whether its TERA, GW2 or whatever i think people are going to be dissapointed for a very long time until something new and fresh hits us. As it stands most games seem very similar and until it breaks out of this repetitive cycle people need to just suck it up for now.  Who knows when....??? Titan???

    I think people are mostly bored now in general, keep searching guys...keep searching......

    image
  • cthompson23cthompson23 Member Posts: 6
    Thank you point well taken, I thought Diablo 3 was okay I may purchase it on May 15th but I allready pre ordered Torchlight 2 loved the first one (original creators and designers of D2). I may even skip out on Diablo 3 since it felt way too much like WOW IMO. Tera looked great but I couldnt get past the same starter zone for everyone thing just ruined it for me. I like to have variety in my games. 
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    I think this is one flaw it has, but I think you are overstating the flaw by about 4 million times.
  • teakboisteakbois Member Posts: 2,154

    Originally posted by Xasapis

     

    Also those two games are hardly in the same ballpark both regarding development money wise and marketing money wise.

     

    They are in exactly the same ballpark development money wise.  

    http://news.mmosite.com/content/2010-05-19/tera_will_become_the_most_expensive_mmo_in_the_world.shtml

  • wrightstufwrightstuf Member UncommonPosts: 659

    Originally posted by Siveria

    Its easy why Tera is bad, other than the combat which its newness wears off fast, the game honestly offers nothing else that you can't find in other far better mmo's, its bascally just another themepark wow clone once the combat gets old. I had high hopes for Tera till I actually got into the beta and played it, same for diablo 3, neither of these games are worth my money, I can get Torchlight 2 for 20 US, that also comes with a free copy of Torchlight which sells by itself for 15 US on steam. Both games are far better than diablo 3 in many ways other than maybe graphics. Then there is path fo exile a soon to be f2p diablo 2 like game, that has gotten really good reviews from players, its bascally what diablo 3 should have been if blizzard didn't fail so effing hard.

    Wait, you're saying path of exile is the game diablo 3 should of been? ok, that just shot the rest of you post's credibilty.

    thank the lord its not. path of exile needs a new classification of pay scheme...call it:

    pmtp.....pay me to play

  • MeltdownMeltdown Member UncommonPosts: 1,183

    Well I am sorry to hear that you cannot get over having the same starting area for all the races. Good luck in your other endeavors. 

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • cthompson23cthompson23 Member Posts: 6
    I enjoyed the heck out of GW2 I think the art is amazing, graphics are great and the gameplay was fast paced and enjoyable. Engine ran a little odd at times but they will fix it before release. Diablo 3 was okay though I didnt enjoy it as much as I thought I would so I am on the fence whether or not I will purchase it on May 15th. I may for the heck of it but I think I may get more enjoyment out of Torchlight 2 and GW2 for the rest of the summer when I get a chance to play (married 36 yrs old kids etc dont have the time I use to have lol). 
  • Deron_BarakDeron_Barak Member Posts: 1,136
    I'm not sure if the number of starting areas in any of the games you listed was the reason for them "failing" (relative term). Pretty sure the story goes deeper in each case lol.

    Look at it this way: you get through the first 20-30 levels fairly quick. BHS could have spread out starting areas but then you've not only separated parts of the playerbase but also have x amount of real estate gone at say level 20. It's a tradeoff thing but in the end I'll take the real estate I get more use out of.

    Just not worth my time anymore.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by teakbois

    Originally posted by Xasapis

     Also those two games are hardly in the same ballpark both regarding development money wise and marketing money wise.

     They are in exactly the same ballpark development money wise.  

    http://news.mmosite.com/content/2010-05-19/tera_will_become_the_most_expensive_mmo_in_the_world.shtml

    Any actual figure about how much it costed to produce? That's a really old estimate on a rather hostile to Tera site.

     

    Also the many starting areas of Warhammer ended up hurting the game instead of helping it, by segregating the population in such a way that it was hard to find open world PvP opponents.

  • EvilestTwinEvilestTwin Member Posts: 286
    After you've maid your first character they should just allow you to skip to 11 or 20 on all your other characters.   The tutorial island is a complete waste of time if you've already done it once.  
  • NevulusNevulus Member UncommonPosts: 1,288

    Your first post and you decide to bash Tera in topic & title, and praise gw2. How am I not surprised.

    You are entitled to your opinion.

     

    Limited starting areas is also one of my gripes with Tera. I am an altaholic, I like to roll diff classes & try them all, luckily the combat keeps me entertained to the point i do not pay much attention to whats going on in the starting area for now.

    Unfortunately, having only 1 starting area will not affect my enjoyment for now, but it will affect the longevity of my enjoyment later down the line. 

     

    You have to ask yourself, was it on purpose? I think not, I am sure if they had more resources they would have different starting areas. But that is more development, and requires more resources. Maybe they didn't have enough resources? Maybe it came down to a choice: Either finish working on BGs or develop new starting areas, and they decided to keep fine tuning the BGs. Who knows!

    Maybe some people did not want to deal with being split up at start, because if you introduce new starting areas for every race, then you have to incorporate a system to give players the option to join each other from level 1 should they each choose to create a character from different races. 

    A long time ago I learned that there will never be the perfect MMO. Each one has things i like and dislike. I just tend to stick with the one I find the most enjoyable with the least amount of annoyances. You should try as well. Try to focus more on what you LIKE and not what you DONT like. You will live a happier and more productive life, more productive then sitting at home playing games all day for a whole summer and winter.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Xasapis

    Originally posted by teakbois

    Originally posted by Xasapis

     Also those two games are hardly in the same ballpark both regarding development money wise and marketing money wise.

     They are in exactly the same ballpark development money wise.  

    http://news.mmosite.com/content/2010-05-19/tera_will_become_the_most_expensive_mmo_in_the_world.shtml

    Any actual figure about how much it costed to produce? That's a really old estimate on a rather hostile to Tera site.

     

    Also the many starting areas of Warhammer ended up hurting the game instead of helping it, by segregating the population in such a way that it was hard to find open world PvP opponents.

    That article didnt seem hostile at all.  but if in late 2010 it was over 40 million its a safe bet its passed WoW's 45 million (though I think the actual figure from vivendi after server costs and everything were figured in was 61 million for WoW...but I think thats par for the course, Im sure Rifts 50 million didnt include their servers either, that probably came out of the rest of their 100 mil start up money).  Regardless, it is indeed in the same ballpark development cost wise.  Advertising is a different matter.  Blizzard had money, Trion was very good with advertising too (tons of online presence, and movie theater ads and such).  I don't see advertising for TERA like either of those two games.

  • chefdiablochefdiablo Member Posts: 202

    I am of the belief that when people complain about a games mechanics and functions without being able to point to any positive things they are trolling. To use these opinions as evidence of looming failure indicates the real problem is they are probably  just bad players.

     

    If you do not like a game for various reasons I can understand that and even identify with some people. Threads like these are just the disconnected thoughts of someone who is tera-bad and should stick to the more casual games.

     

    This game is just too much for you. Go back to the easy play games you enjoy. Your fun is waiting for you there.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    [quote]The reason why Blizz still has 10 million people playing WOW is because there's different starting areas for everyone.[/quote]

    Nah I think it's because it runs on any computer and it's gameplay is accessible to anyone, and it's silly and fun.  Like Angry Birds.

    Most of hte classes play really different, so although you're doing the same quests, they feel different.  Accent on TERA is on gameplay, not on quests.

    Besides, everyone ends up in the same areas anyway by level, what, 20 or so in WoW?  Doing the same quests, seeing the same things.

  • Eir_SEir_S Member UncommonPosts: 4,440
    I really really hate limited starting areas, sure, but I don't think it's going to keep people away.  They might get bored for that reason eventually, but most people don't play games to look at the starting areas, they play games to whoop ass.
  • cthompson23cthompson23 Member Posts: 6

    Originally posted by holdenhamlet

    [quote]The reason why Blizz still has 10 million people playing WOW is because there's different starting areas for everyone.[/quote]

    Nah I think it's because it runs on any computer and it's gameplay is accessible to anyone, and it's silly and fun.  Like Angry Birds.

    Most of hte classes play really different, so although you're doing the same quests, they feel different.  Accent on TERA is on gameplay, not on quests.

    Besides, everyone ends up in the same areas anyway by level, what, 20 or so in WoW?  Doing the same quests, seeing the same things.

    Keep telling yourself that. blizz has failed but they created a game that was a hit for a reason. That reason = variety. Remember that.

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by teakbois

    Originally posted by Xasapis

     

    Also those two games are hardly in the same ballpark both regarding development money wise and marketing money wise.

     

    They are in exactly the same ballpark development money wise.  

    http://news.mmosite.com/content/2010-05-19/tera_will_become_the_most_expensive_mmo_in_the_world.shtml

    Wow! that is a lot of money. I am wondering if it will show more as you get deeper into the game.

    image


    image

  • NevulusNevulus Member UncommonPosts: 1,288

    Originally posted by teakbois

    Originally posted by Xasapis

    Originally posted by teakbois

    Originally posted by Xasapis

     Also those two games are hardly in the same ballpark both regarding development money wise and marketing money wise.

     They are in exactly the same ballpark development money wise.  

    http://news.mmosite.com/content/2010-05-19/tera_will_become_the_most_expensive_mmo_in_the_world.shtml

    Any actual figure about how much it costed to produce? That's a really old estimate on a rather hostile to Tera site.

     

    Also the many starting areas of Warhammer ended up hurting the game instead of helping it, by segregating the population in such a way that it was hard to find open world PvP opponents.

    That article didnt seem hostile at all.  but if in late 2010 it was over 40 million its a safe bet its passed WoW's 45 million (though I think the actual figure from vivendi after server costs and everything were figured in was 61 million for WoW...but I think thats par for the course, Im sure Rifts 50 million didnt include their servers either, that probably came out of the rest of their 100 mil start up money).  Regardless, it is indeed in the same ballpark development cost wise.  Advertising is a different matter.  Blizzard had money, Trion was very good with advertising too (tons of online presence, and movie theater ads and such).  I don't see advertising for TERA like either of those two games.

    $1 US Dollar = 1,127 Won.

    Just to give you a perspective, and this is a completely different topic. Estimates are just that, estimates.

  • CelciusCelcius Member RarePosts: 1,878

    The problem with Tera is that the combat, while somewhat refreshing, is reminiscent of a poorly designed PS2 game. Not only that, but the game is still a themepark with the same ol' stuff behind the curtain. It has even less because the game has no raiding or battlegrounds. Not to say I would miss raiding personally, but you need something else to do in place of it. Hopefully dungeons and the "rushed to compete with GW2" Rift system help fill that gap, but I doubt it. The biggest issue that will turn people off from the game is how bad the leveling is. Aside from the combat system you have the same boring quests with an exceptionally boring story. Hell, the crafting system looks like something ripped straight out of Aion.

    Even though the OP does not sound like he really knew what he was getting into, he is right about starter zones. Only having one starting zone will ruin alot of the replay value a game has. One of the common themes that more successful MMOs have shown is that they have multiple starting zones. EQ had some back in the day, WoW,DAOC,SWG...

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by Celcius

    The problem with Tera is that the combat, while somewhat refreshing, is reminiscent of a poorly designed PS2 game. Not only that, but the game is still a themepark with the same ol' stuff behind the curtain. It has even less because the game has no raiding or battlegrounds. Not to say I would miss raiding personally, but you need something else to do in place of it. Hopefully dungeons and the "rushed to compete with GW2" Rift system help fill that gap, but I doubt it. The biggest issue that will turn people off from the game is how bad the leveling is. Aside from the combat system you have the same boring quests with an exceptionally boring story. Hell, the crafting system looks like something ripped straight out of Aion.

    Even though the OP does not sound like he really knew what he was getting into, he is right about starter zones. Only having one starting zone will ruin alot of the replay value a game has. One of the common themes that more successful MMOs have shown is that they have multiple starting zones. EQ had some back in the day, WoW,DAOC,SWG...

    i agree with the feel of the combat.. to me it feels similar to a monster hunter type game but even less fun than monster hunter. For me I love love love the art style. Anime has been my addiction for many years and I love it, so naturally the art fits in just right with me. But like said a couple times before the game is very very shallow. It doesnt offer much of anything new, I mean even AION had the flying aspect going for it. The quests are braindead boring and after you fight about 20 or 30 BAMs the novalty wears thin and what are you left with?  Very little else to do, very little customization, very little options in just about everything... I know people love this game and it's far from a horrible game but honestly i did have higher hopes that they would of tried a little more than banking on just the combat to sell this game... but guess SWTOR did the same with its VO and Rift with it's soul system all banking on using the same basic themepark model with one or two twists. Although as much as I disliked how SWTOR turned out it does have plenty of content and did so at launch. 

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Mage_FrancisMage_Francis Member Posts: 53

    First off, the starting area takes about an hour to get out of so why does it even matter if everyone starts there?  It would be a waste of resources to create induvidual content for each race when a player spends such a small fraction of their time there.  Judging from most of the comments about the combat being the only big feature in the game haven't researched anything about what end game is like or particiapted in GvG.  I was honestly on the fence with this game until the GvG started taking place during the open betas.  If you love pvp this game is really for you.  The combat and play style of all the classes is not even the same at higher levels, and with end game gear you can speed up the ability animations.  No one even playing the game has experienced the political system in all its glory.

     

    tl;dr say what you want about it but until you get past level 20 or actually play the game (which i can tell some of the negative commmentors haven't) you won't really see how awesome this game is. 

  • NevulusNevulus Member UncommonPosts: 1,288

    Originally posted by Nevulus

    Originally posted by teakbois

    Originally posted by Xasapis

    Originally posted by teakbois

    Originally posted by Xasapis

     Also those two games are hardly in the same ballpark both regarding development money wise and marketing money wise.

     They are in exactly the same ballpark development money wise.  

    http://news.mmosite.com/content/2010-05-19/tera_will_become_the_most_expensive_mmo_in_the_world.shtml

    Any actual figure about how much it costed to produce? That's a really old estimate on a rather hostile to Tera site.

     

    Also the many starting areas of Warhammer ended up hurting the game instead of helping it, by segregating the population in such a way that it was hard to find open world PvP opponents.

    That article didnt seem hostile at all.  but if in late 2010 it was over 40 million its a safe bet its passed WoW's 45 million (though I think the actual figure from vivendi after server costs and everything were figured in was 61 million for WoW...but I think thats par for the course, Im sure Rifts 50 million didnt include their servers either, that probably came out of the rest of their 100 mil start up money).  Regardless, it is indeed in the same ballpark development cost wise.  Advertising is a different matter.  Blizzard had money, Trion was very good with advertising too (tons of online presence, and movie theater ads and such).  I don't see advertising for TERA like either of those two games.

    $1 US Dollar = 1,127 Won.

    Just to give you a perspective, and this is a completely different topic. Estimates are just that, estimates.

    Wait you seem to still be having problems with math, let me help you out:

    Tera development ESTIMTED =  50 billion won, thats $37.6 million US Dollars total using 2010 exchange rate at the time the article was written.

    Wow S. KOREA development = $41 million US dollars (same 2010 exchange rates for that month) according to THAT article which was submitted by a random user, since that site hosts articles submitted by their own userbase. 

    So HOW does $37.6 million > than $41 million in 2010? 

    The article was in won, S.Koreas currency, and mentioned Wow Korean development cost, then its total development cost up to date 2010. Oh wait, I get it, you just skimmed thru the article that you linked and didn't actually read it, just copied & pasted number in order to spread false information to bash a game you don't like. I see what you did there. ;)

     

    Edit: I need to learn to carry that one more decimal over. I stand corrected, and I am a stock analyst, no wonder America is screwed :)

  • SinakuSinaku Member UncommonPosts: 552

    (Insert Sarcasm) I agree that a game is 100% fail because of a starter zone that literally makes us like 1% of the entire game.

    You didn't even give this game a chance and level a character out of the starting zone rendering your opinion of "every class is boring" irrelevant.

    Play the game out of the starting zone and write a true argument on why you don't like this game and I can see eye to eye with you, but writing how this game isn't good because of the starting zone is just shit.

    Also...sorry to say but 50 billion South Korean won = 44.35 million U.S. dollars. Not 5 million U.S. dollars.

    WoW was made on a 63 Million dollar budget as well so that article is wrong.
    It has surpassed $100 Million in expansions and upkeep.

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