The OP's use of the word "homing" is not a good description. Homing implies a projectile will go in all sorts of crazy perambulations in order to still hit. Nothing does this in GW2.
However some staff projectiles will curve a little. The necro basic staff projectile does curve and adjust some. But its no where even close to homing if someone was runing directly tangential to your field of view and you shot a necro staff projectile at them the projectile would curve at them but it would still miss by a mile.
No, homing is accurate. It's even in the skill description for the Elementalist skill Water Missile. This will follow you all over but will not skirt around obstacles, so if you hide behind a wall, the missile will track directly towards you on the shortest possible path. If that takes it through another object, that's where it will impact.
There aren't supposed to be many skills that function this way. I certainly don't remember any of the skills on my characters behaving like that.
Yes there are outlier skills that do all sorts of things. A few instant auto hit beams, a few homing projectile. But generic projectiles do not home in on things. 90% of projectiles are entirely missable and either fire in a pure straight line or curve slightly.
What makes a game action based is more about hit boxes then no targetting. GW2 doesn't use hit boxes which is why sometimes hits that should hit dont register and why swings that miss do register.
GW2 does use hit boxes.
Where the shit did you get the idea that it didn't?
GW2 uses one hitbox for all playable races. I don't know if the hitboxes in Tera are all the same size too, but afaik they only have one for each model too. That's why Tera has an illusion of aimed ranged combat. It doesn't matter where you hit your target.
The guy was just straight wrong in an embarrassingly obvious way to those that have actually played. He literally said that GW2 doesn't use hit boxes. Obviously this is false if you've played even 1 second of melee.
I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them.
Since you can dodge projectiles in GW1 by simply shifting direction on their release, I assume you can do the same in GW2. I haven't watched closely while playing because it is such a natural thing to do in GW1 that I also do in GW2, but I think you can dodge them like that in GW2. I would have noticed if otherwise was the case.
What makes a game action based is more about hit boxes then no targetting. GW2 doesn't use hit boxes which is why sometimes hits that should hit dont register and why swings that miss do register.
GW2 does use hit boxes.
Where the shit did you get the idea that it didn't?
GW2 uses one hitbox for all playable races. I don't know if the hitboxes in Tera are all the same size too, but afaik they only have one for each model too. That's why Tera has an illusion of aimed ranged combat. It doesn't matter where you hit your target.
The guy was just straight wrong in an embarrassingly obvious way to those that have actually played. He literally said that GW2 doesn't use hit boxes. Obviously this is false if you've played even 1 second of melee.
I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them.
Or lag/bad performance?
I don't know any game that doesn't use a single hitbox for collision detection and similar things.
I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them.
GW2 has hitboxes buddy, you are wrong.
Not only have many of us witnessed this for ourselves, but the devs have straight up said 'we use hitboxes in GW2'. They also mentioned specifically how they made every race have the same hitbox, in an effort to keep things more fair.
As for hitting things 10ft away, that could've been any number of things. The most obvious being lag.
Again, if you are really this adamant about your expert opinion that the game doesn't use hitboxes, you may want to re-evaluate. After all, if you can't get something this simple correct, what else in life are you overlooking?
- Perhaps people are being confused about the difference between selecting a target, and actually hitting one. This game uses tab to select targets, but that in no way guaruntees a hit.
Since you can dodge projectiles in GW1 by simply shifting direction on their release, I assume you can do the same in GW2. I haven't watched closely while playing because it is such a natural thing to do in GW1 that I also do in GW2, but I think you can dodge them like that in GW2. I would have noticed if otherwise was the case.
Ya, you can, but like in GW1, distance matters. Trying to walk-strafe an arrow at medium range isn't going to work. However, at long range you have a good chance of avoiding the damage.
This can be hard to see at times, between lag & hitboxes that aren't scaled to every model (I think they are all scaled to the largest *norn?* model). However I have done it. Doesn't always work, but it's doable from long range.
I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them.
GW2 has hitboxes buddy, you are wrong.
Not only have many of us witnessed this for ourselves, but the devs have straight up said 'we use hitboxes in GW2'. They also mentioned specifically how they made every race have the same hitbox, in an effort to keep things more fair.
As for hitting things 10ft away, that could've been any number of things. The most obvious being lag.
Again, if you are really this adamant about your expert opinion that the game doesn't use hitboxes, you may want to re-evaluate. After all, if you can't get something this simple correct, what else in life are you overlooking?
- Perhaps people are being confused about the difference between selecting a target, and actually hitting one. This game uses tab to select targets, but that in no way guaruntees a hit.
I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes
Gotta love all these self-proclaimed Experts pretending like they understand game physics...
They're the same people who claim Gw1 didn't have Collision Meshes either. (Aka: hitboxes).
PROTIP: People who only use Tab Targeting will eventually start getting ROLLED in PvP by the people who aim with the mouse b/c when you tab target, you rely too much on the Game's trajectory prediction but if you mouse aim then you will choose your own trajectory and be much more likely to land critical Lunges and Ranged attacks against players who are constantly serpentining with Quickness boosts. (just like in Shooters)
The OP's use of the word "homing" is not a good description. Homing implies a projectile will go in all sorts of crazy perambulations in order to still hit. Nothing does this in GW2.
However some staff projectiles will curve a little. The necro basic staff projectile does curve and adjust some. But its no where even close to homing if someone was runing directly tangential to your field of view and you shot a necro staff projectile at them the projectile would curve at them but it would still miss by a mile.
No, homing is accurate. It's even in the skill description for the Elementalist skill Water Missile. This will follow you all over but will not skirt around obstacles, so if you hide behind a wall, the missile will track directly towards you on the shortest possible path. If that takes it through another object, that's where it will impact.
There aren't supposed to be many skills that function this way. I certainly don't remember any of the skills on my characters behaving like that.
Yes there are outlier skills that do all sorts of things. A few instant auto hit beams, a few homing projectile. But generic projectiles do not home in on things. 90% of projectiles are entirely missable and either fire in a pure straight line or curve slightly.
This is something that I really want to try and clarify on the next BWE. I've played 6 out of the 8 classes, though on only the elementalist, mesmer and necromancer did I get to level 17/18, and it seemed that most of my ranged abilities had at least some degree of homing.
Now by "homed" I mean "curved enough that if I was facing the target within a certain arc that the attack would hit".
I do not mean that it couldn't be dodged via the dodge mechanic, avoided using of of MANY mitigation skills, blocked via an environmental factor (e.g. a tree, a wall) or missed via impacting another mob that was hit before my actual target.
I think the homing is most noticeable on long range weapons, specifically Fireball, Spatial Surge and Necrotic Grasp, and much less noticeable on weaons that are either medium range or melee range.
I do not particularly have a problem with a degree of auto-tracking.
I see a lot of conjecture and a lot of people's personal experiences. If the beta forum was currently live I would post something along these lines seeking clarification on the dev's position re: auto-tracking.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes
Gotta love all these self-proclaimed Experts pretending like they understand game physics...
They're the same people who claim Gw1 didn't have Collision Meshes either. (Aka: hitboxes).
PROTIP: People who only use Tab Targeting will eventually start getting ROLLED in PvP by the people who aim with the mouse b/c when you tab target, you rely too much on the Game's trajectory prediction but if you mouse aim then you will choose your own trajectory and be much more likely to land critical Lunges and Ranged attacks against players who are constantly serpentining with Quickness boosts. (just like in Shooters)
This.
I found that a lot of abilities were by far less useful (Water Blades) if you just simply tab and spam. Too easy to dodge.
As for the auto-tracking... I'd personally want this removed from anything but specific abilities, if it does exist. Skill shots are more fun to use than automatic hits. I found that guns for one were extremely difficult to dodge, and required too precise timing on ones dodge (thus wasting it).
MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P
Some people I am sure, are turned off from GW2 because all the misleading rumors about the gameplay being aim based.. But it isn't. It's tab target, with unique hit detection mechanic. Attacks still homing attacks like a tab target. Aiming the camera will not aim the attack.
Around 3:00 you can see what I mean if you want visual proof. I know some fans will come in and not care, but many people are not as informed as you are, and believe the game uses aiming combat like MO or something, which it doesn't.
your basing your comment on a video of somebody else. If you didnt play it for yourself dont troll. ALl who played beta knows you dont have to tab to target. Its aim based as well. and you dont have click on a mob to attack it. So stop trolling and focus on a game you like.
lol this conversation just got interesting, why would gw1 ever need hitboxes? I played gw1 back when it first came out, and I don't remember aiming at anything in that game.
The OP's use of the word "homing" is not a good description. Homing implies a projectile will go in all sorts of crazy perambulations in order to still hit. Nothing does this in GW2.
However some staff projectiles will curve a little. The necro basic staff projectile does curve and adjust some. But its no where even close to homing if someone was runing directly tangential to your field of view and you shot a necro staff projectile at them the projectile would curve at them but it would still miss by a mile.
No, homing is accurate. It's even in the skill description for the Elementalist skill Water Missile. This will follow you all over but will not skirt around obstacles, so if you hide behind a wall, the missile will track directly towards you on the shortest possible path. If that takes it through another object, that's where it will impact.
There aren't supposed to be many skills that function this way. I certainly don't remember any of the skills on my characters behaving like that.
Yes there are outlier skills that do all sorts of things. A few instant auto hit beams, a few homing projectile. But generic projectiles do not home in on things. 90% of projectiles are entirely missable and either fire in a pure straight line or curve slightly.
This is something that I really want to try and clarify on the next BWE. I've played 6 out of the 8 classes, though on only the elementalist, mesmer and necromancer did I get to level 17/18, and it seemed that most of my ranged abilities had at least some degree of homing.
Now by "homed" I mean "curved enough that if I was facing the target within a certain arc that the attack would hit".
I do not mean that it couldn't be dodged via the dodge mechanic, avoided using of of MANY mitigation skills, blocked via an environmental factor (e.g. a tree, a wall) or missed via impacting another mob that was hit before my actual target.
I think the homing is most noticeable on long range weapons, specifically Fireball, Spatial Surge and Necrotic Grasp, and much less noticeable on weaons that are either medium range or melee range.
I do not particularly have a problem with a degree of auto-tracking.
I see a lot of conjecture and a lot of people's personal experiences. If the beta forum was currently live I would post something along these lines seeking clarification on the dev's position re: auto-tracking.
I noticed an arcing effect too on some income projectiles, but that was generally while I was moving when it was launched. I thought it was simply calculating where I should be when it was fired and headed there, but graphically, it was being represented with mid-flight course correction. I didn't test it much either, but the projectile speeds were usually too fast to be avoided by pure movement rather than an eveasion mechanic.
I'm going to keep my eyes open next time for mobs using slow projectiles like rocks or snowballs (maybe pay a visit to those norn brats), to see if I can avoid them with quick movement. Those should move slow enough to give me a good chance.
I noticed an arcing effect too on some income projectiles, but that was generally while I was moving when it was launched. I thought it was simply calculating where I should be when it was fired and headed there, but graphically, it was being represented with mid-flight course correction. I didn't test it much either, but the projectile speeds were usually too fast to be avoided by pure movement rather than an eveasion mechanic.
I'm going to keep my eyes open next time for mobs using slow projectiles like rocks or snowballs (maybe pay a visit to those norn brats), to see if I can avoid them with quick movement. Those should move slow enough to give me a good chance.
There are definitely "homing" projectiles in the game.
For instance in one of the zones, the sanvir have fortified a hill with ballista along the road. Those ballista shoot ice arrows that home in on you. You can't just move out of the way. You have to wait till the last second to dodge out of the way.
I'm not sure how many player skills are like that.
I noticed an arcing effect too on some income projectiles, but that was generally while I was moving when it was launched. I thought it was simply calculating where I should be when it was fired and headed there, but graphically, it was being represented with mid-flight course correction. I didn't test it much either, but the projectile speeds were usually too fast to be avoided by pure movement rather than an eveasion mechanic.
I'm going to keep my eyes open next time for mobs using slow projectiles like rocks or snowballs (maybe pay a visit to those norn brats), to see if I can avoid them with quick movement. Those should move slow enough to give me a good chance.
There are definitely "homing" projectiles in the game.
For instance in one of the zones, the sanvir have fortified a hill with ballista along the road. Those ballista shoot ice arrows that home in on you. You can't just move out of the way. You have to wait till the last second to dodge out of the way.
I'm not sure how many player skills are like that.
The difference being they ARE dodgeable. They aren't just going to hit you no matter what. And I have tested with snowballs and some other slower "aimed" projectiles that they can be evaded by simply walking out of their path.
Now funny thing about that homing part...most weapons have a certain homing "arc". basically, they'll try to hit you if you are within x degrees left or right of them. Obviously, the furhter out the item is, the wider this arc is. But it is entirely possible to get out of the fire of nearly anything if you can escape that arc. It seems to vary between attacks; And I haven't tested it enough to give you exact angles.
Frankly, given the number of ways to get Retaliation or reflect projectiles, I almost welcome people peppering me with arrows.
I played the entire BWE simply LOOKING at targets to target them. I did not tab target, that's for sure. You simply direct your gaze at a target and fire away.
If you did not PLAY the game during the BWE.....you do not know what you're talking about. You can experience it to KNOW. So keep on babbling on and you keep on sounding like an ill-informed school child trying to prove a point.
I'm not going to pretend you don't understand this, but...
Lets say there are 2 players standing next to each other in front of you. One of them has half health and one of them has full health. They are both wearing cloth.
Now, without targeting them with tab, how do you, as a PvP player, choose the one with half health without tab targeting?
In that situation, I might actually left click the chosen target, but I'm TELLING YOU....all you have to do is face the target directly and swing your sword or fire your spell. I don't see where I'm being unclear and it seems there have been plenty of other people that said they did the same, so....did you even PLAY the beta weekend event? I guess not since this seems confusing somehow. Once you try it, you'll get what I'm saying.
Maybe my saying THIS will make more sense....you CAN tab target, you can click target, or you can just look at what you want to hit to target. It's not very restrictive. You can even move around and don't get locked when you cast a spell or use any combat attacks, unlike some other recently popular games.
Just1opinion is right. If you swing at the person with low health, you're going to not only hit them, but whoever they're standing next to. If they move, you swing in the direction they moved. It's not a difficult concept. You're not required to Tab. The system seems to be there more for clarification for players of older MMOs, more than anything.
These threads really confound me. Why does anyone care what targetting system a game uses? It's like arguing what brand of grease to use on a bike chain. The product as a whole is still a bike and works like a bike and can't be used as anything but a bike.
I played the entire BWE simply LOOKING at targets to target them. I did not tab target, that's for sure. You simply direct your gaze at a target and fire away.
If you did not PLAY the game during the BWE.....you do not know what you're talking about. You can experience it to KNOW. So keep on babbling on and you keep on sounding like an ill-informed school child trying to prove a point.
I'm not going to pretend you don't understand this, but...
Lets say there are 2 players standing next to each other in front of you. One of them has half health and one of them has full health. They are both wearing cloth.
Now, without targeting them with tab, how do you, as a PvP player, choose the one with half health without tab targeting?
In that situation, I might actually left click the chosen target, but I'm TELLING YOU....all you have to do is face the target directly and swing your sword or fire your spell. I don't see where I'm being unclear and it seems there have been plenty of other people that said they did the same, so....did you even PLAY the beta weekend event? I guess not since this seems confusing somehow. Once you try it, you'll get what I'm saying.
Maybe my saying THIS will make more sense....you CAN tab target, you can click target, or you can just look at what you want to hit to target. It's not very restrictive. You can even move around and don't get locked when you cast a spell or use any combat attacks, unlike some other recently popular games.
I should have emphasized from range. I know you can swing your melee around and hit both at the same time. But certainly from range you need to choose a target if you want to choose to focus one over the other.
Sorry, but where does 'Action-oriented' have to equate with aim targeting.
Is it your premise to say that if a game has a tab targeting system then it can't be action-oriented? Really?
..
It doesn't equate, but I can imagine that when someone says "action-oriented" and they think of MMORPGs, they start thinking of aim targeting rather than GW2's style.
Keep in mind, that by putting "action-oriented" in their advertisement, they are implying that it is more action-oriented than other relevant games in the genre. So that leads to the question: in what way is GW2 more "action-oriented" than WoW? If a person hasn't read much regarding GW2, that can lead to the guess that perhaps it is using a lot of aim targeting.
Threw the question around the office, quite a few gamers where I work. Not one person thought 'action - oriented' meant having a 'cross hairs' in the middle of the screen. They all thought it meant more movement while in combat.
Sorry, but where does 'Action-oriented' have to equate with aim targeting.
Is it your premise to say that if a game has a tab targeting system then it can't be action-oriented? Really?
..
It doesn't equate, but I can imagine that when someone says "action-oriented" and they think of MMORPGs, they start thinking of aim targeting rather than GW2's style.
Keep in mind, that by putting "action-oriented" in their advertisement, they are implying that it is more action-oriented than other relevant games in the genre. So that leads to the question: in what way is GW2 more "action-oriented" than WoW? If a person hasn't read much regarding GW2, that can lead to the guess that perhaps it is using a lot of aim targeting.
Threw the question around the office, quite a few gamers where I work. Not one person thought 'action - oriented' meant having a 'cross hairs' in the middle of the screen. They all thought it meant more movement while in combat.
Office? So you should have said Burger King or Walmart. It would have held more creadibility to your comment! How many good gamers work in a office!? hehe
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I played the entire BWE simply LOOKING at targets to target them. I did not tab target, that's for sure. You simply direct your gaze at a target and fire away.
If you did not PLAY the game during the BWE.....you do not know what you're talking about. You can experience it to KNOW. So keep on babbling on and you keep on sounding like an ill-informed school child trying to prove a point.
I'm not going to pretend you don't understand this, but...
Lets say there are 2 players standing next to each other in front of you. One of them has half health and one of them has full health. They are both wearing cloth.
Now, without targeting them with tab, how do you, as a PvP player, choose the one with half health without tab targeting?
In that situation, I might actually left click the chosen target, but I'm TELLING YOU....all you have to do is face the target directly and swing your sword or fire your spell. I don't see where I'm being unclear and it seems there have been plenty of other people that said they did the same, so....did you even PLAY the beta weekend event? I guess not since this seems confusing somehow. Once you try it, you'll get what I'm saying.
Maybe my saying THIS will make more sense....you CAN tab target, you can click target, or you can just look at what you want to hit to target. It's not very restrictive. You can even move around and don't get locked when you cast a spell or use any combat attacks, unlike some other recently popular games.
I should have emphasized from range. I know you can swing your melee around and hit both at the same time. But certainly from range you need to choose a target if you want to choose to focus one over the other.
Technically Just1 is right. With MANY (not all) targted range skills, if you fire the skill and there is an enemy in your visual arc, it will auto-target that guy and attempt to hit him. If there's multiple such, it picks the one closest to "directly 12 o'clock ahead at the exact moment the game registers you tried to attack" as it were. If you manage two people somehow in the same spot down to the nanometer...your head explodes and you die. Seriously though, no clue, never seen that come up.
Some (especially if you have no target in your actual range) will just fire off ahead of you randomly, though.
Sorry, but where does 'Action-oriented' have to equate with aim targeting.
Is it your premise to say that if a game has a tab targeting system then it can't be action-oriented? Really?
..
It doesn't equate, but I can imagine that when someone says "action-oriented" and they think of MMORPGs, they start thinking of aim targeting rather than GW2's style.
Keep in mind, that by putting "action-oriented" in their advertisement, they are implying that it is more action-oriented than other relevant games in the genre. So that leads to the question: in what way is GW2 more "action-oriented" than WoW? If a person hasn't read much regarding GW2, that can lead to the guess that perhaps it is using a lot of aim targeting.
Threw the question around the office, quite a few gamers where I work. Not one person thought 'action - oriented' meant having a 'cross hairs' in the middle of the screen. They all thought it meant more movement while in combat.
I prefer your real world example to TwoThreeFour's "guess". He's just claiming his imagination is what the majority thinks is true of the term "action-oriented". GW2 is very action-oriented. There are several examples of action-based combat in the game, mostly centering around using skills while moving, something that many (MOST) MMO's simply don't do. If that's not action, I don't know what is.
I played the entire BWE simply LOOKING at targets to target them. I did not tab target, that's for sure. You simply direct your gaze at a target and fire away.
If you did not PLAY the game during the BWE.....you do not know what you're talking about. You can experience it to KNOW. So keep on babbling on and you keep on sounding like an ill-informed school child trying to prove a point.
I'm not going to pretend you don't understand this, but...
Lets say there are 2 players standing next to each other in front of you. One of them has half health and one of them has full health. They are both wearing cloth.
Now, without targeting them with tab, how do you, as a PvP player, choose the one with half health without tab targeting?
In that situation, I might actually left click the chosen target, but I'm TELLING YOU....all you have to do is face the target directly and swing your sword or fire your spell. I don't see where I'm being unclear and it seems there have been plenty of other people that said they did the same, so....did you even PLAY the beta weekend event? I guess not since this seems confusing somehow. Once you try it, you'll get what I'm saying.
Maybe my saying THIS will make more sense....you CAN tab target, you can click target, or you can just look at what you want to hit to target. It's not very restrictive. You can even move around and don't get locked when you cast a spell or use any combat attacks, unlike some other recently popular games.
I should have emphasized from range. I know you can swing your melee around and hit both at the same time. But certainly from range you need to choose a target if you want to choose to focus one over the other.
Technically Just1 is right. With MANY (not all) targted range skills, if you fire the skill and there is an enemy in your visual arc, it will auto-target that guy and attempt to hit him. If there's multiple such, it picks the one closest to "directly 12 o'clock ahead at the exact moment the game registers you tried to attack" as it were. If you manage two people somehow in the same spot down to the nanometer...your head explodes and you die. Seriously though, no clue, never seen that come up.
Some (especially if you have no target in your actual range) will just fire off ahead of you randomly, though.
I know you CAN just look towards a target and shoot an arrow and it will just choose someone. My point was more specific than that.
It's incredibly retarded play to do that when you need to focus one person down while there are 2 people next to each other from range. Targeting is a hugely important part of PvP and combat in general. If you are literally not using targeting during the whole of the BWE, you are doing it wrong.
Comments
Yes there are outlier skills that do all sorts of things. A few instant auto hit beams, a few homing projectile. But generic projectiles do not home in on things. 90% of projectiles are entirely missable and either fire in a pure straight line or curve slightly.
I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them.
Since you can dodge projectiles in GW1 by simply shifting direction on their release, I assume you can do the same in GW2. I haven't watched closely while playing because it is such a natural thing to do in GW1 that I also do in GW2, but I think you can dodge them like that in GW2. I would have noticed if otherwise was the case.
Or lag/bad performance?
I don't know any game that doesn't use a single hitbox for collision detection and similar things.
GW2 has hitboxes buddy, you are wrong.
Not only have many of us witnessed this for ourselves, but the devs have straight up said 'we use hitboxes in GW2'. They also mentioned specifically how they made every race have the same hitbox, in an effort to keep things more fair.
As for hitting things 10ft away, that could've been any number of things. The most obvious being lag.
Again, if you are really this adamant about your expert opinion that the game doesn't use hitboxes, you may want to re-evaluate. After all, if you can't get something this simple correct, what else in life are you overlooking?
- Perhaps people are being confused about the difference between selecting a target, and actually hitting one. This game uses tab to select targets, but that in no way guaruntees a hit.
Ya, you can, but like in GW1, distance matters. Trying to walk-strafe an arrow at medium range isn't going to work. However, at long range you have a good chance of avoiding the damage.
This can be hard to see at times, between lag & hitboxes that aren't scaled to every model (I think they are all scaled to the largest *norn?* model). However I have done it. Doesn't always work, but it's doable from long range.
The most obvious being that he's making it up.
Oderint, dum metuant.
Gotta love all these self-proclaimed Experts pretending like they understand game physics...
They're the same people who claim Gw1 didn't have Collision Meshes either. (Aka: hitboxes).
PROTIP: People who only use Tab Targeting will eventually start getting ROLLED in PvP by the people who aim with the mouse b/c when you tab target, you rely too much on the Game's trajectory prediction but if you mouse aim then you will choose your own trajectory and be much more likely to land critical Lunges and Ranged attacks against players who are constantly serpentining with Quickness boosts. (just like in Shooters)
This is something that I really want to try and clarify on the next BWE. I've played 6 out of the 8 classes, though on only the elementalist, mesmer and necromancer did I get to level 17/18, and it seemed that most of my ranged abilities had at least some degree of homing.
Now by "homed" I mean "curved enough that if I was facing the target within a certain arc that the attack would hit".
I do not mean that it couldn't be dodged via the dodge mechanic, avoided using of of MANY mitigation skills, blocked via an environmental factor (e.g. a tree, a wall) or missed via impacting another mob that was hit before my actual target.
I think the homing is most noticeable on long range weapons, specifically Fireball, Spatial Surge and Necrotic Grasp, and much less noticeable on weaons that are either medium range or melee range.
I do not particularly have a problem with a degree of auto-tracking.
I see a lot of conjecture and a lot of people's personal experiences. If the beta forum was currently live I would post something along these lines seeking clarification on the dev's position re: auto-tracking.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
This.
I found that a lot of abilities were by far less useful (Water Blades) if you just simply tab and spam. Too easy to dodge.
As for the auto-tracking... I'd personally want this removed from anything but specific abilities, if it does exist. Skill shots are more fun to use than automatic hits. I found that guns for one were extremely difficult to dodge, and required too precise timing on ones dodge (thus wasting it).
MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P
your basing your comment on a video of somebody else. If you didnt play it for yourself dont troll. ALl who played beta knows you dont have to tab to target. Its aim based as well. and you dont have click on a mob to attack it. So stop trolling and focus on a game you like.
lol this conversation just got interesting, why would gw1 ever need hitboxes? I played gw1 back when it first came out, and I don't remember aiming at anything in that game.
I noticed an arcing effect too on some income projectiles, but that was generally while I was moving when it was launched. I thought it was simply calculating where I should be when it was fired and headed there, but graphically, it was being represented with mid-flight course correction. I didn't test it much either, but the projectile speeds were usually too fast to be avoided by pure movement rather than an eveasion mechanic.
I'm going to keep my eyes open next time for mobs using slow projectiles like rocks or snowballs (maybe pay a visit to those norn brats), to see if I can avoid them with quick movement. Those should move slow enough to give me a good chance.
There are definitely "homing" projectiles in the game.
For instance in one of the zones, the sanvir have fortified a hill with ballista along the road. Those ballista shoot ice arrows that home in on you. You can't just move out of the way. You have to wait till the last second to dodge out of the way.
I'm not sure how many player skills are like that.
The difference being they ARE dodgeable. They aren't just going to hit you no matter what. And I have tested with snowballs and some other slower "aimed" projectiles that they can be evaded by simply walking out of their path.
Now funny thing about that homing part...most weapons have a certain homing "arc". basically, they'll try to hit you if you are within x degrees left or right of them. Obviously, the furhter out the item is, the wider this arc is. But it is entirely possible to get out of the fire of nearly anything if you can escape that arc. It seems to vary between attacks; And I haven't tested it enough to give you exact angles.
Frankly, given the number of ways to get Retaliation or reflect projectiles, I almost welcome people peppering me with arrows.
Good! Not every one likes twitch-based ADD nonsense anyway. I like using tab to target.
In that situation, I might actually left click the chosen target, but I'm TELLING YOU....all you have to do is face the target directly and swing your sword or fire your spell. I don't see where I'm being unclear and it seems there have been plenty of other people that said they did the same, so....did you even PLAY the beta weekend event? I guess not since this seems confusing somehow. Once you try it, you'll get what I'm saying.
Maybe my saying THIS will make more sense....you CAN tab target, you can click target, or you can just look at what you want to hit to target. It's not very restrictive. You can even move around and don't get locked when you cast a spell or use any combat attacks, unlike some other recently popular games.
President of The Marvelously Meowhead Fan Club
Just1opinion is right. If you swing at the person with low health, you're going to not only hit them, but whoever they're standing next to. If they move, you swing in the direction they moved. It's not a difficult concept. You're not required to Tab. The system seems to be there more for clarification for players of older MMOs, more than anything.
These threads really confound me. Why does anyone care what targetting system a game uses? It's like arguing what brand of grease to use on a bike chain. The product as a whole is still a bike and works like a bike and can't be used as anything but a bike.
I should have emphasized from range. I know you can swing your melee around and hit both at the same time. But certainly from range you need to choose a target if you want to choose to focus one over the other.
Threw the question around the office, quite a few gamers where I work. Not one person thought 'action - oriented' meant having a 'cross hairs' in the middle of the screen. They all thought it meant more movement while in combat.
Office? So you should have said Burger King or Walmart. It would have held more creadibility to your comment! How many good gamers work in a office!? hehe
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Technically Just1 is right. With MANY (not all) targted range skills, if you fire the skill and there is an enemy in your visual arc, it will auto-target that guy and attempt to hit him. If there's multiple such, it picks the one closest to "directly 12 o'clock ahead at the exact moment the game registers you tried to attack" as it were. If you manage two people somehow in the same spot down to the nanometer...your head explodes and you die. Seriously though, no clue, never seen that come up.
Some (especially if you have no target in your actual range) will just fire off ahead of you randomly, though.
no one cares..
Tera still blows
I prefer your real world example to TwoThreeFour's "guess". He's just claiming his imagination is what the majority thinks is true of the term "action-oriented". GW2 is very action-oriented. There are several examples of action-based combat in the game, mostly centering around using skills while moving, something that many (MOST) MMO's simply don't do. If that's not action, I don't know what is.
Oh that's right, apparently "aiming". Wishful thinking.
I know you CAN just look towards a target and shoot an arrow and it will just choose someone. My point was more specific than that.
It's incredibly retarded play to do that when you need to focus one person down while there are 2 people next to each other from range. Targeting is a hugely important part of PvP and combat in general. If you are literally not using targeting during the whole of the BWE, you are doing it wrong.