Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
what volkom say is true. i did say that before too, you can avoid ranged atack just by run (without hit dodge skill). depend on atack speed and range, a bullet you cant avoid obvious.
necro staff skill1 if you are not very close avoid them are very easy. arrows i didnt try but they arent fast as bullet so i believe people can avoid them just by run.
for ranged skills with low speed i can asure all they are easy avoid without hit dodge skill. the skills dont track us like games with wow mechanic
edit: aparently some projectiles have auto track. " A few projectiles auto-track the target as it moves" by wiki
Water Missile is one of them. There are supposed to be a few others but I'm not aware of them yet.
is a missile, is supposed to have track abilities. nice done Arenanet xDD
Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
OK, I had a different experience in that when running directly away from your target it would not work, but strafing would work. At any rate, the point that I am making is that some abilities track, some do not, that we want to make sure people get the right information, and in the end who cares because the combat is hella fun.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
OK, I had a different experience in that when running from a target it would not attack.
I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.
Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
OK, I had a different experience in that when running from a target it would not attack.
I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.
The only time I had it stop, regardless of facing, is if I moved out of range.
Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
OK, I had a different experience in that when running from a target it would not attack.
I also had a different experience when using ranged attacks. I found turning my back on a target would stop my attacks completely. It's one of the mechanics I used to quickly stop my shortbow auto-attack when I was fighting that Flame Legion Shaman in the charr starter area whenever his reflective shield went up. Learned that one after a couple of dirtnaps.
With my Ranger, I had a lot of practice kiting mobs and it looked to me that the arc in which ranged attacks would be able to fire was about 180 degrees. Running away would stop them, but running sideways would keep them functioning.
Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
OK, I had a different experience in that when running from a target it would not attack.
I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.
The only time I had it stop, regardless of facing, is if I moved out of range.
Then my trust in all your statements (which I honestly do tend to trust) is lost.
Guild Wars 2 uses an intelligent auto target system which you can selectively ignore. Tab targeting works great as a default aid but is by no means necessary.
With my Ranger, I had a lot of practice kiting mobs and it looked to me that the arc in which ranged attacks would be able to fire was about 180 degrees. Running away would stop them, but running sideways would keep them functioning.
Yeah my guess is that there is a 180 degree targeting arc as well for auto-attack. Still not sure about what tracks and what does not.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
OK, I had a different experience in that when running from a target it would not attack.
I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.
The only time I had it stop, regardless of facing, is if I moved out of range.
Then my trust in all your statements (which I honestly do tend to trust) is lost.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.
I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.
I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
OK, I had a different experience in that when running from a target it would not attack.
I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.
The only time I had it stop, regardless of facing, is if I moved out of range.
Then my trust in all your statements (which I honestly do tend to trust) is lost.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I don't think you're making it up. I know for a fact you're mistaken. It makes me look back and wonder what else you were mistaken about.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
The enemy is in front of him 100% of the time.
He shifts to target another player, but if you are not facing, you are not doing damage. I promise.
Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
Maybe, it's hard to tell from that video where the target was standing in relation to the player. I think if you start the attack facing the target and then turn away or roll, the attack continues.
My memory, which can certainly be faulty, is that when I was running away from a target (not strafing) that I would not attack it. If I'm wrong then I will certainly admit it next BWE.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
The enemy is in front of him 100% of the time.
He shifts to target another player, but if you are not facing, you are not doing damage. I promise.
Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.
He did two auto attack animations with his back turned ...... it wasn't just a quick turn. His first AA broke the boxes , the second fired off after that while his back was still turned. If you say it doesn't deal damage when his backs turned I couldn't argue that , but it definately fired off and it wasn't a animation delay sort of deal.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
The enemy is in front of him 100% of the time.
He shifts to target another player, but if you are not facing, you are not doing damage. I promise.
Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.
He did two auto attack animations with his back turned ...... it wasn't just a quick turn.
Look, it stops. That's all I can tell you. Your video doesn't represent the way it works. It's someone spinning his camera and targeting a new player after the previous attack has gone off.
Seriously, in game, you have to be facing your target with a greatsword/mesmer "1" attack.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I don't think you're making it up. I know for a fact you're mistaken. It makes me look back and wonder what else you were mistaken about.
"For a fact" has been shown to not be entirely accurate so far. I "know for a fact" that arrows can be dodged, having done it. I "know for a fact" that the greatsword beam will fire regardless of facing at your target, having done it. I also "know for a fact" that when you move out of range of your target your auto-attack on the beam will fire one last time and stop. Same as if you fire when initially out of range, you get one shot (that misses, out of range) and stops. If you're using a greatsword with a mesmer, and doing it optimally, you're trying to maintain as much range as possible while still being in range in order to maximize damage. Many times, if you head the other direction, you run out of range and the attack stops. It's possible that's what people have seen. But in the more close-in screwy gate assaults in WvW I've many times jumped off the wall, engaged someone and turned to run back in the fort with the greatsword firing away behind me as I went. This is something I've seen with direct observation, many times.
You can't "know for a fact" unless you tested every possible scenario explicitly and had that result verified by others. I can't say if anyone else has verified this; I only have my personal observations of this happening. Until it's verified I admit it could be just a bigfoot sighting. But then again... this is GW2, we can't rule out Bigfoot either.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I don't think you're making it up. I know for a fact you're mistaken. It makes me look back and wonder what else you were mistaken about.
"For a fact" has been shown to not be entirely accurate so far. I "know for a fact" that arrows can be dodged, having done it. I "know for a fact" that the greatsword beam will fire regardless of facing at your target, having done it. I also "know for a fact" that when you move out of range of your target your auto-attack on the beam will fire one last time and stop. Same as if you fire when initially out of range, you get one shot (that misses, out of range) and stops. If you're using a greatsword with a mesmer, and doing it optimally, you're trying to maintain as much range as possible while still being in range in order to maximize damage. Many times, if you head the other direction, you run out of range and the attack stops. It's possible that's what people have seen. But in the more close-in screwy gate assaults in WvW I've many times jumped off the wall, engaged someone and turned to run back in the fort with the greatsword firing away behind me as I went. This is something I've seen with direct observation, many times.
You can't "know for a fact" unless you tested every possible scenario explicitly and had that result verified by others. I can't say if anyone else has verified this; I only have my personal observations of this happening. Until it's verified I admit it could be just a bigfoot sighting. But then again... this is GW2, we can't rule out Bigfoot either.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
The enemy is in front of him 100% of the time.
He shifts to target another player, but if you are not facing, you are not doing damage. I promise.
Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.
He did two auto attack animations with his back turned ...... it wasn't just a quick turn.
Look, it stops. That's all I can tell you. Your video doesn't represent the way it works. It's someone spinning his camera and targeting a new player after the previous attack has gone off.
Seriously, in game, you have to be facing with a greatsword/mesmer "1" attack.
It stopped when he targeted the person in front of him? He's not spinning his camera, he rotated it 180 degree's. Volkon said he saw his Greatsword fire over his shoulder ... I provided video of it doing that, its also not a "turning his camera" deal ... so either is an unintended graphical bug that deals no damage, or an unintended attack bug that does.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
The enemy is in front of him 100% of the time.
He shifts to target another player, but if you are not facing, you are not doing damage. I promise.
Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.
The second attack over the shoulder is clearly firing behind him; it's right before he changes targets to the foe in front. The attack even initiates in a reverse direction.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
The enemy is in front of him 100% of the time.
He shifts to target another player, but if you are not facing, you are not doing damage. I promise.
Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.
He did two auto attack animations with his back turned ...... it wasn't just a quick turn. His first AA broke the boxes , the second fired off after that while his back was still turned. If you say it doesn't deal damage when his backs turned I couldn't argue that , but it definately fired off and it wasn't a animation delay sort of deal.
Maybe my memory is faulty. If I'm wrong I will admit it next BWE. Maybe the target on the left was within the firing arc since we don't see it? It will be one of the first things I test next BWE.
Who knows, but I really don't have an interest in arguing the point.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Comments
That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.
Oderint, dum metuant.
is a missile, is supposed to have track abilities. nice done Arenanet xDD
OK, I had a different experience in that when running directly away from your target it would not work, but strafing would work. At any rate, the point that I am making is that some abilities track, some do not, that we want to make sure people get the right information, and in the end who cares because the combat is hella fun.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.
The only time I had it stop, regardless of facing, is if I moved out of range.
Oderint, dum metuant.
I also had a different experience when using ranged attacks. I found turning my back on a target would stop my attacks completely. It's one of the mechanics I used to quickly stop my shortbow auto-attack when I was fighting that Flame Legion Shaman in the charr starter area whenever his reflective shield went up. Learned that one after a couple of dirtnaps.
With my Ranger, I had a lot of practice kiting mobs and it looked to me that the arc in which ranged attacks would be able to fire was about 180 degrees. Running away would stop them, but running sideways would keep them functioning.
Then my trust in all your statements (which I honestly do tend to trust) is lost.
Guild Wars 2 uses an intelligent auto target system which you can selectively ignore. Tab targeting works great as a default aid but is by no means necessary.
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Yeah my guess is that there is a 180 degree targeting arc as well for auto-attack. Still not sure about what tracks and what does not.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.
Oderint, dum metuant.
I don't think you're making it up. I know for a fact you're mistaken. It makes me look back and wonder what else you were mistaken about.
The so called unhappy Beta player that he is.
I'm going to back Volkon up here, you can definately shoot the Greatsword over your shoulder.
-- 1:17 - 1:20
The enemy is in front of him 100% of the time.
He shifts to target another player, but if you are not facing, you are not doing damage. I promise.
Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.
Maybe, it's hard to tell from that video where the target was standing in relation to the player. I think if you start the attack facing the target and then turn away or roll, the attack continues.
My memory, which can certainly be faulty, is that when I was running away from a target (not strafing) that I would not attack it. If I'm wrong then I will certainly admit it next BWE.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
He did two auto attack animations with his back turned ...... it wasn't just a quick turn. His first AA broke the boxes , the second fired off after that while his back was still turned. If you say it doesn't deal damage when his backs turned I couldn't argue that , but it definately fired off and it wasn't a animation delay sort of deal.
hehe you're silly.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Look, it stops. That's all I can tell you. Your video doesn't represent the way it works. It's someone spinning his camera and targeting a new player after the previous attack has gone off.
Seriously, in game, you have to be facing your target with a greatsword/mesmer "1" attack.
"For a fact" has been shown to not be entirely accurate so far. I "know for a fact" that arrows can be dodged, having done it. I "know for a fact" that the greatsword beam will fire regardless of facing at your target, having done it. I also "know for a fact" that when you move out of range of your target your auto-attack on the beam will fire one last time and stop. Same as if you fire when initially out of range, you get one shot (that misses, out of range) and stops. If you're using a greatsword with a mesmer, and doing it optimally, you're trying to maintain as much range as possible while still being in range in order to maximize damage. Many times, if you head the other direction, you run out of range and the attack stops. It's possible that's what people have seen. But in the more close-in screwy gate assaults in WvW I've many times jumped off the wall, engaged someone and turned to run back in the fort with the greatsword firing away behind me as I went. This is something I've seen with direct observation, many times.
You can't "know for a fact" unless you tested every possible scenario explicitly and had that result verified by others. I can't say if anyone else has verified this; I only have my personal observations of this happening. Until it's verified I admit it could be just a bigfoot sighting. But then again... this is GW2, we can't rule out Bigfoot either.
Oderint, dum metuant.
You need to face. That is all.
It stopped when he targeted the person in front of him? He's not spinning his camera, he rotated it 180 degree's. Volkon said he saw his Greatsword fire over his shoulder ... I provided video of it doing that, its also not a "turning his camera" deal ... so either is an unintended graphical bug that deals no damage, or an unintended attack bug that does.
The second attack over the shoulder is clearly firing behind him; it's right before he changes targets to the foe in front. The attack even initiates in a reverse direction.
Oderint, dum metuant.
Maybe my memory is faulty. If I'm wrong I will admit it next BWE. Maybe the target on the left was within the firing arc since we don't see it? It will be one of the first things I test next BWE.
Who knows, but I really don't have an interest in arguing the point.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
All i can do at this point is shake my head. You guys have played the game. We will all play it soon again.
Try turning you back to a mob and pressing whatever your version of 1 is. There really isn't a reason to bicker at this point.