worse, it doesn't even stand up to the classic Cold War system of Blue (US/West) against Red (Soviet/China) where the colors actually represented something and not just, well, a simple color code.
I'm not sure if this is the lamest complaint about GW2 I've seen yet, but it's damned close.
Wait, so all these years which I spent playing GW1, I was actually fighting the soviets?
Did u just realized that now?? omg everyone knew that ! ^^
In other words, I could be responsible for the worldwide collapse of communism. I could be a real american hero!
Edit: And people say that video games are a waste of time. pfft.
From the recent announcement of The Elder Scrolls Online, we can see that most of the features are pretty much copy-pasted from GW2.
So, this has started me wondering. Is GW2, even before release, the touchstone for most other themepark MMOs to follow?
I picked "no" - though I should have added a "I seriously don't hope so!"
.............
the thing is that if GW2 gets away with offering such low quality AND future games will start doing the same, congrats to all those people who cheer on GW2 now while at the same time shouting damnation at any game that follows the WoW formula!
EDIT: Of course I should probably say that this is all based on the stage of the game as of the last BWE. Maybe GW2 will make a huge leap in improving all those low quality aspects and become the "bestest gamer, like, ever", but somehow I doubt it...
I don't know if you were playing the same game as me, but each is entitled to their own opinions.
But don't you agree that GW2 althought in your opinion, Implemented everything but not enough of each is still better than the Stagant MMO's we have been getting each passing year.
Of course they could improve on their mechanics, but they are the first to get rid of Quest Hubs after WOW comes out. They are the first to eliminate Trinity after WOW comes out. They are the first to implement Explorable mode in dungeons with various unique side paths.
Sure you might not like what GW2 did with those mechanics, but won't you feel that because its been implemented, other Games in the future will use it and expand it to what you actually wanted it to become. Taking the Dynamic quests system steps further than what Anets did.
Not saying GW2 is the greatest game out there, but won't you agree that those mechanics that you didn't like in GW2 will be great in other games by other Developers that you like in games that you like.
Without GW2 we wouldn't have known that Agro systems can be eliminated, trinity can be forgone, quests don't need to be in a hub, death don't have to be immediate, and we don't need a single class to revive.
Seriously are you realy take this guy you reply for real, its obvious he hate GW2 and im also convinced he based his opinion on what he have heared of other bait/trolls his whole analyse is rediculous.
Classicstar, if you call basing my opinion on playing the last BWE for pretty much the whole weekend, testing different races and classes, PvEing, PvPing and EBing, and comparing the result to over a decade of playing MMOs, well, yeah, I guess I don't really have a clue...
Lucioon,
you said one important thing: "after WoW".
My first MMORPG (ever) was the Closed EU Beta of DAoC which followed by playing both DAoc (EU) and (US), and a whole range of classic and obscure MMOs over the following decade - without ever going past the character creation screen of WoW some 6 years ago (the toons were just too ugly!)
Which is why I can look further back than WoW. And I think if you've asked anybody who played classic RvR in DAoC to compare it with GW2's WvWvW I'd venture the guess that not a small number will say that this WvWvW is but a pale shade of what DAoC had to offer as RvR.
It's not a question of whether GW2 has impemented something or the quantity with that this feature was implemented, it's about the quality!
I couldn't care less if a new MMO were to make a RvR/WvWvW with a map that is really just 3 staging area keeps (on for each faction) and an objective tower/keep or a huge landscape full of outposts, keeps, castles, etc (as GW2 did), as ong as I actually feel a reason to get my toon to fight there other than "well, they are of a different color because the come from a different server..."
Ever wondered why the most perfect constellation of 3 opposed factions is pretty much never done in MMOs successfully after DAoC?
Because it is extremely hard to find a good setup that pits all three factions against each other and not just creates 2 factions and a 3rd neutral one inbetween.
AN actually skipped out of even trying to do that, they just went with "well, we just match 3 servers".
While I like the action, the idea of being able to not just run around a field PvPing other "teams", the concept of objectives as something else than a spot i have to step on, a flag I have to capture, a switch I have to flick, after the first 2 or 3 times one just goes "meh" because there is nothing really growing out of those fights, no "I hate those fucking Hibs, after invading umy realm for the last month, and beating us to a pulp it's not time for REVENGE!" or even "I hope I'll see that friggin' Elf XYZ on the battlefield, that damn treehugger so has a beating coming with his f'ing stealth attacks!"
Not a single moment I had the feeling while playing EB on GW2...
and even worse, now that I've heard that the servers will be rotating in and out every 2 weeks, frankly, i see even less of a chance to create a bond of "hatred" with the other "realms".
In short, fast food gaming: play some EB in GW2 = buy your hamburger at McD's - cheap, fast "fix", but nothing more...
And that was only the WvWvW side of GW2.
If you were to compare all of GW2's other features with other (classic or new) games that offer similar features, GW2 will pretty much always lose out.
IMO
Not because of quantity, because of quality! Bigger just doesn't mean better! (could be said for this posting I assume ;-) )
To finish this off, there are two things:
Neither has GW2 re-invented the wheel (or the light bulb, the pen, the lollypop, the space shuttle and whatever else one may think GW2 has brought as "new" to the genre) nor will it be a good sign for future MMOs to come, if low quality features are something that game designers think they can get away with.
The latter is just what all the "WoW clone hate advocates" for any new game have been raging about, no matter how much that shoe actually fits!
And the prior, well, again: look at older (pre-WoW) games and you'll see how new certain ideas actually are...
From the recent announcement of The Elder Scrolls Online, we can see that most of the features are pretty much copy-pasted from GW2.
So, this has started me wondering. Is GW2, even before release, the touchstone for most other themepark MMOs to follow?
I picked "no" - though I should have added a "I seriously don't hope so!"
.............
the thing is that if GW2 gets away with offering such low quality AND future games will start doing the same, congrats to all those people who cheer on GW2 now while at the same time shouting damnation at any game that follows the WoW formula!
EDIT: Of course I should probably say that this is all based on the stage of the game as of the last BWE. Maybe GW2 will make a huge leap in improving all those low quality aspects and become the "bestest gamer, like, ever", but somehow I doubt it...
I don't know if you were playing the same game as me, but each is entitled to their own opinions.
But don't you agree that GW2 althought in your opinion, Implemented everything but not enough of each is still better than the Stagant MMO's we have been getting each passing year.
Of course they could improve on their mechanics, but they are the first to get rid of Quest Hubs after WOW comes out. They are the first to eliminate Trinity after WOW comes out. They are the first to implement Explorable mode in dungeons with various unique side paths.
Sure you might not like what GW2 did with those mechanics, but won't you feel that because its been implemented, other Games in the future will use it and expand it to what you actually wanted it to become. Taking the Dynamic quests system steps further than what Anets did.
Not saying GW2 is the greatest game out there, but won't you agree that those mechanics that you didn't like in GW2 will be great in other games by other Developers that you like in games that you like.
Without GW2 we wouldn't have known that Agro systems can be eliminated, trinity can be forgone, quests don't need to be in a hub, death don't have to be immediate, and we don't need a single class to revive.
Seriously are you realy take this guy you reply for real, its obvious he hate GW2 and im also convinced he based his opinion on what he have heared of other bait/trolls his whole analyse is rediculous.
Classicstar, if you call basing my opinion on playing the last BWE for pretty much the whole weekend, testing different races and classes, PvEing, PvPing and EBing, and comparing the result to over a decade of playing MMOs, well, yeah, I guess I don't really have a clue...
Lucioon,
you said one important thing: "after WoW".
My first MMORPG (ever) was the Closed EU Beta of DAoC which followed by playing both DAoc (EU) and (US), and a whole range of classic and obscure MMOs over the following decade - without ever going past the character creation screen of WoW some 6 years ago (the toons were just too ugly!)
Which is why I can look further back than WoW. And I think if you've asked anybody who played classic RvR in DAoC to compare it with GW2's WvWvW I'd venture the guess that not a small number will say that this WvWvW is but a pale shade of what DAoC had to offer as RvR.
It's not a question of whether GW2 has impemented something or the quantity with that this feature was implemented, it's about the quality!
I couldn't care less if a new MMO were to make a RvR/WvWvW with a map that is really just 3 staging area keeps (on for each faction) and an objective tower/keep or a huge landscape full of outposts, keeps, castles, etc (as GW2 did), as ong as I actually feel a reason to get my toon to fight there other than "well, they are of a different color because the come from a different server..."
Ever wondered why the most perfect constellation of 3 opposed factions is pretty much never done in MMOs successfully after DAoC?
Because it is extremely hard to find a good setup that pits all three factions against each other and not just creates 2 factions and a 3rd neutral one inbetween.
AN actually skipped out of even trying to do that, they just went with "well, we just match 3 servers".
While I like the action, the idea of being able to not just run around a field PvPing other "teams", the concept of objectives as something else than a spot i have to step on, a flag I have to capture, a switch I have to flick, after the first 2 or 3 times one just goes "meh" because there is nothing really growing out of those fights, no "I hate those fucking Hibs, after invading umy realm for the last month, and beating us to a pulp it's not time for REVENGE!" or even "I hope I'll see that friggin' Elf XYZ on the battlefield, that damn treehugger so has a beating coming with his f'ing stealth attacks!"
Not a single moment I had the feeling while playing EB on GW2...
and even worse, now that I've heard that the servers will be rotating in and out every 2 weeks, frankly, i see even less of a chance to create a bond of "hatred" with the other "realms".
In short, fast food gaming: play some EB in GW2 = buy your hamburger at McD's - cheap, fast "fix", but nothing more...
And that was only the WvWvW side of GW2.
If you were to compare all of GW2's other features with other (classic or new) games that offer similar features, GW2 will pretty much always lose out.
IMO
Not because of quantity, because of quality! Bigger just doesn't mean better! (could be said for this posting I assume ;-) )
To finish this off, there are two things:
Neither has GW2 re-invented the wheel (or the light bulb, the pen, the lollypop, the space shuttle and whatever else one may think GW2 has brought as "new" to the genre) nor will it be a good sign for future MMOs to come, if low quality features are something that game designers think they can get away with.
The latter is just what all the "WoW clone hate advocates" for any new game have been raging about, no matter how much that shoe actually fits!
And the prior, well, again: look at older (pre-WoW) games and you'll see how new certain ideas actually are...
It isn't changing anything. The game is combining good features from other games, it's not anything revolutionary but rather just seems that way due to the sheer amount of drivel that has tried to pass as the next best thing over the past few years.
Nicely put!
Yeah, the steel belted tire was just another wheel and wheels have been around for ever. Nothing different.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
All of this has happened before, and will happen again.
Rift stole idea of Rifts from WoW pre-expansion world events and WAR.
WAR stole the idea from live events/world events in other games, though their implementation of them as a static form of content was new (as far as I can remember)
DAOC stole their PvP from UO Factions after Trammel / Felucca split.
Nothing is original.
There are, however, original combinations and twists on familiar themes that do indeed combine to make something feel and appear new in the end.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
All of this has happened before, and will happen again.
Four months ago I wouldn't have known where that came from , my wife thinks I decided I wasn't enough of a nerd and decided to fit the entirety in a few days, I enjoyed it though.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
All of this has happened before, and will happen again.
Rift stole idea of Rifts from WoW pre-expansion world events and WAR.
WAR stole the idea from live events/world events in other games, though their implementation of them as a static form of content was new (as far as I can remember)
DAOC stole their PvP from UO Factions after Trammel / Felucca split.
Nothing is original.
There are, however, original combinations and twists on familiar themes that do indeed combine to make something feel and appear new in the end.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
All of this has happened before, and will happen again.
Four months ago I wouldn't have known where that came from , my wife thinks I decided I wasn't enough of a nerd and decided to fit the entirety in a few days, I enjoyed it though.
That line is actually used a very diverse number of things. Which one struck you?
Originally posted by ArEf From the recent announcement of The Elder Scrolls Online, we can see that most of the features are pretty much copy-pasted from GW2. So, this has started me wondering. Is GW2, even before release, the touchstone for most other themepark MMOs to follow?
Really? Do you really think developers are already copying a game that has yet to prove it self as a long term success? You can say it will, but you can't say it has.
I am not talking about how it looks, and what most people believe it will do. I am talking about the profits GW2 has generated thus far and will continue to generate after 1-2-3 years. Regardless of how good GW2 appears right now, it's unproven and even greater fools would attempt to copy an unproven game than another WoW game. Beyond that, don't you think that people have learned that clones don't bring in the big bucks as long as the original is still going strong?
It's threads like this one that attempt to take GW2 beyond what GW2 is supposed to be and put the hype factor over the top.
EDIT: Not saying GW2 doesn't have the potential to be the foundation for MMOs going forward, but I am saying, it's too soon.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
All of this has happened before, and will happen again.
Four months ago I wouldn't have known where that came from , my wife thinks I decided I wasn't enough of a nerd and decided to fit the entirety in a few days, I enjoyed it though.
That line is actually used a very diverse number of things. Which one struck you?
Battlestar Galatica ...
Did you hear that? That was the sound of my wife laughing ...
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
All of this has happened before, and will happen again.
Four months ago I wouldn't have known where that came from , my wife thinks I decided I wasn't enough of a nerd and decided to fit the entirety in a few days, I enjoyed it though.
That line is actually used a very diverse number of things. Which one struck you?
Battlestar Galatica ...
Did you hear that? That was the sound of my wife laughing ...
GW2 is nothing new, but what is does is not to focus on some gimmick and make general gameplay fun.
If it does nothing new, explain why I loathed the sight of any other player I came across in every other game world, but had the exact opposite reaction in this game. Enjoying the company of other players is a very new thing for me. They're obviously doing something that no one else has tried yet.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
All of this has happened before, and will happen again.
Four months ago I wouldn't have known where that came from , my wife thinks I decided I wasn't enough of a nerd and decided to fit the entirety in a few days, I enjoyed it though.
That line is actually used a very diverse number of things. Which one struck you?
Battlestar Galatica ...
Did you hear that? That was the sound of my wife laughing ...
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
heartless, is that important for you? I mean that the game has all 3 features? I'm sure if you dig around there will be other games that have these features (sort of) but potentially the quality for them is exceptionally bad (in somebody's opinion)...
Which is my personal problem with GW2: features done with quality lacking
GW2 is nothing new, but what is does is not to focus on some gimmick and make general gameplay fun.
If it does nothing new, explain why I loathed the sight of any other player I came across in every other game world, but had the exact opposite reaction in this game. Enjoying the company of other players is a very new thing for me. They're obviously doing something that no one else has tried yet.
How are we to explain how you are reacting?
Maybe the toons in other games looked bad on your PC? Maybe your taste has changed?
You'd have to tell us what made you not loathe the company of other gamers in GW2.
For my part, I found that gamers in the BWE were as, well, "fun to play with" as in many other MMOs *shrug*
Originally posted by Goreson Originally posted by Unlight
Originally posted by Ryowulf GW2 is nothing new, but what is does is not to focus on some gimmick and make general gameplay fun.
If it does nothing new, explain why I loathed the sight of any other player I came across in every other game world, but had the exact opposite reaction in this game. Enjoying the company of other players is a very new thing for me. They're obviously doing something that no one else has tried yet. How are we to explain how you are reacting? Maybe the toons in other games looked bad on your PC? Maybe your taste has changed? You'd have to tell us what made you not loathe the company of other gamers in GW2. For my part, I found that gamers in the BWE were as, well, "fun to play with" as in many other MMOs *shrug*
It was finally fun for him because it required no effort.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Sadly not. Will the game be fun? Absolutely, Will it have a big playerbase? Absolutely, but thats not due to being a milestone for the genre. I think its safe to say that any themepark that is released will never be as influential or big as WoW was due to all it brought to players that they never had, we have had these things that GW2 is offering but GW2 is certainly presenting it in a new and much much more enjoyable way.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
heartless, is that important for you? I mean that the game has all 3 features? I'm sure if you dig around there will be other games that have these features (sort of) but potentially the quality for them is exceptionally bad (in somebody's opinion)...
Which is my personal problem with GW2: features done with quality lacking
Yes, it is important to me. I want an MMORPG with Rift's invasions, WAR's PQs and DAOC's meaningful RvR PvP. Please find me a game that has all 3 of those features as I do not want to pay 3 subscription fees.
I mean, since GW2 offers nothing new, I'm sure that there are multiple MMOs out there that have all 3 of those features.
Edit: also throw in NPCs that actually have routines. I love Skyrim and would love to have that feature in an MMO. I'm sure that other MMOs have NPCs like that, since GW2 offers nothing new.
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
heartless, is that important for you? I mean that the game has all 3 features? I'm sure if you dig around there will be other games that have these features (sort of) but potentially the quality for them is exceptionally bad (in somebody's opinion)...
Which is my personal problem with GW2: features done with quality lacking
Yes, it is important to me. I want an MMORPG with Rift's invasions, WAR's PQs and DAOC's meaningful RvR PvP. Please find me a game that has all 3 of those features as I do not want to pay 3 subscription fees.
I mean, since GW2 offers nothing new, I'm sure that there are multiple MMOs out there that have all 3 of those features.
Edit: also throw in NPCs that actually have routines. I love Skyrim and would love to have that feature in an MMO. I'm sure that other MMOs have NPCs like that, since GW2 offers nothing new.
Well, see I would agree with that IF GW2 actually offered these features on that same level as the "origin" games...
Therefore, me, I rather pay a sub for a game that has the feature(s) I'm interested in good quality... but again, that's just me... because if I just want features for free -> F2P games? *shrug*
Comments
In other words, I could be responsible for the worldwide collapse of communism. I could be a real american hero!
Edit: And people say that video games are a waste of time. pfft.
Classicstar, if you call basing my opinion on playing the last BWE for pretty much the whole weekend, testing different races and classes, PvEing, PvPing and EBing, and comparing the result to over a decade of playing MMOs, well, yeah, I guess I don't really have a clue...
Lucioon,
you said one important thing: "after WoW".
My first MMORPG (ever) was the Closed EU Beta of DAoC which followed by playing both DAoc (EU) and (US), and a whole range of classic and obscure MMOs over the following decade - without ever going past the character creation screen of WoW some 6 years ago (the toons were just too ugly!)
Which is why I can look further back than WoW. And I think if you've asked anybody who played classic RvR in DAoC to compare it with GW2's WvWvW I'd venture the guess that not a small number will say that this WvWvW is but a pale shade of what DAoC had to offer as RvR.
It's not a question of whether GW2 has impemented something or the quantity with that this feature was implemented, it's about the quality!
I couldn't care less if a new MMO were to make a RvR/WvWvW with a map that is really just 3 staging area keeps (on for each faction) and an objective tower/keep or a huge landscape full of outposts, keeps, castles, etc (as GW2 did), as ong as I actually feel a reason to get my toon to fight there other than "well, they are of a different color because the come from a different server..."
Ever wondered why the most perfect constellation of 3 opposed factions is pretty much never done in MMOs successfully after DAoC?
Because it is extremely hard to find a good setup that pits all three factions against each other and not just creates 2 factions and a 3rd neutral one inbetween.
AN actually skipped out of even trying to do that, they just went with "well, we just match 3 servers".
While I like the action, the idea of being able to not just run around a field PvPing other "teams", the concept of objectives as something else than a spot i have to step on, a flag I have to capture, a switch I have to flick, after the first 2 or 3 times one just goes "meh" because there is nothing really growing out of those fights, no "I hate those fucking Hibs, after invading umy realm for the last month, and beating us to a pulp it's not time for REVENGE!" or even "I hope I'll see that friggin' Elf XYZ on the battlefield, that damn treehugger so has a beating coming with his f'ing stealth attacks!"
Not a single moment I had the feeling while playing EB on GW2...
and even worse, now that I've heard that the servers will be rotating in and out every 2 weeks, frankly, i see even less of a chance to create a bond of "hatred" with the other "realms".
In short, fast food gaming: play some EB in GW2 = buy your hamburger at McD's - cheap, fast "fix", but nothing more...
And that was only the WvWvW side of GW2.
If you were to compare all of GW2's other features with other (classic or new) games that offer similar features, GW2 will pretty much always lose out.
IMO
Not because of quantity, because of quality! Bigger just doesn't mean better! (could be said for this posting I assume ;-) )
To finish this off, there are two things:
Neither has GW2 re-invented the wheel (or the light bulb, the pen, the lollypop, the space shuttle and whatever else one may think GW2 has brought as "new" to the genre) nor will it be a good sign for future MMOs to come, if low quality features are something that game designers think they can get away with.
The latter is just what all the "WoW clone hate advocates" for any new game have been raging about, no matter how much that shoe actually fits!
And the prior, well, again: look at older (pre-WoW) games and you'll see how new certain ideas actually are...
OK, bye!
You guys thinkg GW2 is something new, lol GW2 is a ripoff of Rift, Warhammer online and DAOC.
Rift - stole idea of events that occur at random on the world
Warhammer - Stole idea of public quest and made their quest out of it
DAOC - Their PVP is simply DAOC PVP brought to 2012.
Can you name one game where you can get all 3--Rift's invasions, Warhammer's PQs and DOAC PvP?
Yeah, the steel belted tire was just another wheel and wheels have been around for ever. Nothing different.
Synthesis is one of the major ways of creating new things. We aren't wrong, you just don't fully grasp the implications what you just said.
Will you be joining us in the next BWE?
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
All of this has happened before, and will happen again.
Rift stole idea of Rifts from WoW pre-expansion world events and WAR.
WAR stole the idea from live events/world events in other games, though their implementation of them as a static form of content was new (as far as I can remember)
DAOC stole their PvP from UO Factions after Trammel / Felucca split.
Nothing is original.
There are, however, original combinations and twists on familiar themes that do indeed combine to make something feel and appear new in the end.
Four months ago I wouldn't have known where that came from , my wife thinks I decided I wasn't enough of a nerd and decided to fit the entirety in a few days, I enjoyed it though.
Synthesis
That line is actually used a very diverse number of things. Which one struck you?
Really?
Do you really think developers are already copying a game that has yet to prove it self as a long term success? You can say it will, but you can't say it has.
I am not talking about how it looks, and what most people believe it will do. I am talking about the profits GW2 has generated thus far and will continue to generate after 1-2-3 years. Regardless of how good GW2 appears right now, it's unproven and even greater fools would attempt to copy an unproven game than another WoW game. Beyond that, don't you think that people have learned that clones don't bring in the big bucks as long as the original is still going strong?
It's threads like this one that attempt to take GW2 beyond what GW2 is supposed to be and put the hype factor over the top.
EDIT: Not saying GW2 doesn't have the potential to be the foundation for MMOs going forward, but I am saying, it's too soon.
Battlestar Galatica ...
Did you hear that? That was the sound of my wife laughing ...
Its also the first line in Peter Pan.
If it does nothing new, explain why I loathed the sight of any other player I came across in every other game world, but had the exact opposite reaction in this game. Enjoying the company of other players is a very new thing for me. They're obviously doing something that no one else has tried yet.
I did not know that, interesting tid-bit.
heartless, is that important for you? I mean that the game has all 3 features? I'm sure if you dig around there will be other games that have these features (sort of) but potentially the quality for them is exceptionally bad (in somebody's opinion)...
Which is my personal problem with GW2: features done with quality lacking
How are we to explain how you are reacting?
Maybe the toons in other games looked bad on your PC? Maybe your taste has changed?
You'd have to tell us what made you not loathe the company of other gamers in GW2.
For my part, I found that gamers in the BWE were as, well, "fun to play with" as in many other MMOs *shrug*
It's so fun to play! I can't wait for the next BWE. Oh, and thank you for your concern, you must love the game too.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
How are we to explain how you are reacting?
Maybe the toons in other games looked bad on your PC? Maybe your taste has changed?
You'd have to tell us what made you not loathe the company of other gamers in GW2.
For my part, I found that gamers in the BWE were as, well, "fun to play with" as in many other MMOs *shrug*
It was finally fun for him because it required no effort.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Sadly not. Will the game be fun? Absolutely, Will it have a big playerbase? Absolutely, but thats not due to being a milestone for the genre. I think its safe to say that any themepark that is released will never be as influential or big as WoW was due to all it brought to players that they never had, we have had these things that GW2 is offering but GW2 is certainly presenting it in a new and much much more enjoyable way.
Played-Everything
Playing-LoL
Yes, it is important to me. I want an MMORPG with Rift's invasions, WAR's PQs and DAOC's meaningful RvR PvP. Please find me a game that has all 3 of those features as I do not want to pay 3 subscription fees.
I mean, since GW2 offers nothing new, I'm sure that there are multiple MMOs out there that have all 3 of those features.
Edit: also throw in NPCs that actually have routines. I love Skyrim and would love to have that feature in an MMO. I'm sure that other MMOs have NPCs like that, since GW2 offers nothing new.
Sadly not because most developers will keep pushing WoW generic mmos out the door.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
Well, see I would agree with that IF GW2 actually offered these features on that same level as the "origin" games...
Therefore, me, I rather pay a sub for a game that has the feature(s) I'm interested in good quality... but again, that's just me... because if I just want features for free -> F2P games? *shrug*