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Grind ASAP to max level is mandatory on PvP servers

gessekai332gessekai332 Member UncommonPosts: 861

PvP in this game boils down to higher level=instant win. you pretty much have no chance of winning no matter how skilled you are as long as the player fighting you has even just a couple of levels higher than you (even 1 puts you at a severe disadvantage).

 

what the game does is that it artificially greatly increases the amount of dmg you do against lower players and greatly decreases the amount of dmg you take against lower level players. Players 3 lvls higher will do roughly 20% more damage while having a SIGNIFICANTLY higher crit rate. Lower level players have a SIGNFICANTLY lower crit rate against you. what makes matters worse is that several of the classes are "late bloomers" meaning your character sucks at pvp until late to end game. Now you can see why noob ganking especially horrific in this game. If you are lower level you cant really do anything except sit there and die.

 

official forums thread on this topic;

http://tera-forums.enmasse.com/forums/player-vs-player/topics/Level-Skill-Gear

 

youtube proof:

http://www.youtube.com/watch?v=07E2YMfy_wc

 

skill based mmorpg, MY A$$!

 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

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Comments

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Thank you for that heads up. I have the game ordered and will remember that. It's to bad you are posting your experiences with the game honestly and you will be flamed for it.  What do you think is the best to solo with?

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • aesperusaesperus Member UncommonPosts: 5,135

    While this doesn't surprise me (seemed this way in beta as well), I'm a little dissapointed in the responses in the thread you linked. Instead of being treated like a problem, it's being hailed as 'great design' which is just /facepalm worthy. In a game w/ open PvP that is supposed to be 'skill-based', these things matter.

    At the very least, I hope they add more to the infamy system. Either PKs lose gold on death, or guards can attack them in towns, or have a jail system. They could maybe even tie it into the nexus system they are promising.

  • Eir_SEir_S Member UncommonPosts: 4,440

    I saw the online gamer Melonie Mac streaming earlier.  Someone was watching her stream and since they knew where she was, they were ganking her endlessly.  It was a level 60 I think she said (I don't know what max level in Tera is).  That's just uncalled for though.

  • rexzshadowrexzshadow Member Posts: 1,428

    It is an issue they need to address, idk why the scaling thats for Pve is in PvP as well. Thing is Koreans don't PvP until lvl cap and they don't pk (not lower lvl or even same lvl) so i think thats why they kinda just never saw it as a problem until it hit NA. Also if some one is like 60 (capped) and your liek 55- well even w/o the scaling you can't do much about it like most games lol. And also if some one is like following you to pk you, fraps it or something and you can get them banned. PKing is ok but when you start stalking some one to kill him/her thats harassment.

  • supbrosupbro Member Posts: 327

    lol he got 2 shotted with only a 3 level didfference? what terrible pvp

    GW2 the future of MMO gaming

  • MyrdynnMyrdynn Member RarePosts: 2,483

    the funny thing is if you comment in the slightest in the game, you get only this response

    "go play on a pve server"

     

  • teakboisteakbois Member Posts: 2,154

    yup, TERA PvP is no more skill based than WoW.  Levels + gear > skill

  • OziiusOziius Member UncommonPosts: 1,406

    Game has been out for 7 days. Would you all agree that they should be given a least a tiny bit of time to address before the mass hate? Just wondering.

  • DerpybirdDerpybird Member Posts: 991

    Isn't a community like that going to have an effect on player retention?

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • CursedseiCursedsei Member Posts: 1,012

    Originally posted by Praetalus

    Game has been out for 7 days. Would you all agree that they should be given a least a tiny bit of time to address before the mass hate? Just wondering.

    That's assuming that the situation isn't similar to the Korean/other regions versions of TERA, who have played the game much longer.

    If those versions have the same issue, then they have had plenty of time to do something.

    If those versions don't, then yes they deserve a chance to fix it.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Charlizzard

    Isn't a community like that going to have an effect on player retention?

    Isnt that par for the course on PvP servers?  Don't think thats a TERA issue, just a PvP mentality issue.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Praetalus

    Game has been out for 7 days. Would you all agree that they should be given a least a tiny bit of time to address before the mass hate? Just wondering.

    You mean a year and 7 days.

    This is the 2nd launch of the game. Not the first.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by aesperus

    Originally posted by Praetalus

    Game has been out for 7 days. Would you all agree that they should be given a least a tiny bit of time to address before the mass hate? Just wondering.

    You mean a year and 7 days.

    This is the 2nd launch of the game. Not the first.

    Fun fact:  Tera is older than Rift

  • DhaemanDhaeman Member Posts: 531

    This was pretty apparent in the open beta tests they did. As much as I loved the combat system and the graphics I pretty much hated everything else.

  • majimaji Member UncommonPosts: 2,091

    But that's the case in 99% of the MMORPGs.

    Player with higher level > player with lower level.

    And when they have roughly the same level: Player with better equipment > player with worse equipment.

     

    That's why I don't like PvP in MMORPGs. 90% of the time it's not about who is the better player, but simply who invested more time (or, in F2P games, who invested more money).

    Since I got a fulltime job, I can't invest as much time as many others. Which means I'd lose most of the time. Which means I rather stick to games like TF2 for PvP.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • gladosrev2gladosrev2 Member CommonPosts: 203

    Originally posted by gessekai332

    skill based mmorpg, MY A$$!

    PvP is a game dependant on level and/or gear, is not and never will be skill based, by definition. This is why GW2 is the first MMO that actually did it right by copying design from TF2 (but the general idea applies to any other shooter/rts really) and providing all with special PvP characters and same gear (with minimal mods).

    My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570

  • JaylanonyousJaylanonyous Member Posts: 31

    Adding more penalties to Infamy I think would work the most. Maybe with the political system they will allow you to put out infamy bounties. That would be fun. 

     

    Other than that, changing channels seems to work for me. I never get ganked in the 5 - 10 channels. Channel one is horrible.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by maji

    But that's the case in 99% of the MMORPGs.

    Player with higher level > player with lower level.

     

    except its even more exaggerated in the game where skill was supposed to matter.  In games like WoW a good player would beat an average player several levels above him.  In TERA its not really possible.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by gessekai332

    PvP in this game boils down to higher level=instant win. you pretty much have no chance of winning no matter how skilled you are as long as the player fighting you has even just a couple of levels higher than you (even 1 puts you at a severe disadvantage).....

    You can copy this and post it on every games forum that have PvP servers... Sadly this is the disadvantage of levelbased mechanics, they were not really designed with PvP in mind from the beginning.

    To make stuff like this even close to fair you need a better way to progress and a lot lower gap between noobs and vets.

    I would love a translation of the mechanics from Warhammer fantasy RPG into a MMO.

    You could have posted this in general, it is a general MMO problem. Open world PvP and character progressionrarely work well together.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Charlizzard

    Isn't a community like that going to have an effect on player retention?

    It did on Aion.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Eir_S

    Originally posted by Charlizzard

    Isn't a community like that going to have an effect on player retention?

    It did on Aion.

    It's already negatively affected players.

    I saw a few players as early as beta, basically rage quit because of all the PvP imbalance. No one likes to be repeatedly 1shotted, especially when they're trying to try a game out.

    From what I hear, the game has an alright population so far, but it's definitely smaller than what it could've been.

  • IIIcurrierIIIcurrier Member Posts: 88

    Sad thing is this sounds like most modern mmorpgs.

    I hate buying into a game that should be skill based and just turns out to be a buncha level/gear over skill, don't get me wrong level &/or gear does and should affect the battle, but not so much where  even though one technically out played a an opponent striking and dodging, like in a boxing or fighting match, but just because the other guy one 10 pounds heavier he has near invincibility to any lower equipped, but just as skilled, if not more, opponents.

    In AC1 (asheron's call), a character with the same template, but half the level, could out play an opponent, even if both competitors we're naked, or no handicap applied it could always be done with finesse and luck.

    Nowadays when I reactivated my old wow account, at lower level vs same level, winner = char with better gear, rarely does positioning, rotation and tact play any part of the battle. at level cap, this effect is much worse as you'll have characters equal in level, but gear is still the majority factor in the out-come when one opponent has 20% of the HP as the same char template.

     

     

  • TaikaXTaikaX Member Posts: 5

    I have no probs to kill higher lv than me, 5lv and 15 item lv diffrences.. Just remember to move while pvping.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Cursedsei

    Originally posted by Praetalus

    Game has been out for 7 days. Would you all agree that they should be given a least a tiny bit of time to address before the mass hate? Just wondering.

    That's assuming that the situation isn't similar to the Korean/other regions versions of TERA, who have played the game much longer.

    If those versions have the same issue, then they have had plenty of time to do something.

    If those versions don't, then yes they deserve a chance to fix it.

    It wasn't an issue in KTera coz Koreans don't pvp until end game. And they don't gank either, the majorty react very negativly to ganking so it was never a problem until it hit Na an d EU.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by aesperus

    Originally posted by Eir_S


    Originally posted by Charlizzard

    Isn't a community like that going to have an effect on player retention?

    It did on Aion.

    It's already negatively affected players.

    I saw a few players as early as beta, basically rage quit because of all the PvP imbalance. No one likes to be repeatedly 1shotted, especially when they're trying to try a game out.

    From what I hear, the game has an alright population so far, but it's definitely smaller than what it could've been.

    Depends. For a long time in Lineage 2, both Necromancers and pretty much all Archers could 1-shot nearly everyone not much higher level/better geared than them, and it remained one of the most popular (and grindy) PvP games long before people got tired of that playstyle, and the game changed to accomodate more casual gameplay/pvp. But that's it right there, the audience has changed over the years, and the general public isn't as into that kind of gameplay anymore unless they're the ones on the winning end. It used to be that people could take it coming and going, but this is the day and age of "I only like PvP if I'm winning."

    PvPers in Aion were complaining that the PvP areas were all but empty and pointless, I don't imagine whole servers dedicated to PvP in other games are going to fare better. There's a hell of a lot more population spread there. But maybe the political system will add the incentive, who knows.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

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