Oh and Beta, since you have nothing good to ever say about this game, you might wanna read this....this game will be even more epic as time goes on. Here's why:
Honestly, the average MMO player seems to have a game attention span of less than a year lately.
I can see teh game LASTING that long if it's good, but remaining relevant is another story. Heck, EQ1's been running how long now? Ain't dead yet but you'd have to pay me to play it
If GW1 is any indication, I'd have to say it would more than likely at least make it to 7 years. GW released in 2005, and capped off any new paid for content in 2007. So....... that's 2 years of paid content, and here we are 5 years after that.
GW1 is still goin and very well liked, even with it's bloated skill system people seem to have such a hard time even grasping to begin with. I'm sure alot of it's continued success has to do with the hall of monuments and such.
All that aside, can we even begin to imagine what might happen with consistent content additions as the years click by, until they decide to start on gw3? If they even follow that same pattern this time around.
It's refreshing to see a developer not afraid to tred into the unknown, and be transparent about the whole process along the way.
Time will tell, and hopefully it has a positive impact on the genre and gaming in general.
May be better to discuss and theorycraft what GW2 may inspire from other games and developers, over the next 7 years, throughout the entire gaming world. Sure some will clone what's proven to work. Others will take the next step, and maybe, just maybe, this will inspire other producers and developers to take a leap of faith on something new in all forms of gaming.
click this 10,000,000 times to receive reward. ty, come again
Depends. If GW2 is a big enough success that suddenly everyone goes from mimicking WoW to mimicking GW2, I won't be thrilled. I'd like to think studios are smart enough to realize any success GW2 experiences is not purely because of GW2 itself, but because it's substantially different than the majority of what's on the market.
That's probably giving them too much credit, though.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
I could be a troll and state that 3 years after release, Anet will announce Guild Wars 3 and development for GW2 will slow to a crawl, but instead I'll just say that from what I have seen, this game will not have the longevity to keep people interested for that long a period of time, dev support or no dev support. That is not to say that other developers won't take ideas from GW2, but GW2 on its own merits isn't worth cloning. A lot of GW2's features would be amazing if added on top of another MMORPG, but as a stand-alone game, it doesn't impress me.
I could be a troll and state that 3 years after release, Anet will announce Guild Wars 3 and development for GW2 will slow to a crawl, but instead I'll just say that from what I have seen, this game will not have the longevity to keep people interested for that long a period of time, dev support or no dev support. That is not to say that other developers won't take ideas from GW2, but GW2 on its own merits isn't worth cloning. A lot of GW2's features would be amazing if added on top of another MMORPG, but as a stand-alone game, it doesn't impress me.
This almost sounds like the last ditch defense of a WOW raider .....Who will notice your pretty gear if everyone else is off playing the new games ? GW2 is the first game to try and complety change the direction of games that state the game begins at end game ,I supose we all could bury our heads in the sand but I'm going to give a fresh game a chance after all I'm only out $60 at the worst and I feel I got half the value for that in the first BWE.
I'm honestly curious about this. Guild Wars 2 seems to be resonating heavily with what the MMO community in general desires. It seems like it'll be a very successful game. What would happen if GW2 becomes the new MMO standard? Basically, the successor to WoW? Do you think that seven years from now we'll be complaining about how every MMO out there is a "GW2 Clone" just like we do today with "WoW clones"?
how much money will you have saved in those 7 years though?
Seven years later and I still like GW, not that's any guarantee for GW2 but it gives me hope
To me GW2 is a great evolution in the right direction, it doesn't have to stop there. They have the ability to add new DE content 'on the fly', if they react to what works for their population and continue to be creative it could work really well for them, there's still options post release for new types of content too (housing and more social tools or new dungeon types). In seven years will I hate it? Highly unlikely, they'll have my respect for having a unique vision and seeing it through.
When WoW hit the scene, it was a breath of fresh air that brought some needed innovation to the genre. It wasn't a perfect game, but it offered a great new template that the new genertion of MMORPGs could build upon.
Unfortunately, no one took what WoW did and improved on it. Most just churned out pale immitations that even failed to immitate some of the most important elements of the game's content and design. I wanted someone to improve on what WoW did, but in the years since it's release no one even managed to just offer a clone that could measure up to the original.
Now, GW2 is about to hit the scene and I have the same feeling. GW2 is brilliant and fun, but it has potential to inspire games that take the new MMORPG blueprint and make a game that is even better than GW2. I not only look forward to playing Guild Wars 2 for years to come, but I'm looking forward to the next generation of games to perfect GW2's design goals, while adding their own innovations to the genre.
In seven years, hopefully we'll be playing a Guild Wars 3 that will bring as much to the MMO genre of 2019 as GW2 brings to the current environment. I also hope that the space will find many other fine games that have managed to take many lessons from GW2 built upon the promise of GW2's game design and enhanced it with their own flavor and inovation.
Hopefully we will look fondly back at GW2 as the game that got the genre back on track and made up for the "dead generation" that followed the release of WoW!
In theory, yes - it might well be the next MMO Standard. Although GW2 as such is quite PvP centric, so GW2 will alienate a lot of people, but the PvE part might well become a standard in other MMOs, and also the "no sub model". So yes, it's a game changer.
In practice you might find that Blizzard and their next MMO Titan (if done right) might just become the next standard after GW2.
If GW2 manages to be as successful and all consuming as WoW, then yes, people will be hating on it pretty hard.
Once the poorly done clones start coming out and burnt out people look for a new home, only to find that the original is still better, they will just get more and more jaded and bitter.
Then we'll hear things like, "Vanilla GW2 was the best!" "It really started sucking after expansion X" "I can't believe they made this into easymode!" "I hope the GW2 kiddies don't play this new game, they need to stay where they are!"
That's pretty much WoW's story of success in drawing hate. Person plays WoW for X years, gets burnt out, wants to find new game to play for a long time. They start trying everything that comes out, but they all end up being weak versions of WoW. Defeated, they go back to WoW for a time until they really can't stand logging in, and search again. They get the same result.
Weary and disappointed, they drudge back to WoW, and once again they leave vowing never to return. Years pass and sad clones keep letting them down until they just turn their anger onto what those games are attempting to imitate.
Once the next big game to draw a significant portion of the market comes out (be it GW2 or another), they will face the same fate.
I will be playing a virtual reality MMORPGs while you play an outdated game that has been cloned to death over the 7 year period. Nothing lasts a lifetime.. or years in this case.
Unlike games like Guild Wars, City of Heroes/Villains, Monster Forest Online (that died because of the idiotic handling of its developers among bad advertisement, graphics being too kiddy and so on) and a few other MMOs out there, WoW brought nothing new on the table and was just a mmo that was patched with features from older ones that were existing and partially still exist (Lineage 2, EQ and EQ2, Fairyland among others they "borrowed" features from) far longer than WoW.
Due to this and for the fact that WoW is a good mmo for "newbies" of the MMO world that never had played one before, I really dislike the term "WoW Clone" or the "Mother of all MMOs" that was started by a few obviously VERY young fanboys/-girls out there that mostly had no knowledge about mmos prior to WoW anyway.
With that being said, I played GW in the alpha preview back in 2004 and had even saw screenshots from the year 2001 in which GW was already in development with some partially for todays standards "sucky graphics".
I fell in love with the game, its design and innovation that brought with it, participated in all betas, played all chapters + updates and expansion while staying actively in the community for over 5 years and still visiting occassionaly, even I had moved to other MMOs that were playing more actively.
That's 8 years and I'm still logging in GW to find tons of people playing pve and pvp regularly there.
So to answer your question, I know at least 5 people that will be sticking around GW2 and probably later Archage additionaly not only for a few months but for years to come.
Will it be 5+ years again? I can't tell!
If things stay innovative, updates will come(which I'm sure off) and more stuff will be added like extra modes (housing and gvg comes to mind) like they did in GW however, I think that this will be definately the case again.
So no matter how many other games might adapt the GW 2 system by adding their own twist on it, I won't be turning my back to GW 2.
I'll just try them out the way I did with over 300 mmos through the years (yes I'm that old so what? ) to see what they are bringing on the table and give them credit for what they did well or even better.
With that said, I won't be calling them GW 2 Clones, I will be calling them by their names as I always do with any other mmo.
How well considered the game is in seven years will depend on more than how well it ages. It will depend as well on how well Arenanet handles the expansions.
If WoW had delivered timely expansions that continued to improve on what made Vanilla WoW so great when it was released, there would probably be a lot less of the "less than positive" opinion that exists among the broader MMO fan base when discussing WoW today.
I think it's underestimated here just how cheap MMO players are.
The lure of a pay-once game is enormous, only exceeded by those "free"-to-plays. Fifty cents a day subscription rate? Way too expensive. We all expect a lifetime of entertainment for the cost of a single box...hell, we even gripe about the cost of that box. Devs that keep everything up to date and new-game fresh for us, forever.
It just never really works out that way.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Bringing something new to the table is awesome, but it will do very little for overall longevity for GW2 or any game. Those new things, while refreshing, eventually get to be routine. That is when the real test starts, when the shinieness wears off.
If, after the newness is gone, the game still maintains that high level of interest and engages players and keeps them wanting to log in, you have your winner. If not, people will move on to the next shiny new game, WoW clone or not.
Bringing something new to the table is awesome, but it will do very little for overall longevity for GW2 or any game. Those new things, while refreshing, eventually get to be routine. That is when the real test starts, when the shinieness wears off.
If, after the newness is gone, the game still maintains that high level of interest and engages players and keeps them wanting to log in, you have your winner. If not, people will move on to the next shiny new game, WoW clone or not.
I believe that after GW2 has been released, everyone who enjoys it will have a VERY hard time switching to an old classic style MMO like WOW.
Won't hate it but will probably have forgotten about it by then. I have never had a game hold me seven years. WOW lasted be 3.5 and Everquest lasted me 3. Those are my longest standing MMOs to date. If I get a good FUN (key word there) 1-2 years out of an MMO I am all good. IT was worth it to me.
Don't know about 7 years, but I still think this game will be forgotten 3-6 months after release.
That's just a really bad prediction, based on what really? That the game is better in every aspect than all MMO's out there? Or maybe that it's sub-free?
Well, we've seen "reviews" based on less than 7 hours of actual play time...
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Comments
I don't know. I'm a little skeptical. 3 times the content in 3 years.
I think Colin has started to drink his own kool-aid.
Honestly, the average MMO player seems to have a game attention span of less than a year lately.
I can see teh game LASTING that long if it's good, but remaining relevant is another story. Heck, EQ1's been running how long now? Ain't dead yet but you'd have to pay me to play it
If GW1 is any indication, I'd have to say it would more than likely at least make it to 7 years. GW released in 2005, and capped off any new paid for content in 2007. So....... that's 2 years of paid content, and here we are 5 years after that.
GW1 is still goin and very well liked, even with it's bloated skill system people seem to have such a hard time even grasping to begin with. I'm sure alot of it's continued success has to do with the hall of monuments and such.
All that aside, can we even begin to imagine what might happen with consistent content additions as the years click by, until they decide to start on gw3? If they even follow that same pattern this time around.
It's refreshing to see a developer not afraid to tred into the unknown, and be transparent about the whole process along the way.
Time will tell, and hopefully it has a positive impact on the genre and gaming in general.
May be better to discuss and theorycraft what GW2 may inspire from other games and developers, over the next 7 years, throughout the entire gaming world. Sure some will clone what's proven to work. Others will take the next step, and maybe, just maybe, this will inspire other producers and developers to take a leap of faith on something new in all forms of gaming.
click this 10,000,000 times to receive reward. ty, come again
Depends. If GW2 is a big enough success that suddenly everyone goes from mimicking WoW to mimicking GW2, I won't be thrilled. I'd like to think studios are smart enough to realize any success GW2 experiences is not purely because of GW2 itself, but because it's substantially different than the majority of what's on the market.
That's probably giving them too much credit, though.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
If it goes on to become a huge success, absolutely, a great many counter-rebels who loath all things popular will begin to hate it. Such is the cycle.
GW2 won't become the new MMORPG standard.
I could be a troll and state that 3 years after release, Anet will announce Guild Wars 3 and development for GW2 will slow to a crawl, but instead I'll just say that from what I have seen, this game will not have the longevity to keep people interested for that long a period of time, dev support or no dev support. That is not to say that other developers won't take ideas from GW2, but GW2 on its own merits isn't worth cloning. A lot of GW2's features would be amazing if added on top of another MMORPG, but as a stand-alone game, it doesn't impress me.
This almost sounds like the last ditch defense of a WOW raider .....Who will notice your pretty gear if everyone else is off playing the new games ? GW2 is the first game to try and complety change the direction of games that state the game begins at end game ,I supose we all could bury our heads in the sand but I'm going to give a fresh game a chance after all I'm only out $60 at the worst and I feel I got half the value for that in the first BWE.
how much money will you have saved in those 7 years though?
guild wars 1 is still around after 7 years.
Seven years later and I still like GW, not that's any guarantee for GW2 but it gives me hope
To me GW2 is a great evolution in the right direction, it doesn't have to stop there. They have the ability to add new DE content 'on the fly', if they react to what works for their population and continue to be creative it could work really well for them, there's still options post release for new types of content too (housing and more social tools or new dungeon types). In seven years will I hate it? Highly unlikely, they'll have my respect for having a unique vision and seeing it through.
When WoW hit the scene, it was a breath of fresh air that brought some needed innovation to the genre. It wasn't a perfect game, but it offered a great new template that the new genertion of MMORPGs could build upon.
Unfortunately, no one took what WoW did and improved on it. Most just churned out pale immitations that even failed to immitate some of the most important elements of the game's content and design. I wanted someone to improve on what WoW did, but in the years since it's release no one even managed to just offer a clone that could measure up to the original.
Now, GW2 is about to hit the scene and I have the same feeling. GW2 is brilliant and fun, but it has potential to inspire games that take the new MMORPG blueprint and make a game that is even better than GW2. I not only look forward to playing Guild Wars 2 for years to come, but I'm looking forward to the next generation of games to perfect GW2's design goals, while adding their own innovations to the genre.
In seven years, hopefully we'll be playing a Guild Wars 3 that will bring as much to the MMO genre of 2019 as GW2 brings to the current environment. I also hope that the space will find many other fine games that have managed to take many lessons from GW2 built upon the promise of GW2's game design and enhanced it with their own flavor and inovation.
Hopefully we will look fondly back at GW2 as the game that got the genre back on track and made up for the "dead generation" that followed the release of WoW!
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
In theory, yes - it might well be the next MMO Standard. Although GW2 as such is quite PvP centric, so GW2 will alienate a lot of people, but the PvE part might well become a standard in other MMOs, and also the "no sub model". So yes, it's a game changer.
In practice you might find that Blizzard and their next MMO Titan (if done right) might just become the next standard after GW2.
If GW2 manages to be as successful and all consuming as WoW, then yes, people will be hating on it pretty hard.
Once the poorly done clones start coming out and burnt out people look for a new home, only to find that the original is still better, they will just get more and more jaded and bitter.
Then we'll hear things like, "Vanilla GW2 was the best!" "It really started sucking after expansion X" "I can't believe they made this into easymode!" "I hope the GW2 kiddies don't play this new game, they need to stay where they are!"
That's pretty much WoW's story of success in drawing hate. Person plays WoW for X years, gets burnt out, wants to find new game to play for a long time. They start trying everything that comes out, but they all end up being weak versions of WoW. Defeated, they go back to WoW for a time until they really can't stand logging in, and search again. They get the same result.
Weary and disappointed, they drudge back to WoW, and once again they leave vowing never to return. Years pass and sad clones keep letting them down until they just turn their anger onto what those games are attempting to imitate.
Once the next big game to draw a significant portion of the market comes out (be it GW2 or another), they will face the same fate.
I will be playing a virtual reality MMORPGs while you play an outdated game that has been cloned to death over the 7 year period. Nothing lasts a lifetime.. or years in this case.
Unlike games like Guild Wars, City of Heroes/Villains, Monster Forest Online (that died because of the idiotic handling of its developers among bad advertisement, graphics being too kiddy and so on) and a few other MMOs out there, WoW brought nothing new on the table and was just a mmo that was patched with features from older ones that were existing and partially still exist (Lineage 2, EQ and EQ2, Fairyland among others they "borrowed" features from) far longer than WoW.
Due to this and for the fact that WoW is a good mmo for "newbies" of the MMO world that never had played one before, I really dislike the term "WoW Clone" or the "Mother of all MMOs" that was started by a few obviously VERY young fanboys/-girls out there that mostly had no knowledge about mmos prior to WoW anyway.
With that being said, I played GW in the alpha preview back in 2004 and had even saw screenshots from the year 2001 in which GW was already in development with some partially for todays standards "sucky graphics".
I fell in love with the game, its design and innovation that brought with it, participated in all betas, played all chapters + updates and expansion while staying actively in the community for over 5 years and still visiting occassionaly, even I had moved to other MMOs that were playing more actively.
That's 8 years and I'm still logging in GW to find tons of people playing pve and pvp regularly there.
So to answer your question, I know at least 5 people that will be sticking around GW2 and probably later Archage additionaly not only for a few months but for years to come.
Will it be 5+ years again? I can't tell!
If things stay innovative, updates will come(which I'm sure off) and more stuff will be added like extra modes (housing and gvg comes to mind) like they did in GW however, I think that this will be definately the case again.
So no matter how many other games might adapt the GW 2 system by adding their own twist on it, I won't be turning my back to GW 2.
I'll just try them out the way I did with over 300 mmos through the years (yes I'm that old so what? ) to see what they are bringing on the table and give them credit for what they did well or even better.
With that said, I won't be calling them GW 2 Clones, I will be calling them by their names as I always do with any other mmo.
How well considered the game is in seven years will depend on more than how well it ages. It will depend as well on how well Arenanet handles the expansions.
If WoW had delivered timely expansions that continued to improve on what made Vanilla WoW so great when it was released, there would probably be a lot less of the "less than positive" opinion that exists among the broader MMO fan base when discussing WoW today.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I think it's underestimated here just how cheap MMO players are.
The lure of a pay-once game is enormous, only exceeded by those "free"-to-plays. Fifty cents a day subscription rate? Way too expensive. We all expect a lifetime of entertainment for the cost of a single box...hell, we even gripe about the cost of that box. Devs that keep everything up to date and new-game fresh for us, forever.
It just never really works out that way.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Bringing something new to the table is awesome, but it will do very little for overall longevity for GW2 or any game. Those new things, while refreshing, eventually get to be routine. That is when the real test starts, when the shinieness wears off.
If, after the newness is gone, the game still maintains that high level of interest and engages players and keeps them wanting to log in, you have your winner. If not, people will move on to the next shiny new game, WoW clone or not.
I believe that after GW2 has been released, everyone who enjoys it will have a VERY hard time switching to an old classic style MMO like WOW.
Won't hate it but will probably have forgotten about it by then. I have never had a game hold me seven years. WOW lasted be 3.5 and Everquest lasted me 3. Those are my longest standing MMOs to date. If I get a good FUN (key word there) 1-2 years out of an MMO I am all good. IT was worth it to me.
How about 7 days?
Whether GW2 will end up being a long term succesful game remains to be seen. Most people have just played one weekend of starter gameplay.
My brand new bloggity blog.
Don't know about 7 years, but I still think this game will be forgotten 3-6 months after release.
---
"I'm sorry Dave, I'm afraid I can't do that."
That's just a really bad prediction, based on what really? That the game is better in every aspect than all MMO's out there? Or maybe that it's sub-free?
Well, we've seen "reviews" based on less than 7 hours of actual play time...
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
7 years from now we will look at this game and say "this was the first one with all that features that are normal today."
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.